MEGA MAN 3 STRATEGIES
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MAGNET MAN: Use the Arm Cannon, or later the Spark Shock or Magnet
Missiles. He jumps around firing his misiles 3 at a time, and when you get close,
he magnetizes himself to draw you to him so you can get shwacked.

HARD MAN: Use the Magnet Missiles, or the arm cannon and patience. Beware
that the M. Missiles take a lot of energy, so fire conservatively. Hard Man fires
his Hard Knuckle across the room, then he jumps and lands on the ground on
his head, freezing you if you're on the ground. Later, try the Hard Knuckles.

TOP SPIN: He's a wimpy guy, so just fire away with your arm cannon or knock
him right out with the Hard Knuckles. He throws tops at you, and remember that
he's invulnerable while spinning around.

SHADOW MAN: You have to use the Top Spin, but if you get luckly, you can
cream him in at least two hits without using much energy. He slides around the
room throw his blades. Watch out, Shadow Man is FAST!!!!!!

SPARK MAN: Use the Shadow Blade. Spark is hard to nail because of his odd
room layout, but he's still easy to sock. Most of the time he just charges up a big
energy spark and throws it at you.

SNAKE MAN: I would suggest the Needle Cannon if you have it, but a friend of
mine says to use the Spark Shock. His layout is even harder to manuver in than
Spark's, but Snake mostly just throws his little Search Snakes at you. No biggie.

GEMINI MAN: Gemini can split into two of himself, but thankfully both can be
hit. He uses his laser uncommonly, and is usually firing his cannons. Make him
see double vision with the Search Snake.

NEEDLE MAN: Needle Man rarely leaves the side of the room he's on, and he'll
jump up in the air to fire needles. He also shoots out the ones on his head. Get
him filed with the Gemini Laser.

Ted McAlister sent me boss data for you peoples!

Doc Robot stages-
Doc Robot stage(Spark Man)- first meeting -
Plasma Rifle
                                                 Second Meeting -
Gemini Laser
Doc Robot stage(Shadow Man)- first meeting-
Needle Cannon
                                                    Second meeting-
Shadow Blade
Doc Robot Stage(Gemini Man)- first meeting-
Needle Cannon or Gemini Laser
                                                  Second meeting-
Spark Shock or Shadow Blade
Doc Robot Stage(Needle Man)- first meeting-
Spark Shock or Magnet Missiles
                                                  Second meeting-
Hard Knuckle
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Turtle Maker: Use the Plasma Cannon. I myself recomend the Sladow Blade.
Yellow Devil: Hit him with the Hard Knuckle when the eye is vulnerable.
Mega Man clone: This one is tricky because there are 3 clones, and only one is a solid
hologram. Ted says to stick with the cannon. I say, use the Search Snake to find out
which is the one you're hunting for. The Needle Cannon also works well.
Teleporters: Since you have to fight the RMs again, just use the same weapons as you
did before.
Wily Machine 1: Pelt the low gun with Plasma or use the Spark Shock or Hard Knuckle.
Ted sayss you can use Rush Jet and fire at Wily on the second part of this fight, but the
Super-Jump cheat and the Hard Knuckles also work.
GAMMA: First, nail the head with Hard Knuckles when on the platform. When Wily
comes out, use the Search Snake a few times. Or you can combine the Super-Jump with
a Top Spin for instant victory if you get it right!
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