TORG HEAVY WEAPONS



Heavy Machine Guns

Maxium

Price: 2500 Weight: 32 Size: na Tech Level: 19 Toug: 13 Legal Status: 5 Availability: C 13

Damage Value: 23 Ammo: 250 Ammo Cost: $10/10 Range Short: 3-50 Medium: 500 Long: 1000

The Maxim is a belt fed water-cooled crew-served heavy machine gun. It masses approximately 32kg. The weapon fires 7.92mm rounds. Cyclical fire is rated at an exceptional 450 rounds per minute, and the weapon can deliver a sustained 10,000 rounds per hour, assuming that the supply of ammunition and cooling water is maintained. This high rate of fire makes the Maxim a murderous weapon under any circumstances. The weapon's barrel is cooled by the wayter which flows through a "sleeve" surrounding the barrel. This version of the Maxium HMG is the 1908 Spandau (MG08). This weapon was heavily used in the First World War, and was paticularly lethal at the battle of the Sommes on July 1, 1916.

Standard Cross Gatling .50

Price: 2500 Weight: 20 Size: na Tech Level: 19 Toug: 13 Legal Status: 5 Availability: C 13

Damage Value: 23 Ammo: 50 Ammo Cost: $10/10 Range Short: 3-50 Medium: 500 Long: 1000

The Gatling goes down in history as the first successful mechanical machine gun. The Gatling Gun is six barrelled, with a loader which places cartridges in the feed ready for firing. The operator aims the gun and by turning a side crank fires it. The barrels, carrier, and cylinder all turn with it. The ammunition is stored in a long magazine that sticks out of the top of the gun. The gatling gun can be easily reloaded by replaced the magazine. The Gatling Gun can fire up to 1000 rounds per minue. The main problem with the gatling gun is that it jams easily. A jam will occur upon a setback and a stymie result. The gatling gun comes with carry trailer, to allow easy transportation.

Rutherford Gatling 1"

Price: 2900 Weight: 25 Size: na Tech Level: 19 Toug: 13 Legal Status: 5 Availability: C 15

Damage Value: 25 Ammo: 100 Ammo Cost: $15/10 Range Short: 3-90 Medium: 500 Long: 1000

The Rutherford Gatling Gun is a simular design to the Standard Cross Gatling Gun, but it fires a large 1 inch (25mm) bullet. The bullets are belt feed, but instead of the empty shell being ejected the shells are feed out with the belt. The Rutherford only has four burrels so the weapon is capable of firing only 600 shots per minute. Like the Gatling Gun, the Rutherford Gatling is likely to jam. A jam will occur upon a setback and a stymie result. This weapon is transported upon a small trailer built to hold the weapon.

Vickers

Price: 3000 Weight: 40.2 Size: na Tech Level: 20 Toug: 13 Legal Status: 5 Availability: C 12

Damage Value: 23 Ammo: 100 Ammo Cost: $10/10 Range Short: 3-100 Medium: 500 Long: 1000

The Vickers, orginally called the Vickers Maxim, is a heavy rifle caliber machine gun used for both world wars. The Vickers, which is a modified Maxim gun, has the reputation of being one of the most reliable and rugged machine gun ever built. To fire the weapon both thumbs are rested lightly on the thumb trigger. The forefingers are wrapped around the top of the handle, and the second fingers are placed underneath the ring safety catch. The rest the hand rest upon a hand grip to steady the weapon. The Vickers comes with water cooling and a tripod, weighting in total 40.2 kilograms. The machinegun itself is only 22 kilograms.

Vickers MK1 HMG

Price: 5000 Weight: 22.7 Size: na Tech Level: 21 Toug: 14 Legal Status: 5 Availability: C 13

Damage Value: 24 Ammo: 200 Ammo Cost: $20/10 Range Short: 3-100 Medium: 1000 Long: 4500

The epitome of World War II technology, the Vickers Mk1 is an exceptional water-cooled belt-fed crew-served heavy machine gun. The cooling sleeve is equipped with a steam recycler and condenser minimizing the requirement for continued water supply. Without its tripod mount, the 1.2 meter long weapon massess 15 kilograms. Firing Mk8z-class .303 caliber ammunition, the Vickers clocks an impressive 500 rounds per minute. The Hachiman Vickers includes an advanced feature found only on some post War models: a dail sight, allowing the gunner to fire by compass bearing.

