POKEDEX

            Below is a Table showing the pokemon from gold and Silver. Also one can see a pokedex in flash animation by clicking here

No. & Name Picture Crystal Description Type Evolution Learned Skills
1 BULBASAUR While it is young, it uses the nutrients that are stored in the seeds on its back in order to grow
GRASS  POISON 16: IVYSAUR 4: GROWL
7: LEECH SEED
10: VINE WHIP
15: POISONPOWDER
15: SLEEP POWDER
20: RAZOR LEAF
25: SWEET SCENT
32: GROWTH
39: SYNTHESIS
46: SOLARBEAM
2 IVYSAUR The bulb on its back grows as it absorbs nutrients. The bulb gives off a pleasant aroma when it blooms. GRASS  POISON 32: VENUSAUR 4: GROWL
7: LEECH SEED
10: VINE WHIP
15: POISONPOWDER
15: SLEEP POWDER
22: RAZOR LEAF
29: SWEET SCENT
38: GROWTH
47: SYNTHESIS
56: SOLARBEAM
3 VENUSAUR As it warms itself and absorbs the sunlight, its flower petals release a pleasant fragrance.
GRASS  POISON - 4: GROWL
7: LEECH SEED
10: VINE WHIP
15: POISONPOWDER
15: SLEEP POWDER
22: RAZOR LEAF
29: SWEET SCENT
41: GROWTH
53: SYNTHESIS
65: SOLARBEAM
4 CHARMANDER If it's healthy, the flame on the tip of its tail will burn vigorously, even if it gets a bit wet. FIRE 16: CHARMELEON 7: EMBER
13: SMOKESCREEN
19: RAGE
25: SCARY FACE
31: FLAMETHROWER
37: SLASH
43: DRAGON RAGE
49: FIRE SPIN
5 CHARMELEON If it becomes agitated during battle, it spouts intense flames, incinerating its surroundings. FIRE 36: CHARIZARD 7: EMBER
13: SMOKESCREEN
20: RAGE
27: SCARY FACE
34: FLAMETHROWER
41: SLASH
48: DRAGON RAGE
55: FIRE SPIN
6 CHARIZARD It uses its wings to fly high. The temperature of its fire increases as it gains experience in battle. FIRE      FLYING - 7: EMBER
13: SMOKESCREEN
20: RAGE
27: SCARY FACE
34: FLAMETHROWER
36: WING ATTACK
44: SLASH
54: DRAGON RAGE
64: FIRE SPIN
7 SQUIRTLE When it feels threatened, it draws its legs inside its shell and sprays water from its mouth. TINYTURTLE 16: WARTORTLE 4: TAIL WHIP
7: BUBBLE
10: WITHDRAW
13: WATER GUN
18: BITE
23: RAPID SPIN
28: PROTECT
33: RAIN DANCE
40: SKULL BASH
47: HYDRO PUMP
8 WARTORTLE Its long, furry tail is a symbol of longevity, making it quite popular among older people. TURTLE 36: BLASTOISE 4: TAIL WHIP
7: BUBBLE
10: WITHDRAW
13: WATER GUN
19: BITE
25: RAPID SPIN
31: PROTECT
37: RAIN DANCE
45: SKULL BASH
53: HYDRO PUMP
9 BLASTOISE It firmly plants its feet on the ground before shooting water from the jets on its back. SHELLFISH - 4: TAIL WHIP
7: BUBBLE
10: WITHDRAW
13: WATER GUN
19: BITE
25: RAPID SPIN
31: PROTECT
42: RAIN DANCE
55: SKULL BASH
68: HYDRO PUMP
10 CATERPIE It crawls into foliage where it camouflages itself among leaves that are the same color as its body.
WORM 7: METAPOD  
11 METAPOD This is its pre-evolved form. At this stage, it can only harden, so it remains motionless to avoid attack. COCOON 10: BUTTERFREE 7: HARDEN
12 BUTTERFREE It flits from flower to flower, collecting honey. It can even identify distant flowers in bloom. BUTTERFLY - 10: CONFUSION
13: POISONPOWDER
14: STUN SPORE
15: SLEEP POWDER
18: SUPERSONIC
23: WHIRLWIND
28: GUST
34: PSYBEAM
40: SAFEGUARD
13 WEEDLE The barb on top of its head secretes a strong poison.It uses this toxic barb to protect itself. HAIRY BUG 7: KAKUNA  
14 KAKUNA Nearly incapable of movement, it leans against stout trees while waiting for its evolution.
COCOON 10: BEEDRILL 7: HARDEN
15 BEEDRILL It uses sharp, pisonous stings to defeat prey, then takes the victim back to its nest for food.
POISON BEE - 10: FURY ATTACK
15: FOCUS ENERGY
20: TWINEEDLE
25: RAGE
30: PURSUIT
35: PIN MISSILE
40: AGILITY
16 PIDGEY It rapidly flaps its wings in the grass, stirring up a dust cloud that drives insect prey out into the open. TINY BIRD 18: PIDGEOTTO 5: SAND-ATTACK
9: GUST
15: QUICK ATTACK
21: WHIRLWIND
29: WING ATTACK
37: AGILITY
47: MIRROR MOVE
17 PIDGEOTTO It slowly flies in a circular pattern, all the while keeping a sharp lookout for prey.
BIRD 36: PIDGEOT 5: SAND-ATTACK
9: GUST
15: QUICK ATTACK
23: WHIRLWIND
33: WING ATTACK
43: AGILITY
55: MIRROR MOVE
18 PIDGEOT Its outstanding vision allows it to spot splashing Magikarp, even while flying at 3300 feet. BIRD - 5: SAND-ATTACK
9: GUST
15: QUICK ATTACK
23: WHIRLWIND
33: WING ATTACK
46: AGILITY
61: MIRROR MOVE
19 RATTATA It eats anything. Wherever food is
available, it will settle down and produce offspring continuously.
RAT 20: RATICATE 7: QUICK ATTACK
13: HYPER FANG
20: FOCUS ENERGY
27: PURSUIT
34: SUPER FANG
20 RATICATE Gnaws on anything
with its tough fangs. It can even topple concrete buildings by gnawing on them.
RAT - 7: QUICK ATTACK
13: HYPER FANG
20: SCARY FACE
30: PURSUIT
40: SUPER FANG
21 SPEAROW It flaps its short wings to flush out insects from tall grass. It then
plucks them with its stubby beak.
TINY BIRD 20: FEAROW 7: LEER
13: FURY ATTACK
25: PURSUIT
31: MIRROR MOVE
37: DRILL PECK
43: AGILITY
22 FEAROW It shoots itself suddenly high into the sky, then plummets down in one fell swoop to strike its prey.
BEAK - 7: LEER
13: FURY ATTACK
26: PURSUIT
32: MIRROR MOVE
40: DRILL PECK
47: AGILITY
23 EKANS It can freely detach its jaw to swallow large prey whole. It can become too heavy to
move, however.
SNAKE 22: ARBOK 9: POISON STING
15: BITE
23: GLARE
29: SCREECH
37: ACID
43: HAZE
24 ARBOK Transfixing prey with the face-like pattern on its belly, it binds and poisons the frightened victim.
COBRA - 9: POISON STING
15: BITE
25: GLARE
33: SCREECH
43: ACID
51: HAZE
25 PIKACHU This intelligent POK�MON roasts hard BERRIES with
electricity to make them tender enough to eat.
MOUSE Thunder: RAICHU 6: TAIL WHIP
8: THUNDER WAVE
11: QUICK ATTACK
15: DOUBLE TEAM
20: SLAM
26: THUNDERBOLT
33: AGILITY
41: THUNDER
50: LIGHT SCREEN
26 RAICHU When its electricity builds, its muscles are stimulated, and it becomes more aggressive than usual.
MOUSE -  
27 SANDSHREW If it fell from a great height, this POK�MON could save itself by rolling
into a ball and bouncing.
MOUSE 22: SANDSLASH 6: DEFENSE CURL
11: SAND-ATTACK
17: POISON STING
23: SLASH
30: SWIFT
37: FURY SWIPES
45: SANDSTORM
28 SANDSLASH In an attempt to hide itself, it will run around
at top speed to kick up a blinding dust storm.
MOUSE - 6: DEFENSE CURL
11: SAND-ATTACK
17: POISON STING
24: SLASH
33: SWIFT
42: FURY SWIPES
52: SANDSTORM
29 NIDORAN♀   The poison hidden
in its small horn is extremely potent. Even a tiny scratch can have
fatal results.
POISON PIN 16: NIDORINA 8: SCRATCH
12: DOUBLE KICK
17: POISON STING
23: TAIL WHIP
30: BITE
38: FURY SWIPES
30 NIDORINA When feeding its
young, it first chews and tenderizes the food, then spits it out
for the offspring.
POISON PIN Moon: NIDOQUEEN 8: SCRATCH
12: DOUBLE KICK
19: POISON STING
27: TAIL WHIP
36: BITE
46: FURY SWIPES
31 NIDOQUEEN Its body is covered with needle-like scales. It never shows signs
of shrinking from any attack.
DRILL - 23: BODY SLAM
32 NIDORAN♂   It is small, but its horn is filled with poison. It
charges then stabs with the horn to inject poison.
