Symbol: The Keepers of the Sword use a longsword and ring as their symbol. Members of the guild are given a non-magical signet ring bearing this symbol.
Background, Goals, and Dreams: Twenty years ago, adventurers hired by Lhaeo found and freed Randal Morn and were instrumental in the liberation of Dagger Falls from Zhentarim control. Baskor of Tyr formed the Guild as a allied organization to the Freedom Riders to protect the city and land from its enemies. Founded on the tenets of Tyr, the Guild focuses on bringing justice to the enemies of Dagger Falls.
Type: Temple
Scale: 9 (Regional/Barony)
Affiliation Score Criteria: Members of the Guild advance by protecting Dagger Falls and Daggerdale as a whole from its known enemies (Zhentarim) and ferreting out the unknown enemies.
Criterion : Affiliation Score Modifier
Expertise and Power : +1/2 PC's Level (round down)
Lives in a favored region : +1
Adventures with a member of the Guild : +1
Have levels of Cleric, Paladin, or Knight : +1
5 or more ranks in Knowledge (Local (Daggerdale)) : +1
Recommendation of a member who has a Guild score of 21 or higher : +2
Successfully defend the Guild or Daggerdale : +2
Defeats a violent enemy of the Guild in combat (the foe must be equal to or greater than the character's level) : +1/4 the enemies CR
Fails in combat with Guild's hated foe : -4
Fails to act towards the goals of the Guild : -10
Titles, Benefits, and Duties: As you advance in the guild, you gain access to secrets and magicks to assist in the continued protection of Dagger Falls. Members who join after first level must pay an initiation fee equal to his or her level times 100gp.
Affiliation Score : Title, Benefits and Duties
3 or lower : Initiate: Recognized as a member of the Guild, you are expected to help in times of need. Self Heal level +1d4 (1/day) as an immediate action.
4-10 : Vigilant One: +2 circumstance bonus on Knowledge checks when working with 2 or more Guildmembers. Buy potions and scrolls at 90% of cost.
11-16 : Sword Watcher: Buy spellcasting services from the Guild at 3/4 cost. Self Heal level +1d4 (2/day) as an immediate action. Must donate 5% of treasure to Guild.
17-23 : Sword Guardian: +2 circumstance bonus on saves against the spells and special abilities of known enemies of Daggerdale (e.g. Zhentarim). Sell magic items to Guild at 75% of value.
24-29 : Sword Keeper: Once per day, invoke the Spirit of the Sword, granting you spell resistance (10 + your level), immunity to fear effects, and +2 morale bonus to attack rolls. The aura lasts for 10 minutes and is treated as a 5th level spell. Self Heal level +1d4 (3/day) as an immediate action.
30 or higher : Sword Warden: Once per month, you may borrow a wondrous item of 15,000gp value or less for one week (The item must be described in the DMG and cannot be charged.) True Ressurrection at 10% cost (culmative per use).
Executive Powers: Law, Raid, Research.
Updated: June 17, 2009.