
Below is a Table showing the pokemon from gold and Silver. Also one can see a pokedex in flash animation by clicking here
| No. & Name | Picture | Crystal Description | Type | Evolution | Learned Skills |
| 1 BULBASAUR | ![]() |
While it is young, it uses the nutrients that are stored
in the seeds on its back in order to grow |
GRASS POISON | 16: IVYSAUR | 4: GROWL 7: LEECH SEED 10: VINE WHIP 15: POISONPOWDER 15: SLEEP POWDER 20: RAZOR LEAF 25: SWEET SCENT 32: GROWTH 39: SYNTHESIS 46: SOLARBEAM |
| 2 IVYSAUR | ![]() |
The bulb on its back grows as it absorbs nutrients. The bulb gives off a pleasant aroma when it blooms. | GRASS POISON | 32: VENUSAUR | 4: GROWL 7: LEECH SEED 10: VINE WHIP 15: POISONPOWDER 15: SLEEP POWDER 22: RAZOR LEAF 29: SWEET SCENT 38: GROWTH 47: SYNTHESIS 56: SOLARBEAM |
| 3 VENUSAUR | ![]() |
As it warms itself and absorbs the sunlight, its flower petals release a pleasant fragrance. |
GRASS POISON | - | 4: GROWL 7: LEECH SEED 10: VINE WHIP 15: POISONPOWDER 15: SLEEP POWDER 22: RAZOR LEAF 29: SWEET SCENT 41: GROWTH 53: SYNTHESIS 65: SOLARBEAM |
| 4 CHARMANDER | ![]() |
If it's healthy, the flame on the tip of its tail will burn vigorously, even if it gets a bit wet. | FIRE | 16: CHARMELEON | 7: EMBER 13: SMOKESCREEN 19: RAGE 25: SCARY FACE 31: FLAMETHROWER 37: SLASH 43: DRAGON RAGE 49: FIRE SPIN |
| 5 CHARMELEON | ![]() |
If it becomes agitated during battle, it spouts intense flames, incinerating its surroundings. | FIRE | 36: CHARIZARD | 7: EMBER 13: SMOKESCREEN 20: RAGE 27: SCARY FACE 34: FLAMETHROWER 41: SLASH 48: DRAGON RAGE 55: FIRE SPIN |
| 6 CHARIZARD | ![]() |
It uses its wings to fly high. The temperature of its fire increases as it gains experience in battle. | FIRE FLYING | - | 7: EMBER 13: SMOKESCREEN 20: RAGE 27: SCARY FACE 34: FLAMETHROWER 36: WING ATTACK 44: SLASH 54: DRAGON RAGE 64: FIRE SPIN |
| 7 SQUIRTLE | ![]() |
When it feels threatened, it draws its legs inside its shell and sprays water from its mouth. | TINYTURTLE | 16: WARTORTLE | 4: TAIL WHIP 7: BUBBLE 10: WITHDRAW 13: WATER GUN 18: BITE 23: RAPID SPIN 28: PROTECT 33: RAIN DANCE 40: SKULL BASH 47: HYDRO PUMP |
| 8 WARTORTLE | ![]() |
Its long, furry tail is a symbol of longevity, making it quite popular among older people. | TURTLE | 36: BLASTOISE | 4: TAIL WHIP 7: BUBBLE 10: WITHDRAW 13: WATER GUN 19: BITE 25: RAPID SPIN 31: PROTECT 37: RAIN DANCE 45: SKULL BASH 53: HYDRO PUMP |
| 9 BLASTOISE | ![]() |
It firmly plants its feet on the ground before shooting water from the jets on its back. | SHELLFISH | - | 4: TAIL WHIP 7: BUBBLE 10: WITHDRAW 13: WATER GUN 19: BITE 25: RAPID SPIN 31: PROTECT 42: RAIN DANCE 55: SKULL BASH 68: HYDRO PUMP |
| 10 CATERPIE | ![]() |
It crawls into foliage where it camouflages itself among leaves that are the same color as its body. |
WORM | 7: METAPOD | |
| 11 METAPOD | ![]() |
This is its pre-evolved form. At this stage, it can only harden, so it remains motionless to avoid attack. | COCOON | 10: BUTTERFREE | 7: HARDEN |
| 12 BUTTERFREE | ![]() |
It flits from flower to flower, collecting honey. It can even identify distant flowers in bloom. | BUTTERFLY | - | 10: CONFUSION 13: POISONPOWDER 14: STUN SPORE 15: SLEEP POWDER 18: SUPERSONIC 23: WHIRLWIND 28: GUST 34: PSYBEAM 40: SAFEGUARD |
| 13 WEEDLE | ![]() |
The barb on top of its head secretes a strong poison.It uses this toxic barb to protect itself. | HAIRY BUG | 7: KAKUNA | |
| 14 KAKUNA | ![]() |
Nearly incapable of movement, it leans against stout trees while waiting for its evolution. |
COCOON | 10: BEEDRILL | 7: HARDEN |
| 15 BEEDRILL | ![]() |
It uses sharp, pisonous stings to defeat prey, then takes the victim back to its nest for food. |
POISON BEE | - | 10: FURY ATTACK 15: FOCUS ENERGY 20: TWINEEDLE 25: RAGE 30: PURSUIT 35: PIN MISSILE 40: AGILITY |
| 16 PIDGEY | ![]() |
It rapidly flaps its wings in the grass, stirring up a dust cloud that drives insect prey out into the open. | TINY BIRD | 18: PIDGEOTTO | 5: SAND-ATTACK 9: GUST 15: QUICK ATTACK 21: WHIRLWIND 29: WING ATTACK 37: AGILITY 47: MIRROR MOVE |
| 17 PIDGEOTTO | ![]() |
It slowly flies in a circular pattern, all the while keeping a sharp lookout for prey. |
BIRD | 36: PIDGEOT | 5: SAND-ATTACK 9: GUST 15: QUICK ATTACK 23: WHIRLWIND 33: WING ATTACK 43: AGILITY 55: MIRROR MOVE |
| 18 PIDGEOT | ![]() |
Its outstanding vision allows it to spot splashing Magikarp, even while flying at 3300 feet. | BIRD | - | 5: SAND-ATTACK 9: GUST 15: QUICK ATTACK 23: WHIRLWIND 33: WING ATTACK 46: AGILITY 61: MIRROR MOVE |
| 19 RATTATA | ![]() |
It eats anything. Wherever food is available, it will settle down and produce offspring continuously. |
RAT | 20: RATICATE | 7: QUICK ATTACK 13: HYPER FANG 20: FOCUS ENERGY 27: PURSUIT 34: SUPER FANG |
| 20 RATICATE | ![]() |
Gnaws on anything with its tough fangs. It can even topple concrete buildings by gnawing on them. |
RAT | - | 7: QUICK ATTACK 13: HYPER FANG 20: SCARY FACE 30: PURSUIT 40: SUPER FANG |
| 21 SPEAROW | ![]() |
It flaps its short wings to flush out
insects from tall grass. It then plucks them with its stubby beak. |
TINY BIRD | 20: FEAROW | 7: LEER 13: FURY ATTACK 25: PURSUIT 31: MIRROR MOVE 37: DRILL PECK 43: AGILITY |
| 22 FEAROW | ![]() |
It shoots itself suddenly high into the sky, then
plummets down in one fell swoop to strike its prey. |
BEAK | - | 7: LEER 13: FURY ATTACK 26: PURSUIT 32: MIRROR MOVE 40: DRILL PECK 47: AGILITY |
| 23 EKANS | ![]() |
It can freely detach its jaw to swallow large prey
whole. It can become too heavy to move, however. |
SNAKE | 22: ARBOK | 9: POISON STING 15: BITE 23: GLARE 29: SCREECH 37: ACID 43: HAZE |
| 24 ARBOK | ![]() |
Transfixing prey with the face-like pattern on its
belly, it binds and poisons the frightened victim. |
COBRA | - | 9: POISON STING 15: BITE 25: GLARE 33: SCREECH 43: ACID 51: HAZE |
| 25 PIKACHU | ![]() |
This intelligent POK�MON roasts hard BERRIES with electricity to make them tender enough to eat. |
MOUSE | Thunder: RAICHU | 6: TAIL WHIP 8: THUNDER WAVE 11: QUICK ATTACK 15: DOUBLE TEAM 20: SLAM 26: THUNDERBOLT 33: AGILITY 41: THUNDER 50: LIGHT SCREEN |
| 26 RAICHU | ![]() |
When its electricity builds, its muscles are stimulated, and it
becomes more aggressive than usual. |
MOUSE | - | |
| 27 SANDSHREW | ![]() |
If it fell from a great height, this
POK�MON could save itself by rolling into a ball and bouncing. |
MOUSE | 22: SANDSLASH | 6: DEFENSE CURL 11: SAND-ATTACK 17: POISON STING 23: SLASH 30: SWIFT 37: FURY SWIPES 45: SANDSTORM |
| 28 SANDSLASH | ![]() |
In an attempt to hide itself, it will run around at top speed to kick up a blinding dust storm. |
MOUSE | - | 6: DEFENSE CURL 11: SAND-ATTACK 17: POISON STING 24: SLASH 33: SWIFT 42: FURY SWIPES 52: SANDSTORM |
| 29 NIDORAN♀ | ![]() |
The poison hidden in its small horn is extremely potent. Even a tiny scratch can have fatal results. |
POISON PIN | 16: NIDORINA | 8: SCRATCH 12: DOUBLE KICK 17: POISON STING 23: TAIL WHIP 30: BITE 38: FURY SWIPES |
| 30 NIDORINA | ![]() |
When feeding its young, it first chews and tenderizes the food, then spits it out for the offspring. |
POISON PIN | Moon: NIDOQUEEN | 8: SCRATCH 12: DOUBLE KICK 19: POISON STING 27: TAIL WHIP 36: BITE 46: FURY SWIPES |
| 31 NIDOQUEEN | ![]() |
Its body is covered with needle-like scales. It
never shows signs of shrinking from any attack. |
DRILL | - | 23: BODY SLAM |