POISON PIN 16: NIDORINO 8: HORN ATTACK
12: DOUBLE KICK
17: POISON STING
23: FOCUS ENERGY
30: FURY ATTACK
38: HORN DRILL
33 NIDORINO It raises its big ears to check its surroundings. If it senses anything, it attacks immediately.
POISON PIN Moon: NIDOKING 8: HORN ATTACK
12: DOUBLE KICK
19: POISON STING
27: FOCUS ENERGY
36: FURY ATTACK
46: HORN DRILL
34 NIDOKING It swings its big tail around during battle. If its foe flinches, it will
charge with its sturdy body.
DRILL - 23: THRASH
35 CLEFAIRY The moonlight that
it stores in the wings on its back apparently gives it the ability to
float in midair.
FAIRY Moon: CLEFABLE 4: ENCORE
8: SING
13: DOUBLESLAP
19: MINIMIZE
26: DEFENSE CURL
34: METRONOME
43: MOONLIGHT
53: LIGHT SCREEN
36 CLEFABLE With its acute hearing, it can pick up sounds
from far away. It usually hides in quiet places.
FAIRY -  
37 VULPIX As it develops, its single white tail gains color and splits into
six. It is quite warm and cuddly.
FOX Fire: NINETALES 7: QUICK ATTACK
13: ROAR
19: CONFUSE RAY
25: SAFEGUARD
31: FLAMETHROWER
37: FIRE SPIN
38 NINETALES Some legends claim
that each of its nine tails has its own unique type of special
mystical power.
FOX - 43: FIRE SPIN
39 JIGGLYPUFF If it inflates to SING a lullaby, it can perform longer and cause sure
drowsiness in its
audience.
BALLOON Moon: WIGGLYTUFF 4: DEFENSE CURL
9: POUND
14: DISABLE
19: ROLLOUT
24: DOUBLESLAP
29: REST
34: BODY SLAM
39: DOUBLE-EDGE
40 WIGGLYTUFF Their fur feels so good that if two of them snuggle together, they
won't want to be
separated.
BALLOON -  
41 ZUBAT While flying, it constantly emits ultrasonic waves from its mouth to check its surroundings.
BAT 22: GOLBAT 6: SUPERSONIC
12: BITE
19: CONFUSE RAY
27: WING ATTACK
36: MEAN LOOK
46: HAZE
42 GOLBAT However hard its victim's hide may be, it punctures with sharp fangs and gorges itself
with blood.
BAT Train Happy: CROBAT 6: SUPERSONIC
12: BITE
19: CONFUSE RAY
30: WING ATTACK
42: MEAN LOOK
55: HAZE
43 ODDISH Awakened by moonlight, it roams
actively at night. In the day, it stays quietly
underground.
WEED 21: GLOOM 7: SWEET SCENT
14: POISONPOWDER
16: STUN SPORE
18: SLEEP POWDER
23: ACID
32: MOONLIGHT
39: PETAL DANCE
44 GLOOM What appears to be
drool is actually sweet honey. It is very sticky and clings stubbornly
if touched.
WEED Leaf: VILEPLUME or
Sun: BELLOSSOM
7: SWEET SCENT
14: POISONPOWDER
16: STUN SPORE
18: SLEEP POWDER
24: ACID
35: MOONLIGHT
44: PETAL DANCE
45 VILEPLUME It has the world's
largest petals. With every step, the petals shake out heavy clouds of toxic pollen.
FLOWER -  
46 PARAS It is doused with
mushroom spores
when it is born. As its body grows, mushrooms sprout
from its back.
MUSHROOM 24: PARASECT 7: STUN SPORE
13: POISONPOWDER
19: LEECH LIFE
25: SPORE
31: SLASH
37: GROWTH
43: GIGA DRAIN
47 PARASECT It stays mostly in dark, damp places, the preference not of the bug, but of the big mushrooms on its back.
MUSHROOM - 7: STUN SPORE
13: POISONPOWDER
19: LEECH LIFE
28: SPORE
37: SLASH
46: GROWTH
55: GIGA DRAIN
48 VENONAT Its eyes also function as radar units. It catches and eats small
bugs that hide in darkness.
INSECT 31: VENOMOTH 9: SUPERSONIC
17: CONFUSION
20: POISONPOWDER
25: LEECH LIFE
28: STUN SPORE
33: PSYBEAM
36: SLEEP POWDER
41: PSYCHIC
49 VENOMOTH When it attacks, it flaps its large wings violently to scatter its poisonous powder all
around.
POISONMOTH - 9: SUPERSONIC
17: CONFUSION
20: POISONPOWDER
25: LEECH LIFE
28: STUN SPORE
31: GUST
36: PSYBEAM
42: SLEEP POWDER
52: PSYCHIC
50 DIGLETT Its skin is very thin. If it is exposed to light,
its blood heats up, causing it to grow weak.
MOLE 26: DUGTRIO 5: GROWL
9: MAGNITUDE
17: DIG
25: SAND-ATTACK
33: SLASH
41: EARTHQUAKE
49: FISSURE
51 DUGTRIO Its three heads bob separately up and down to loosen the soil nearby, making it easier for it to burrow.
MOLE - 5: GROWL
9: MAGNITUDE
17: DIG
25: SAND-ATTACK
37: SLASH
49: EARTHQUAKE
61: FISSURE
52 MEOWTH It is fascinated by round objects. It can't stop playing with them
until it tires and falls asleep.
SCRATCHCAT 28: PERSIAN 11: BITE
20: PAY DAY
28: FAINT ATTACK
35: SCREECH
41: FURY SWIPES
46: SLASH
53 PERSIAN Many adore it for its sophisticated air. However, it will lash out and scratch for little reason.
CLASSY CAT - 11: BITE
20: PAY DAY
29: FAINT ATTACK
38: SCREECH
46: FURY SWIPES
53: SLASH
54 PSYDUCK It has mystical powers but doesn't recall that it has used them. That is
why it always looks puzzled.
DUCK 33: GOLDUCK 5: TAIL WHIP
10: DISABLE
16: CONFUSION
23: SCREECH
31: PSYCH UP
40: FURY SWIPES
50: HYDRO PUMP
55 GOLDUCK When it swims at full speed using its long, webbed limbs, its forehead somehow begins to glow.
DUCK - 5: TAIL WHIP
10: DISABLE
16: CONFUSION
23: SCREECH
31: PSYCH UP
44: FURY SWIPES
58: HYDRO PUMP
56 MANKEY It is extremely ill-tempered. Groups of them will attack any
handy target for no reason.
PIG MONKEY 28: PRIMEAPE 9: LOW KICK
15: KARATE CHOP
21: FURY SWIPES
27: FOCUS ENERGY
33: SEISMIC TOSS
39: CROSS CHOP
45: SCREECH
51: THRASH
57 PRIMEAPE If approached while asleep, it may awaken and angrily give chase
in a groggy state of semi-sleep.
PIG MONKEY - 9: LOW KICK
15: KARATE CHOP
21: FURY SWIPES
27: FOCUS ENERGY
28: RAGE
36: SEISMIC TOSS
45: CROSS CHOP
54: SCREECH
63: THRASH
58 GROWLITHE It has a brave and
trustworthy nature. It fearlessly stands up to bigger and stronger foes.
PUPPY Fire: ARCANINE 9: EMBER
18: LEER
26: TAKE DOWN
34: FLAME WHEEL
42: AGILITY
50: FLAMETHROWER
59 ARCANINE This legendary
Chinese POKEMON is considered magnificent. Many people are enchanted by its grand mane.
LEGENDARY - 50: EXTREMESPEED
60 POLIWAG Because it is inept at walking on its newly grown legs, it always
swims around in water.
TADPOLE 25: POLIWHIRL 7: HYPNOSIS
13: WATER GUN
19: DOUBLESLAP
25: RAIN DANCE
31: BODY SLAM
37: BELLY DRUM
43: HYDRO PUMP
61 POLIWHIRL The swirl on its belly subtly undulates. Staring at it may gradually cause drowsiness.
TADPOLE Water: POLIWRATH or
Exchange:POLITOED
7: HYPNOSIS
13: WATER GUN
19: DOUBLESLAP
27: RAIN DANCE
35: BODY SLAM
43: BELLY DRUM
51: HYDRO PUMP
62 POLIWRATH This strong and skilled swimmer is even capable of crossing the
Pacific Ocean just by kicking.
TADPOLE - 35: SUBMISSION
51: MIND READER
63 ABRA It senses impending attacks and TELEPORTS away to
safety before the actual attacks can strike.
PSI 16: KADABRA  
64 KADABRA It possesses strong spiritual power. The more danger it faces,
the stronger its psychic power.
PSI Exchange:ALAKAZAM 16: CONFUSION
18: DISABLE
21: PSYBEAM
26: RECOVER
31: FUTURE SIGHT
38: PSYCHIC
45: REFLECT
65 ALAKAZAM Closing both its eyes heightens all its other senses. This enables it to use its abilities to their extremes.
PSI - 16: CONFUSION
18: DISABLE
21: PSYBEAM
26: RECOVER
31: FUTURE SIGHT
38: PSYCHIC
45: REFLECT
66 MACHOP Always brimming with power, it passes time by lifting boulders.
Doing so makes it
even stronger.
SUPERPOWER 28: MACHOKE 7: FOCUS ENERGY
13: KARATE CHOP
19: SEISMIC TOSS
25: FORESIGHT
31: VITAL THROW
37: CROSS CHOP
43: SCARY FACE
49: SUBMISSION
67 MACHOKE It always goes at
its full power, but this very tough and durable
POK�MON never gets tired.
