ASSAULT
Assault Multiplayer v
1.4 full (modification for Quake III Arena)
==============================
This mod contains all the assault multiplayermaps.
They are in the skirmishmenu.
No botfiles.
Installation:
=============
Unzip in the Quake3-directory.
Start:
======
Click on the bathcfile in the assaultmp-directory.
Click on Assault Multiplayer Capture the flag mode if you want to check
out CTF-maps.
Click on Assault Multiplayer Deathmatch mode if you want to check out
DM-maps.
Maps:
=====
Assault
Mission 1
assaultstart
assault1
- assault14
Mission 2
assaultm2start
assaultm2m1
- assaultm2m14
Deathmatch
assaultm2m12,
assaultm2m13
Assault & Capture the flag: Base strike hyper 6000HB
Capture the flag
m1
- m8
Deathmatch
m8
Assault club
club1
Email:
======
[email protected]
Website:
========
http://www.planetquake.com/assaultq3/index.html
by
Strike base
ASSAULT
AND CAPTURE
THE FLAG: BASE STRIKE HYPER 6000HB
MAKE SURE THE
HYPERLINKS POINT TO YOUR QUAKE3 DIRECTORY!
Assault & Capture The Flag: Base strike hyper 6000HB v1.3 full and
final version
=========================================================
---------------------------------------------------------
by Strike Base
a
ctf-pack
installation:
=============
delete previous installations from a&cBSH6000HB and unzip in the
quake3 directory
start Assault & Capture The Flag: Base strike hyper 6000HB v1.3
===============================================================
- click on the hyperlink in the a&cBSSH6000HB directory.
- type /map m* (1 - 7) in the console of quake3 to start a map
- add bots in the quake3-ingame-menu.
>
- reload a map wenn it wouldn't load. Or try to load another ctf-map,
then load the first map again, or leave the second loaded map, and
'then' load the first map again.
- extra note: wenn you have the dc-mappacck from idsoftware, then the
green rocktexture is replaced with another texture. Move the dc-mappack
then to another directory. It could be you here other plat-sounds, then
the silence, which is intended for the plats, because of the
dc_mappack. You could also check moving some files in the baseq3dir,
which overtake from the mod.
- no botsupport for m4. you can add an owwn botfile by:
1. extracting the pk3-files with the map in it, in a&cBSH60000HB.
2. c:\radiantpath\bspc.exe -bsp2aas
c:\quake3path\a&cBSH60000HB\maps\mapname
7 maps
======
doubled maps from assault (see website)
m1 Command Base
m2 Mining Facility
m3 Rocket bunker
m4 Mining Transition Facility no botsupport
m5 Energy installment
m6 Processing Plant
m7 Command central
mextra In the teleporter. Small extra map, for some fun.
website
=======
www.planetquake3.net/assault/index.html
email
=====
[email protected]
by
Strike Base
ASSAULT
TEAMSHOOTER
Assault teamshooter v 4.2
full
(modification for Quake III Arena)
==============================
Install:
========
Remove older versions of Assault
teamshooter and Unzip in the quake3 directory:
Assault teamshooter:
====================
Click on the batchfile in the
ats-directory.
Maps:
=====
Episode 1: Generator
generator1
Generator 1
generator2
Generator 2
generator3
Generator 3
generator4
Generator 4
generator5
Generator 5
generator6
Generator 6
generator7
Generator 7
Episode 2: Dungeon
teamshooter1
Dungeon 1
teamshooter2
Dungeon 2
teamshooter3
Dungeon 3
teamshooter4
Dungeon 4
teamshooter5
Dungeon 5
teamshooter6
Dungeon 6
teamshooter7
Dungeon 7
Episode 3: Doom arcade
sbda1
Controlroom
sbda2
Machine core
sbda3
Processing plant
sbda4
Command center
sbda5
Powerstation
sbda6
Machineroom
sbda7
Comm outpost
Episode 4: Space
sbdm1
Engine room
hdm1
Park
plate1
Rustic
platform1 Spaceplat
balloon1 Disc
Episode 5: Eraser
eraser1
Eraser 1
eraser2
Eraser 2
eraser3
Eraser 3
eraser4
Eraser 4
eraser5
Eraser 5
eraser6
Eraser 6
eraser7
Eraser 7
Episode 6: Arena
aa1
Arena 1
aa2
Arena 2
aa3
Arena 3
aa4
Arena 4
aa5
Arena 5
aa6
Arena 6
aa7
Arena 7
Email:
======
[email protected]
Website:
========
http://www.planetquake.com/assaultq3/index.html
by strike base