Delirious
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Thunder
Starfox Adventures
=========== WALKTHROUGH =========== ========================= PRELUDE: Fun with Krystal ========================= ------------------------------ Defeat General Scales' Galleon ------------------------------ NEW RULES (Pause menu, exit): You can exit the game at any time by pressing the Start button to pause. Select the eject symbol for a question asking if you want to exit. Select Yes to do so. After a cutscene, you will be flying behind a ship. Somehow you have the cabability to shoot. You also have infinite ammo. You don't even have health yet. So keep firing. As a Starfox rule of thumb, it is best to fire at what is shooting at you (so it stops shooting at you). This isn't an Arwing, but hey, whatever works. Shoot the two things shooting at you. When it comes near you, shoot the propellor. When it starts firing, shoot the two things again. When it turns around, shoot the front. Well that was easy. ------------------------ Encounter General Scales ------------------------ NEW RULES (Character movement): The control stick moves your character. X will make you roll. Not really useful, but if you can avoid something by doing it, yay for you. Jumping is automatic, just run towards the edge of something. You will not jump automatically if the height is too great (usually, not always). If you try to jump in the wrong spot, you will grab the cliff ledge. Ladders are straight- forward. Touch them from the correct side, and you will climb up and down. The same works for climbable surfaces. They differ this way: Ladders allow you to 'slide' down them to go downwards faster by pressing A; and climbable surfaces allow for climbing in all 8 directions (up, down, left, right, and the 4 diagonals). You climb automatically, if the height is right for you. But you cannot climb everything, even something that would be a small step up, if the programmers don't want you going that way. This is mostly used to keep you from falling, in some areas. To crawl through small holes, just press against the hole. Remember though, that up is always crawl forward, no matter which way the camera turns. NEW RULES (Camera control): L when lightly pressed will center the camera behind your character. If you click and hold L, it will be similar to Z-targeting without an object in Zelda. For those blasphemous video game players that have never played The Legend of Zelda: Ocarina of Time, this means that the camera will be 'locked' behind you, at eye level, and your character will be locked facing the same direction, meaning you can side-step and walk backwards if you want. Not really useful, but can be used to look around corners. And finally, the Z button gives you a first person perspective, which you can use the Control stick to move around and look with. On the ship, walk straight forward to find a small caged CloudRunner (they are like the Terradactyl you were flying on). NEW RULES (A button command): The A button is now your action command thing. It will do whatever the top right section of your screen says it will do. A floating green A button will indicate when and where you can perform any kind of action. A red X through this icon means you can't do it right now, for any reason, but that you could, either later or if you do something else first. It sometimes means that you once were able to, but now no longer can. The last function of the A button is of course to scroll text in conversations. Turn around and go through one of the two open doors and go downstairs. Pick up the key. NEW RULES (C-stick menu, red): The C-stick will control your inventory. Move the C-stick in any direction to open it. Either press B or use an item with A to close it. You can set any item in the C-stick menu to your Y key by pressing Y when the cursor is on it. The red section of the C-stick menu is devoted to your inventory. Go talk to the caged Cloudrunner again. 1% Complete! ------------------------ Learn about Krazoa Tests ------------------------ NEW RULES (Pause menu, save): You now have the ability to save from the Pause menu. NEW RULES (Fuel barrel generators): A small grey circle will be nearby. This is a fuel barrel generator. Most come with barrels on it, this one is an exception. However once you use the nearby barrel, another will appear here. These are placed throughout. NEW ENEMY (Jellyfish): I don't know the proper name, but these look a lot like floating jellyfish to me. One hit of any kind kills them, as do all flying enemies. They respawn fairly quickly. They usually won't bother you, but if they notice you, they'll start spinning. Kill them or run. Well, now that you're here, look for a nearby door to use your key on. NEW RULES (C-stick command): Similar to the A button, a C button will float nearby when you can use something