This weapon is an improvement from the orginal Vickers machine gun.

Lewis Gun

Price: 1000 Weight: 12 Size: 7 Tech Level: 20 Toug: 13 Legal Status: 5 Availability: C 11

Damage Value: 23 Ammo: 47 (97) Ammo Cost: $10/10 Range Short: 3-100 Medium: 200 Long: 500

The Lewis Gun was the first sucessful portable machine gun of its type. The machinegun is air cooled, gas operated with a drum magazine mounted on top of the gun. The Lewis Gun was the first machine gun to be used within air craft. The Lewis gun has a total length of 1.2 meters and weights 12 kilograms. The drum magazine takes only 47 .303 caliber rounds but a 97 drum magazine is available for aircraft. The Lewis gun is known to jam, a jam will occur upon a setback and a stymie result. The Lewis gun can be fired by one person (use both hands) carrying it, but the firer suffers a -2 to hit, unless their Strength is 10 or higher.

Browning .50 / .30 M2

Price: 2500 Weight: 27.7 Size: na Tech Level: 21 Toug: 13 Legal Status: 5 Availability: C 13

Damage Value: 25 (24) Ammo: 250 Ammo Cost: $50/10 Range Short: 3-250 Medium: 1000 Long: 2000

The Hachiman version of the veneable Browning M2 is an exceptional heavy machine gun, designed for easy mounting in a turret or on a aircraft's wing. Massing only 27.7 kilograms with a total length of 1.4 meters, the Browning is best upon a fixed mount. The Brwnong is air cooled, minimizing "support' engineering, but still capable of a punishing 800 rounds per minute rate of fire. When used against aircraft of a simular technology level, the .50 inch (12.7mm) rounds are highly effective. A lighter version is available in a .30 caliber. This weapon is lighter and man portable weighting 20 kilograms with its tripod mount. The damage value of 24 is for the .30 caliber.

MG 42 Light Machine Gun

Price: 2000 Weight: 11.6 Size: 7 Tech Level: 21 Toug: 13 Legal Status: 5 Availability: C 12

Damage Value: 23 Ammo: 250 Ammo Cost: $12/10 Range Short: 3-150 Medium: 500 Long: 1000

The MG 42 is a light man portable machine gun, designed to provide infantry support. It has a shoulder stock with a pistol grip trigger mechanism. The MG 42 was designed for mass-production, utilising stamped metal components and paying less attention to high quality finish. The MG 42 introduced the recoil operated roller locking system and an ususually rapid barrel change system. The rapid barrel change was needed in this weapon because of its high cyclic rate of fire - 1200 rounds per minute. The belt feed mechanism was highly ingenious and built into the top cover of the gun, and has been used in the design of modern machine guns. The MG 42 fires 7.92mm rounds and has a total length of 1.2 meters and weights 11.6 kilograms (or 19 with tripod mount). The MG 42 is normally fired from the ground using its bipod mount. It can be fired while standing, using two hands, but the firer is at -2 to hit unless their Strength is 10 or higher.

Bren Gun

Price: 2000 Weight: 10.4 Size: 7 Tech Level: 21 Toug: 13 Legal Status: 5 Availability: C 11

Damage Value: 23 Ammo: 30 Ammo Cost: $50/10 Range Short: 3-250 Medium: 500 Long: 1000

The Bren was one of the best light machine guns of World War II, and was well known for its accuracy. The top fed round box magazine holds 30 .303 calibers rounds which are fired at a rate of 540 rounds per minute. The Bren gun resembles a heavy rifle, with a pistol grip by the trigger. The Bren Gun also has a carry handle and attached bipod. The Bren gun is selective fire and is capable of firing a sinlge shot or bursts. The Bren gun weights 10.4 kilograms and has a total length of 1.1 meters. The Bren Gun is normally fired from the ground using its bipod mount. It can be fired while standing, using two hands, but the firer is at -2 to hit unless their Strength is 10 or higher.