| 32 NIDORAN♂ | ![]() |
It is small, but its horn is filled with poison. It charges then stabs with the horn to inject poison. |
POISON PIN | 16: NIDORINO | 8: HORN ATTACK 12: DOUBLE KICK 17: POISON STING 23: FOCUS ENERGY 30: FURY ATTACK 38: HORN DRILL |
| 33 NIDORINO | ![]() |
It raises its big ears to check its surroundings. If
it senses anything, it attacks immediately. |
POISON PIN | Moon: NIDOKING | 8: HORN ATTACK 12: DOUBLE KICK 19: POISON STING 27: FOCUS ENERGY 36: FURY ATTACK 46: HORN DRILL |
| 34 NIDOKING | ![]() |
It swings its big tail around during
battle. If its foe flinches, it will charge with its sturdy body. |
DRILL | - | 23: THRASH |
| 35 CLEFAIRY | ![]() |
The moonlight that it stores in the wings on its back apparently gives it the ability to float in midair. |
FAIRY | Moon: CLEFABLE | 4: ENCORE 8: SING 13: DOUBLESLAP 19: MINIMIZE 26: DEFENSE CURL 34: METRONOME 43: MOONLIGHT 53: LIGHT SCREEN |
| 36 CLEFABLE | ![]() |
With its acute hearing, it can pick up sounds from far away. It usually hides in quiet places. |
FAIRY | - | |
| 37 VULPIX | ![]() |
As it develops, its single white
tail gains color and splits into six. It is quite warm and cuddly. |
FOX | Fire: NINETALES | 7: QUICK ATTACK 13: ROAR 19: CONFUSE RAY 25: SAFEGUARD 31: FLAMETHROWER 37: FIRE SPIN |
| 38 NINETALES | ![]() |
Some legends claim that each of its nine tails has its own unique type of special mystical power. |
FOX | - | 43: FIRE SPIN |
| 39 JIGGLYPUFF | ![]() |
If it inflates to SING a lullaby, it
can perform longer and cause sure drowsiness in its audience. |
BALLOON | Moon: WIGGLYTUFF | 4: DEFENSE CURL 9: POUND 14: DISABLE 19: ROLLOUT 24: DOUBLESLAP 29: REST 34: BODY SLAM 39: DOUBLE-EDGE |
| 40 WIGGLYTUFF | ![]() |
Their fur feels so good that if two of them snuggle
together, they won't want to be separated. |
BALLOON | - | |
| 41 ZUBAT | ![]() |
While flying, it constantly emits ultrasonic waves
from its mouth to check its surroundings. |
BAT | 22: GOLBAT | 6: SUPERSONIC 12: BITE 19: CONFUSE RAY 27: WING ATTACK 36: MEAN LOOK 46: HAZE |
| 42 GOLBAT | ![]() |
However hard its victim's hide may be, it punctures
with sharp fangs and gorges itself with blood. |
BAT | Train Happy: CROBAT | 6: SUPERSONIC 12: BITE 19: CONFUSE RAY 30: WING ATTACK 42: MEAN LOOK 55: HAZE |
| 43 ODDISH | ![]() |
Awakened by moonlight, it roams actively at night. In the day, it stays quietly underground. |
WEED | 21: GLOOM | 7: SWEET SCENT 14: POISONPOWDER 16: STUN SPORE 18: SLEEP POWDER 23: ACID 32: MOONLIGHT 39: PETAL DANCE |
| 44 GLOOM | ![]() |
What appears to be drool is actually sweet honey. It is very sticky and clings stubbornly if touched. |
WEED | Leaf: VILEPLUME or Sun: BELLOSSOM | 7: SWEET SCENT 14: POISONPOWDER 16: STUN SPORE 18: SLEEP POWDER 24: ACID 35: MOONLIGHT 44: PETAL DANCE |
| 45 VILEPLUME | ![]() |
It has the world's largest petals. With every step, the petals shake out heavy clouds of toxic pollen. |
FLOWER | - | |
| 46 PARAS | ![]() |
It is doused with mushroom spores when it is born. As its body grows, mushrooms sprout from its back. |
MUSHROOM | 24: PARASECT | 7: STUN SPORE 13: POISONPOWDER 19: LEECH LIFE 25: SPORE 31: SLASH 37: GROWTH 43: GIGA DRAIN |
| 47 PARASECT | ![]() |
It stays mostly in dark, damp places,
the preference not of the bug, but of the big mushrooms on its back. |
MUSHROOM | - | 7: STUN SPORE 13: POISONPOWDER 19: LEECH LIFE 28: SPORE 37: SLASH 46: GROWTH 55: GIGA DRAIN |
| 48 VENONAT | ![]() |
Its eyes also function as radar units. It catches
and eats small bugs that hide in darkness. |
INSECT | 31: VENOMOTH | 9: SUPERSONIC 17: CONFUSION 20: POISONPOWDER 25: LEECH LIFE 28: STUN SPORE 33: PSYBEAM 36: SLEEP POWDER 41: PSYCHIC |
| 49 VENOMOTH | ![]() |
When it attacks, it flaps its large wings violently to
scatter its poisonous powder all around. |
POISONMOTH | - | 9: SUPERSONIC 17: CONFUSION 20: POISONPOWDER 25: LEECH LIFE 28: STUN SPORE 31: GUST 36: PSYBEAM 42: SLEEP POWDER 52: PSYCHIC |
| 50 DIGLETT | ![]() |
Its skin is very thin. If it is exposed to light, its blood heats up, causing it to grow weak. |
MOLE | 26: DUGTRIO | 5: GROWL 9: MAGNITUDE 17: DIG 25: SAND-ATTACK 33: SLASH 41: EARTHQUAKE 49: FISSURE |
| 51 DUGTRIO | ![]() |
Its three heads bob separately up and down to loosen
the soil nearby, making it easier for it to burrow. |
MOLE | - | 5: GROWL 9: MAGNITUDE 17: DIG 25: SAND-ATTACK 37: SLASH 49: EARTHQUAKE 61: FISSURE |
| 52 MEOWTH | ![]() |
It is fascinated by round objects. It can't stop
playing with them until it tires and falls asleep. |
SCRATCHCAT | 28: PERSIAN | 11: BITE 20: PAY DAY 28: FAINT ATTACK 35: SCREECH 41: FURY SWIPES 46: SLASH |
| 53 PERSIAN | ![]() |
Many adore it for its sophisticated air. However, it
will lash out and scratch for little reason. |
CLASSY CAT | - | 11: BITE 20: PAY DAY 29: FAINT ATTACK 38: SCREECH 46: FURY SWIPES 53: SLASH |
| 54 PSYDUCK | ![]() |
It has mystical powers but doesn't recall that it has
used them. That is why it always looks puzzled. |
DUCK | 33: GOLDUCK | 5: TAIL WHIP 10: DISABLE 16: CONFUSION 23: SCREECH 31: PSYCH UP 40: FURY SWIPES 50: HYDRO PUMP |
| 55 GOLDUCK | ![]() |
When it swims at full speed using its long, webbed
limbs, its forehead somehow begins to glow. |
DUCK | - | 5: TAIL WHIP 10: DISABLE 16: CONFUSION 23: SCREECH 31: PSYCH UP 44: FURY SWIPES 58: HYDRO PUMP |
| 56 MANKEY | ![]() |
It is extremely ill-tempered. Groups of them
will attack any handy target for no reason. |
PIG MONKEY | 28: PRIMEAPE | 9: LOW KICK 15: KARATE CHOP 21: FURY SWIPES 27: FOCUS ENERGY 33: SEISMIC TOSS 39: CROSS CHOP 45: SCREECH 51: THRASH |
| 57 PRIMEAPE | ![]() |
If approached while asleep, it may awaken and
angrily give chase in a groggy state of semi-sleep. |
PIG MONKEY | - | 9: LOW KICK 15: KARATE CHOP 21: FURY SWIPES 27: FOCUS ENERGY 28: RAGE 36: SEISMIC TOSS 45: CROSS CHOP 54: SCREECH 63: THRASH |
| 58 GROWLITHE | ![]() |
It has a brave and trustworthy nature. It fearlessly stands up to bigger and stronger foes. |
PUPPY | Fire: ARCANINE | 9: EMBER 18: LEER 26: TAKE DOWN 34: FLAME WHEEL 42: AGILITY 50: FLAMETHROWER |
| 59 ARCANINE | ![]() |
This legendary Chinese POKEMON is considered magnificent. Many people are enchanted by its grand mane. |
LEGENDARY | - | 50: EXTREMESPEED |
| 60 POLIWAG | ![]() |
Because it is inept at walking on its newly grown
legs, it always swims around in water. |
TADPOLE | 25: POLIWHIRL | 7: HYPNOSIS 13: WATER GUN 19: DOUBLESLAP 25: RAIN DANCE 31: BODY SLAM 37: BELLY DRUM 43: HYDRO PUMP |
| 61 POLIWHIRL | ![]() |
The swirl on its belly subtly undulates.
Staring at it may gradually cause drowsiness. |
TADPOLE | Water: POLIWRATH or Exchange:POLITOED |
7: HYPNOSIS 13: WATER GUN 19: DOUBLESLAP 27: RAIN DANCE 35: BODY SLAM 43: BELLY DRUM 51: HYDRO PUMP |
| 62 POLIWRATH | ![]() |
This strong and skilled swimmer is even capable of
crossing the Pacific Ocean just by kicking. |
TADPOLE | - | 35: SUBMISSION 51: MIND READER |
| 63 ABRA | ![]() |
It senses impending attacks and TELEPORTS away to safety before the actual attacks can strike. |
PSI | 16: KADABRA | |
| 64 KADABRA | ![]() |
It possesses strong spiritual power. The more
danger it faces, the stronger its psychic power. |
PSI | Exchange:ALAKAZAM | 16: CONFUSION 18: DISABLE 21: PSYBEAM 26: RECOVER 31: FUTURE SIGHT 38: PSYCHIC 45: REFLECT |
| 65 ALAKAZAM | ![]() |
Closing both its eyes heightens all its other senses.