from your C-stick menu. Sometimes, just tapping the C-stick will bring you to the right place, sometimes not. Go inside and pick up the barrel. NEW RULES (Barrels): Barrels can be carried by picking up the A button. Pressing the A button while carrying a barrel will throw it. You cannot jump or hang onto a ledge while carrying one. They are explosive on impact, and damage you as well if you're too close. Any form of fire, or contact with an enemy, will also make it explode, whether it's in your hands at the time or not. Some crates nearby will be in your way. Blow them up. NEW RULES (Crates): Eggs restore your health. There are two kinds of eggs, but they both heal. Nearly every crate contains one. Crates that are of the wrong size or the wrong type cannot be broken open, and are only boxes. I will refer to crates as crates, while anything else is a box. Down the ramp and to the left is a crack in the wall that's begging to be blown open. Inside, turn to the left. The first path on the right holds an EarthWalker (Triceratops) and some bombable crates, and a barrel to blow them up with nearby; the second path on the right holds an empty barrel generator. These crates contain the other kind of egg-shaped object that will heal you, Dumbledang Pods. One heals more than the other, but they both heal. Past the crates is a small hallway with three flamethrowers. Past them is another bombable wall. Blow it up with the nearby barrel (from the generator I mentioned). Be sure not to let the barrel touch flame if you don't want it to explode. Patience is key. Aim for the bottom of the crack to break it. In the next room is a barrel on a generator, and a switch. This is a press-me switch, which means it must stay pressed in order to work. NEW RULES (Put down barrel): You can now put down barrels in certain spots. If you're not near a put-down spot, you will throw the barrel, even if you're standing still. Put the barrel on the switch and go through the door. Talk to the EarthWalker. 1/50 Complete! ------------------- Enter Krazoa Shrine ------------------- Go through the opened door. NEW RULES (Krazoa Shrine Entrance Warp): Warp pads that are yellow and look like this one will always take you to Krazoa Shrines. You can use all Warp Pads by moving to the center and pressing A. Use the warp pad. 3% Complete! ---------------------------- Complete Test of Observation ---------------------------- Go forward, turn right, and go up the ladder. This room has three vertical flamethrowers, past that a pit with a jellyfish, and past that a barrel generator and a lifeforce door. NEW RULES (Lifeforce barriers): To get past these, kill all nearby enemies. Blow up the jellyfish with the barrel and go through. Turn right and you will find a hallway with a switch, three flamethrowers, and a jellyfish. Touching the switch long enough will activate it, and the door at the end will slowly open, and after a few moments, slowly close again. Get there before it closes and go through. Stand near (but not in, you can walk through it) the Krazoa Spirit and talk to it to start the test. NEW KRAZOA TEST (Test 1, The Test of Observation): This should be ridiculously easy. Keep your eye on which one it goes in, and touch it when it stops (and the clock starts ticking). While moving, though, they will hurt you, so stay in the middle. Easy. 1/25 Complete! --------------------- Release Krazoa Spirit --------------------- Talk to the EarthWalker again. There is an elevator behind the EarthWalker. Use it, and turn right at the intersection to reach the Krazoa drop off point. NEW RULES (Krazoa drop off points): Warp pads that are white and look like this one are where you can release a Krazoa. They are only found in the Krazoa Palace. They don't really warp you anywhere, but you always end up somewhere else for using them, so they might as well be warp pads. Drop off your Krazoa. =============================== CHAPTER ONE: Learning the Staff =============================== ------------------------ Pilot to Dinosaur Planet ------------------------ NEW RULES (Arwing screen): Welcome to the Arwing screen. I call it this because this is only available if you are in your Arwing. You can choose what Arwing level you wish to play. You can also move this screen around, the controls to do so are on the sceen. Incidentally, these levels also get you places. To get places, you must fly through the required amount of rings. Everything else in the level is just a bonus for high scores. Choose the Dinosaur Planet level (the only one you can choose at this point). NEW RULES (Arwing Levels): Your health carries across. A button will fire. You can move with the control stick. Anyone who's played Star Fox before will do these very easily. Every level has 10 rings, but you only have a certain amount required. Silver rings replenish health. Bombs (used