Kocha Machine Gun

Price: 2500 Weight: 11 Size: 7 Tech Level: 21 Toug: 13 Legal Status: 5 Availability: C 12

Damage Value: 22 Ammo: 100 Ammo Cost: $10/10 Range Short: 3-100 Medium: 600 Long: 1000

Kocha Machine Gun is an air cooled, gas operated light machine gun, designed for infantry support. Doctor Morbius improved the small drum magazine so that it would fire 100 rounds of .303 caliber bullets. The Kocha uses the gas operation to clean the weapon of any dust of sand, which makes this weapon very reliable within the desert. The Kocha weights 11 kilograms and has a length of 1.1 meters. The low rate of fire 500 rounds per minute, is due to the gas operation. The Kocha is normally fired from the ground using its bipod mount. It can be fired while standing, using two hands, but the firer is at -2 to hit unless their Strength is 10 or higher.

.30 Khaifu Weird Science Machine Gun

Price: 4000 Weight: 26 Size: na Tech Level: 21 Toug: 13 Legal Status: 6 Availability: B 13

Damage Value: 25 Ammo: 100 Ammo Cost: $30/10 Range Short: 3-250 Medium: 1000 Long: 2000

The .30 caliber Khaifu Machine Gun, is the heavy infantry support weapon for the Nile Empire. Again Doctor Morbius used his skills with Weird Science to improve the ability of the weapon. The Khaifu is air cooled, gas operated, belt fed and gas cleaned weapon. The gas operation uses weird science to improve the power of the bullet, making it equal to a .5 caliber round. Instead of a drum magazine the Khaifu has a box which belt feds the rounds. The Khaifu is used for air craft guns, vehicle mounted machine guns, or with a crew of two people upon a tripod mount. The Khaifu has a total weight of 26 kilograms, and a length of 1.2 meters.

For use within aircraft the magazine is increased to 250 rounds.

.55 Onslaught Weird Science Machine Gun

Price: 5500 Weight: Size: na Tech Level: 21 Toug: 13 Legal Status: 6 Availability: B 14

Damage Value: 26 Ammo: 100 Ammo Cost: $55/10 Range Short: 3-250 Medium: 1000 Long: 2000

The Onslaught is an other weird science heavy machine gun, which is air cooled, gas operated, and belt fed. As with the other machine guns by Morbius, this weapon has the power of its unusal .55 caliber round improved. The Onslaught is a vehicle mounted machine gun normally on tanks, or on aircraft. Like the Khaifu, the Onslaught has a box magazine holding the ammo belt. The Onslaught weights 37 kilograms and has a total length of 1.5 meters. For use within aircraft the magazine is increased to 250 rounds.

.65 Ray of Ra Weird Science Machine Gun

Price: 15000 Weight: Size: na Tech Level: 21 Toug: 13 Legal Status: 6 Availability: B 15

Damage Value: 27 Ammo: 250 Ammo Cost: $100/10 Range Short: 3-250 Medium: 1000 Long: 2500

The Ray of Ra is one of the most dangerous heavy machine guns developed. Doctor Morbius used his weird science to improve the power of the .65 caliber round, making equal to a 20mm canon round. The weapon is air cooled, and gas operated but the Ray of Ra reuses the gas to burn the air and thus improve the bullets power. The heavy machine gun's sound is very distintive, the weapon sounds like a sonic boom mixed with a laser shot. This weapon is very expensive to make and to used only on the most important vehicles and aircraft. Some important bases, and temples use the Ray of Ra as ground or air defence. The Ray of Ra is 40 kilograms in weight and is 1.5 meters in length.

Maremont M60

Price: 3500 Weight: 10 Size: 7 Tech Level: 22 Toug: 13 Legal Status: 5 Availability: B 10

Damage Value: 23 Ammo: 250 Ammo Cost: $12/10 Range Short: 3-100 Medium: 600 Long: 1500

The M60 is called a general purpose gun because it replaces the cal .30 Browning light and heavy machine guns. The M60 is used on a bipod as a light machine gun and on a tripod as a heavy machine gun. The M60 is belt fed, firing 7.62mm rounds at a rate of 550 rounds per minute. Because of the low cyclic rate single rounds and shorts bursts can easily be fired. The M60 can be fired while standing using two hands, but the firer is at -2 to hit unless their Strength is 9 or higher. The M60 weights 10 kilograms and has a total lenght of 1.1 meters.

