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High Performance Coaching
NOTE: This section is a high performance coaching section which takes place over 4 Days (24 Hours) and is aimed at ensuring that the teams understand the following:
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Offensive Pattern - GK-2-3-3-2;
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Defensive Pattern - GK-1-3-4-2.
In addition, the focus is also set-plays, such as:
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Short corners;
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Free hits outside the circle;
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16 yard clearances;
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etc.
The training sessions are 6 hours long and cover 4 days in duration�� The training exercises come from 91.00 Animated Skill Drills for Hockey Coaching - Skills Reference which has been developed by TackleSport.
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DAY 1
03.01.20 Short Corner Variations (Day One) (1 hour)
Objective:
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To develop the Short Corner Variations for Attacking Short Corners.
Execution of Skills:
1. The "Short Corner Battery" lines-up exactly the same for each short corner;
2. Striker options - each striker should be able to:
a. Drag flick to both "Top Corners";
b. Power drive to both "Bottom Corners".
3. Support in defence:
a. 2 "Backs" on the "New Goal Line";
b. 1 "Back" on the "Halfway Line".
4. Expertise:
a. Stickstopper (3), Injector (7) & Play Maker (2) must be able to perform each of the three skills;
b. Striker (4), Striker (5) & Striker (6) must be able to perform each of the three skills;
c. Substitutes (both) must be able to perform skills (a) and Striker (6) set of skills;
5. Short Corner Variations:
1. Straight Strike - Animated Skill Drills - Set Plays - Exercise 1;
2. Dummy Strike - Animated Skill Drills - Set Plays - Exercise 2;
3. Strike & Deflection Right - Animated Skill Drills - Set Plays - Exercise 3;
4. Strike & Deflection Injector - Animated Skill Drills - Set Plays - Exercise 4;
5. Double Dummy Left - Animated Skill Drills - Set Plays - Exercise 5;
6. Switch Right & Dummy - Animated Skill Drills - Set Plays - Exercise 7;
7. Switch to Stickstopper - Animated Skill Drills - Set Plays - Exercise 8;
8. Dummy Stickstop - Animated Skill Drills - Set Plays - Exercise 9;
Important "Short Corner Variation":-
9. Defending Break Away- Animated Skill Drills - Set Plays - Exercise 10;
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30.01.21 Playing Pattern Discussion (1 hour)
Objective:
Discuss the Playing Pattern
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Offensive Pattern - GK-2-3-3-2;
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Defensive Pattern - GK-1-3-4-2;
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Transition Offensive to Defensive & Defensive to Offensive.
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30.01.22 Moving With The Ball (1 hour)
Objective:
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Execute basic ball movement exercises.
Execution of Skills:
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Close Range Hitting (5 Minutes):
Objective:
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Develop the ability and confidence in stopping the ball from close distance, either in attacking or for defending.
Execution of Skills:
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The players start hitting to each other from +- 50 meters a part, they then close the distance progressively until the distances closes to 5 meters.
Watch For:
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Correct technique for hitting:
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Accuracy;
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Correct technique for stopping.
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Continuous Relay (4) - Animated Skill Drills - Moving With The Ball - Exercise 7 (5 minutes);
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Continuous Relay (5) - Animated Skill Drills - Moving With The Ball - Exercise 8 (5 minutes);
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Continuous Relay (6) - Animated Skill Drills - Moving With The Ball - Exercise 9 (5 minutes);
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Continuous Relay (7) - Animated Skill Drills - Moving With The Ball - Exercise 10 (5 minutes);
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Continuous Relay (8) - Animated Skill Drills - Moving With The Ball - Exercise 11 (5 minutes);
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Continuous Relay (9) - Animated Skill Drills - Moving With The Ball - Exercise 12 (5 minutes);
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Changing Places - Animated Skill Drills - Moving With The Ball - Exercise 22 (5 minutes);
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Taking on an Opponent - Animated Skill Drills - Moving With The Ball - Exercise 24 (10 minutes);
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One Defender - Animated Skill Drills - Moving With The Ball - Exercise 20 (10 minutes);
NOTE: The above movement exercises can be run for 60 minutes duration - dependent upon the duration of individual exercises, certain of the exercises can be curtailed or not run:
1. Close Range Hitting;
2. Changing Places;
3. Taking on an Opponent;
4. One Defender;
And at least two of the Continuous Relay exercises should be run.
NOTE: In these exercises, the Goal Keepers form a part of one of the teams, they take part in the exercise with their pads on - objectives of this is to get the Goal Keepers mobile in the circle and used to movement with the pads on.
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30.01.23 Space Creation and Vision (1 hour)
Objective:
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To develop Space Creation and Vision
Execution of Skills:
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90.00.14 Confined Space Knockout (20 minutes)
Every player has a ball in a confined area. If the player has the ball under control they can knock any other player's ball out of the area. This can be done as an elimination or players can simply rejoin when they recover their ball. To add simple reverse stick and goal keeper practice, a set of witches' hats can be laid out leading towards a goal. Any player knocked out has to dribble through the hats and have a shot on goal before rejoining the others in the confined area;
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90.00.20 Simple Possession
(20 minutes)
4 player's pass between each other in a set sequence. Then they start moving around in a confined area. Then introduce a second and third group whom are doing the same thing. Players need to move around so that the player with the ball has to find the player who should be receiving the ball. After 10 minutes, change the practice set to 2 ball carriers and 2 tacklers in each group, when they tacklers take the ball, they then need to keep the ball as ball carriers and the other 2 become tacklers;
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90.00.41 Pass for Goal Game, with Variations (20 minutes)
Three teams, three sets of markers set-up in the playing area. A team scores in any of the other two goals, whilst defending their own goal. After 10 minutes, introduce a second then a third ball, again the teams must defend their own goals whilst trying to score in either of the other goals. This variation can be introduced using 90.00.47 Three Goal Game.
NOTE: In these exercises, the Goal Keepers form a part of one of the teams, they take part in the exercise with their pads on - objectives of this is to get the Goal Keepers mobile in the circle and used to movement with the pads on.
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30.01.24 Designer Game - Space Balls (Diamond with Variations) (1 hour)
Diamond with Variations - Animated Skill Drills - Small Team Games - Exercise 10;
NOTE: Diamond is played using a single diamond on a small field, this variation of the designer game has multiple "No Go" diamonds - the objective of this variation is to play the ball into open spaces and not play through the diamonds. Players may move through these diamonds.
The game is played between 2 sides - normal rules apply.
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