with B button) damage everything near it when it explodes. Laser upgrades are upgrades to your weapon. S boxes contain either a bomb or a laser upgrade. Gold rings are what you have to fly through a certain amount of. L or R can be used to tilt you in a direction. The harder you press, the more you tilt. Click L or R to barrel roll. Tilting can make you steer faster, and a barrel roll while steering will shift you over a small amount. Y gives you a speed boost. X slows you down. NEW ARWING LEVEL (Dinosaur Planet): Gold Rings required: 1 Gold Ring #1: Past the first platform, the next one has a pillar-thing with holes in the middle of it. The Gold Ring is easily seen. Gold Ring #2: Past that, up and a little to the left, in a cluster of small asteroids. Gold Ring #3: A little lower and straight ahead, right at the start of the next platform. Gold Ring #4: Just to the right, immediately after #3, you must tilt enough to be almost vertical, and it's in a chasm. Gold Ring #5: In sight of #4, this is to the left. Gold Ring #6: After a small mine field, tilt slightly to the left and it's on a hill. Gold Ring #7: Immediately after #6, go to the left and it's in a hole in a pillar. Gold Ring #8: Like #6, tilt slightly to the left and it's on a hill. Gold Ring #9: Just past #8, this one is low to the ground and in a chasm. Gold Ring #10: This one is in plain sight, down and to the right. After the level, you will land in ThornTail Hollow. NEW RULES (Pause menu, Slippy, Peppy, and Pepper): Your pause menu is now upgraded. However, when in tunnels or the like, it will revert to only save and exit. In most areas, though, you are now free to talk to your buddies. Slippy will give you a hint about what you have to do next. Not as good as me, though. Peppy will tell you where you should be. He's perfect at that; but still, just being in the right place on the world map isn't going to be much help if you're stuck on some puzzle. Pepper tells you what you have in your possesion. You should already know that, seeing as how you picked it up. He can also tell you your game time and percentage complete. I can tell you that too, and more. Pepper is mostly useless. In effect, the person you should turn to when you pause is: ME. Hopefully I won't be as annoying as most of your in-game 'helpers' are. Turn to Slippy for a hint, but if he doesn't help, look for an answer here. 1/20 Complete! ------------------------ Discover Krystal's Staff ------------------------ NEW ITEM (PDA): Fox always has the PDA item in his inventory (C-stick menu, red). Use this item to turn the display in the bottom left on or off. NEW RULES (PDA): You control the PDA with your D-pad (not control stick). Left or right to scroll through the 3 options. You can pick Map, Fuel Compass, or Information. Map requires you to buy the map of the area you're in (not all areas have maps). Fuel Compass has a certain amount of range, if nothing's nearby, it will show as 'scanning'. Not entirely useful, as most will have puzzles to get to them and you can't just walk straight towards them like the compass points. Information will give you a little detail on whatever you're standing next to. Useful early on but once you learn things I suggest you either leave it on Map or turn it off. Up and Down on the D-pad will zoom you on the Map. NEW AREA (ThornTail Hollow) NEW ENEMY (Red GrubTub): These don't really attack you outright, but if you go near them, they shake rattle and roll and release a poisonous spore cloud that hurts you as long as you're nearby. If you care, you can walk slowly to avoid activating these, sometimes, at least. It's tricky. Usually the best strategy is to just run right past them before they have time to hurt you. Walk almost straight forward, and you will find the Staff, in a circle of flowers inside a circle of trees. It will be on the same side of the creek as the Arwing, out in the open area. If you still can't find it, look at the Arwing. It's pointed straight at the circle of trees. NEW RULES (Staff): There's a lot to learn about the staff. First of all, you cannot engage in any form of combat without it. Having it out will auto-target nearby enemies, put it away to remove auto-targeting. However, if an enemy is targeted, no others will hit you. If you don't have any targeted, you'll get swamped (if there's a lot around) so it's best to kill first, ask questions later. During combat, it's best to use the control stick while you press A to swing. You can create combos to dish out more damage. Your target will have a heart above it, seperated into four parts. This is its health indicator. The strongest combo I've found is to just press towards the enemy and keep pressing A. Fox will pull off a few moves and end with a jumping 360 attack that knocks them to the ground and does half a heart of damage. I then repeat until they're