Nato 7.62mm M73 Tank Machine Gun

Price: 3000 Weight: 13 Size: 7 Tech Level: 22 Toug: 13 Legal Status: 5 Availability: B 12

Damage Value: 24 Ammo: 250 Ammo Cost: $12/10 Range Short: 3-150 Medium: 600 Long: 2000

The M73 was the result of the need for a rifle caliber (7.62mm) machine gun designed for use in tanks. The M73 requires less space than the Browning Heavy Machine, which is important when space is a premium. Like the M60 the M73 is belt fed, but the weapon is operated by the recoil of shot. The M73 also has flash suppression available. The M73 has a total lenght of 87 cm and weight of 13 kilograms. The weapon is capable of single shot due to the low cyclic rate of 500 rounds per minute. The M73 can be fired while standing using two hands, but the firer is at -2 to hit unless their Strength is 10 or higher.

7.62 Minigun

Price: 75000 Weight: Size: na Tech Level: 23 Toug: 14 Legal Status: 6 Availability: B 15

Damage Value: 27 Ammo: 2000 Ammo Cost: $12/10 Range Short: 3-250 Medium: 1000 Long: 2000

Impala Chain Gun

Price: 5000 Weight: 11 Size: 7 Tech Level: 24 Toug: 13 Legal Status: 6 Availability: B 10

Damage Value: 25 Ammo: 600 Ammo Cost: $20/10 Range Short: 3-40 Medium: 150 Long: 400

Another weaponry triumph for the Kanawa Corporation, the Impala virtually revolutionised Japanese gang wars overnight. By supplying Isei Sagato's mob with Impalas, 3327 was able to ensure the co-operation of the other families. A six-hundred round magazine's lightweight plastic construction, and a minimum cycle rate of 360 rounds per minute (maximum 600) makes this a powerful deterrent to rebellion. Chain guns can only fire on full-auto and, despite efforts at miniaturisation, are still so large and heavy that two hands are required to carry this weapon. The Impala Chain Gun weights 11 kilograms, most of the weight is the ammunition, which weights 6 kilograms (increase the weight 1 kilogram per 100 rounds fired). The ammunition is feed from a belt pack to the chain gun. The chaingun is supported by a shoulder strap.

Impala Mounted Chain Gun

Price: 100,000 Weight: 18 Size: na Tech Level: 24 Toug: 13 Legal Status: 5 Availability: B 11

Damage Value: 27 Ammo: 2400 (800) Ammo Cost: $20/10 Range Short: 3-60 Medium: 250 Long: 550

A large, tripod-supported weapon, the Impala mounted chain gun was used by MarSec agents against food rioters in Marketplace prior to its production in Nippon. This weapon, with its 2400 round magazine, can wipe out an entire platoon in a matter of seconds. A smaller magazine can be used containing 800 rounds, which will allow the Impala Mounted Chain Gun to be used with an EXOSkeleton Harness, of with a Strength 13 or higher. The smaller magazine is belt feed form a backpack. This weapon can fire it long bursts only, the damage listed includes any bonus for burst fire.



Pre-Ain Assault Chaingun

Price: 7500 Weight: 14 Size: 7 Tech Level: 26 Toug: 13 Legal Status: 6 Availability: B 15

Damage Value: 26 Ammo: 800 Ammo Cost: $30/10 Range Short: 3-40 Medium: 200 Long: 800

The Pre-Ain is the standard squad automatic weapon in Tharkoldu tactics. It loads 5.5mm, ultra-high velocity ammunition and can only fire full automatic. It is too bulky and its recoil too violent to use one handed. The Pre-Ain using the best in HardPlas and electronics make this weapon lighter and easier to use. The Recoil compensation is the best available, and the fire control avails the firer to fire in long burst of nine rounds per burst. Thus ensuring the ammunition doesn't disappear within 30 seconds. The firing control uses an electrical charge which is recharged by each shot. The ammunition is stored within a backpack, and is feed to the Chaingun within a protective tube. For each 100 rounds fired the weight decreases by one kilogram. The total length of the Pre-Ain is one meter.