SUPERPOWER Exchange:MACHAMP 8: FOCUS ENERGY
15: KARATE CHOP
19: SEISMIC TOSS
25: FORESIGHT
34: VITAL THROW
43: CROSS CHOP
52: SCARY FACE
61: SUBMISSION
68 MACHAMP It quickly swings its four arms to rock its opponents with ceaseless punches and chops from all angles.
SUPERPOWER - 8: FOCUS ENERGY
15: KARATE CHOP
19: SEISMIC TOSS
25: FORESIGHT
34: VITAL THROW
43: CROSS CHOP
52: SCARY FACE
61: SUBMISSION
69 BELLSPROUT Even though its body is extremely skinny, it is
blindingly fast when catching its prey.
FLOWER 21: WEEPINBELL 6: GROWTH
11: WRAP
15: SLEEP POWDER
17: POISONPOWDER
19: STUN SPORE
23: ACID
30: SWEET SCENT
37: RAZOR LEAF
45: SLAM
70 WEEPINBELL Even though it is filled with ACID, it does not melt because it also
oozes a neutralising fluid.
FLYCATCHER Leaf: VICTREEBEL 6: GROWTH
11: WRAP
15: SLEEP POWDER
17: POISONPOWDER
19: STUN SPORE
24: ACID
33: SWEET SCENT
42: RAZOR LEAF
54: SLAM
71 VICTREEBEL ACID that has dissolved many prey
becomes sweeter,
making it even more effective at attracting prey.
FLYCATCHER -  
72 TENTACOOL When the tide goes
out, dehydrated
TENTACOOL remains can be found
washed up on the
shore.
JELLYFISH 30: TENTACRUEL 6: SUPERSONIC
12: CONSTRICT
19: ACID
25: BUBBLEBEAM
30: WRAP
36: BARRIER
43: SCREECH
49: HYDRO PUMP
73 TENTACRUEL Its 80 tentacles absorb water and stretch almost endlessly to CONSTRICT its prey
and enemies.
JELLYFISH - 6: SUPERSONIC
12: CONSTRICT
19: ACID
25: BUBBLEBEAM
30: WRAP
38: BARRIER
47: SCREECH
55: HYDRO PUMP
74 GEODUDE Most people may
not notice, but a closer look should reveal that
there are many
GEODUDE around.
ROCK 25: GRAVELER 6: DEFENSE CURL
11: ROCK THROW
16: MAGNITUDE
21: SELFDESTRUCT
26: HARDEN
31: ROLLOUT
36: EARTHQUAKE
41: EXPLOSION
75 GRAVELER With a free and uncaring nature, it doesn't mind if pieces break off while it rolls
down mountains.
ROCK Exchange:GOLEM 6: DEFENSE CURL
11: ROCK THROW
16: MAGNITUDE
21: SELFDESTRUCT
27: HARDEN
34: ROLLOUT
41: EARTHQUAKE
48: EXPLOSION
76 GOLEM It sheds its skin
once a year. The
discarded shell
immediately hardens and crumbles
away.
MEGATON - 6: DEFENSE CURL
11: ROCK THROW
16: MAGNITUDE
21: SELFDESTRUCT
27: HARDEN
34: ROLLOUT
41: EARTHQUAKE
48: EXPLOSION
77 PONYTA It is a weak runner immediately after birth. It gradually becomes
faster by chasing
after its parents.
FIRE HORSE 40: RAPIDASH 4: GROWL
8: TAIL WHIP
13: EMBER
19: STOMP
26: FIRE SPIN
34: TAKE DOWN
43: AGILITY
53: FIRE BLAST
78 RAPIDASH At full gallop, its four hooves barely touch the ground because it
moves so incredibly fast.
FIRE HORSE - 4: GROWL
8: TAIL WHIP
13: EMBER
19: STOMP
26: FIRE SPIN
34: TAKE DOWN
40: FURY ATTACK
47: AGILITY
61: FIRE BLAST
79 SLOWPOKE It lazes vacantly near water. If something bites its tail, it won't
even notice for a whole day.
DOPEY 37: SLOWBRO or
Exchange:SLOWKING
6: GROWL
15: WATER GUN
20: CONFUSION
29: DISABLE
34: HEADBUTT
43: AMNESIA
48: PSYCHIC
80 SLOWBRO If the tail-biting
SHELLDER is thrown
off in a harsh battle, it reverts to being an ordinary SLOWPOKE.
HERMITCRAB - 6: GROWL
15: WATER GUN
20: CONFUSION
29: DISABLE
34: HEADBUTT
37: WITHDRAW
46: AMNESIA
54: PSYCHIC
81 MAGNEMITE   It is attracted by
electromagnetic
waves. It may
approach trainers
if they are using
their POK�GEAR.
MAGNET 30: MAGNETON 6: THUNDERSHOCK
11: SUPERSONIC
16: SONICBOOM
21: THUNDER WAVE
27: LOCK-ON
33: SWIFT
39: SCREECH
45: ZAP CANNON
82 MAGNETON   Three MAGNEMITE
are linked by a
strong magnetic
force. Earaches
will occur if you
get too close.
MAGNET - 6: THUNDERSHOCK
11: SUPERSONIC
16: SONICBOOM
21: THUNDER WAVE
27: LOCK-ON
35: SWIFT
43: SCREECH
53: ZAP CANNON
83 FARFETCH'D   If anyone tries to
disturb where the
essential plant
sticks grow, it
uses its own stick
to thwart them.
WILD DUCK - 7: SAND-ATTACK
13: LEER
19: FURY ATTACK
25: SWORDS DANCE
31: AGILITY
37: SLASH
44: FALSE SWIPE
84 DODUO   By alternately
raising and lower-
ing its two heads,
it balances itself
to be more stable
while running.
TWIN BIRD 31: DODRIO 9: PURSUIT
13: FURY ATTACK
21: TRI ATTACK
25: RAGE
33: DRILL PECK
37: AGILITY
85 DODRIO   It collects data
and plans three
times as wisely,
but it may think
too much and be-
come immobilized.
TRIPLEBIRD - 9: PURSUIT
13: FURY ATTACK
21: TRI ATTACK
25: RAGE
38: DRILL PECK
47: AGILITY
86 SEEL   Although it can't
walk well on land,
it is a graceful
swimmer. It espe-
cially loves being
in frigid seas.
SEA LION 34: DEWGONG 5: GROWL
16: AURORA BEAM
21: REST
32: TAKE DOWN
37: ICE BEAM
48: SAFEGUARD
87 DEWGONG   Its streamlined
body has little
drag in water.
The colder the
temperature, the
friskier it gets.
SEA LION - 5: GROWL
16: AURORA BEAM
21: REST
32: TAKE DOWN
43: ICE BEAM
60: SAFEGUARD
88 GRIMER   As it moves, it
loses bits of its
body from which
new GRIMER emerge.
This worsens the
stench around it.
SLUDGE 38: MUK 5: HARDEN
10: DISABLE
16: SLUDGE
23: MINIMIZE
31: SCREECH
40: ACID ARMOR
50: SLUDGE BOMB
89 MUK   They love to gath-
er in smelly areas
where sludge ac-
cumulates, making
the stench around
them worse.
SLUDGE - 33: HARDEN
37: DISABLE
45: SLUDGE
23: MINIMIZE
31: SCREECH
45: ACID ARMOR
60: SLUDGE BOMB
90 SHELLDER   It swims facing
backward by open-
ing and closing
its two-piece
shell. It is
surprisingly fast.
BIVALVE Water: CLOYSTER 9: SUPERSONIC
17: AURORA BEAM
25: PROTECT
33: LEER
41: CLAMP
49: ICE BEAM
91 CLOYSTER   Once it slams its
shell shut, it is
impossible to
open, even by
those with superi-
or strength.
BIVALVE - 41: SPIKE CANNON
92 GASTLY   With its gas-like
body, it can sneak
into any place it
desires. However,
it can be blown
away by wind.
GAS 25: HAUNTER 8: SPITE
13: MEAN LOOK
16: CURSE
21: NIGHT SHADE
28: CONFUSE RAY
33: DREAM EATER
36: DESTINY BOND
93 HAUNTER   In total darkness,
where nothing is
visible, HAUNTER
lurks, silently
stalking its next
victim.
GAS Exchange:GENGAR 8: SPITE
13: MEAN LOOK
16: CURSE
21: NIGHT SHADE
31: CONFUSE RAY
39: DREAM EATER
48: DESTINY BOND
94 GENGAR   It steals heat
from its surround-
ings. If you feel
a sudden chill, it
is certain that a
GENGAR appeared.
SHADOW - 8: SPITE
13: MEAN LOOK
16: CURSE
21: NIGHT SHADE
31: CONFUSE RAY
39: DREAM EATER
48: DESTINY BOND
95 ONIX   It twists and
squirms through
the ground. The
thunderous roar of
its tunneling
echoes a long way.
ROCK SNAKE Exchange:STEELIX 10: BIND
14: ROCK THROW
23: HARDEN
27: RAGE
36: SANDSTORM
40: SLAM
96 DROWZEE   If you think that
you had a good
dream, but you
can't remember it,
a DROWZEE has
probably eaten it.
HYPNOSIS 26: HYPNO 10: DISABLE
18: CONFUSION
25: HEADBUTT
31: POISON GAS
36: MEDITATE
40: PSYCHIC
43: PSYCH UP
45: FUTURE SIGHT
97 HYPNO   When it is very
hungry, it puts
humans it meets to
sleep, then it
feasts on their
dreams.