This enables it to use its abilities to their extremes. |
PSI | - | 16: CONFUSION 18: DISABLE 21: PSYBEAM 26: RECOVER 31: FUTURE SIGHT 38: PSYCHIC 45: REFLECT |
| 66 MACHOP | ![]() |
Always brimming with power, it passes time by
lifting boulders. Doing so makes it even stronger. |
SUPERPOWER | 28: MACHOKE | 7: FOCUS ENERGY 13: KARATE CHOP 19: SEISMIC TOSS 25: FORESIGHT 31: VITAL THROW 37: CROSS CHOP 43: SCARY FACE 49: SUBMISSION |
| 67 MACHOKE | ![]() |
It always goes at its full power, but this very tough and durable POK�MON never gets tired. |
SUPERPOWER | Exchange:MACHAMP | 8: FOCUS ENERGY 15: KARATE CHOP 19: SEISMIC TOSS 25: FORESIGHT 34: VITAL THROW 43: CROSS CHOP 52: SCARY FACE 61: SUBMISSION |
| 68 MACHAMP | ![]() |
It quickly swings its four arms to rock its opponents
with ceaseless punches and chops from all angles. |
SUPERPOWER | - | 8: FOCUS ENERGY 15: KARATE CHOP 19: SEISMIC TOSS 25: FORESIGHT 34: VITAL THROW 43: CROSS CHOP 52: SCARY FACE 61: SUBMISSION |
| 69 BELLSPROUT | ![]() |
Even though its body is extremely skinny, it is blindingly fast when catching its prey. |
FLOWER | 21: WEEPINBELL | 6: GROWTH 11: WRAP 15: SLEEP POWDER 17: POISONPOWDER 19: STUN SPORE 23: ACID 30: SWEET SCENT 37: RAZOR LEAF 45: SLAM |
| 70 WEEPINBELL | ![]() |
Even though it is filled with ACID, it does not melt
because it also oozes a neutralising fluid. |
FLYCATCHER | Leaf: VICTREEBEL | 6: GROWTH 11: WRAP 15: SLEEP POWDER 17: POISONPOWDER 19: STUN SPORE 24: ACID 33: SWEET SCENT 42: RAZOR LEAF 54: SLAM |
| 71 VICTREEBEL | ![]() |
ACID that has dissolved many prey becomes sweeter, making it even more effective at attracting prey. |
FLYCATCHER | - | |
| 72 TENTACOOL | ![]() |
When the tide goes out, dehydrated TENTACOOL remains can be found washed up on the shore. |
JELLYFISH | 30: TENTACRUEL | 6: SUPERSONIC 12: CONSTRICT 19: ACID 25: BUBBLEBEAM 30: WRAP 36: BARRIER 43: SCREECH 49: HYDRO PUMP |
| 73 TENTACRUEL | ![]() |
Its 80 tentacles absorb water and stretch almost
endlessly to CONSTRICT its prey and enemies. |
JELLYFISH | - | 6: SUPERSONIC 12: CONSTRICT 19: ACID 25: BUBBLEBEAM 30: WRAP 38: BARRIER 47: SCREECH 55: HYDRO PUMP |
| 74 GEODUDE | ![]() |
Most people may not notice, but a closer look should reveal that there are many GEODUDE around. |
ROCK | 25: GRAVELER | 6: DEFENSE CURL 11: ROCK THROW 16: MAGNITUDE 21: SELFDESTRUCT 26: HARDEN 31: ROLLOUT 36: EARTHQUAKE 41: EXPLOSION |
| 75 GRAVELER | ![]() |
With a free and uncaring nature, it doesn't mind if
pieces break off while it rolls down mountains. |
ROCK | Exchange:GOLEM | 6: DEFENSE CURL 11: ROCK THROW 16: MAGNITUDE 21: SELFDESTRUCT 27: HARDEN 34: ROLLOUT 41: EARTHQUAKE 48: EXPLOSION |
| 76 GOLEM | ![]() |
It sheds its skin once a year. The discarded shell immediately hardens and crumbles away. |
MEGATON | - | 6: DEFENSE CURL 11: ROCK THROW 16: MAGNITUDE 21: SELFDESTRUCT 27: HARDEN 34: ROLLOUT 41: EARTHQUAKE 48: EXPLOSION |
| 77 PONYTA | ![]() |
It is a weak runner immediately after birth. It
gradually becomes faster by chasing after its parents. |
FIRE HORSE | 40: RAPIDASH | 4: GROWL 8: TAIL WHIP 13: EMBER 19: STOMP 26: FIRE SPIN 34: TAKE DOWN 43: AGILITY 53: FIRE BLAST |
| 78 RAPIDASH | ![]() |
At full gallop, its four hooves barely touch the
ground because it moves so incredibly fast. |
FIRE HORSE | - | 4: GROWL 8: TAIL WHIP 13: EMBER 19: STOMP 26: FIRE SPIN 34: TAKE DOWN 40: FURY ATTACK 47: AGILITY 61: FIRE BLAST |
| 79 SLOWPOKE | ![]() |
It lazes vacantly near water. If something bites
its tail, it won't even notice for a whole day. |
DOPEY | 37: SLOWBRO or Exchange:SLOWKING |
6: GROWL 15: WATER GUN 20: CONFUSION 29: DISABLE 34: HEADBUTT 43: AMNESIA 48: PSYCHIC |
| 80 SLOWBRO | ![]() |
If the tail-biting SHELLDER is thrown off in a harsh battle, it reverts to being an ordinary SLOWPOKE. |
HERMITCRAB | - | 6: GROWL 15: WATER GUN 20: CONFUSION 29: DISABLE 34: HEADBUTT 37: WITHDRAW 46: AMNESIA 54: PSYCHIC |
| 81 MAGNEMITE | It is attracted by electromagnetic waves. It may approach trainers if they are using their POK�GEAR. |
MAGNET | 30: MAGNETON | 6: THUNDERSHOCK 11: SUPERSONIC 16: SONICBOOM 21: THUNDER WAVE 27: LOCK-ON 33: SWIFT 39: SCREECH 45: ZAP CANNON |
|
| 82 MAGNETON | Three MAGNEMITE are linked by a strong magnetic force. Earaches will occur if you get too close. |
MAGNET | - | 6: THUNDERSHOCK 11: SUPERSONIC 16: SONICBOOM 21: THUNDER WAVE 27: LOCK-ON 35: SWIFT 43: SCREECH 53: ZAP CANNON |
|
| 83 FARFETCH'D | If anyone tries to disturb where the essential plant sticks grow, it uses its own stick to thwart them. |
WILD DUCK | - | 7: SAND-ATTACK 13: LEER 19: FURY ATTACK 25: SWORDS DANCE 31: AGILITY 37: SLASH 44: FALSE SWIPE |
|
| 84 DODUO | By alternately raising and lower- ing its two heads, it balances itself to be more stable while running. |
TWIN BIRD | 31: DODRIO | 9: PURSUIT 13: FURY ATTACK 21: TRI ATTACK 25: RAGE 33: DRILL PECK 37: AGILITY |
|
| 85 DODRIO | It collects data and plans three times as wisely, but it may think too much and be- come immobilized. |
TRIPLEBIRD | - | 9: PURSUIT 13: FURY ATTACK 21: TRI ATTACK 25: RAGE 38: DRILL PECK 47: AGILITY |
|
| 86 SEEL | Although it can't walk well on land, it is a graceful swimmer. It espe- cially loves being in frigid seas. |
SEA LION | 34: DEWGONG | 5: GROWL 16: AURORA BEAM 21: REST 32: TAKE DOWN 37: ICE BEAM 48: SAFEGUARD |
|
| 87 DEWGONG | Its streamlined body has little drag in water. The colder the temperature, the friskier it gets. |
SEA LION | - | 5: GROWL 16: AURORA BEAM 21: REST 32: TAKE DOWN 43: ICE BEAM 60: SAFEGUARD |
|
| 88 GRIMER | As it moves, it loses bits of its body from which new GRIMER emerge. This worsens the stench around it. |
SLUDGE | 38: MUK | 5: HARDEN 10: DISABLE 16: SLUDGE 23: MINIMIZE 31: SCREECH 40: ACID ARMOR 50: SLUDGE BOMB |
|
| 89 MUK | They love to gath- er in smelly areas where sludge ac- cumulates, making the stench around them worse. |
SLUDGE | - | 33: HARDEN 37: DISABLE 45: SLUDGE 23: MINIMIZE 31: SCREECH 45: ACID ARMOR 60: SLUDGE BOMB |
|
| 90 SHELLDER | It swims facing backward by open- ing and closing its two-piece shell. It is surprisingly fast. |
BIVALVE | Water: CLOYSTER | 9: SUPERSONIC 17: AURORA BEAM 25: PROTECT 33: LEER 41: CLAMP 49: ICE BEAM |
|
| 91 CLOYSTER | Once it slams its shell shut, it is impossible to open, even by those with superi- or strength. |
BIVALVE | - | 41: SPIKE CANNON |
|
| 92 GASTLY | With its gas-like body, it can sneak into any place it desires. However, it can be blown away by wind. |
GAS | 25: HAUNTER | 8: SPITE 13: MEAN LOOK 16: CURSE 21: NIGHT SHADE 28: CONFUSE RAY 33: DREAM EATER 36: DESTINY BOND |
|
| 93 HAUNTER | In total darkness, where nothing is visible, HAUNTER lurks, silently stalking its next victim. |
GAS | Exchange:GENGAR | 8: SPITE 13: MEAN LOOK 16: CURSE 21: NIGHT SHADE 31: CONFUSE RAY 39: DREAM EATER 48: DESTINY BOND |
|
| 94 GENGAR | It steals heat from its surround- ings. If you feel a sudden chill, it is certain that a GENGAR appeared. |
SHADOW | - | 8: SPITE 13: MEAN LOOK 16: CURSE 21: NIGHT SHADE 31: CONFUSE RAY 39: DREAM EATER 48: DESTINY BOND |
|
| 95 ONIX | It twists and squirms through the ground. The thunderous roar of its tunneling echoes a long way. |