Zan-10 Light Chaingun

Price: 140000 Weight: Size: na Tech Level: 25 Toug: 14 Legal Status: 6 Availability: B 17

Damage Value: 27 Ammo: 2000 Ammo Cost: $20/10 Range Short: 3-120 Medium: 500 Long: 1000

Zan-20 Heavy Chaingun

Price: 260000 Weight: Size: na Tech Level: 25 Toug: 14 Legal Status: 6 Availability: B 19

Damage Value: 29 Ammo: 2000 Ammo Cost: $40/10 Range Short: 3-250 Medium: 1000 Long: 2000



Heavy Wepaons

Time fused Rounds

Armour piercing Rounds

Impact Fused Rounds

HEAT

HESH

High Explosive

UP

Proximity-fused shells

Ballista

Price: 2500 Weight: Size: na Tech Level: 11 Toug: 14 Legal Status: 1 Availability: C 10

Damage Value: 18 Ammo: 1 Ammo Cost: $100/1 Range Short: 3-150 Medium: 250 Long: 375

The ballista is a large, bow like device powered by two "torsion skeins" (lengths of twisted cord). The two limbs of the bow are each approximately 1.75 meters in length, and the device fires a bolt or oversized spear, massing 4.5 kg. The bowstring is drawn back by a windlass and racket assemblt. (This process takes one minute, six rounds, for onr person or only three rounds if two people man the windlass). The ballista has an effective range of 450 meters. Because of the "moment of inertia" of such a long, heavy projectile the armour adds are reduced by four for any target hit by a ballista bolt. The ballista normally has a crew of 3.

The first ballista-like weapon appeared on the scene in 211 BC. The ballista used used for seige attacks, or defence, and upon ships.

Battering Ram

Price: 1500 Weight: Size: na Tech Level: 6 Toug: 15 Legal Status: 1 Availability: C 5

Damage Value: 18 Ammo: na Ammo Cost: Range Short: na Medium: na Long: na

The battering ram is a large heavy log, with a metal capped head, designed to apply the strength of multiple troops on a small area of a structure. Normally the door way because it is weaker than the walls. The log has metal poles or ropes which the crew of ten troops hold. The ram can be swung once per round, so long as their are troops to operate it within a meter. Each two rounds of swinging the ram the troops take 1 shock damage due to the fatigue of swinging the ram. This battering ram does not offer any protection for the crew swinging it.

Heavy Battering Ram

Price: 15000 Weight: Size: na Tech Level: 8 Toug: 15 Legal Status: 1 Availability: C 15

Damage Value: 22 Ammo: na Ammo Cost: Range Short: na Medium: na Long: na

The Hachiman Battering Ram seige engine is 25 meters in overall length, and 3 meters in width. In structure, it consists of a wheeled "gallery" (a roofed structure mounted on wheels) with a interior clearance of 2 meters. Suspended by chains beneath the gallery is a stout log approximately 0.8 meters in diameter. This long is capped on one end with a heavy, blunt brass cap. Along the length of the log, metal bars have been driven into the wood to provude handholds for the troops swinging the ram. The ram is designed to be used by 15 troops.

The log is suspended, freeing the troops to concentre all their efforts on swinging it against the target. Secondly, the gallery protects them from the defending troops on the battlements above. (This gallery has a Toughness of 15).

The damage of the ram is usually applied to only part of a building. The gamemaster must decide the Toughness of the structure against which the ram is being used. The ram can be swung once per round, so long as their are troops to operate it within one meter.

The Bore

Price: 15000 Weight: Size: na Tech Level: 8 Toug: 15 Legal Status: 1 Availability: C 14

Damage Value: 20 (23) Ammo: na Ammo Cost: Range Short: na Medium: na Long: na

Bores resemble rams in construction: a long wheeled gallery protecting the central mechanism, which is suspended from roof beams. This central mechanism is usually a log, suspended in slings so it can turn about its long axis. The metal headpiece is a screw bit, designed to chew through stone.