HYPNOSIS - 10: DISABLE
18: CONFUSION
25: HEADBUTT
33: POISON GAS
40: MEDITATE
49: PSYCHIC
55: PSYCH UP
60: FUTURE SIGHT
98 KRABBY   If it senses dan-
ger approaching,
it cloaks itself
with bubbles from
its mouth so it
will look bigger.
RIVER CRAB 28: KINGLER 5: LEER
12: VICEGRIP
16: HARDEN
23: STOMP
27: GUILLOTINE
34: PROTECT
41: CRABHAMMER
99 KINGLER   It can hardly
lift its massive,
overgrown pincer.
The pincer's size
makes it difficult
to aim properly.
PINCER - 5: LEER
12: VICEGRIP
16: HARDEN
23: STOMP
27: GUILLOTINE
38: PROTECT
49: CRABHAMMER
100 VOLTORB   It rolls to move.
If the ground is
uneven, a sudden
jolt from hitting
a bump can cause
it to explode.
BALL 30: ELECTRODE 9: SCREECH
17: SONICBOOM
23: SELFDESTRUCT
29: ROLLOUT
33: LIGHT SCREEN
37: SWIFT
39: EXPLOSION
41: MIRROR COAT
101 ELECTRODE   It is dangerous.
If it has too much
electricity and
has nothing to do,
it amuses itself
by exploding.
BALL - 9: SCREECH
17: SONICBOOM
23: SELFDESTRUCT
29: ROLLOUT
34: LIGHT SCREEN
40: SWIFT
44: EXPLOSION
48: MIRROR COAT
102 EXEGGCUTE   The shell is very
durable. Even if
it cracks, it can
survive without
spilling the
contents.
EGG Leaf: EXEGGUTOR 7: REFLECT
13: LEECH SEED
19: CONFUSION
25: STUN SPORE
31: POISONPOWDER
37: SLEEP POWDER
43: SOLARBEAM
103 EXEGGUTOR   Its three heads
think independent-
ly. However, they
are friendly and
never appear to
squabble.
COCONUT - 19: STOMP
31: EGG BOMB
104 CUBONE   If it is sad or
lonely, the skull
it wears shakes,
and emits a plain-
tive and mournful
sound.
LONELY 28: MAROWAK 5: TAIL WHIP
9: BONE CLUB
13: HEADBUTT
17: LEER
21: FOCUS ENERGY
25: BONEMERANG
29: RAGE
33: FALSE SWIPE
37: THRASH
41: BONE RUSH
105 MAROWAK   It has been seen
pounding boulders
with the bone it
carries in order
to tap out mes-
sages to others.
BONEKEEPER - 5: TAIL WHIP
9: BONE CLUB
13: HEADBUTT
17: LEER
21: FOCUS ENERGY
25: BONEMERANG
32: RAGE
39: FALSE SWIPE
46: THRASH
53: BONE RUSH
106 HITMONLEE   This amazing POK�-
MON has an awesome
sense of balance.
It can kick in
succession from
any position.
KICKING - 6: MEDITATE
11: ROLLING KICK
16: JUMP KICK
21: FOCUS ENERGY
26: HI JUMP KICK
31: MIND READER
36: FORESIGHT
41: ENDURE
46: MEGA KICK
51: REVERSAL
107 HITMONCHAN   Its punches slice
the air. However,
it seems to need a
short break after
fighting for three
minutes.
PUNCHING - 7: AGILITY
13: PURSUIT
26: THUNDERPUNCH
26: ICE PUNCH
26: FIRE PUNCH
32: MACH PUNCH
38: MEGA PUNCH
44: DETECT
50: COUNTER
108 LICKITUNG   Its tongue has
well-developed
nerves that run
to the very tip,
so it can be deft-
ly manipulated.
LICKING - 7: SUPERSONIC
13: DEFENSE CURL
19: STOMP
25: WRAP
31: DISABLE
37: SLAM
43: SCREECH
109 KOFFING   Its thin, filmy
body is filled
with gases that
cause constant
sniffles, coughs
and teary eyes.
POISON GAS 35: WEEZING 9: SMOG
17: SELFDESTRUCT
21: SLUDGE
25: SMOKESCREEN
33: HAZE
41: EXPLOSION
45: DESTINY BOND
110 WEEZING   If one of the twin
KOFFING inflates,
the other one
deflates. It con-
stantly mixes its
poisonous gases.
POISON GAS - 9: SMOG
17: SELFDESTRUCT
21: SLUDGE
25: SMOKESCREEN
33: HAZE
44: EXPLOSION
51: DESTINY BOND
111 RHYHORN   It is inept at
turning because of
its four short
legs. It can only
charge and run in
one direction.
SPIKES 42: RHYDON 13: STOMP
19: FURY ATTACK
31: SCARY FACE
37: HORN DRILL
49: TAKE DOWN
55: EARTHQUAKE
112 RHYDON   Its rugged hide
protects it from
even the heat of
lava. However, the
hide also makes it
insensitive.
DRILL - 13: STOMP
19: FURY ATTACK
31: SCARY FACE
37: HORN DRILL
54: TAKE DOWN
65: EARTHQUAKE
113 CHANSEY   It walks carefully
to prevent its
egg from breaking.
However, it is
extremely fast at
running away.
EGG Train Happy: BLISSEY 5: GROWL
9: TAIL WHIP
13: SOFTBOILED
17: DOUBLESLAP
23: MINIMIZE
29: SING
35: EGG BOMB
41: DEFENSE CURL
49: LIGHT SCREEN
57: DOUBLE-EDGE
114 TANGELA   The vines that
cloak its entire
body are always
jiggling. They
effectively un-
nerve its foes.
VINE - 4: SLEEP POWDER
10: ABSORB
13: POISONPOWDER
19: VINE WHIP
25: BIND
31: MEGA DRAIN
34: STUN SPORE
40: SLAM
46: GROWTH
115 KANGASKHAN   If it is safe, the
young gets out of
the belly pouch to
play. The adult
keeps a close eye
on the youngster.
PARENT - 7: LEER
13: BITE
19: TAIL WHIP
25: MEGA PUNCH
31: RAGE
37: ENDURE
43: DIZZY PUNCH
49: REVERSAL
116 HORSEA   If attacked by a
larger enemy, it
quickly swims to
safety by adeptly
controlling its
dorsal fin.
DRAGON 32: SEADRA 8: SMOKESCREEN
15: LEER
22: WATER GUN
29: TWISTER
36: AGILITY
43: HYDRO PUMP
117 SEADRA   An examination of
its cells revealed
the presence of a
gene not found in
HORSEA. It became
a hot topic.
DRAGON Exchange:KINGDRA 8: SMOKESCREEN
15: LEER
22: WATER GUN
29: TWISTER
40: AGILITY
51: HYDRO PUMP
118 GOLDEEN   Its dorsal, pecto-
ral and tail fins
wave elegantly in
water. That is why
it is known as the
water dancer.
GOLDFISH 33: SEAKING 10: SUPERSONIC
15: HORN ATTACK
24: FLAIL
29: FURY ATTACK
38: WATERFALL
43: HORN DRILL
52: AGILITY
119 SEAKING   During spawning
season, SEAKING
gather from all
over, coloring
the rivers a
brilliant red.
GOLDFISH - 10: SUPERSONIC
15: HORN ATTACK
24: FLAIL
29: FURY ATTACK
41: WATERFALL
49: HORN DRILL
61: AGILITY
120 STARYU   At night, the cen-
ter of its body
slowly flickers
with the same
rhythm as a human
heartbeat.
STARSHAPE Water: STARMIE 7: WATER GUN
13: RAPID SPIN
19: RECOVER
25: SWIFT
31: BUBBLEBEAM
37: MINIMIZE
43: LIGHT SCREEN
50: HYDRO PUMP
121 STARMIE   The center section
of its body is
called the core.
It glows in a dif-
ferent color each
time it is seen.
MYSTERIOUS - 37: CONFUSE RAY
122 MR.MIME   A skilled mime
from birth, it
gains the ability
to create invisi-
ble objects as it
matures.
BARRIER - 6: CONFUSION
11: SUBSTITUTE
16: MEDITATE
21: DOUBLESLAP
26: LIGHT SCREEN
26: REFLECT
31: ENCORE
36: PSYBEAM
41: BATON PASS
46: SAFEGUARD
123 SCYTHER   It slashes through
grass with its
sharp scythes,
moving too fast
for the human eye
to track.
MANTIS Exchange:SCIZOR 6: FOCUS ENERGY
12: PURSUIT
18: FALSE SWIPE
24: AGILITY
30: WING ATTACK
36: SLASH
42: SWORDS DANCE
48: DOUBLE TEAM
124 JYNX   It rocks its body
rhythmically. It
appears to alter
the rhythm depend-
ing on how it is
feeling.
HUMANSHAPE - 9: LOVELY KISS
13: POWDER SNOW
21: DOUBLESLAP
25: ICE PUNCH
35: MEAN LOOK
41: BODY SLAM
51: PERISH SONG
57: BLIZZARD
125 ELECTABUZZ   Electricity runs
across the surface
of its body. In
darkness, its en-
tire body glows a
whitish-blue.
ELECTRIC - 9: THUNDERPUNCH
17: LIGHT SCREEN
25: SWIFT
36: SCREECH
47: THUNDERBOLT
58: THUNDER
126 MAGMAR   It dislikes cold
places, so it
blows scorching
flames to make the
environment suit-
able for itself.
SPITFIRE - 7: LEER
13: SMOG
19: FIRE PUNCH
25: SMOKESCREEN
33: SUNNY DAY
41: FLAMETHROWER
49: CONFUSE RAY
57: FIRE BLAST
127 PINSIR   With its horns, it
digs burrows to
sleep in at night.