dead. The tougher the enemy is, the more damage it requires. You can also defend by pressing R. When targeting something, this will block, but when not, it will put up a magic shield thing around you. Also in combat, you can use the X button to dodge in all four directions, instead of just forward. -------------------- Collect Fire Blaster -------------------- NEW ITEM (Scarabs): These can be found under rocks and in other places too. To lift a rock (if it is liftable) find the right place on the rock and press A repeatedly. When it 'clicks', and (if) things pop out, you'll know it's lifted all the way and you can press B to let go and drop it. Red scarabs are worth 10, green are worth 1. Red ones run away from you, green ones just sit there for a few moments and disappear. Your current maximum is 10. There is also a third color that is worth 5, but on my screen anyway, it's hard to tell between the 5 color and the 10 color. It doesn't really matter, if you want more money, catch it and pick it up. The shop is across the stream from the Arwing and the group of stones. NEW AREA (ThornTail Store): You can get food, special items, and many maps, as well as play the scarab game. You can also leave. The red-tinted door is the exit. The doors without curtains both lead to the scarab game. The purple-tinted door leads to the maps (most of them). The yellow-tinted door leads to the special items, and the rest of the maps. The blue-tinted door leads to consumable items that you could find for free if you wanted to. NEW RULES (Shopping): Always buy everything behind the yellow- and purple-tinted doors that you can. Right now, that's everything that costs 10 or less. You don't have to buy all the maps right now, but if you don't want to waste time later, go ahead. Maps are not required if you don't want them, but you might as well get them since they are all very cheap. I'm going to assume you have them all, from this point on. NEW RULES (Haggling): You can also haggle. When he tells you how much to pay, you can adjust it up or down. Since the supply of scarabs is infinite, haggle to your heart's desire, or just pay price to save time. You get 3 tries to find a price he likes; but you can re-try at any time. I usually do 2 less than price, then one less, then price. If he ever takes anything less than price, I start at two less than that, next time. NEW SHOPPING LIST (10 Scarabs or less): Rock Candy NEW ITEM (Rock Candy): This item is used only once and never again. I'll tell you when if you don't figure it out. NEW RULES (Scarab Game): This is pretty easy way to earn up to 10 Scarabs at a time. You have to have at least one already. You can do a double-or-nothing bet with the shopkeeper to earn more, up to 10 on a bet. He puts down an equal amount of green scarabs and black scarabs. Don't touch the black ones, do touch the green ones. There is a time limit, but it's always easy. It's actually getting the green ones without touching the black ones that's a little harder. Go back to ThornTail Hollow. Now that you've gotten situated, look for a small square area with a door inside it. Now that you have the staff, when you enter, it will contain things for you to combat. Have fun kicking butt. NEW ENEMY (SharpClaw Soldier): Carries a mace. If he holds it up, he's defending. Will occasionally charge you before battle. Defend or avoid. If he's dancing, shifting his weight from foot to foot, he's weak. Once you start hitting him, it should be easy to keep it up. A door opened, go inside. NEW RULES (Staff Upgrades): Your staff will glow, and your controller will rumble, if you are near a staff upgrade location. These are always holes in the ground that are as big around as Fox is. Slip inside to find an enemy-free location that will give you a new upgrade. Head to the island in the center of the water and press A. Lift the rock, go inside, get the upgrade. NEW RULES (C-stick menu, yellow): Just like your inventory, you can either press A on the selected symbol in the C-stick menu to perform the action, or assign it to the Y button and use it from there. NEW STAFF UPGRADE (Fire Blaster): When activated, you will go into a kind of first person mode with a target. You can now shoot things. Flying enemies or little red squares with yellow suns on them are best. NEW ITEM (Magic Seeds): These things grow on plants, but can be found elsewhere. They vary in color. They replenish your 'magic' that you use up whenever you use anything in the yellow C-stick menu. 3/50 Complete! ======================================== Chapter Two: Every Hero Needs a Sidekick ======================================== -------------------------- Find the Queen EarthWalker -------------------------- Look to the right of the gate and shoot that sun symbol. Get used to shooting sun symbols (only the ones like this, in a red