These engines are designed to be used in one of two ways. In some, the log was pulled back and swung against the target like a ram. Because of the twist to the screw bit, the log would turn a little on impact. Eventually, the bit would bite into the wall and do some damage (damage value 20). Once the head bites into the wall (doing a damage result to the wall), the log can be be turn by stakes of wood or metal driven into the it along its length. Using the handles the troops turn the bore making it go further into the wall (damage value 23). The swinging of the bore can be performed once a round, while the turning takes two rounds to cause the damage. The bore is designed to be used by 15 troops. The gallery acts as cover from defending trops with a Toughness of 15. Like the ram the bore must be within one meter, to swing the log into the wall. Once drilling the bore must touch the wall.

Catapult Light

Price: 5000 Weight: Size: na Tech Level: 9 Toug: 14 Legal Status: 1 Availability: C 10

Damage Value: 20 Ammo: 1 Ammo Cost: Range Short: 50-100 Medium: 250 Long: 400

The catapult is a wheeled device, which uses torrsioned ropes to propell heavy rocks or other material into the air. The catapult uses a lever to release the rope and the central arm throws the missile into the air. The rope is retightened, pulling back the central arm and the metal bowl on the end is then reloaded with another projectile. On the light catapult the rare of the frame can be raised and lower, to adjusted the elevation. The other method of lowering the range is to change the amount of torsion or modify the weight of projectile. Neither of these methods are particularly precise, making the ctapult a notoriously inaccurate weapon. They suffer a -3 to hit at short range, -2 at medium, and -6 at long (this replaces the normal range minuses, as the catapult is not very good at short range). As the target is normally a large building accuracy is not too much of a problem.

Although the catapult usually hurls rocks (of 10-20 kilograms in weight) or other heavy projectiles, there are no practical restrictions on what could be fired. The most common "alternative" loads were quantities of small stones, gravel and even lengths of chain. This medieval shrapnel is useless against "hard" targets such as walls and the like, but it is effective against "soft" targets like troops. These loads do no damage upon structures, but gain +3 to hit troops, because of the shatter effect of the projectile.

Catapults can also cast flaming missiles, or even canisters of Greek fire. Typically, these projectiles are much lighter than the normal loads (as such the medium and longer ranges are halved). Flaming loads do no damage to structures from their impact, but cause burning damage of 18, which lasts for 3 rounds (Greek Fire lasts 6 rounds). A flaming loads has an area of effect of 1 meter. If the building is flamable and a K result, appears the in damage, the building catches on fire.

Other more grusome loads are often used by the Dark forces of Aysle, these include heads, diseased bodies, monsters and undead.

A Crew of 4 people are needed to operate the light Catapult efficenctly. The Catapult can fire one shot per 3 rounds. A minimum crew of 2 will take I minute per shot.

Catapult Heavy

Price: 15000 Weight: Size: na Tech Level: 9 Toug: 15 Legal Status: 1 Availability: C 12

Damage Value: 23 Ammo: 1 Ammo Cost: Range Short: 100-200 Medium: 400 Long: 600

The Heavy Catapult works the same as a light catapult, except that it uses chain instead of rope, beacause of heavy strain upon the engine.

Trebuchet

Price: 40000 Weight: Size: na Tech Level: 11 Toug: 15 Legal Status: 1 Availability: C 15

Damage Value: 25 Ammo: 1 Ammo Cost: Range Short: 100-300 Medium: 500 Long: 800

Trebuchet is the largest of the catapult type seige engines. However as the catapults were built larger and larger to fire ever increasing loads, the mechanism had to change, as there is a limit as to how much force that can be generated from bent wood or torqued rope. The Trebuchet uses the potential energy contained in a heavy weight, ie gravity. On one end of the trebuchet's long arm is a sling or basket to contain the load. On the other, across a fulcrum, was a mass of metal or rock. To load the weapon, the crew pulled the basket end down, which raised the countermass off the ground. When they released the arm, the countermeass fell, accelerating the basket and load. This Trebuchet has a special wheel to lower the basket and a release lever, to allow better reloading. The trebuchet can fire loads of 100 to 200 kilograms.

Range is varied by changing the mass of the load, the weight of the countermass, or the distance that the arm is pulled down.