ROCK SNAKE | Exchange:STEELIX | 10: BIND 14: ROCK THROW 23: HARDEN 27: RAGE 36: SANDSTORM 40: SLAM |
|
| 96 DROWZEE | If you think that you had a good dream, but you can't remember it, a DROWZEE has probably eaten it. |
HYPNOSIS | 26: HYPNO | 10: DISABLE 18: CONFUSION 25: HEADBUTT 31: POISON GAS 36: MEDITATE 40: PSYCHIC 43: PSYCH UP 45: FUTURE SIGHT |
|
| 97 HYPNO | When it is very hungry, it puts humans it meets to sleep, then it feasts on their dreams. |
HYPNOSIS | - | 10: DISABLE 18: CONFUSION 25: HEADBUTT 33: POISON GAS 40: MEDITATE 49: PSYCHIC 55: PSYCH UP 60: FUTURE SIGHT |
|
| 98 KRABBY | If it senses dan- ger approaching, it cloaks itself with bubbles from its mouth so it will look bigger. |
RIVER CRAB | 28: KINGLER | 5: LEER 12: VICEGRIP 16: HARDEN 23: STOMP 27: GUILLOTINE 34: PROTECT 41: CRABHAMMER |
|
| 99 KINGLER | It can hardly lift its massive, overgrown pincer. The pincer's size makes it difficult to aim properly. |
PINCER | - | 5: LEER 12: VICEGRIP 16: HARDEN 23: STOMP 27: GUILLOTINE 38: PROTECT 49: CRABHAMMER |
|
| 100 VOLTORB | It rolls to move. If the ground is uneven, a sudden jolt from hitting a bump can cause it to explode. |
BALL | 30: ELECTRODE | 9: SCREECH 17: SONICBOOM 23: SELFDESTRUCT 29: ROLLOUT 33: LIGHT SCREEN 37: SWIFT 39: EXPLOSION 41: MIRROR COAT |
|
| 101 ELECTRODE | It is dangerous. If it has too much electricity and has nothing to do, it amuses itself by exploding. |
BALL | - | 9: SCREECH 17: SONICBOOM 23: SELFDESTRUCT 29: ROLLOUT 34: LIGHT SCREEN 40: SWIFT 44: EXPLOSION 48: MIRROR COAT |
|
| 102 EXEGGCUTE | The shell is very durable. Even if it cracks, it can survive without spilling the contents. |
EGG | Leaf: EXEGGUTOR | 7: REFLECT 13: LEECH SEED 19: CONFUSION 25: STUN SPORE 31: POISONPOWDER 37: SLEEP POWDER 43: SOLARBEAM |
|
| 103 EXEGGUTOR | Its three heads think independent- ly. However, they are friendly and never appear to squabble. |
COCONUT | - | 19: STOMP 31: EGG BOMB |
|
| 104 CUBONE | If it is sad or lonely, the skull it wears shakes, and emits a plain- tive and mournful sound. |
LONELY | 28: MAROWAK | 5: TAIL WHIP 9: BONE CLUB 13: HEADBUTT 17: LEER 21: FOCUS ENERGY 25: BONEMERANG 29: RAGE 33: FALSE SWIPE 37: THRASH 41: BONE RUSH |
|
| 105 MAROWAK | It has been seen pounding boulders with the bone it carries in order to tap out mes- sages to others. |
BONEKEEPER | - | 5: TAIL WHIP 9: BONE CLUB 13: HEADBUTT 17: LEER 21: FOCUS ENERGY 25: BONEMERANG 32: RAGE 39: FALSE SWIPE 46: THRASH 53: BONE RUSH |
|
| 106 HITMONLEE | This amazing POK�- MON has an awesome sense of balance. It can kick in succession from any position. |
KICKING | - | 6: MEDITATE 11: ROLLING KICK 16: JUMP KICK 21: FOCUS ENERGY 26: HI JUMP KICK 31: MIND READER 36: FORESIGHT 41: ENDURE 46: MEGA KICK 51: REVERSAL |
|
| 107 HITMONCHAN | Its punches slice the air. However, it seems to need a short break after fighting for three minutes. |
PUNCHING | - | 7: AGILITY 13: PURSUIT 26: THUNDERPUNCH 26: ICE PUNCH 26: FIRE PUNCH 32: MACH PUNCH 38: MEGA PUNCH 44: DETECT 50: COUNTER |
|
| 108 LICKITUNG | Its tongue has well-developed nerves that run to the very tip, so it can be deft- ly manipulated. |
LICKING | - | 7: SUPERSONIC 13: DEFENSE CURL 19: STOMP 25: WRAP 31: DISABLE 37: SLAM 43: SCREECH |
|
| 109 KOFFING | Its thin, filmy body is filled with gases that cause constant sniffles, coughs and teary eyes. |
POISON GAS | 35: WEEZING | 9: SMOG 17: SELFDESTRUCT 21: SLUDGE 25: SMOKESCREEN 33: HAZE 41: EXPLOSION 45: DESTINY BOND |
|
| 110 WEEZING | If one of the twin KOFFING inflates, the other one deflates. It con- stantly mixes its poisonous gases. |
POISON GAS | - | 9: SMOG 17: SELFDESTRUCT 21: SLUDGE 25: SMOKESCREEN 33: HAZE 44: EXPLOSION 51: DESTINY BOND |
|
| 111 RHYHORN | It is inept at turning because of its four short legs. It can only charge and run in one direction. |
SPIKES | 42: RHYDON | 13: STOMP 19: FURY ATTACK 31: SCARY FACE 37: HORN DRILL 49: TAKE DOWN 55: EARTHQUAKE |
|
| 112 RHYDON | Its rugged hide protects it from even the heat of lava. However, the hide also makes it insensitive. |
DRILL | - | 13: STOMP 19: FURY ATTACK 31: SCARY FACE 37: HORN DRILL 54: TAKE DOWN 65: EARTHQUAKE |
|
| 113 CHANSEY | It walks carefully to prevent its egg from breaking. However, it is extremely fast at running away. |
EGG | Train Happy: BLISSEY | 5: GROWL 9: TAIL WHIP 13: SOFTBOILED 17: DOUBLESLAP 23: MINIMIZE 29: SING 35: EGG BOMB 41: DEFENSE CURL 49: LIGHT SCREEN 57: DOUBLE-EDGE |
|
| 114 TANGELA | The vines that cloak its entire body are always jiggling. They effectively un- nerve its foes. |
VINE | - | 4: SLEEP POWDER 10: ABSORB 13: POISONPOWDER 19: VINE WHIP 25: BIND 31: MEGA DRAIN 34: STUN SPORE 40: SLAM 46: GROWTH |
|
| 115 KANGASKHAN | If it is safe, the young gets out of the belly pouch to play. The adult keeps a close eye on the youngster. |
PARENT | - | 7: LEER 13: BITE 19: TAIL WHIP 25: MEGA PUNCH 31: RAGE 37: ENDURE 43: DIZZY PUNCH 49: REVERSAL |
|
| 116 HORSEA | If attacked by a larger enemy, it quickly swims to safety by adeptly controlling its dorsal fin. |
DRAGON | 32: SEADRA | 8: SMOKESCREEN 15: LEER 22: WATER GUN 29: TWISTER 36: AGILITY 43: HYDRO PUMP |
|
| 117 SEADRA | An examination of its cells revealed the presence of a gene not found in HORSEA. It became a hot topic. |
DRAGON | Exchange:KINGDRA | 8: SMOKESCREEN 15: LEER 22: WATER GUN 29: TWISTER 40: AGILITY 51: HYDRO PUMP |
|
| 118 GOLDEEN | Its dorsal, pecto- ral and tail fins wave elegantly in water. That is why it is known as the water dancer. |
GOLDFISH | 33: SEAKING | 10: SUPERSONIC 15: HORN ATTACK 24: FLAIL 29: FURY ATTACK 38: WATERFALL 43: HORN DRILL 52: AGILITY |
|
| 119 SEAKING | During spawning season, SEAKING gather from all over, coloring the rivers a brilliant red. |
GOLDFISH | - | 10: SUPERSONIC 15: HORN ATTACK 24: FLAIL 29: FURY ATTACK 41: WATERFALL 49: HORN DRILL 61: AGILITY |
|
| 120 STARYU | At night, the cen- ter of its body slowly flickers with the same rhythm as a human heartbeat. |
STARSHAPE | Water: STARMIE | 7: WATER GUN 13: RAPID SPIN 19: RECOVER 25: SWIFT 31: BUBBLEBEAM 37: MINIMIZE 43: LIGHT SCREEN 50: HYDRO PUMP |
|
| 121 STARMIE | The center section of its body is called the core. It glows in a dif- ferent color each time it is seen. |
MYSTERIOUS | - | 37: CONFUSE RAY |
|
| 122 MR.MIME | A skilled mime from birth, it gains the ability to create invisi- ble objects as it matures. |
BARRIER | - | 6: CONFUSION 11: SUBSTITUTE 16: MEDITATE 21: DOUBLESLAP 26: LIGHT SCREEN 26: REFLECT 31: ENCORE 36: PSYBEAM 41: BATON PASS 46: SAFEGUARD |
|
| 123 SCYTHER | It slashes through grass with its sharp scythes, moving too fast for the human eye to track. |
MANTIS | Exchange:SCIZOR | 6: FOCUS ENERGY 12: PURSUIT 18: FALSE SWIPE 24: AGILITY 30: WING ATTACK 36: SLASH 42: SWORDS DANCE 48: DOUBLE TEAM |
|
| 124 JYNX | It rocks its body rhythmically. It appears to alter the rhythm depend- ing on how it is feeling. |
HUMANSHAPE | - | 9: LOVELY KISS 13: POWDER SNOW 21: DOUBLESLAP 25: ICE PUNCH 35: MEAN LOOK 41: BODY SLAM 51: PERISH SONG 57: BLIZZARD |
|
| 125 ELECTABUZZ | Electricity runs across the surface of its body. In darkness, its en- tire body glows a whitish-blue. |