In the morning,
damp soil clings
to its body.
STAGBEETLE - 7: FOCUS ENERGY
13: BIND
19: SEISMIC TOSS
25: HARDEN
31: GUILLOTINE
37: SUBMISSION
43: SWORDS DANCE
128 TAUROS   They fight each
other by locking
horns. The herd's
protector takes
pride in its bat-
tle-scarred horns.
WILD BULL - 4: TAIL WHIP
8: RAGE
13: HORN ATTACK
19: SCARY FACE
26: PURSUIT
34: REST
43: THRASH
53: TAKE DOWN
129 MAGIKARP   An underpowered,
pathetic POK�MON.
It may jump high
on rare occasions,
but never more
than seven feet.
FISH 20: GYARADOS 15: TACKLE
30: FLAIL
130 GYARADOS   They say that
during past wars,
GYARADOS would
appear and leave
blazing ruins in
its wake.
ATROCIOUS - 20: BITE
25: DRAGON RAGE
30: LEER
35: TWISTER
40: HYDRO PUMP
45: RAIN DANCE
50: HYPER BEAM
131 LAPRAS   They have gentle
hearts. Because
they rarely fight,
many have been
caught. Their num-
ber has dwindled.
TRANSPORT - 8: MIST
15: BODY SLAM
22: CONFUSE RAY
29: PERISH SONG
36: ICE BEAM
43: RAIN DANCE
50: SAFEGUARD
57: HYDRO PUMP
132 DITTO   It can transform
into anything.
When it sleeps, it
changes into a
stone to avoid
being attacked.
TRANSFORM -  
133 EEVEE   It has the ability
to alter the com-
position of its
body to suit its
surrounding envi-
ronment.
EVOLUTION Thunder: JOLTEON or
Water: VAPOREON or
Fire: FLAREON or
Train Day: ESPEON or
Train Night: UMBREON
8: SAND-ATTACK
16: GROWL
23: QUICK ATTACK
30: BITE
36: FOCUS ENERGY
42: TAKE DOWN
134 VAPOREON   When VAPOREON's
fins begin to vi-
brate, it is a
sign that rain
will come within a
few hours.
BUBBLE JET - 8: SAND-ATTACK
16: WATER GUN
23: QUICK ATTACK
30: BITE
36: AURORA BEAM
42: HAZE
47: ACID ARMOR
52: HYDRO PUMP
135 JOLTEON   It concentrates
the weak electric
charges emitted
by its cells and
launches wicked
lightning bolts.
LIGHTNING - 8: SAND-ATTACK
16: THUNDERSHOCK
23: QUICK ATTACK
30: DOUBLE KICK
36: PIN MISSILE
42: THUNDER WAVE
47: AGILITY
52: THUNDER
136 FLAREON   It stores some of
the air it inhales
in its internal
flame pouch, which
heats it to over
3,000 degrees.
FLAME - 8: SAND-ATTACK
16: EMBER
23: QUICK ATTACK
30: BITE
36: FIRE SPIN
42: SMOG
47: LEER
52: FLAMETHROWER
137 PORYGON   It is a manmade
POK�MON. Since it
doesn't breathe,
people are eager
to try it in any
environment.
VIRTUAL Exchange:PORYGON2 9: AGILITY
12: PSYBEAM
20: RECOVER
24: SHARPEN
32: LOCK-ON
36: TRI ATTACK
44: ZAP CANNON
138 OMANYTE   Revived from an
ancient fossil,
this POK�MON uses
air stored in its
shell to sink and
rise in water.
SPIRAL 40: OMASTAR 13: BITE
19: WATER GUN
31: LEER
37: PROTECT
49: ANCIENTPOWER
55: HYDRO PUMP
139 OMASTAR   Apparently, it
cracked SHELLDER's
shell with its
sharp fangs and
sucked out the
insides.
SPIRAL - 13: BITE
19: WATER GUN
31: LEER
37: PROTECT
40: SPIKE CANNON
54: ANCIENTPOWER
65: HYDRO PUMP
140 KABUTO   On rare occasions,
some have been
found as fossils
which they became
while hiding on
the ocean floor.
SHELLFISH 40: KABUTOPS 10: ABSORB
19: LEER
28: SAND-ATTACK
37: ENDURE
46: MEGA DRAIN
55: ANCIENTPOWER
141 KABUTOPS   In the water, it
tucks in its limbs
to become more
compact, then it
wiggles its shell
to swim fast.
SHELLFISH - 10: ABSORB
19: LEER
28: SAND-ATTACK
37: ENDURE
40: SLASH
51: MEGA DRAIN
65: ANCIENTPOWER
142 AERODACTYL   A vicious POK�MON
from the distant
past, it appears
to have flown by
spreading its
wings and gliding.
FOSSIL - 8: AGILITY
15: BITE
22: SUPERSONIC
29: ANCIENTPOWER
36: SCARY FACE
43: TAKE DOWN
50: HYPER BEAM
143 SNORLAX   What sounds like
its cry may ac-
tually be its
snores or the
rumblings of its
hungry belly.
SLEEPING - 8: AMNESIA
15: DEFENSE CURL
22: BELLY DRUM
29: HEADBUTT
36: SNORE
36: REST
43: BODY SLAM
50: ROLLOUT
57: HYPER BEAM
144 ARTICUNO   The magnificent,
seemingly translu-
cent wings of this
legendary bird
POK�MON are said
to be made of ice.
FREEZE - 13: MIST
25: AGILITY
37: MIND READER
49: ICE BEAM
61: REFLECT
73: BLIZZARD
145 ZAPDOS   This legendary
bird POK�MON
causes savage
thunderstorms by
flapping its glit-
tering wings.
ELECTRIC - 13: THUNDER WAVE
25: AGILITY
37: DETECT
49: DRILL PECK
61: LIGHT SCREEN
73: THUNDER
146 MOLTRES   This legendary
POK�MON scatters
embers with every
flap of its wings.
It is a thrilling
sight to behold.
FLAME - 13: FIRE SPIN
25: AGILITY
37: ENDURE
49: FLAMETHROWER
61: SAFEGUARD
73: SKY ATTACK
147 DRATINI   It is born large
to start with. It
repeatedly sheds
its skin as it
steadily grows
longer.
DRAGON 30: DRAGONAIR 8: THUNDER WAVE
15: TWISTER
22: DRAGON RAGE
29: SLAM
36: AGILITY
43: SAFEGUARD
50: OUTRAGE
57: HYPER BEAM
148 DRAGONAIR   They say that if
it emits an aura
from its whole
body, the weather
will begin to
change instantly.
DRAGON 55: DRAGONITE 8: THUNDER WAVE
15: TWISTER
22: DRAGON RAGE
29: SLAM
38: AGILITY
47: SAFEGUARD
56: OUTRAGE
65: HYPER BEAM
149 DRAGONITE   It is said that
this POK�MON con-
stantly flies over
the immense seas
and rescues drown-
ing people.
DRAGON - 8: THUNDER WAVE
15: TWISTER
22: DRAGON RAGE
29: SLAM
38: AGILITY
47: SAFEGUARD
55: WING ATTACK
61: OUTRAGE
75: HYPER BEAM
150 MEWTWO   Because its battle
abilities were
raised to the
ultimate level, it
thinks only of de-
feating its foes.
GENETIC - 11: BARRIER
22: SWIFT
33: PSYCH UP
44: FUTURE SIGHT
55: MIST
66: PSYCHIC
77: AMNESIA
88: RECOVER
99: SAFEGUARD
151 MEW   Apparently, it
appears only to
those people who
are pure of heart
and have a strong
desire to see it.
NEW SPECIE - 10: TRANSFORM
20: MEGA PUNCH
30: METRONOME
40: PSYCHIC
50: ANCIENTPOWER
152 CHIKORITA A sweet aroma
gently wafts from
the leaf on its
head. It is docile
and loves to soak
up the sun's rays.
LEAF 16: BAYLEEF 8: RAZOR LEAF
12: REFLECT
15: POISONPOWDER
22: SYNTHESIS
29: BODY SLAM
36: LIGHT SCREEN
43: SAFEGUARD
50: SOLARBEAM
153 BAYLEEF   The scent of
spices comes from
around its neck.
Somehow, sniffing
it makes you want
to fight.
LEAF 32: MEGANIUM 8: RAZOR LEAF
12: REFLECT
15: POISONPOWDER
23: SYNTHESIS
31: BODY SLAM
39: LIGHT SCREEN
47: SAFEGUARD
55: SOLARBEAM
154 MEGANIUM   The aroma that
rises from its
petals contains a
substance that
calms aggressive
feelings.
HERB - 8: RAZOR LEAF
12: REFLECT
15: POISONPOWDER
23: SYNTHESIS
31: BODY SLAM
41: LIGHT SCREEN
51: SAFEGUARD
61: SOLARBEAM
155 CYNDAQUIL   It is timid, and
always curls it-
self up in a ball.
If attacked, it
flares up its back
for protection.
FIRE MOUSE 14: QUILAVA 6: SMOKESCREEN
12: EMBER
19: QUICK ATTACK
27: FLAME WHEEL
36: SWIFT
46: FLAMETHROWER
156 QUILAVA   Be careful if it
turns its back
during battle. It
means that it will
attack with the
fire on its back.