Like the catapult the loads can be varied. A flaming load will cause damage of 18 for 3 rounds (or 6 rounds if Greek Fire), with an area of effect of 3 meters. The trebuchet requires a crew of 8 to work efficiently, but can still operate with 5. The trebuchet can be fired every four rounds, but for each crew member missing the reloading time takes an extra round

Culverin

Price: 10000 Weight: Size: na Tech Level: 15 Toug: 18 Legal Status: 5 Availability: C 15

Damage Value: 22 Ammo: 1 Ammo Cost: $100/1 Range Short: 3-100 Medium: 250 Long: 600

Mons Meg

Price: 25000 Weight: Size: na Tech Level: 15 Toug: 20 Legal Status: 5 Availability: C 20

Damage Value: 27 Ammo: 1 Ammo Cost: $1000/1 Range Short: 25-100 Medium: 1000 Long: 2500

Morrigan Steam Cannon

Price: 20000 Weight: Size: na Tech Level: 12 Toug: 17 Legal Status: 5 Availability: C 16

Damage Value: 24 Ammo: 1 Ammo Cost: $50/1 Range Short: 3-200 Medium: 600 Long: 1500

The Morrigan Steam Cannon incorporate magic and technology. In structure, the Steam cannon appears like a standard 12 pound cannon mounted on a wheeled carriage, with a metal water reservoir installed behind and above the butt of the cannon. This open open topped reservoir will hold 1200 litres (317 gallons) of water. The weapon is prepared for use by filling the reservoir with water, and then loading the iron "roundshot" - massing about 5.5 kilograms, with a daimeter of about 12cm - down the bore of the weapon. The wepon is fired by pulling a small lever on the carriage.

The lever causes a volume of water to be admitted to a small chamber behind the shot. The water is magically heated to such a degree that it instantly flashes into steam, propelling the shot from the barrel with a muzzle velocity equal to or greater than that of many higher technology gun powder field guns. In addition, since the sole propellent is water, the Morrigan is much cheaper to operate than standard field pieces. The fully filled reservoir contains enough water for 60 shots. The steam cannon has a Magic axiom level of 16.

Because of the magic the Steam Cannon is very quite, and has no recoil. The cannon normally has a crew of three and can fire every two rounds.

18 Pounder

Price: 8000 Weight: Size: na Tech Level: 16 Toug: 18 Legal Status: 5 Availability: C 11

Damage Value: 24 Ammo: 1 Ammo Cost: $200/1 Range Short: 3-150 Medium: 400 Long: 1000

12 Pounder 1857

Price: 4000 Weight: Size: na Tech Level: 17 Toug: 17 Legal Status: 5 Availability: C 12

Damage Value: 24 Ammo: 1 Ammo Cost: $100/1 Range Short: 3-150 Medium: 600 Long: 1500

The design of the 12 Pounder 1857 is based on the last and best smoothbore muzzle-loading guns. The cast barrel is 198cm in length, massing 796 kilograms. The gun is mounted on a two wheeled carriage, which masses 532 kilograms, and can quickly be limbered for transportation. The gun is equally effective when loaded with iron roundshot, canister, case or grape shot, or explosive shot.

The 12 Pounder 1857 is reloaded, by ramming the black powder down the burrel, and than adding the shot. The cannon is fired by placing a slow burning cord to the powder hole. This ignited the black powder. The 12 pounder requires a crew of 4, and can be fired every four rounds.

For cannister or grape shot the range is greatly reduced to S 3-150, M 400, L 450, but the shot is spread over a 5 meter line. The type of shot is best against soft targets and light structures. For explosive shells the Long range is decreased to 1300 meters, with a burst radius of shrapnel 3/6/10.

24-pnd Field Howitzer

Price: 3500 Weight: Size: na Tech Level: 17 Toug: 18 Legal Status: 5 Availability: C 13

Damage Value: 26 Ammo: 1 Ammo Cost: $100/1 Range Short: 50-150 Medium: 500 Long: 1000

Compared to a standard field gun, the howitzer has a short and squat barrel. (For comparsion, the howitzer has a barrel length of 1.34 meters compared to 1.98 meters for a comparable field gun). The burrel and carriage are thus considerably lighter. The howiztzer fires an explosive shell with a diameter of 16.5 cm. This piece is based on the Gribeauval systems, shows many significant improvements over the earlier artillery pieces. Most noticeable is its screw adjusted elevating wedge, making laying of the gun much faster and more accurate.