ELECTRIC | - | 9: THUNDERPUNCH 17: LIGHT SCREEN 25: SWIFT 36: SCREECH 47: THUNDERBOLT 58: THUNDER |
|
| 126 MAGMAR | It dislikes cold places, so it blows scorching flames to make the environment suit- able for itself. |
SPITFIRE | - | 7: LEER 13: SMOG 19: FIRE PUNCH 25: SMOKESCREEN 33: SUNNY DAY 41: FLAMETHROWER 49: CONFUSE RAY 57: FIRE BLAST |
|
| 127 PINSIR | With its horns, it digs burrows to sleep in at night. In the morning, damp soil clings to its body. |
STAGBEETLE | - | 7: FOCUS ENERGY 13: BIND 19: SEISMIC TOSS 25: HARDEN 31: GUILLOTINE 37: SUBMISSION 43: SWORDS DANCE |
|
| 128 TAUROS | They fight each other by locking horns. The herd's protector takes pride in its bat- tle-scarred horns. |
WILD BULL | - | 4: TAIL WHIP 8: RAGE 13: HORN ATTACK 19: SCARY FACE 26: PURSUIT 34: REST 43: THRASH 53: TAKE DOWN |
|
| 129 MAGIKARP | An underpowered, pathetic POK�MON. It may jump high on rare occasions, but never more than seven feet. |
FISH | 20: GYARADOS | 15: TACKLE 30: FLAIL |
|
| 130 GYARADOS | They say that during past wars, GYARADOS would appear and leave blazing ruins in its wake. |
ATROCIOUS | - | 20: BITE 25: DRAGON RAGE 30: LEER 35: TWISTER 40: HYDRO PUMP 45: RAIN DANCE 50: HYPER BEAM |
|
| 131 LAPRAS | They have gentle hearts. Because they rarely fight, many have been caught. Their num- ber has dwindled. |
TRANSPORT | - | 8: MIST 15: BODY SLAM 22: CONFUSE RAY 29: PERISH SONG 36: ICE BEAM 43: RAIN DANCE 50: SAFEGUARD 57: HYDRO PUMP |
|
| 132 DITTO | It can transform into anything. When it sleeps, it changes into a stone to avoid being attacked. |
TRANSFORM | - | ||
| 133 EEVEE | It has the ability to alter the com- position of its body to suit its surrounding envi- ronment. |
EVOLUTION | Thunder: JOLTEON or Water: VAPOREON or Fire: FLAREON or Train Day: ESPEON or Train Night: UMBREON |
8: SAND-ATTACK 16: GROWL 23: QUICK ATTACK 30: BITE 36: FOCUS ENERGY 42: TAKE DOWN |
|
| 134 VAPOREON | When VAPOREON's fins begin to vi- brate, it is a sign that rain will come within a few hours. |
BUBBLE JET | - | 8: SAND-ATTACK 16: WATER GUN 23: QUICK ATTACK 30: BITE 36: AURORA BEAM 42: HAZE 47: ACID ARMOR 52: HYDRO PUMP |
|
| 135 JOLTEON | It concentrates the weak electric charges emitted by its cells and launches wicked lightning bolts. |
LIGHTNING | - | 8: SAND-ATTACK 16: THUNDERSHOCK 23: QUICK ATTACK 30: DOUBLE KICK 36: PIN MISSILE 42: THUNDER WAVE 47: AGILITY 52: THUNDER |
|
| 136 FLAREON | It stores some of the air it inhales in its internal flame pouch, which heats it to over 3,000 degrees. |
FLAME | - | 8: SAND-ATTACK 16: EMBER 23: QUICK ATTACK 30: BITE 36: FIRE SPIN 42: SMOG 47: LEER 52: FLAMETHROWER |
|
| 137 PORYGON | It is a manmade POK�MON. Since it doesn't breathe, people are eager to try it in any environment. |
VIRTUAL | Exchange:PORYGON2 | 9: AGILITY 12: PSYBEAM 20: RECOVER 24: SHARPEN 32: LOCK-ON 36: TRI ATTACK 44: ZAP CANNON |
|
| 138 OMANYTE | Revived from an ancient fossil, this POK�MON uses air stored in its shell to sink and rise in water. |
SPIRAL | 40: OMASTAR | 13: BITE 19: WATER GUN 31: LEER 37: PROTECT 49: ANCIENTPOWER 55: HYDRO PUMP |
|
| 139 OMASTAR | Apparently, it cracked SHELLDER's shell with its sharp fangs and sucked out the insides. |
SPIRAL | - | 13: BITE 19: WATER GUN 31: LEER 37: PROTECT 40: SPIKE CANNON 54: ANCIENTPOWER 65: HYDRO PUMP |
|
| 140 KABUTO | On rare occasions, some have been found as fossils which they became while hiding on the ocean floor. |
SHELLFISH | 40: KABUTOPS | 10: ABSORB 19: LEER 28: SAND-ATTACK 37: ENDURE 46: MEGA DRAIN 55: ANCIENTPOWER |
|
| 141 KABUTOPS | In the water, it tucks in its limbs to become more compact, then it wiggles its shell to swim fast. |
SHELLFISH | - | 10: ABSORB 19: LEER 28: SAND-ATTACK 37: ENDURE 40: SLASH 51: MEGA DRAIN 65: ANCIENTPOWER |
|
| 142 AERODACTYL | A vicious POK�MON from the distant past, it appears to have flown by spreading its wings and gliding. |
FOSSIL | - | 8: AGILITY 15: BITE 22: SUPERSONIC 29: ANCIENTPOWER 36: SCARY FACE 43: TAKE DOWN 50: HYPER BEAM |
|
| 143 SNORLAX | What sounds like its cry may ac- tually be its snores or the rumblings of its hungry belly. |
SLEEPING | - | 8: AMNESIA 15: DEFENSE CURL 22: BELLY DRUM 29: HEADBUTT 36: SNORE 36: REST 43: BODY SLAM 50: ROLLOUT 57: HYPER BEAM |
|
| 144 ARTICUNO | The magnificent, seemingly translu- cent wings of this legendary bird POK�MON are said to be made of ice. |
FREEZE | - | 13: MIST 25: AGILITY 37: MIND READER 49: ICE BEAM 61: REFLECT 73: BLIZZARD |
|
| 145 ZAPDOS | This legendary bird POK�MON causes savage thunderstorms by flapping its glit- tering wings. |
ELECTRIC | - | 13: THUNDER WAVE 25: AGILITY 37: DETECT 49: DRILL PECK 61: LIGHT SCREEN 73: THUNDER |
|
| 146 MOLTRES | This legendary POK�MON scatters embers with every flap of its wings. It is a thrilling sight to behold. |
FLAME | - | 13: FIRE SPIN 25: AGILITY 37: ENDURE 49: FLAMETHROWER 61: SAFEGUARD 73: SKY ATTACK |
|
| 147 DRATINI | It is born large to start with. It repeatedly sheds its skin as it steadily grows longer. |
DRAGON | 30: DRAGONAIR | 8: THUNDER WAVE 15: TWISTER 22: DRAGON RAGE 29: SLAM 36: AGILITY 43: SAFEGUARD 50: OUTRAGE 57: HYPER BEAM |
|
| 148 DRAGONAIR | They say that if it emits an aura from its whole body, the weather will begin to change instantly. |
DRAGON | 55: DRAGONITE | 8: THUNDER WAVE 15: TWISTER 22: DRAGON RAGE 29: SLAM 38: AGILITY 47: SAFEGUARD 56: OUTRAGE 65: HYPER BEAM |
|
| 149 DRAGONITE | It is said that this POK�MON con- stantly flies over the immense seas and rescues drown- ing people. |
DRAGON | - | 8: THUNDER WAVE 15: TWISTER 22: DRAGON RAGE 29: SLAM 38: AGILITY 47: SAFEGUARD 55: WING ATTACK 61: OUTRAGE 75: HYPER BEAM |
|
| 150 MEWTWO | Because its battle abilities were raised to the ultimate level, it thinks only of de- feating its foes. |
GENETIC | - | 11: BARRIER 22: SWIFT 33: PSYCH UP 44: FUTURE SIGHT 55: MIST 66: PSYCHIC 77: AMNESIA 88: RECOVER 99: SAFEGUARD |
|
| 151 MEW | Apparently, it appears only to those people who are pure of heart and have a strong desire to see it. |
NEW SPECIE | - | 10: TRANSFORM 20: MEGA PUNCH 30: METRONOME 40: PSYCHIC 50: ANCIENTPOWER |
|
| 152 CHIKORITA | ![]() |
A sweet aroma gently wafts from the leaf on its head. It is docile and loves to soak up the sun's rays. |
LEAF | 16: BAYLEEF | 8: RAZOR LEAF 12: REFLECT 15: POISONPOWDER 22: SYNTHESIS 29: BODY SLAM 36: LIGHT SCREEN 43: SAFEGUARD 50: SOLARBEAM |
| 153 BAYLEEF | The scent of spices comes from around its neck. Somehow, sniffing it makes you want to fight. |
LEAF | 32: MEGANIUM | 8: RAZOR LEAF 12: REFLECT 15: POISONPOWDER 23: SYNTHESIS 31: BODY SLAM 39: LIGHT SCREEN 47: SAFEGUARD 55: SOLARBEAM |
|
| 154 MEGANIUM | The aroma that rises from its petals contains a substance that calms aggressive feelings. |
HERB | - | 8: RAZOR LEAF 12: REFLECT 15: POISONPOWDER 23: SYNTHESIS 31: BODY SLAM 41: LIGHT SCREEN 51: SAFEGUARD 61: SOLARBEAM |
|
| 155 CYNDAQUIL | It is timid, and always curls it- self up in a ball. If attacked, it flares up its back for protection. |
FIRE MOUSE | 14: QUILAVA | 6: SMOKESCREEN 12: EMBER 19: QUICK ATTACK 27: FLAME WHEEL 36: SWIFT 46: FLAMETHROWER |
|
