Library of Body Parts
Spino (Red) :
( Spinoblast Violidae) Abilities: Power/Strength/Force
Scientist first cataloged this species because the virulent and aggressive tendencies were so pronounced that they immediately struck out at very type of active or passive probe directed at them. The neuromuscular Response was measured as a total output of all the available energy.
HEADS:
001 RG PRIME-NO (Primary Acronodes)  Head       1 Activation       Before
002 GB Neuroscanning organ that examines an opponent before battle begins.
003 BR  The scan does minimal damage to all parts of an opponent.
Effect: All opponent's body parts are damaged before combat begins for 10% attacker's HP.

004 RG DUALNODE (Dual Phase Acronodes) Head      1 Activation        Before
005 GB
Cranial power storage gland that doubles the attack strenghth of the first
006 BR
attacking body part. Drained until combat is over.
Effect: This infector's first strike is doubled, if blocked then no effect.

007 RG CRIMSON
(Crimson Plague Acronodes) Head   Always   Before
008 GB
Acidic neuroscanner that does medium damage to an opponent but has a
009 BR
feedback feature that damages the attacker as well.
Effect: Does 5 damage to each body part on both infectors at the beggining of each loop.

010 RG TRINODE+ (Triphage Adrenal Acronodes) Head    Always   Before
011 GB Adrenal gland that greatly enhances the damage dealt by the body called
012 BR
Trispore (Triphage Spores).
Effect: This ability doubles all damage dealt by the Trispore ability for remainder of combat.

013 RG ANDRENODE
(Adrenal Acronodes)  Head   Always   Before
014 GB
Oversized adrenal glands that double the damage of all attacking body parts.
015 BR
Effect: All damage this infector deals is doubled for remainder of combat.















BODIES:
016 RG TRISPORE (Triphage Spores)  Body   Always   Hit Trigger
017 GB Body that divides its damage into a toxic packet with 3 chambers. If it hits the
018 BR packet explodes and delivers damage to all 3 of the opponent's body parts.
Effect: Special damage is spread out evenly among opponent's three sections.

019 RG Tramples (Tramplifier Spores)  Body   Always   Hit Trigger
020 GB This body part ejects spores that absorb energy from the target part they hit.
021 BR This energy is transferred back to the attacker and added to the next attack.
Effect: Phase 1 damage = 10% HP, phase 2 damage = 20% repeat.

022 RG ADAPTIVE (Adaptive Blastocytes)  Body   1 Activation   Bump Trigger
023 GB These "smart" blastocytes are capable of reprogramming themselves to go
024 BR around a defender's blocking body part on the first phase of combat.
Effect: If blocked on first strike, this ability changes the A in WAD. If H to B. If B to H.If T to H.

025 RG H-PHASER (Cranial Amphasers)  Body   Always   Hit Trigger
026 GB In addition to normal damage, this part introduces specialized corrosive
027 BR
compunds that target the structures common in all head body parts.
Effect: This section also damages the head for additional damage. 10% HP.

028 RG B-PHASER
(Abdomic Amphasers)  Body   Always   Trigger
029 GB
In addition to normal damage, if this part makes a succesful hit, it sends
030 BR
electrical impulses that target structures common in all body parts.
Effect: This section also damages the body for additional damage. 10% HP.

031 RG T-PHASER (Thorax Amphasers)  Body   Always   Hit Trigger
032 GB If it makes a succesful hit, this part releases a resin-like substance that
033 BR renders tail body parts brittle and causes additional microfracture damage.
Effect: This section also damages the tail for additional damage. 10% HP.

034 RG EXPANDER (Expanding Blastocytes)  Body   Always   Hit Trigger
035 GB
This part uses the kinetic energy of an attack and replicates explosive
036 BR
Blastocytes within itself and adds them each time it hits.
Effect: Damage is cumulative for each loop.

037 RG TITAN-NI (Titanic Nerve Inductors)  Body   Always   Bump Trigger
038 GB
These are self-destructive leech-like structures that attach themselves to the
039 BR
target and explode when the target blocking reflex relaxes.
Effect: If blocked, this ability will still deal 3 HP damage.
































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