VOLCANO 36: TYPHLOSION 6: SMOKESCREEN
12: EMBER
21: QUICK ATTACK
31: FLAME WHEEL
42: SWIFT
54: FLAMETHROWER
157 TYPHLOSION   If its rage peaks,
it becomes so hot
that anything that
touches it will
instantly go
up in flames.
VOLCANO - 6: SMOKESCREEN
12: EMBER
21: QUICK ATTACK
31: FLAME WHEEL
45: SWIFT
60: FLAMETHROWER
158 TOTODILE   Its well-developed
jaws are powerful
and capable of
crushing anything.
Even its trainer
must be careful.
BIG JAW 18: CROCONAW 7: RAGE
13: WATER GUN
20: BITE
27: SCARY FACE
35: SLASH
43: SCREECH
52: HYDRO PUMP
159 CROCONAW   If it loses a
fang, a new one
grows back in its
place. There are
always 48 fangs
lining its mouth.
BIG JAW 30: FERALIGATR 7: RAGE
13: WATER GUN
21: BITE
28: SCARY FACE
37: SLASH
45: SCREECH
55: HYDRO PUMP
160 FERALIGATR   When it bites with
its massive and
powerful jaws, it
shakes its head
and savagely tears
its victim up.
BIG JAW - 7: RAGE
13: WATER GUN
21: BITE
28: SCARY FACE
38: SLASH
47: SCREECH
58: HYDRO PUMP
161 SENTRET   A very cautious
POK�MON, it raises
itself up using
its tail to get a
better view of its
surroundings.
SCOUT 15: FURRET 5: DEFENSE CURL
11: QUICK ATTACK
17: FURY SWIPES
25: SLAM
33: REST
41: AMNESIA
162 FURRET   It makes a nest to
suit its long and
skinny body. The
nest is impossible
for other POK�MON
to enter.
LONG BODY - 5: DEFENSE CURL
11: QUICK ATTACK
18: FURY SWIPES
28: SLAM
38: REST
48: AMNESIA
163 HOOTHOOT   It always stands
on one foot. It
changes feet so
fast, the movement
can rarely be
seen.
OWL 20: NOCTOWL 6: FORESIGHT
11: PECK
16: HYPNOSIS
22: REFLECT
28: TAKE DOWN
34: CONFUSION
48: DREAM EATER
164 NOCTOWL   Its eyes are
specially adapted.
They concentrate
even faint light
and enable it to
see in the dark.
OWL - 6: FORESIGHT
11: PECK
16: HYPNOSIS
25: REFLECT
33: TAKE DOWN
41: CONFUSION
57: DREAM EATER
165 LEDYBA   It is very timid.
It will be afraid
to move if it is
alone. But it will
be active if it is
in a group.
FIVE STAR 18: LEDIAN 8: SUPERSONIC
15: COMET PUNCH
22: LIGHT SCREEN
22: REFLECT
22: SAFEGUARD
29: BATON PASS
36: SWIFT
43: AGILITY
50: DOUBLE-EDGE
166 LEDIAN   When the stars
flicker in the
night sky, it
flutters about,
scattering a
glowing powder.
FIVE STAR - 8: SUPERSONIC
15: COMET PUNCH
24: LIGHT SCREEN
24: REFLECT
24: SAFEGUARD
33: BATON PASS
42: SWIFT
51: AGILITY
60: DOUBLE-EDGE
167 SPINARAK   It lies still in
the same pose for
days in its web,
waiting for its
unsuspecting prey
to wander close.
STRINGSPIT 22: ARIADOS 6: SCARY FACE
11: CONSTRICT
17: NIGHT SHADE
23: LEECH LIFE
30: FURY SWIPES
37: SPIDER WEB
45: SCREECH
53: PSYCHIC
168 ARIADOS   It spins string
not only from its
rear but also from
its mouth. It is
hard to tell which
end is which.
LONG LEG - 6: SCARY FACE
11: CONSTRICT
17: NIGHT SHADE
25: LEECH LIFE
34: FURY SWIPES
43: SPIDER WEB
53: SCREECH
63: PSYCHIC
169 CROBAT   It flies so si-
lently through the
dark on its four
wings that it may
not be noticed
even when nearby.
BAT - 6: SUPERSONIC
12: BITE
19: CONFUSE RAY
30: WING ATTACK
42: MEAN LOOK
55: HAZE
170 CHINCHOU   It shoots positive
and negative elec-
tricity between
the tips of its
two antennae and
zaps its enemies.
ANGLER 27: LANTURN 5: SUPERSONIC
13: FLAIL
17: WATER GUN
25: SPARK
29: CONFUSE RAY
37: TAKE DOWN
41: HYDRO PUMP
171 LANTURN   The light it emits
is so bright that
it can illuminate
the sea's surface
from a depth of
over three miles.
LIGHT - 5: SUPERSONIC
13: FLAIL
17: WATER GUN
25: SPARK
33: CONFUSE RAY
45: TAKE DOWN
53: HYDRO PUMP
172 PICHU   It is not yet
skilled at storing
electricity.
It may send out a
jolt if amused
or startled.
TINY MOUSE Train Happy: PIKACHU 6: TAIL WHIP
8: THUNDER WAVE
11: SWEET KISS
173 CLEFFA   Because of its
unusual, star-like
silhouette, people
believe that it
came here on
a meteor.
STARSHAPE Train Happy: CLEFAIRY 4: ENCORE
8: SING
13: SWEET KISS
174 IGGLYBUFF   It has a very soft
body. If it starts
to roll, it will
bounce all over
and be impossible
to stop.
BALLOON Train Happy: JIGGLYPUFF 4: DEFENSE CURL
9: POUND
14: SWEET KISS
175 TOGEPI   The shell seems to
be filled with
joy. It is said
that it will share
good luck when
treated kindly.
SPIKE BALL Train Happy: TOGETIC 7: METRONOME
18: SWEET KISS
25: ENCORE
31: SAFEGUARD
38: DOUBLE-EDGE
176 TOGETIC   They say that it
will appear before
kindhearted, car-
ing people and
shower them with
happiness.
HAPPINESS - 7: METRONOME
18: SWEET KISS
25: ENCORE
31: SAFEGUARD
38: DOUBLE-EDGE
177 NATU   Because its wings
aren't yet fully
grown, it has to
hop to get around.
It is always star-
ing at something.
LITTLEBIRD 25: XATU 10: NIGHT SHADE
20: TELEPORT
30: FUTURE SIGHT
40: CONFUSE RAY
50: PSYCHIC
178 XATU   They say that it
stays still and
quiet because it
is seeing both the
past and future at
the same time.
MYSTIC - 10: NIGHT SHADE
20: TELEPORT
35: FUTURE SIGHT
50: CONFUSE RAY
65: PSYCHIC
179 MAREEP   If static elec-
tricity builds in
its body, its
fleece doubles in
volume. Touching
it will shock you.
WOOL 15: FLAAFFY 9: THUNDERSHOCK
16: THUNDER WAVE
23: COTTON SPORE
30: LIGHT SCREEN
37: THUNDER
180 FLAAFFY   As a result of
storing too much
electricity, it
developed patches
where even downy
wool won't grow.
WOOL 30: AMPHAROS 9: THUNDERSHOCK
18: THUNDER WAVE
27: COTTON SPORE
36: LIGHT SCREEN
45: THUNDER
181 AMPHAROS   The tail's tip
shines brightly
and can be seen
from far away. It
acts as a beacon
for lost people.
LIGHT - 9: THUNDERSHOCK
18: THUNDER WAVE
27: COTTON SPORE
30: THUNDERPUNCH
42: LIGHT SCREEN
57: THUNDER
182 BELLOSSOM   BELLOSSOM gather
at times and
appear to dance.
They say that the
dance is a ritual
to summon the sun.
FLOWER - 55: SOLARBEAM
183 MARILL   The tip of its
tail, which con-
tains oil that is
lighter than wa-
ter, lets it swim
without drowning.
AQUAMOUSE 18: AZUMARILL 3: DEFENSE CURL
6: TAIL WHIP
10: WATER GUN
15: ROLLOUT
21: BUBBLEBEAM
28: DOUBLE-EDGE
36: RAIN DANCE
184 AZUMARILL   By keeping still
and listening in-
tently, it can
tell what is in
even wild, fast-
moving rivers.
AQUARABBIT - 3: DEFENSE CURL
6: TAIL WHIP
10: WATER GUN
15: ROLLOUT
25: BUBBLEBEAM
36: DOUBLE-EDGE
48: RAIN DANCE
185 SUDOWOODO   Although it always
pretends to be a
tree, its composi-
tion appears to be
closer to a rock
than a plant.
IMITATION - 10: FLAIL
19: LOW KICK
28: ROCK SLIDE
37: FAINT ATTACK
46: SLAM
186 POLITOED   If POLIWAG and
POLIWHIRL hear its
echoing cry, they
respond by gather-
ing from far and
wide.
FROG - 35: PERISH SONG
51: SWAGGER
187 HOPPIP   To keep from being
blown away by the
wind, they gather
in clusters. They
do enjoy gentle
breezes, though.
COTTONWEED 18: SKIPLOOM 5: TAIL WHIP
10: TACKLE
13: POISONPOWDER
15: STUN SPORE
17: SLEEP POWDER
20: LEECH SEED
25: COTTON SPORE
30: MEGA DRAIN
188 SKIPLOOM   The bloom on top
of its head opens
and closes as the
temperature fluc-
tuates up and
down.
