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WEDNESDAY WARRIOR DND 3.5 CHARACTER CREATION RULES
SETTING: This campaign will take place in Faerun (aka Forgotten Realms).
All official WotC DND 3.5E Game Resource books and all official WotC Forgotten Realms are allowed for reference in the campaign. Additionally, the Book of Erotic Fantasy is allowed. Books for other official WotC Campaigns are not allowed.
Dragon Magazine: Materials are being allowed by permission of the DM. HIT POINT RE-ROLLS: If a player does not like the results of a roll for hit points when advancing a level, the player MAY re-roll and MUST take the new result.
STARTING WEALTH: Characters will start with the wealth per Appendix 7 (pages 215-219) in the PHBII, in addition to the bonus equipment in the Player's Guide to Faerun pages 11-16. All equipment subject to approval by the DM.
PLAYER'S GUIDE TO FAERUN - INITIATE FEATS: We are not using Initiate Feats as detailed in the book. Instead, you can spontaneously convert prepared spells to any of your initiate spells, just like how you spontaneously convert cure or inflict spells. For example, the cleric initiate of Ilmater could spontaneously convert prepared 4th-level spells to favor of Ilmater..
UNEARTHED ARCANA: We are only using Flaws and Traits.
NEVERWINTER ACADEMY BENEFITS: All characters recruited and trained by the Neverwinter Academy receive the following benefits: One Cross-Class Skill becomes a Class Skill; 5 Ranks in Knowledge (Local (Neverwinter)); 5 ranks in Diplomacy; and an Academy Charm.
As rules get interpeted, they will be added here. In most cases, the DnD/Forgotten Realms FAQ apply. If you have any questions, please ask Mark.
Updated: November 23, 2007. |