| 156 QUILAVA | Be careful if it turns its back during battle. It means that it will attack with the fire on its back. |
VOLCANO | 36: TYPHLOSION | 6: SMOKESCREEN 12: EMBER 21: QUICK ATTACK 31: FLAME WHEEL 42: SWIFT 54: FLAMETHROWER |
|
| 157 TYPHLOSION | If its rage peaks, it becomes so hot that anything that touches it will instantly go up in flames. |
VOLCANO | - | 6: SMOKESCREEN 12: EMBER 21: QUICK ATTACK 31: FLAME WHEEL 45: SWIFT 60: FLAMETHROWER |
|
| 158 TOTODILE | Its well-developed jaws are powerful and capable of crushing anything. Even its trainer must be careful. |
BIG JAW | 18: CROCONAW | 7: RAGE 13: WATER GUN 20: BITE 27: SCARY FACE 35: SLASH 43: SCREECH 52: HYDRO PUMP |
|
| 159 CROCONAW | If it loses a fang, a new one grows back in its place. There are always 48 fangs lining its mouth. |
BIG JAW | 30: FERALIGATR | 7: RAGE 13: WATER GUN 21: BITE 28: SCARY FACE 37: SLASH 45: SCREECH 55: HYDRO PUMP |
|
| 160 FERALIGATR | When it bites with its massive and powerful jaws, it shakes its head and savagely tears its victim up. |
BIG JAW | - | 7: RAGE 13: WATER GUN 21: BITE 28: SCARY FACE 38: SLASH 47: SCREECH 58: HYDRO PUMP |
|
| 161 SENTRET | A very cautious POK�MON, it raises itself up using its tail to get a better view of its surroundings. |
SCOUT | 15: FURRET | 5: DEFENSE CURL 11: QUICK ATTACK 17: FURY SWIPES 25: SLAM 33: REST 41: AMNESIA |
|
| 162 FURRET | It makes a nest to suit its long and skinny body. The nest is impossible for other POK�MON to enter. |
LONG BODY | - | 5: DEFENSE CURL 11: QUICK ATTACK 18: FURY SWIPES 28: SLAM 38: REST 48: AMNESIA |
|
| 163 HOOTHOOT | It always stands on one foot. It changes feet so fast, the movement can rarely be seen. |
OWL | 20: NOCTOWL | 6: FORESIGHT 11: PECK 16: HYPNOSIS 22: REFLECT 28: TAKE DOWN 34: CONFUSION 48: DREAM EATER |
|
| 164 NOCTOWL | Its eyes are specially adapted. They concentrate even faint light and enable it to see in the dark. |
OWL | - | 6: FORESIGHT 11: PECK 16: HYPNOSIS 25: REFLECT 33: TAKE DOWN 41: CONFUSION 57: DREAM EATER |
|
| 165 LEDYBA | It is very timid. It will be afraid to move if it is alone. But it will be active if it is in a group. |
FIVE STAR | 18: LEDIAN | 8: SUPERSONIC 15: COMET PUNCH 22: LIGHT SCREEN 22: REFLECT 22: SAFEGUARD 29: BATON PASS 36: SWIFT 43: AGILITY 50: DOUBLE-EDGE |
|
| 166 LEDIAN | When the stars flicker in the night sky, it flutters about, scattering a glowing powder. |
FIVE STAR | - | 8: SUPERSONIC 15: COMET PUNCH 24: LIGHT SCREEN 24: REFLECT 24: SAFEGUARD 33: BATON PASS 42: SWIFT 51: AGILITY 60: DOUBLE-EDGE |
|
| 167 SPINARAK | It lies still in the same pose for days in its web, waiting for its unsuspecting prey to wander close. |
STRINGSPIT | 22: ARIADOS | 6: SCARY FACE 11: CONSTRICT 17: NIGHT SHADE 23: LEECH LIFE 30: FURY SWIPES 37: SPIDER WEB 45: SCREECH 53: PSYCHIC |
|
| 168 ARIADOS | It spins string not only from its rear but also from its mouth. It is hard to tell which end is which. |
LONG LEG | - | 6: SCARY FACE 11: CONSTRICT 17: NIGHT SHADE 25: LEECH LIFE 34: FURY SWIPES 43: SPIDER WEB 53: SCREECH 63: PSYCHIC |
|
| 169 CROBAT | It flies so si- lently through the dark on its four wings that it may not be noticed even when nearby. |
BAT | - | 6: SUPERSONIC 12: BITE 19: CONFUSE RAY 30: WING ATTACK 42: MEAN LOOK 55: HAZE |
|
| 170 CHINCHOU | It shoots positive and negative elec- tricity between the tips of its two antennae and zaps its enemies. |
ANGLER | 27: LANTURN | 5: SUPERSONIC 13: FLAIL 17: WATER GUN 25: SPARK 29: CONFUSE RAY 37: TAKE DOWN 41: HYDRO PUMP |
|
| 171 LANTURN | The light it emits is so bright that it can illuminate the sea's surface from a depth of over three miles. |
LIGHT | - | 5: SUPERSONIC 13: FLAIL 17: WATER GUN 25: SPARK 33: CONFUSE RAY 45: TAKE DOWN 53: HYDRO PUMP |
|
| 172 PICHU | It is not yet skilled at storing electricity. It may send out a jolt if amused or startled. |
TINY MOUSE | Train Happy: PIKACHU | 6: TAIL WHIP 8: THUNDER WAVE 11: SWEET KISS |
|
| 173 CLEFFA | Because of its unusual, star-like silhouette, people believe that it came here on a meteor. |
STARSHAPE | Train Happy: CLEFAIRY | 4: ENCORE 8: SING 13: SWEET KISS |
|
| 174 IGGLYBUFF | It has a very soft body. If it starts to roll, it will bounce all over and be impossible to stop. |
BALLOON | Train Happy: JIGGLYPUFF | 4: DEFENSE CURL 9: POUND 14: SWEET KISS |
|
| 175 TOGEPI | The shell seems to be filled with joy. It is said that it will share good luck when treated kindly. |
SPIKE BALL | Train Happy: TOGETIC | 7: METRONOME 18: SWEET KISS 25: ENCORE 31: SAFEGUARD 38: DOUBLE-EDGE |
|
| 176 TOGETIC | They say that it will appear before kindhearted, car- ing people and shower them with happiness. |
HAPPINESS | - | 7: METRONOME 18: SWEET KISS 25: ENCORE 31: SAFEGUARD 38: DOUBLE-EDGE |
|
| 177 NATU | Because its wings aren't yet fully grown, it has to hop to get around. It is always star- ing at something. |
LITTLEBIRD | 25: XATU | 10: NIGHT SHADE 20: TELEPORT 30: FUTURE SIGHT 40: CONFUSE RAY 50: PSYCHIC |
|
| 178 XATU | They say that it stays still and quiet because it is seeing both the past and future at the same time. |
MYSTIC | - | 10: NIGHT SHADE 20: TELEPORT 35: FUTURE SIGHT 50: CONFUSE RAY 65: PSYCHIC |
|
| 179 MAREEP | If static elec- tricity builds in its body, its fleece doubles in volume. Touching it will shock you. |
WOOL | 15: FLAAFFY | 9: THUNDERSHOCK 16: THUNDER WAVE 23: COTTON SPORE 30: LIGHT SCREEN 37: THUNDER |
|
| 180 FLAAFFY | As a result of storing too much electricity, it developed patches where even downy wool won't grow. |
WOOL | 30: AMPHAROS | 9: THUNDERSHOCK 18: THUNDER WAVE 27: COTTON SPORE 36: LIGHT SCREEN 45: THUNDER |
|
| 181 AMPHAROS | The tail's tip shines brightly and can be seen from far away. It acts as a beacon for lost people. |
LIGHT | - | 9: THUNDERSHOCK 18: THUNDER WAVE 27: COTTON SPORE 30: THUNDERPUNCH 42: LIGHT SCREEN 57: THUNDER |
|
| 182 BELLOSSOM | BELLOSSOM gather at times and appear to dance. They say that the dance is a ritual to summon the sun. |
FLOWER | - | 55: SOLARBEAM |
|
| 183 MARILL | The tip of its tail, which con- tains oil that is lighter than wa- ter, lets it swim without drowning. |
AQUAMOUSE | 18: AZUMARILL | 3: DEFENSE CURL 6: TAIL WHIP 10: WATER GUN 15: ROLLOUT 21: BUBBLEBEAM 28: DOUBLE-EDGE 36: RAIN DANCE |
|
| 184 AZUMARILL | By keeping still and listening in- tently, it can tell what is in even wild, fast- moving rivers. |
AQUARABBIT | - | 3: DEFENSE CURL 6: TAIL WHIP 10: WATER GUN 15: ROLLOUT 25: BUBBLEBEAM 36: DOUBLE-EDGE 48: RAIN DANCE |
|
| 185 SUDOWOODO | Although it always pretends to be a tree, its composi- tion appears to be closer to a rock than a plant. |
IMITATION | - | 10: FLAIL 19: LOW KICK 28: ROCK SLIDE 37: FAINT ATTACK 46: SLAM |
|
| 186 POLITOED | If POLIWAG and POLIWHIRL hear its echoing cry, they respond by gather- ing from far and wide. |
FROG | - | 35: PERISH SONG 51: SWAGGER |
|
| 187 HOPPIP | To keep from being blown away by the wind, they gather in clusters. They do enjoy gentle breezes, though. |
COTTONWEED | 18: SKIPLOOM | 5: TAIL WHIP 10: TACKLE 13: POISONPOWDER 15: STUN SPORE 17: SLEEP POWDER 20: LEECH SEED 25: COTTON SPORE 30: MEGA DRAIN |
|
