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2001 Winning Goal



Session Planner - Day 21 - Technical Aspects of Play

Date:22 April 2003
Session Number:21
Session Objectives:Space Creation and Vision
Number of Participants:All players (although it can be run with less players)
Equipment Required:22 beacons, ball per player, bibs
Plan:
Time:Contents:
Warm-up: (20 Minutes)Black versus White - possession hockey
Introductory Session: (20 minutes)Have the players hitting to each other in the formation - emphasis on hitting directly to the player. Player stops the ball and hits to the next nearest player - introduce a 2nd, then 3rd, then 4th ball.
Skills: (30 minutes)Space Creation and Vision

Objective:

  • To develop Space Creation and Vision

    Execution of Skills:
  • 90.00.14 Confined Space Knockout (10 minutes)

    Every player has a ball in a confined area. If the player has the ball under control they can knock any other player's ball out of the area. This can be done as elimination or players can simply rejoin when they recover their ball. To add simple reverse stick and goal keeper practice, a set of witches' hats can be laid out leading towards a goal. Any player knocked out has to dribble through the hats and have a shot on goal before rejoining the others in the confined area;

  • 90.00.20 Simple Possession (10 minutes)

    4 player's pass between each other in a set sequence. Then they start moving around in a confined area. Then introduce a second and third group whom are doing the same thing. Players need to move around so that the player with the ball has to find the player who should be receiving the ball. After 10 minutes, change the practice set to 2 ball carriers and 2 tacklers in each group, when they tacklers take the ball, they then need to keep the ball as ball carriers and the other 2 become tacklers;

  • 90.00.41 Pass for Goal Game, with Variations (10 minutes)

    Three teams, three sets of markers set-up in the playing area. A team scores in any of the other two goals, whilst defending their own goal. After 10 minutes, introduce a second then a third ball, again the teams must defend their own goals whilst trying to score in either of the other goals. This variation can be introduced using 90.00.47 Three Goal Game.

    NOTE: In these exercises, the Goal Keepers form a part of one of the teams, they take part in the exercise with their pads on - objectives of this is to get the Goal Keepers mobile in the circle and used to movement with the pads on.
  • Tactical Theme or Modified Game: (40 minutes)Two Court Hockey - Animated Skill Drills - Fun & Games - Exercise 32

    Players are organized in teams of 6. Four team members attempt to complete 4 passes in their respective court before making a one-two with a team-mate situated in the opposite court. Two team members attempt an interception or tackle within the opposition court while making themselves available for the one-two.

    The Template below shows the line-up for the practice sessions:

  • T1 = players from Team 1
  • T2 = players from Team 2
  • Beacons = splitting the court into two
  • Balls = 2 balls - 1 per team.

  • Cool Down and Review Session: (10 minutes)Cool Down - Gentle Jog getting steadily slower, followed by gentle stretching.
    Observation / Evaluation:



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