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03 Advanced Skills & Designer Games
(Based on Club Playing Style)
03.01.01 Dutch Lead
- Used to eliminate a single opponent by passing or using the team mate to deceive and eliminate the opponent one on one;
- Often the players do not recognize actual or potential two on one situations as they occur in the game.
Execution of Skill:
- Attacker 1 leads away to the left hand side of the field;
- Attacker 1 draws the Defender;
- When the Defender is in a position past Attacker 1's right shoulder, Attacker 1 braces on the right leg and spins around blocking the Defender (NOTE: Attacker 1 should use the left leg as a blocker by placing this leg across the Defender's path);
- Attacker 1 runs into the space that was created by the original lead and collects the pass from Attacker 2;
- Alternate, if the Defender does not follow Attacker 1, Attacker 2 can pass the to Attacker 1 along the Dummy Ball Movement Lines.
NOTE: Signaling & Leading has been coached in 01.07 Skills - Day Seven (pg 36) of Skills Progression - 1. Basic Skills
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03.01.02 Aussie Lead
Objective:
- Used to eliminate a single opponent by passing or using the team mate to deceive and eliminate the opponent one on one;
- Often the players do not recognize actual or potential two on one situations as they occur in the game.
Execution of Skill:
- Attacker 1 leads away to the right hand side of the field;
- Attacker 1 draws the Defender;
- When the Defender is in a position past Attacker 1's left shoulder, Attacker 1 braces on the left leg and spins around blocking the Defender (NOTE: Attacker 1 should use the right leg as a blocker by placing this leg across the Defender's path);
- Attacker 1 runs into the space that was created by the original lead and collects the pass from Attacker 2;
- Alternate, if the Defender does not follow Attacker 1, Attacker 2 can pass the to Attacker 1 along the Dummy Ball Movement Lines.
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03.01.03 Block Lead
- Used to eliminate a single opponent by passing or using the team mate to deceive and eliminate the opponent one on one;
- Often the players do not recognize actual or potential two on one situations as they occur in the game.
Execution of Skill:
- Attacker 1 leads away to the opponents goal;
- Attacker 1 draws the Defender;
- When the Defender is in a position behind Attacker 1, Attacker 1 braces on the right leg and moves forward blocking the Defender with the body;
- Attacker 1 runs into the space that was created by the original lead and collects the pass from Attacker 2;
- Attacker 1 lays the ball back to Attacker 2 using a wall pass;
- Alternate, if the Defender does not follow Attacker 1, Attacker 2 can pass the to Attacker 1 along the Dummy Ball Movement Lines.
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03.01.04 Double Defence leading to 2-on-1 Attack
- To develop Double Defence techniques to break down an opposition attack and initiate a 2-on-1 attack by the Defenders. To ensure that Double Defence is effective, it is important to ensure that 1-on-1 tackling is at an advanced skill level.
Execution of Skill:
- Defender 1 hits the ball to Attacker;
- Defender 2 channels the Attacker;
- Defender 1 steps up to close the space;
- Defender 1 makes a block tackle on the Attacker;
- Defender 1 communicates with Defender 2 when to release the Attacker from channeling;
- Defender 1 now becomes Attacker 1 & Defender 2 now becomes Attacker 2 - Defenders now form a 2-on-1 against the original Attacker.
NOTE: 2-on-1 has been coached in 01.07 Skills - Day Seven (pg 30) of Skills Progression - 1. Basic Skills
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03.01.05 Aerial Stick Work - Vertical - (Skill used by Tom de Nooijer of Holland) - Progression 1 (NOTE: This is a Vertical Yard Stick)
Objective:
- To develop stick & ball control while doing a Vertical Aerial Yardstick. The aim of this skill is to keep the ball in the air for 1 minute - time is the objective and not the number of transitions recorded.
Execution of Skill:
- Transfer the ball from the left to right then back to left while the stick is vertical;
- CORRECT GRIP is important;
- RIGHT HAND can / should move lower down the stick to increase control of stick;
- Keep ball on or very close to the stick at ALL times.
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03.01.06 Aerial Stick Work - Horizontal - (Skill used by Tom de Nooijer of Holland) - Progression 2 (NOTE: This is a Horizontal Yard Stick)
Objective:
- To develop stick & ball control while doing a Horizontal Aerial Yardstick. The aim of this skill is to keep the ball in the air for 1 minute - time is the objective and not the number of transitions recorded.
Execution of Skill:
- Transfer the ball from the left to right then back to left while the stick is Horizontal;
- CORRECT GRIP is important;
- RIGHT HAND can / should move lower down the stick to increase control of stick;
- Keep ball on or very close to the stick at ALL times.
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03.01.06 Aerial Stick Work - Aerial Pass Trapping
Objective:
- To eliminate a defender by dummying a flick pass, then aerial pass trapping the ball in the air and returning it to its starting point. (NOTE: This skill should be possible from both the front and back stick side - further skill progressions can be developed to use the aerial pass trapping for all elimination of defenders. For example: 01.01.24 Stick Feints - Swerve & Drag, Show & Go, Dummy Over the Ball.)
Execution of Skill:
- The basic skill is practiced on the ground - For Example: Stick Feint;
- The basic skill is practiced with the ball being lifted into the air - height of the lift is no higher than 15 cm.
- Progression on the skill to advanced skill level is to sell the Defender a dummy and vary the skill on the ground - For Example: A Big Drag can be dummied for the full distance, but half way through the skill distance, the ball can be stopped and pulled back to the original point;
- Progression on the skill to advanced skill level is to sell the Defender a dummy and vary the skill in the air.
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Player's Test:
Each player is asked to prepare a skill set for the next practice to show the other players a set of skills which they can use to utilize during a match. For Example: 2-on-1 attacking options.
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