square, count). Green ones can't be shot, because they're already activated. There are very rare exceptions. NEW ENEMY (Egg-snatchers): My personal vote for the most annoying enemy in the game. Annoying cackling, annoying attack style. One shot from the Fire Blaster will kill, if it hits. Go back to the combat area and hit the sun symbol above the door. Go in. Talk to the Queen EarthWalker. ------------------ Plant a Bomb Spore ------------------ NEW ITEM (Bomb Spore): There is a Bomb Spore Plant near the river. Exposing it to flame (such as your Fire Blaster) will result in an explosion and the creation of three bomb spores. These can be used in certain 'soft parts' on the ground to create a new Bomb Spore Plant. While these created ones will explode as normal, they won't make any more spores. These can also be bought. Get a Bomb Spore and plant it (from the red C-stick menu) at the Planting Patch near the ThornTail to the left of the waterfall. Blow it up. ---------------------- Give Gift to WarpStone ---------------------- NEW AREA (ThornTail Hollow, WarpStone grove) Inside is a very whiny WarpStone. He wants a gift. Give him the Rock Candy. From the store, remember? 7%, 2/25, 9% Complete! ---------------------------- Rescue Tricky from SharpClaw ---------------------------- NEW RULES (Warp Stone): This guy is now your pass to Ice Mountain, the Maze (where you bring Cheat Tokens) and Krazoa Palace. Right now go to Ice Mountain. NEW PATH (ThornTail Hollow <-> Ice Mountain): Easy. Use WarpStone. Use the warp pad to get back. NEW RULES (Blue warp pads): These are your generic warp pads. NEW AREA (Ice Mountain, Upper level) Leave the tunnel. Look to your left (as you leave the tunnel) to find a barrel generator. NEW RULES (Timed Barrels): These barrels have a light on them and blink (and make a sound) faster and faster until they explode. Or you can throw them to force the issue. Don't be so stupid as to let them explode by your head. Throw them first. Throw the barrel at the small crates to blow them up. NEW RULES (Small crates): Small crates are crates (and not boxes) because they are smashable, but not by the staff. They usually don't have anything inside them and are just obstacles. You can't pick them up now, but you should know from the symbol that floats above them that you will be able to eventually. Kill the two enemies inside. Shoot the sun symbol above the door. Go in. ------------------------------ Race SharpClaw on Ice Mountain ------------------------------ Hop on the bike (your first try is automatic). NEW RULES (Hoverbike riding): A to accelerate, B to brake. You are always chasing bad guys. Just bump them to destroy them. Chase the two goons and kill them, or just race faster than them, either way, get to the end before they do or you'll be sorry. 1/10 Complete! =============================================== CHAPTER THREE: Getting Back to ThornTail Hollow =============================================== --------------------------- Activate Tricky's Stay/Find --------------------------- NEW AREA (Ice Mountain, Lower level) Continue on the path, bypassing the lava pit. NEW ITEM (Blue GrubTub Fungus): These blue mushrooms allow you to order Tricky around. Whack 'em, collect 'em. You can feed Tricky by making sure he's standing close to you, selecting the mushrooms from the menu, and using them. When selected, the mushrooms should cause a C button on Tricky's head. If not, then he's too far away to feed. He will complain of hunger if he only has one left, and will refuse to do anything if there's none left. NEW RULES (Tricky): Tricky (cool name) is like a pet dog. You give him commands. He does these. He uses a mushroom whenever he does something you can't do (except Stay). He can follow a lot of places you wouldn't think he could travel. More often than not, Tricky will be able to easily travel to wherever you need him. The command he is currently following will be an icon next to the mushrooms at the top left of your screen. Tricky will get a ? above his head if you can use him, or a ! above his head if he senses food or an enemy. He'll also speak, but the signals are easier to see than his speech is to hear. Even if Tricky isn't nearby, you can still issue the command and he'll come running unless he's stuck. NEW RULES (C-stick menu, blue) The final set of the C-stick menu, this is how you give Tricky commands. As with the other two colors, you can set any command in the C-stick menu to your Y key. NEW COMMAND (Stay): This command makes Tricky stay wherever he is. He hums, to let you know he's staying. Make sure he is standing wherever you want him to be. If you go too far away, he'll move and follow you. Getting rid of him isn't going to be that easy. NEW COMMAND (Find): Use this whenever and wherever you can. If you can use this, do it. It's worth the mushroom every time. Tricky