COTTONWEED 27: JUMPLUFF 5: TAIL WHIP
10: TACKLE
13: POISONPOWDER
15: STUN SPORE
17: SLEEP POWDER
22: LEECH SEED
29: COTTON SPORE
36: MEGA DRAIN
189 JUMPLUFF   Once it catches
the wind, it deft-
ly controls its
cotton-puff spores
to float, even
around the world.
COTTONWEED - 5: TAIL WHIP
10: TACKLE
13: POISONPOWDER
15: STUN SPORE
17: SLEEP POWDER
22: LEECH SEED
33: COTTON SPORE
44: MEGA DRAIN
190 AIPOM   Its tail is so
powerful that it
can use it to grab
a tree branch and
hold itself up in
the air.
LONG TAIL - 6: SAND-ATTACK
12: BATON PASS
19: FURY SWIPES
27: SWIFT
36: SCREECH
46: AGILITY
191 SUNKERN   It may drop out of
the sky suddenly.
If attacked by a
SPEAROW, it will
violently shake
its leaves.
SEED Sun: SUNFLORA 4: GROWTH
10: MEGA DRAIN
19: SUNNY DAY
31: SYNTHESIS
46: GIGA DRAIN
192 SUNFLORA   It converts sun-
light into energy.
In the darkness
after sunset, it
closes its petals
and becomes still.
SUN - 4: GROWTH
10: RAZOR LEAF
19: SUNNY DAY
31: PETAL DANCE
46: SOLARBEAM
193 YANMA   If it flaps its
wings really fast,
it can generate
shock waves that
will shatter win-
dows in the area.
CLEAR WING - 7: QUICK ATTACK
13: DOUBLE TEAM
19: SONICBOOM
25: DETECT
31: SUPERSONIC
37: SWIFT
43: SCREECH
194 WOOPER   This POK�MON lives
in cold water. It
will leave the
water to search
for food when it
gets cold outside.
WATER FISH 20: QUAGSIRE 11: SLAM
21: AMNESIA
31: EARTHQUAKE
41: RAIN DANCE
51: MIST
51: HAZE
195 QUAGSIRE   This carefree
POK�MON has an
easy-going nature.
While swimming, it
always bumps into
boat hulls.
WATER FISH - 11: SLAM
23: AMNESIA
35: EARTHQUAKE
47: RAIN DANCE
59: MIST
59: HAZE
196 ESPEON   It uses the fine
hair that covers
its body to sense
air currents and
predict its ene-
my's actions.
SUN - 8: SAND-ATTACK
16: CONFUSION
23: QUICK ATTACK
30: SWIFT
36: PSYBEAM
42: PSYCH UP
47: PSYCHIC
52: MORNING SUN
197 UMBREON   When agitated,
this POK�MON pro-
tects itself by
spraying poisonous
sweat from its
pores.
MOONLIGHT - 8: SAND-ATTACK
16: PURSUIT
23: QUICK ATTACK
30: CONFUSE RAY
36: FAINT ATTACK
42: MEAN LOOK
47: SCREECH
52: MOONLIGHT
198 MURKROW   Feared and loathed
by many, it is
believed to bring
misfortune to all
those who see it
at night.
DARKNESS - 11: PURSUIT
16: HAZE
26: NIGHT SHADE
31: FAINT ATTACK
41: MEAN LOOK
199 SLOWKING   It has incredible
intellect and in-
tuition. Whatever
the situation, it
remains calm and
collected.
ROYAL - 6: GROWL
15: WATER GUN
20: CONFUSION
29: DISABLE
34: HEADBUTT
43: SWAGGER
48: PSYCHIC
200 MISDREAVUS   It likes playing
mischievous tricks
such as screaming
and wailing to
startle people at
night.
SCREECH - 6: SPITE
12: CONFUSE RAY
19: MEAN LOOK
27: PSYBEAM
36: PAIN SPLIT
46: PERISH SONG
201 UNOWN   Their shapes look
like hieroglyphs
on ancient tab-
lets. It is said
that the two are
somehow related.
SYMBOL -  
202 WOBBUFFET   It hates light and
shock. If attack-
ed, it inflates
its body to pump
up its counter-
strike.
PATIENT -  
203 GIRAFARIG   Its tail has a
small brain of its
own. Beware! If
you get close, it
may react to your
scent and bite.
LONG NECK - 7: CONFUSION
13: STOMP
20: AGILITY
30: BATON PASS
41: PSYBEAM
54: CRUNCH
204 PINECO   It likes to make
its shell thicker
by adding layers
of tree bark. The
additional weight
doesn't bother it.
BAGWORM 31: FORRETRESS 8: SELFDESTRUCT
15: TAKE DOWN
22: RAPID SPIN
29: BIDE
36: EXPLOSION
43: SPIKES
50: DOUBLE-EDGE
205 FORRETRESS   Its entire body is
shielded by a
steel-hard shell.
What lurks inside
the armor is a
total mystery.
BAGWORM - 8: SELFDESTRUCT
15: TAKE DOWN
22: RAPID SPIN
29: BIDE
39: EXPLOSION
49: SPIKES
59: DOUBLE-EDGE
206 DUNSPARCE   When spotted, this
POK�MON escapes
backward by furi-
ously boring into
the ground with
its tail.
LAND SNAKE - 5: DEFENSE CURL
13: GLARE
18: SPITE
26: PURSUIT
30: SCREECH
38: TAKE DOWN
207 GLIGAR   It flies straight
at its target's
face then clamps
down on the star-
tled victim to
inject poison.
FLYSCORPIO - 6: SAND-ATTACK
13: HARDEN
20: QUICK ATTACK
28: FAINT ATTACK
36: SLASH
44: SCREECH
52: GUILLOTINE
208 STEELIX   Its body has been
compressed deep
under the ground.
As a result, it is
even harder than a
diamond.
IRON SNAKE - 10: BIND
14: ROCK THROW
23: HARDEN
27: RAGE
36: SANDSTORM
40: SLAM
49: CRUNCH
209 SNUBBULL   Although it looks
frightening, it is
actually kind and
affectionate. It
is very popular
among women.
FAIRY 23: GRANBULL 4: TAIL WHIP
8: CHARM
13: BITE
19: LICK
26: ROAR
34: RAGE
43: TAKE DOWN
210 GRANBULL   It is actually
timid and easily
spooked. If at-
tacked, it flails
about to fend off
its attacker.
FAIRY - 4: TAIL WHIP
8: CHARM
13: BITE
19: LICK
28: ROAR
38: RAGE
51: TAKE DOWN
211 QWILFISH   To fire its poison
spikes, it must
inflate its body
by drinking over
2.6 gallons of
water all at once.
BALLOON - 10: HARDEN
10: MINIMIZE
19: WATER GUN
28: PIN MISSILE
37: TAKE DOWN
46: HYDRO PUMP
212 SCIZOR   It swings its eye-
patterned pincers
up to scare its
foes. This makes
it look like it
has three heads.
SCISSORS - 6: FOCUS ENERGY
12: PURSUIT
18: FALSE SWIPE
24: AGILITY
30: METAL CLAW
36: SLASH
42: SWORDS DANCE
48: DOUBLE TEAM
213 SHUCKLE   The BERRIES it
stores in its
vase-like shell
decompose and
become a gooey
liquid.
MOLD - 9: WRAP
14: ENCORE
23: SAFEGUARD
28: BIDE
37: REST
214 HERACROSS   This powerful
POK�MON thrusts
its prized horn
under its enemies'
bellies then lifts
and throws them.
SINGLEHORN - 6: HORN ATTACK
12: ENDURE
19: FURY ATTACK
27: COUNTER
35: TAKE DOWN
44: REVERSAL
54: MEGAHORN
215 SNEASEL   Its paws conceal
sharp claws. If
attacked, it sud-
denly extends the
claws and startles
its enemy.
SHARP CLAW - 9: QUICK ATTACK
17: SCREECH
25: FAINT ATTACK
33: FURY SWIPES
41: AGILITY
49: SLASH
57: BEAT UP
216 TEDDIURSA   If it finds honey,
its crescent mark
glows. It always
licks its paws
because they are
soaked with honey.
LITTLEBEAR 30: URSARING 8: LICK
15: FURY SWIPES
22: FAINT ATTACK
29: REST
36: SLASH
43: SNORE
50: THRASH
217 URSARING   Although it is a
good climber, it
prefers to snap
trees with its
forelegs and eat
fallen BERRIES.
HIBERNANT - 8: LICK
15: FURY SWIPES
22: FAINT ATTACK
29: REST
39: SLASH
49: SNORE
59: THRASH
218 SLUGMA   It never sleeps.
It has to keep
moving because if
it stopped, its
magma body would
cool and harden.
LAVA 38: MAGCARGO 8: EMBER
15: ROCK THROW
22: HARDEN
29: AMNESIA
36: FLAMETHROWER
43: ROCK SLIDE
50: BODY SLAM
219 MAGCARGO   The shell on its
back is just skin
that has cooled
and hardened. It
breaks easily with
a slight touch.
LAVA - 8: EMBER
15: ROCK THROW
22: HARDEN
29: AMNESIA
36: FLAMETHROWER
48: ROCK SLIDE
60: BODY SLAM
220 SWINUB   It rubs its snout
on the ground to
find and dig up
food. It sometimes
discovers hot
springs.
PIG 33: PILOSWINE 10: POWDER SNOW
19: ENDURE
28: TAKE DOWN
37: MIST
46: BLIZZARD
221 PILOSWINE   Because the long
hair all over its
body obscures its
sight, it just
keeps charging
repeatedly.
