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Storyteller notes:
Plans for Act 3
With the players forced to prove their innocence, more trials come their way from other sources. A large number of questions were posed and information were shared in this chapter of the tale.
  • Third-tier Horrors
  • The truth of Terrel and Squibb
  • The truth of Nextworld Inc.
  • The hidden history of Orpheus
  • The existence of Project Echo
  • The hidden history of Project Flatline
  • New information on Uriah Bishop
  • Finally meeting Terrence Green, though not yet gaining his full confidence.
  • Learning about the reason Pigment exists
  • The previously unknown Shade which has been called the Phantasms.
To add to the tale and keep it from merely feeling like an X-men with ghosts story, I also added a few personal touches to keep the emotional level high.
  • Shep's death
  • Shep's reunion with his Mother and his Father's self sacrifice
  • Bobby's stepping out of his Father's shadow
  • Bobby finally standing up against his Mother
  • Andrew's slow growth into leadership
  • Vincent's deepening respect and connections to the Mayor, Agent Osorio and the members of Operation Black Mercury
  • Amelia's possible loss of custody of her children
  • Kate's pregnancy with Hoyt's child
  • John's worries over love
  • Tom's history
Lastly, since I originally tied this up to my Time of Judgment games, I had to find a way to remove them to make the mortals shine in this story. So I had some strange entity visit the crucible and have them "choose to face Destiny" and cause the Time of Judgment to shine on them instead. So while the Kindred die a quiet Wormwood death, the Garou fight their battles in the Umbra unnoticed, the Mages lauch their fight in the Astral planes unseen and the Changeling softly die a forgotten death, the Projectors face the coming of what they have learned is called Grandmother.

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