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WEDNESDAY WARRIOR DND 3.5 CHARACTER CREATION RULES

SETTING: This campaign will take place in Faerun (aka Forgotten Realms).
STARTING LEVEL: All new players' characters will begin the campaign at the level of the lowest level character (XPs at the minimum for the level).
RESTARTING LEVEL: Existing players new characters may start out at the level of their previous character. XPs will be the minimum for the level.
ALIGNMENT: Characters may be any alignment.
RACES: Those detailed in the Forgotten Realms Campaign Setting and Races of Faerun. Monster characters may be allowed by permission of the DM.
STARTING HIT POINTS: Maximum for class.
CLASSES ALLOWED: Any from the below list of Game Resource books.
PRESTIGE CLASSES ALLOWED: Any prestige class from the below list of Game Resource books. Those considered "regional only" require permission from the DM (this usually means coming up with a reasonable explanation how your character could be this prestige class).
FEATS ALLOWED: Any from the below list of Game Resource books. Those considered "regional only" require permission from the DM (this usually means coming up with a reasonable explanation how your character could learn this feat).
BONUS FEAT: All characters begin with one bonus feat from their region of origin.
ABILITY SCORES: 5d6, best three dice. Scores can be arranged as desired. Character must have at least one 18 before adjusting for race.
CHARACTER HISTORY: Biographies, hometowns, deities and portraits are greatly encouraged.
PSIONICS: Do you even have to ask?


HOUSE RULES

All official WotC DND 3.5E Game Resource books and all official WotC Forgotten Realms are allowed for reference in the campaign. Additionally, the Book of Erotic Fantasy is allowed. Books for other official WotC Campaigns are not allowed.

Dragon Magazine: Materials are being allowed by permission of the DM.

HIT POINT RE-ROLLS: If a player does not like the results of a roll for hit points when advancing a level, the player MAY re-roll and MUST take the new result.

STARTING WEALTH: Characters will start with the wealth per Appendix 7 (pages 215-219) in the PHBII, in addition to the bonus equipment in the Player's Guide to Faerun pages 11-16. All equipment subject to approval by the DM.

PLAYER'S GUIDE TO FAERUN - INITIATE FEATS: We are not using Initiate Feats as detailed in the book. Instead, you can spontaneously convert prepared spells to any of your initiate spells, just like how you spontaneously convert cure or inflict spells. For example, the cleric initiate of Ilmater could spontaneously convert prepared 4th-level spells to favor of Ilmater..

UNEARTHED ARCANA: We are only using Flaws and Traits.

NEVERWINTER ACADEMY BENEFITS: All characters recruited and trained by the Neverwinter Academy receive the following benefits: One Cross-Class Skill becomes a Class Skill; 5 Ranks in Knowledge (Local (Neverwinter)); 5 ranks in Diplomacy; and an Academy Charm.

As rules get interpeted, they will be added here. In most cases, the DnD/Forgotten Realms FAQ apply. If you have any questions, please ask Mark.

Updated: November 23, 2007.

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