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:: Mega Man Zero 2 for GBA Review |
Zoom. Bang. Buh-buh-buh-bam. I have no idea why I just did that, and I apologize for wasting my game intro space. You just kinda have to stretch reality a little every once in a while, y’know?
The basic plot of Zero 2 takes place hundreds of years after the X series. The plot is pretty difficult to explain if you haven’t played the first Zero, so I’ll just try to get things straight: The Government (Neo Arcadia) starts suppressing Reploids, robots with free will, because they’re worried about a repeat of the Maverick Wars (which is what the X series was centered around). In the game, Zero goes out to take care of the pesky Neo Arcadia, and the plot does a nice job of shifting around in the introduction to Act 2 of the game. It’s an overall generic post-apocalyptic plot, but it works well for the game.
The graphics are extremely beautiful, well-crafted, and detailed. This game never gets boring to look at, and there’s all kinds of cool touches, such as the different ways robot enemies split apart depending on how you attack them. You won’t get tired of looking at this game.
The music is forgettable but well-suited to the overall environment of the game and the situations you come across. The sound as you use your Z-Saber, the firing of the Z Buster, all sound crisp and cool. It contains some voice clips for bosses and characters that seem a bit incongruous and unnecessary, which kind of let’s me imagine what prompted this. “Hey, uh.. y’know, these GBA cartridges really hold quite a bit of memory, and there’s still some left over.” “Hmm.. Let’s add some pointless sound clips!” “YEAH!” Nah, it’s all good. In the words of Phoenix Magnion: “BUENO!” Err, assuming that's what he was trying to say.. the voice clips were a bit hard to understand.
Oh, and something you might wanna realize before you run out and get this game. It’s hard. Very. Hard. The bosses are all tricky and require really good timing. Though they’re not nearly the level of difficulty encountered in the earlier levels of Mega Man: Network Transmission for GCN, they still pose quite a challenge, especially if you’re ignorant to the elemental aspect of the game (Which you shouldn’t be, kiddo).
The replay value is definitely present in this game, which is presented to you by the rating system, suit system, and EX Skills. You get a rating based on how quickly you get through a level, how many enemies you killed, if you died at all, and how much damage you took. If you get an S or an A rating on a level and its boss, you’ll receive that boss’s EX skill; an attack that they use. As for the suit system, each suit changes certain aspects of Zero’s abilities: Some make energy appear more often, some improve your defenses, others improve your buster attack, saber attack, etc. Good stuff. And uh.. yeah.
Overall Rating: 4 out of 5 for being nothing new, but insanely fun, and challenging.
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| Reviewed by Shoshi Eggshell ::
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