Sutherland Sports Institute - Coaching Page

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2001 Winning Goal



The Playing Season

The previous 20 Days have covered the Pre-season practices; we are now starting with the Playing Season (Competitive Season). We are going to concentrate on two aspects of the game:
  • Day one of the week - Technical Aspects of Play (Example: Day XXX (ODD DAYS) - Close Range Shooting for Strikers, 16 yard clearance from Defenders using "Escape Routes", Short Corner pushing and stopping for the short corner battery - basic techniques are coached)
  • Day two of the week - Match Play (Example: Day XYZ (EVEN DAYS) - Defensive Pattern transition from Offensive Pattern - GK-2-3-3-2 to Defensive Pattern - GK-1-3-4-2)
Technical Aspects of Play - are concentrated on grass to develop and enhance the Basic and Advanced Skills, where Match Play concentrates on Astroturf.

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Technical Aspects of Play (2 hours)
  • Session Planner:
  • Warm-up;
  • Introductory Session;
  • Skills;
  • Tactical Theme or Modified Game;
  • Cool Down and Review Session;
  • Observation / Evaluation.
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Match Play (1 � hours)
  • Three main components to practices:
  • Warm-up (10 minutes);
  • Individual / Small Game Play - this would normally be an extract from "Technical Aspects of Play" individual skills (20 minutes);
  • Match Play - this is generally an Astroturf practice of "Technical Aspects of Play" which was practiced on grass on the previous "Technical Aspects of Play" practice session (30 minutes);
  • Short Corner Variations (30 minutes).
    NOTE: Not all of the above will be used each week; aspects do differ based upon what is happening in the season and with the teams. The aim is for the 2nd and lower sides to be coached the same techniques as the 1st side.
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EXAMPLE: Session Planner - Template with Examples: Technical Aspects of Play

Session Planner - Technical Aspects of Play:
Date:Today
Session Number:Session Number
Session Objectives:To improve stick work within space and under pressure
Number of Participants:16 players (although it can be run with less players)
Equipment Required:22 beacons, ball per player, bibs
Plan:
Time:Contents:
Warm-up: (20 Minutes)British Bulldog - to introduce stick control theme for the practice:
  • Two defenders try to dispossess as many attackers as possible, continue until two attackers remain, they then become the defenders.
Introductory Session: (20 minutes)Wanderers - to improve stick work and improve spatial awareness:
  • Players dribble freely within the grid without colliding with other players.
Skills: (30 minutes)Continuous Relay (1) - To improve stick work under pressure (Individual Skills):
  • Players dribble in a relay across the grid Follow The Pass (1) To encourage movement after making the pass (Group Skills).
  • Players pass and follow the ball around the grid
Tactical Theme or Modified Game: (40 minutes)Corner Targets - To improve passing and receiving in a game situation:
  • Playing 4 vs. 4 - teams score points by passing to target players in the corners of the channels.
Cool Down and Review Session: (10 minutes)NOTE: This Cool Down and Review Sessions are a weekly practice.
Cool Down - Gentle Jog getting steadily slower, followed by gentle stretching. (This is done off the field) Observation / Evaluation:

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Session Planner - Template with Examples: Match Play

Session Planner - Match Play
Date:Today
Session Number:Session Number
Session Objectives:To improve stick work within space and under pressure
Number of Participants:16 players (although it can be run with less players)
Equipment Required:22 beacons, ball per player, bibs
Plan:
Time:Contents:
Warm-up: (10 minutes)
Individual / Small Game Play: (20 minutes)
Match Play: (30 minutes)
Short Corner Variations: (30 minutes)NOTE: These Short Corner practices are a weekly practice.
  • Straight Strike - Animated Skill Drills - Set Plays - Exercise 1;
  • Dummy Strike - Animated Skill Drills - Set Plays - Exercise 2;
  • Strike & Deflection Right - Animated Skill Drills - Set Plays - Exercise 3;
  • Strike & Deflection Injector - Animated Skill Drills - Set Plays - Exercise 4;
  • Double Dummy Left - Animated Skill Drills - Set Plays - Exercise 5;
  • Switch Right & Dummy - Animated Skill Drills - Set Plays - Exercise 7;
  • Switch to Stickstopper - Animated Skill Drills - Set Plays - Exercise 8;
  • Dummy Stickstop - Animated Skill Drills - Set Plays - Exercise 9;
  • Defending Break Away- Animated Skill Drills - Set Plays - Exercise 10.
Cool Down and Review Session: (10 minutes)NOTE: This Cool Down and Review Sessions are a weekly practice.
Cool Down - Gentle Jog getting steadily slower, followed by gentle stretching. (This is done off the field)
Observation / Evaluation:



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