SWINE - 10: POWDER SNOW
19: ENDURE
28: TAKE DOWN
33: FURY ATTACK
42: MIST
56: BLIZZARD
222 CORSOLA   It continuously
sheds and grows.
The tip of its
head is prized as
a treasure for its
beauty.
CORAL - 7: HARDEN
13: BUBBLE
19: RECOVER
25: BUBBLEBEAM
31: SPIKE CANNON
37: MIRROR COAT
43: ANCIENTPOWER
223 REMORAID   It has superb ac-
curacy. The water
it shoots out can
strike even moving
prey from more
than 300 feet.
JET 25: OCTILLERY 11: LOCK-ON
22: PSYBEAM
22: AURORA BEAM
22: BUBBLEBEAM
33: FOCUS ENERGY
44: ICE BEAM
55: HYPER BEAM
224 OCTILLERY   It traps enemies
with its suction-
cupped tentacles
then smashes them
with its rock-hard
head.
JET - 11: CONSTRICT
22: PSYBEAM
22: AURORA BEAM
22: BUBBLEBEAM
25: OCTAZOOKA
38: FOCUS ENERGY
54: ICE BEAM
70: HYPER BEAM
225 DELIBIRD   It carries food
all day long.
There are tales
about lost people
who were saved by
the food it had.
DELIVERY -  
226 MANTINE   As it majestically
swims, it doesn't
care if REMORAID
attach to it for
scavenging its
leftovers.
KITE - 10: SUPERSONIC
18: BUBBLEBEAM
25: TAKE DOWN
32: AGILITY
40: WING ATTACK
49: CONFUSE RAY
227 SKARMORY   Its sturdy wings
look heavy, but
they are actually
hollow and light,
allowing it to fly
freely in the sky.
ARMOR BIRD - 13: SAND-ATTACK
19: SWIFT
25: AGILITY
37: FURY ATTACK
49: STEEL WING
228 HOUNDOUR   It uses different
kinds of cries for
communicating with
others of its kind
and for pursuing
its prey.
DARK 24: HOUNDOOM 7: ROAR
13: SMOG
20: BITE
27: FAINT ATTACK
35: FLAMETHROWER
43: CRUNCH
229 HOUNDOOM   If you are burned
by the flames it
shoots from its
mouth, the pain
will never go
away.
DARK - 7: ROAR
13: SMOG
20: BITE
30: FAINT ATTACK
41: FLAMETHROWER
52: CRUNCH
230 KINGDRA   It is said that it
usually hides in
underwater caves.
It can create
whirlpools by
yawning.
DRAGON - 8: SMOKESCREEN
15: LEER
22: WATER GUN
29: TWISTER
40: AGILITY
51: HYDRO PUMP
231 PHANPY   It swings its long
snout around play-
fully, but because
it is so strong,
that can be dan-
gerous.
LONG NOSE 25: DONPHAN 9: DEFENSE CURL
17: FLAIL
25: TAKE DOWN
33: ROLLOUT
41: ENDURE
49: DOUBLE-EDGE
232 DONPHAN   It has sharp, hard
tusks and a rugged
hide. Its TACKLE
is strong enough
to knock down a
house.
ARMOR - 9: DEFENSE CURL
17: FLAIL
25: FURY ATTACK
33: ROLLOUT
41: RAPID SPIN
49: EARTHQUAKE
233 PORYGON2   This upgraded
version of PORYGON
is designed for
space exploration.
It can't fly,
though.
VIRTUAL - 9: AGILITY
12: PSYBEAM
20: RECOVER
24: DEFENSE CURL
32: LOCK-ON
36: TRI ATTACK
44: ZAP CANNON
234 STANTLER   The curved antlers
subtly change the
flow of air to
create a strange
space where real-
ity is distorted.
BIG HORN - 8: LEER
15: HYPNOSIS
23: STOMP
31: SAND-ATTACK
40: TAKE DOWN
49: CONFUSE RAY
235 SMEARGLE   A special fluid
oozes from the tip
of its tail. It
paints the fluid
everywhere to mark
its territory.
PAINTER - 11: SKETCH
21: SKETCH
31: SKETCH
41: SKETCH
51: SKETCH
61: SKETCH
71: SKETCH
81: SKETCH
91: SKETCH
236 TYROGUE   It is always
bursting with en-
ergy. To make it-
self stronger, it
keeps on fighting
even if it loses.
SCUFFLE Stats DEF>ATK:
20: HITMONCHAN or
Stats ATK>DEF:
20: HITMONLEE or
Stats ATK=DEF:
20: HITMONTOP
 
237 HITMONTOP   If you become
enchanted by its
smooth, elegant,
dance-like kicks,
you may get
drilled hard.
HANDSTAND - 7: FOCUS ENERGY
13: PURSUIT
19: QUICK ATTACK
25: RAPID SPIN
31: COUNTER
37: AGILITY
43: DETECT
49: TRIPLE KICK
238 SMOOCHUM   Its lips are the
most sensitive
parts on its body.
It always uses its
lips first to
examine things.
KISS 30: JYNX 9: SWEET KISS
13: POWDER SNOW
21: CONFUSION
25: SING
33: MEAN LOOK
37: PSYCHIC
45: PERISH SONG
49: BLIZZARD
239 ELEKID   It rotates its
arms to generate
electricity, but
it tires easily,
so it charges up
only a little bit.
ELECTRIC 30: ELECTABUZZ 9: THUNDERPUNCH
17: LIGHT SCREEN
25: SWIFT
33: SCREECH
41: THUNDERBOLT
49: THUNDER
240 MAGBY   Each and every
time it inhales
and exhales, hot
embers dribble out
of its mouth and
nostrils.
LIVE COAL 30: MAGMAR 7: LEER
13: SMOG
19: FIRE PUNCH
25: SMOKESCREEN
31: SUNNY DAY
37: FLAMETHROWER
43: CONFUSE RAY
49: FIRE BLAST
241 MILTANK   Its milk is packed
with nutrition,
making it the
ultimate beverage
for the sick or
weary.
MILK COW - 4: GROWL
8: DEFENSE CURL
13: STOMP
19: MILK DRINK
26: BIDE
34: ROLLOUT
43: BODY SLAM
53: HEAL BELL
242 BLISSEY   Anyone who takes
even one bite of
BLISSEY's egg be-
comes unfailingly
caring and pleas-
ant to everyone.
HAPPINESS - 4: GROWL
7: TAIL WHIP
10: SOFTBOILED
13: DOUBLESLAP
18: MINIMIZE
23: SING
28: EGG BOMB
33: DEFENSE CURL
40: LIGHT SCREEN
47: DOUBLE-EDGE
243 RAIKOU   The rain clouds it
carries let it
fire thunderbolts
at will. They say
that it descended
with lightning.
THUNDER - 11: THUNDERSHOCK
21: ROAR
31: QUICK ATTACK
41: SPARK
51: REFLECT
61: CRUNCH
71: THUNDER
244 ENTEI   Volcanoes erupt
when it barks. Un-
able to restrain
its extreme power,
it races headlong
around the land.
VOLCANO - 11: EMBER
21: ROAR
31: FIRE SPIN
41: STOMP
51: FLAMETHROWER
61: SWAGGER
71: FIRE BLAST
245 SUICUNE   Said to be the
reincarnation of
north winds, it
can instantly
purify filthy,
murky water.
AURORA - 11: WATER GUN
21: ROAR
31: GUST
41: BUBBLEBEAM
51: MIST
61: MIRROR COAT
71: HYDRO PUMP
246 LARVITAR   It feeds on soil.
After it has eaten
a large mountain,
it will fall
asleep so it can
grow.
ROCK SKIN 30: PUPITAR 8: SANDSTORM
15: SCREECH
22: ROCK SLIDE
29: THRASH
36: SCARY FACE
43: CRUNCH
50: EARTHQUAKE
57: HYPER BEAM
247 PUPITAR   Its shell is as
hard as sheet
rock, and it is
also very strong.
Its THRASHING can
topple a mountain.
HARD SHELL 55: TYRANITAR 8: SANDSTORM
15: SCREECH
22: ROCK SLIDE
29: THRASH
38: SCARY FACE
47: CRUNCH
56: EARTHQUAKE
65: HYPER BEAM
248 TYRANITAR   Its body can't be
harmed by any sort
of attack, so it
is very eager to
make challenges
against enemies.
ARMOR - 8: SANDSTORM
15: SCREECH
22: ROCK SLIDE
29: THRASH
38: SCARY FACE
47: CRUNCH
61: EARTHQUAKE
75: HYPER BEAM
249 LUGIA   It is said that it
quietly spends its
time deep at the
bottom of the sea
because its powers
are too strong.
DIVING - 11: SAFEGUARD
22: GUST
33: RECOVER
44: HYDRO PUMP
55: RAIN DANCE
66: SWIFT
77: WHIRLWIND
88: ANCIENTPOWER
99: FUTURE SIGHT
250 HO-OH Legends claim this
POK�MON flies the
world's skies con-
tinuously on its
magnificent seven-
colored wings.
RAINBOW - 11: SAFEGUARD
22: GUST
33: RECOVER
44: FIRE BLAST
55: SUNNY DAY
66: SWIFT
77: WHIRLWIND
88: ANCIENTPOWER
99: FUTURE SIGHT
251 CELEBI   This POK�MON wan-
ders across time.
Grass and trees
flourish in the
forests in which
it has appeared.
TIMETRAVEL - 10: SAFEGUARD
20: ANCIENTPOWER
30: FUTURE SIGHT
40: BATON PASS
50: PERISH SONG
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