| 188 SKIPLOOM | The bloom on top of its head opens and closes as the temperature fluc- tuates up and down. |
COTTONWEED | 27: JUMPLUFF | 5: TAIL WHIP 10: TACKLE 13: POISONPOWDER 15: STUN SPORE 17: SLEEP POWDER 22: LEECH SEED 29: COTTON SPORE 36: MEGA DRAIN |
|
| 189 JUMPLUFF | Once it catches the wind, it deft- ly controls its cotton-puff spores to float, even around the world. |
COTTONWEED | - | 5: TAIL WHIP 10: TACKLE 13: POISONPOWDER 15: STUN SPORE 17: SLEEP POWDER 22: LEECH SEED 33: COTTON SPORE 44: MEGA DRAIN |
|
| 190 AIPOM | Its tail is so powerful that it can use it to grab a tree branch and hold itself up in the air. |
LONG TAIL | - | 6: SAND-ATTACK 12: BATON PASS 19: FURY SWIPES 27: SWIFT 36: SCREECH 46: AGILITY |
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| 191 SUNKERN | It may drop out of the sky suddenly. If attacked by a SPEAROW, it will violently shake its leaves. |
SEED | Sun: SUNFLORA | 4: GROWTH 10: MEGA DRAIN 19: SUNNY DAY 31: SYNTHESIS 46: GIGA DRAIN |
|
| 192 SUNFLORA | It converts sun- light into energy. In the darkness after sunset, it closes its petals and becomes still. |
SUN | - | 4: GROWTH 10: RAZOR LEAF 19: SUNNY DAY 31: PETAL DANCE 46: SOLARBEAM |
|
| 193 YANMA | If it flaps its wings really fast, it can generate shock waves that will shatter win- dows in the area. |
CLEAR WING | - | 7: QUICK ATTACK 13: DOUBLE TEAM 19: SONICBOOM 25: DETECT 31: SUPERSONIC 37: SWIFT 43: SCREECH |
|
| 194 WOOPER | This POK�MON lives in cold water. It will leave the water to search for food when it gets cold outside. |
WATER FISH | 20: QUAGSIRE | 11: SLAM 21: AMNESIA 31: EARTHQUAKE 41: RAIN DANCE 51: MIST 51: HAZE |
|
| 195 QUAGSIRE | This carefree POK�MON has an easy-going nature. While swimming, it always bumps into boat hulls. |
WATER FISH | - | 11: SLAM 23: AMNESIA 35: EARTHQUAKE 47: RAIN DANCE 59: MIST 59: HAZE |
|
| 196 ESPEON | It uses the fine hair that covers its body to sense air currents and predict its ene- my's actions. |
SUN | - | 8: SAND-ATTACK 16: CONFUSION 23: QUICK ATTACK 30: SWIFT 36: PSYBEAM 42: PSYCH UP 47: PSYCHIC 52: MORNING SUN |
|
| 197 UMBREON | When agitated, this POK�MON pro- tects itself by spraying poisonous sweat from its pores. |
MOONLIGHT | - | 8: SAND-ATTACK 16: PURSUIT 23: QUICK ATTACK 30: CONFUSE RAY 36: FAINT ATTACK 42: MEAN LOOK 47: SCREECH 52: MOONLIGHT |
|
| 198 MURKROW | Feared and loathed by many, it is believed to bring misfortune to all those who see it at night. |
DARKNESS | - | 11: PURSUIT 16: HAZE 26: NIGHT SHADE 31: FAINT ATTACK 41: MEAN LOOK |
|
| 199 SLOWKING | It has incredible intellect and in- tuition. Whatever the situation, it remains calm and collected. |
ROYAL | - | 6: GROWL 15: WATER GUN 20: CONFUSION 29: DISABLE 34: HEADBUTT 43: SWAGGER 48: PSYCHIC |
|
| 200 MISDREAVUS | It likes playing mischievous tricks such as screaming and wailing to startle people at night. |
SCREECH | - | 6: SPITE 12: CONFUSE RAY 19: MEAN LOOK 27: PSYBEAM 36: PAIN SPLIT 46: PERISH SONG |
|
| 201 UNOWN | Their shapes look like hieroglyphs on ancient tab- lets. It is said that the two are somehow related. |
SYMBOL | - | ||
| 202 WOBBUFFET | It hates light and shock. If attack- ed, it inflates its body to pump up its counter- strike. |
PATIENT | - | ||
| 203 GIRAFARIG | Its tail has a small brain of its own. Beware! If you get close, it may react to your scent and bite. |
LONG NECK | - | 7: CONFUSION 13: STOMP 20: AGILITY 30: BATON PASS 41: PSYBEAM 54: CRUNCH |
|
| 204 PINECO | It likes to make its shell thicker by adding layers of tree bark. The additional weight doesn't bother it. |
BAGWORM | 31: FORRETRESS | 8: SELFDESTRUCT 15: TAKE DOWN 22: RAPID SPIN 29: BIDE 36: EXPLOSION 43: SPIKES 50: DOUBLE-EDGE |
|
| 205 FORRETRESS | Its entire body is shielded by a steel-hard shell. What lurks inside the armor is a total mystery. |
BAGWORM | - | 8: SELFDESTRUCT 15: TAKE DOWN 22: RAPID SPIN 29: BIDE 39: EXPLOSION 49: SPIKES 59: DOUBLE-EDGE |
|
| 206 DUNSPARCE | When spotted, this POK�MON escapes backward by furi- ously boring into the ground with its tail. |
LAND SNAKE | - | 5: DEFENSE CURL 13: GLARE 18: SPITE 26: PURSUIT 30: SCREECH 38: TAKE DOWN |
|
| 207 GLIGAR | It flies straight at its target's face then clamps down on the star- tled victim to inject poison. |
FLYSCORPIO | - | 6: SAND-ATTACK 13: HARDEN 20: QUICK ATTACK 28: FAINT ATTACK 36: SLASH 44: SCREECH 52: GUILLOTINE |
|
| 208 STEELIX | Its body has been compressed deep under the ground. As a result, it is even harder than a diamond. |
IRON SNAKE | - | 10: BIND 14: ROCK THROW 23: HARDEN 27: RAGE 36: SANDSTORM 40: SLAM 49: CRUNCH |
|
| 209 SNUBBULL | Although it looks frightening, it is actually kind and affectionate. It is very popular among women. |
FAIRY | 23: GRANBULL | 4: TAIL WHIP 8: CHARM 13: BITE 19: LICK 26: ROAR 34: RAGE 43: TAKE DOWN |
|
| 210 GRANBULL | It is actually timid and easily spooked. If at- tacked, it flails about to fend off its attacker. |
FAIRY | - | 4: TAIL WHIP 8: CHARM 13: BITE 19: LICK 28: ROAR 38: RAGE 51: TAKE DOWN |
|
| 211 QWILFISH | To fire its poison spikes, it must inflate its body by drinking over 2.6 gallons of water all at once. |
BALLOON | - | 10: HARDEN 10: MINIMIZE 19: WATER GUN 28: PIN MISSILE 37: TAKE DOWN 46: HYDRO PUMP |
|
| 212 SCIZOR | It swings its eye- patterned pincers up to scare its foes. This makes it look like it has three heads. |
SCISSORS | - | 6: FOCUS ENERGY 12: PURSUIT 18: FALSE SWIPE 24: AGILITY 30: METAL CLAW 36: SLASH 42: SWORDS DANCE 48: DOUBLE TEAM |
|
| 213 SHUCKLE | The BERRIES it stores in its vase-like shell decompose and become a gooey liquid. |
MOLD | - | 9: WRAP 14: ENCORE 23: SAFEGUARD 28: BIDE 37: REST |
|
| 214 HERACROSS | This powerful POK�MON thrusts its prized horn under its enemies' bellies then lifts and throws them. |
SINGLEHORN | - | 6: HORN ATTACK 12: ENDURE 19: FURY ATTACK 27: COUNTER 35: TAKE DOWN 44: REVERSAL 54: MEGAHORN |
|
| 215 SNEASEL | Its paws conceal sharp claws. If attacked, it sud- denly extends the claws and startles its enemy. |
SHARP CLAW | - | 9: QUICK ATTACK 17: SCREECH 25: FAINT ATTACK 33: FURY SWIPES 41: AGILITY 49: SLASH 57: BEAT UP |
|
| 216 TEDDIURSA | If it finds honey, its crescent mark glows. It always licks its paws because they are soaked with honey. |
LITTLEBEAR | 30: URSARING | 8: LICK 15: FURY SWIPES 22: FAINT ATTACK 29: REST 36: SLASH 43: SNORE 50: THRASH |
|
| 217 URSARING | Although it is a good climber, it prefers to snap trees with its forelegs and eat fallen BERRIES. |
HIBERNANT | - | 8: LICK 15: FURY SWIPES 22: FAINT ATTACK 29: REST 39: SLASH 49: SNORE 59: THRASH |
|
| 218 SLUGMA | It never sleeps. It has to keep moving because if it stopped, its magma body would cool and harden. |
LAVA | 38: MAGCARGO | 8: EMBER 15: ROCK THROW 22: HARDEN 29: AMNESIA 36: FLAMETHROWER 43: ROCK SLIDE 50: BODY SLAM |
|
| 219 MAGCARGO | The shell on its back is just skin that has cooled and hardened. It breaks easily with a slight touch. |
LAVA | - | 8: EMBER 15: ROCK THROW 22: HARDEN 29: AMNESIA 36: FLAMETHROWER 48: ROCK SLIDE 60: BODY SLAM |
|
| 220 SWINUB | It rubs its snout on the ground to find and dig up food. It sometimes discovers hot springs. |