will find something (usually by digging) and it is always helpful, if not required. Look for a spot on the ground nearby, and command Tricky to Find. Inside is a switch, press it. Have Tricky stay on the switch. Flip the staff switch inside the cave. Cross the lava, climb down, jump, climb up. Continue, and give Tricky a Find command to make a tunnel you can crawl through. ------------------------------ Activate Tricky's Heel Command ------------------------------ NEW PATH (Ice Mountain <-> SnowHorn Wastes): Use the tunnel Tricky just dug. You will encounter some SharpClaw Soldiers on the way. Dispose and continue. NEW ENEMY (Snow worm): This guy pops out of the ground and attacks you. Has about half the life of a Soldier. Will hide if you don't kill it fast enough. NEW AREA (SnowHorn Wastes: Snow Clearing) Go rescue Tricky. NEW COMMAND (HEEL): Use this to whistle and bring him closer. About the only time in the game you would've needed to use this is just now. Otherwise it will remove a Stay command if you don't want him to Stay anymore. Does not use up a Mushroom. 11% Complete! ------------------------- Escape from Snow Clearing ------------------------- NEW OPTION (Staff Energy Meter #1): Look in the correct section near the end of this guide for details. Look around and use the Find command often. You should find what you're looking for. NEW ITEM (Alpine Root): This is the root that the SnowHorn tribe eats. Give the roots to the nearby SnowHorn member (Wooly Mammoth). After you've given both the roots to him, push the block to the cliff that you can't reach. Unlike Zelda, you can not only push, and pull, but move sideways, if you want. The cliff is designated by two torches and a block- shaped cut in the snow on the ice. NEW RULES (Blocks): Blocks, as opposed to crates (which you smash) and boxes (which you climb) are pushable/pullable objects that you usually use to climb up somewhere. You cannot climb them until they are in the right place, and then you can't move them. Climb the block and the cliff and move on. ------------------ Get past BribeClaw ------------------ NEW RULES (Cold water): Don't jump in the cold water, if you do, get out, quick. NEW AREA (SnowHorn Wastes, Upper Fork): To your left is a series of islands going across the water. To the right is where you need to go. There is a sign pointing the direction of ThornTail Hollow. Go down the ramp. NEW AREA (SnowHorn Wastes, First Area): There is one hole to 'Find', one gate you can't open, two SnowHorns to talk to, a couple rocks to lift, and a bribable guard. NEW ITEM (Bafomdad): These suckers are an extra life on the spot, when you die. Right now, you can only hold one. This prevents you from having to be set back at all. Useful. This first one is found in the hole. Collect 25 Scarabs and bribe the guard. You can find them in baskets and under rocks. 3/25 Complete! -------------------------- Return to ThornTail Hollow -------------------------- Continue down the tunnel. You'll find a little room with crates and burning flying bats. The bats are hard to kill right now (they're already on fire so your Flame Blaster won't hurt them). You can whack 'em, but they're hard to hit. Continue down the tunnel. Next, you will enter a water-filled U-turn shaped area. You don't have to worry about much right now, just jump in the water and follow the current around until the end. Now you will arrive at ThornTail Hollow. NEW PATH (SnowHorn Wastes -> ThornTail Hollow): Use the tunnel you just went through. The current will need to be changed for your return trip, I'll describe that when necessary. Open the gate and enter ThornTail Hollow proper. 13% Complete! ================================== CHAPTER 4: Taking Care of Business ================================== --------------------------- Buy Zoom Goggles Buy Firefly Lantern Return to Queen EarthWalker --------------------------- NEW OPTION (Cheat Token #1): Look in the correct section near the end of this guide for details. NEW OPTION (Cheat Token #2): Look in the correct section near the end of this guide for details. Climb down the nearby ladder. While it's not part of the quest, you should get some new items from the store. NEW SHOPPING LIST (50 Scarabs or less): Bafomdad Holder Hi-Def Display Device Tricky's Ball Firefly Lantern NEW ITEM (Bafomdad Holder): This holds more Bafomdads than you really need. Useful. You'll never die again, probably, once you have this. NEW ITEM (Hi-Def Display Device): A required item. I won't say what for. This allows you to zoom in and zoom out when in first person mode. Use the C-stick up or down to zoom. You can see the distance away (in feet, probably) that the exact center of your screen is in the top left. You can see how zoomed in you are on the slide bar on the right. You can get compass degrees from the markings at the bottom. Makes first person perspective a hundred times more useful. NEW ITEM (Tricky's Ball): He really is a pet dog at heart. Play with him. After about 10 throws or so, he will change color and improve his mushroom-using skills (usually needing less). It's fun to play with him after you've accomplished something triumphant. Can only do this in some areas (mostly in peaceful ones). You can pick up the ball to throw it again, once he's returned it. NEW ITEM (Firefly Lantern): A required item. I won't say what for. This allows you to have a kind of night vision. A green Firefly will float around you (must be collected and used through the Lantern) and will light your way in dark areas. The store sells Fireflies if you need them, but you can find them for free. Now that you're all situated, let's move on, shall we? Go talk to the Queen EarthWalker. 7/50 Complete! ---------------------- Go inside Ancient Well ---------------------- There are a few places in ThornTail Hollow that Tricky can use his Find command at. One of these is a circular building near where you came back from SnowHorn Wastes. Use the find command on the crack to crawl inside. ------------------------- Gain Rocket Boost Upgrade ------------------------- NEW AREA (ThornTail Hollow: Ancient Well) Climb down the ladder. Take a look around. You'll find a Rocket Boost Pad. You can't use it yet. Go down the nearby tunnel, and plant a bomb spore in the middle of the puddle. Blow it up. Drop down and get your new staff upgrade. NEW STAFF UPGRADE (Staff Rocket Boost): In only certain areas, you can use this ability to rocket up to the platform above, no matter how tall it is. Just put the Staff in via the C-menu, and press and hold A. 3/20, 4/25 Complete! ----------------- Collect 6 Grubtub ----------------- Now that you have the Rocket upgrade, go back and use it on the pad you found earlier. On a bridge up here is a spot to plant a bomb spore. Blowing up the subsequent plant results in a block down below. There is a switch nearby that opens a gate, put the block on the switch and go. The person inside will not let you pass unless you have the Firefly Lantern. Once he moves, bomb the hole and go down the ladder. You are now in the area that you will locate all the White GrubTubs in. NEW ITEM (White GrubTub): Has healing properties for EarthWalkers. You will need six. NEW ITEM (Firefly): This is the 'ammo' for your lantern. NEW ENEMY (Bat): Like the egg-snatchers, only smaller and with a flight pattern that makes them easier to kill, so it balances out. White GrubTub #1: There is one in the room with the ladder. White GrubTub #2: Head straight ahead, passing a dark room on your right, until you find some fireflies guarded by a couple bats. Activate your lantern and go into the area on the left. There's one in here. While you're here, plant and blow up a bomb spore by the pillar. If you need bomb spores, there's a plant in the firefly room you just went through. White GrubTub #3: Backtrack to the intersection with the dark room on one side. Go across from it to get to a Rocket Boost pad. There's one above it. White GrubTub #4, 5: Continue across the platforms and there's two at the end. White GrubTub #6: Go back to that dark room you kept avoiding and bomb one of it's walls. It's in the new room. ---------------------- Save Queen EarthWalker ---------------------- NEW OPTION (Staff Energy Meter #2): Look in the correct section near the end of this guide for details. Go back to the Queen and give the White GrubTub to her. 17% Complete! ================================== CHAPTER FIVE: And Working Overtime ================================== ------------------------- Return to SnowHorn Wastes ------------------------- At last, the peaceful music again. I love that music. Go back up the ladder near the Ancient Well and down the tunnel. When you reach the water, the current will be the wrong way. Step on the switch. Have Tricky Stay on the Switch. Climb up and use the staff switch to alternate the current. NEW PATH (ThornTail Hollow <-> SnowHorn Wastes): Using the symmetrical U-shaped water-filled room, you can use the same thing you just did from either side to switch the current back and forth. Head back to the first area of SnowHorn wastes. Use your new key to open up the nearby gate. NEW AREA (SnowHorn Wastes, Second Area): In this area, you will find a SnowHorn trapped under some ice, and a cold- water river. There's more, but that's all you really need to know right now. NEW OPTION (Cheat Token #3): Look in the correct section near the end of this guide for details. NEW ENEMY (HoleDweller): If you look around enough, you'll find a dead tree with a hole in it. This hole has eyes. Shoot the hole to kill the enemy, which will also result in a new bridge. These things hide out in little holes like this and only need one shot to kill. Talk to the tra