PIG | 33: PILOSWINE | 10: POWDER SNOW 19: ENDURE 28: TAKE DOWN 37: MIST 46: BLIZZARD |
|
| 221 PILOSWINE | Because the long hair all over its body obscures its sight, it just keeps charging repeatedly. |
SWINE | - | 10: POWDER SNOW 19: ENDURE 28: TAKE DOWN 33: FURY ATTACK 42: MIST 56: BLIZZARD |
|
| 222 CORSOLA | It continuously sheds and grows. The tip of its head is prized as a treasure for its beauty. |
CORAL | - | 7: HARDEN 13: BUBBLE 19: RECOVER 25: BUBBLEBEAM 31: SPIKE CANNON 37: MIRROR COAT 43: ANCIENTPOWER |
|
| 223 REMORAID | It has superb ac- curacy. The water it shoots out can strike even moving prey from more than 300 feet. |
JET | 25: OCTILLERY | 11: LOCK-ON 22: PSYBEAM 22: AURORA BEAM 22: BUBBLEBEAM 33: FOCUS ENERGY 44: ICE BEAM 55: HYPER BEAM |
|
| 224 OCTILLERY | It traps enemies with its suction- cupped tentacles then smashes them with its rock-hard head. |
JET | - | 11: CONSTRICT 22: PSYBEAM 22: AURORA BEAM 22: BUBBLEBEAM 25: OCTAZOOKA 38: FOCUS ENERGY 54: ICE BEAM 70: HYPER BEAM |
|
| 225 DELIBIRD | It carries food all day long. There are tales about lost people who were saved by the food it had. |
DELIVERY | - | ||
| 226 MANTINE | As it majestically swims, it doesn't care if REMORAID attach to it for scavenging its leftovers. |
KITE | - | 10: SUPERSONIC 18: BUBBLEBEAM 25: TAKE DOWN 32: AGILITY 40: WING ATTACK 49: CONFUSE RAY |
|
| 227 SKARMORY | Its sturdy wings look heavy, but they are actually hollow and light, allowing it to fly freely in the sky. |
ARMOR BIRD | - | 13: SAND-ATTACK 19: SWIFT 25: AGILITY 37: FURY ATTACK 49: STEEL WING |
|
| 228 HOUNDOUR | It uses different kinds of cries for communicating with others of its kind and for pursuing its prey. |
DARK | 24: HOUNDOOM | 7: ROAR 13: SMOG 20: BITE 27: FAINT ATTACK 35: FLAMETHROWER 43: CRUNCH |
|
| 229 HOUNDOOM | If you are burned by the flames it shoots from its mouth, the pain will never go away. |
DARK | - | 7: ROAR 13: SMOG 20: BITE 30: FAINT ATTACK 41: FLAMETHROWER 52: CRUNCH |
|
| 230 KINGDRA | It is said that it usually hides in underwater caves. It can create whirlpools by yawning. |
DRAGON | - | 8: SMOKESCREEN 15: LEER 22: WATER GUN 29: TWISTER 40: AGILITY 51: HYDRO PUMP |
|
| 231 PHANPY | It swings its long snout around play- fully, but because it is so strong, that can be dan- gerous. |
LONG NOSE | 25: DONPHAN | 9: DEFENSE CURL 17: FLAIL 25: TAKE DOWN 33: ROLLOUT 41: ENDURE 49: DOUBLE-EDGE |
|
| 232 DONPHAN | It has sharp, hard tusks and a rugged hide. Its TACKLE is strong enough to knock down a house. |
ARMOR | - | 9: DEFENSE CURL 17: FLAIL 25: FURY ATTACK 33: ROLLOUT 41: RAPID SPIN 49: EARTHQUAKE |
|
| 233 PORYGON2 | This upgraded version of PORYGON is designed for space exploration. It can't fly, though. |
VIRTUAL | - | 9: AGILITY 12: PSYBEAM 20: RECOVER 24: DEFENSE CURL 32: LOCK-ON 36: TRI ATTACK 44: ZAP CANNON |
|
| 234 STANTLER | The curved antlers subtly change the flow of air to create a strange space where real- ity is distorted. |
BIG HORN | - | 8: LEER 15: HYPNOSIS 23: STOMP 31: SAND-ATTACK 40: TAKE DOWN 49: CONFUSE RAY |
|
| 235 SMEARGLE | A special fluid oozes from the tip of its tail. It paints the fluid everywhere to mark its territory. |
PAINTER | - | 11: SKETCH 21: SKETCH 31: SKETCH 41: SKETCH 51: SKETCH 61: SKETCH 71: SKETCH 81: SKETCH 91: SKETCH |
|
| 236 TYROGUE | It is always bursting with en- ergy. To make it- self stronger, it keeps on fighting even if it loses. |
SCUFFLE | Stats DEF>ATK: 20: HITMONCHAN or Stats ATK>DEF: 20: HITMONLEE or Stats ATK=DEF: 20: HITMONTOP | ||
| 237 HITMONTOP | If you become enchanted by its smooth, elegant, dance-like kicks, you may get drilled hard. |
HANDSTAND | - | 7: FOCUS ENERGY 13: PURSUIT 19: QUICK ATTACK 25: RAPID SPIN 31: COUNTER 37: AGILITY 43: DETECT 49: TRIPLE KICK |
|
| 238 SMOOCHUM | Its lips are the most sensitive parts on its body. It always uses its lips first to examine things. |
KISS | 30: JYNX | 9: SWEET KISS 13: POWDER SNOW 21: CONFUSION 25: SING 33: MEAN LOOK 37: PSYCHIC 45: PERISH SONG 49: BLIZZARD |
|
| 239 ELEKID | It rotates its arms to generate electricity, but it tires easily, so it charges up only a little bit. |
ELECTRIC | 30: ELECTABUZZ | 9: THUNDERPUNCH 17: LIGHT SCREEN 25: SWIFT 33: SCREECH 41: THUNDERBOLT 49: THUNDER |
|
| 240 MAGBY | Each and every time it inhales and exhales, hot embers dribble out of its mouth and nostrils. |
LIVE COAL | 30: MAGMAR | 7: LEER 13: SMOG 19: FIRE PUNCH 25: SMOKESCREEN 31: SUNNY DAY 37: FLAMETHROWER 43: CONFUSE RAY 49: FIRE BLAST |
|
| 241 MILTANK | Its milk is packed with nutrition, making it the ultimate beverage for the sick or weary. |
MILK COW | - | 4: GROWL 8: DEFENSE CURL 13: STOMP 19: MILK DRINK 26: BIDE 34: ROLLOUT 43: BODY SLAM 53: HEAL BELL |
|
| 242 BLISSEY | Anyone who takes even one bite of BLISSEY's egg be- comes unfailingly caring and pleas- ant to everyone. |
HAPPINESS | - | 4: GROWL 7: TAIL WHIP 10: SOFTBOILED 13: DOUBLESLAP 18: MINIMIZE 23: SING 28: EGG BOMB 33: DEFENSE CURL 40: LIGHT SCREEN 47: DOUBLE-EDGE |
|
| 243 RAIKOU | The rain clouds it carries let it fire thunderbolts at will. They say that it descended with lightning. |
THUNDER | - | 11: THUNDERSHOCK 21: ROAR 31: QUICK ATTACK 41: SPARK 51: REFLECT 61: CRUNCH 71: THUNDER |
|
| 244 ENTEI | Volcanoes erupt when it barks. Un- able to restrain its extreme power, it races headlong around the land. |
VOLCANO | - | 11: EMBER 21: ROAR 31: FIRE SPIN 41: STOMP 51: FLAMETHROWER 61: SWAGGER 71: FIRE BLAST |
|
| 245 SUICUNE | Said to be the reincarnation of north winds, it can instantly purify filthy, murky water. |
AURORA | - | 11: WATER GUN 21: ROAR 31: GUST 41: BUBBLEBEAM 51: MIST 61: MIRROR COAT 71: HYDRO PUMP |
|
| 246 LARVITAR | It feeds on soil. After it has eaten a large mountain, it will fall asleep so it can grow. |
ROCK SKIN | 30: PUPITAR | 8: SANDSTORM 15: SCREECH 22: ROCK SLIDE 29: THRASH 36: SCARY FACE 43: CRUNCH 50: EARTHQUAKE 57: HYPER BEAM |
|
| 247 PUPITAR | Its shell is as hard as sheet rock, and it is also very strong. Its THRASHING can topple a mountain. |
HARD SHELL | 55: TYRANITAR | 8: SANDSTORM 15: SCREECH 22: ROCK SLIDE 29: THRASH 38: SCARY FACE 47: CRUNCH 56: EARTHQUAKE 65: HYPER BEAM |
|
| 248 TYRANITAR | Its body can't be harmed by any sort of attack, so it is very eager to make challenges against enemies. |
ARMOR | - | 8: SANDSTORM 15: SCREECH 22: ROCK SLIDE 29: THRASH 38: SCARY FACE 47: CRUNCH 61: EARTHQUAKE 75: HYPER BEAM |
|
| 249 LUGIA | It is said that it quietly spends its time deep at the bottom of the sea because its powers are too strong. |
DIVING | - | 11: SAFEGUARD 22: GUST 33: RECOVER 44: HYDRO PUMP 55: RAIN DANCE 66: SWIFT 77: WHIRLWIND 88: ANCIENTPOWER 99: FUTURE SIGHT |
|
| 250 HO-OH | ![]() |
Legends claim this POK�MON flies the world's skies con- tinuously on its magnificent seven- colored wings. |
RAINBOW | - | 11: SAFEGUARD 22: GUST 33: RECOVER 44: FIRE BLAST 55: SUNNY DAY 66: SWIFT 77: WHIRLWIND 88: ANCIENTPOWER 99: FUTURE SIGHT |
| 251 CELEBI | This POK�MON wan- ders across time. Grass and trees flourish in the forests in which it has appeared. |
TIMETRAVEL | - | 10: SAFEGUARD 20: ANCIENTPOWER 30: FUTURE SIGHT 40: BATON PASS 50: PERISH SONG |