The 24 pound Field Howitzer requires a crew of three and can be fired once every four rounds.

12 pounder Armstrong

Price: 8000 Weight: Size: na Tech Level: 19 Toug: 18 Legal Status: 5 Availability: C 14

Damage Value: 25 Ammo: 1 Ammo Cost: $150/1 Range Short: 3-300 Medium: 1200 Long: 3000

The Armstrong is a rifle breech loader firing 76.2mm caliber rounds. Unlike later designs, in the armstrong the propellant is loaded separatley after the projectile. Three kinds of projectiles are available: sprapnel, case shot or explosive shot. The shell weighs approimately 5.25kg.

The interesting point about the shells is that its iron casting is coated with a tiny later of lead to "take" the rifling in the dore better. This improves the accuracy of the weapon immensely, making the Armstrong one of the most percise of its class anywhere in the world (this gives the weapon a +1 to hit at all ranges).

The Armstrong was one of the first practical breechloaders. The Armstrong requires a crew of three and can be fired once every three rounds.

111 Ton Naval Gun

Price: 500000 Weight: Size: na Tech Level: 19 Toug: 25 Legal Status: 5 Availability: C 25

Damage Value: 33 Ammo: 1 Ammo Cost: $1500/1 Range Short: 100-1000 Medium: 3000 Long: 5000

This massive breech loader is designed to be mounted in an open topped barbette on the deck of a dreadnought. It fires a 412mm armour-piercing shell massing approximately 28.5 kilograms. The recoil of this enormous piece is such that it must be mounted on a slide, which is then mounted on a elevating ram. The hitting power of this weapon must be seen to be believed. A single hit will sink virtually any vessel. In addition, the weapon is ideally suited for bombardment of coastal fortifications. Its range is greater than that of most coastal batteries hence it can rain destruction on an enemy without risk of counterbattery fire.

The 111 ton gun was mounted on the dreadnought HMS Benbow in the 1880s. In this installation the barbette was faced with 14-inch (35.6 cm) armour, illustrating why such weapons were required.

Accuracy is an issued, as is rate of fire (the weapon suffers a -1 penatly at all ranges, and reloading takes 8 rounds). A crew of 10 is require to reload is weapon. The burst radius of the shells is Short 1-5 Medium 15 Long 40.



GF Pedestal Gun

Price: 10000 Weight: Size: na Tech Level: 19 Toug: 16 Legal Status: 5 Availability: C 15

Damage Value: 25 (28) Ammo: 6 Ammo Cost: $20/1 Range Short: 3-300 Medium: 1000 Long: 1500

The QF is a light, simple and rapid firing gun designed to counter the threat of small fast torpedo boats. The weapon is aimed and fired by one person. The gunner presses his shoulders against the padded rest at the rear; this shoulder piece is attached to the carriage and not the gun, isolating the gunner from recoil. Other crew members load the fixed cartridges. A falling-block breech is used to maximize the rate of fire. With trained crew, the weapon is capable of firing 25 shots per minute. The entire weapon is mounted on a pedestal. This versatile and eminently reliable weaon has an overall length of about 3 meters and a calibre of 70mm.

The total crew needed is four. If the crew are fully trained the weapon can do three round bursts causing +3 damage. With apartial or untrained crew the damage value is only 26.



Lee-Holdings 15 Pounder

Price: 6000 Weight: Size: na Tech Level: 19 Toug: 18 Legal Status: 5 Availability: C 15

Damage Value: 26 Ammo: na Ammo Cost: Range Short: na Medium: na Long: na

Valkyrie BHA-15

Price: 6000 Weight: 50 Size: na Tech Level: 19 Toug: 13 Legal Status: 6 Availability: B 12

Damage Value: 29 Ammo: na Ammo Cost: Range Short: na Medium: na Long: 200+

The BHA-15 (Bomb, High-Yield, Air-Delivered) masses 50 kilograms, and is approximately 80cm in length. Its broad, stubby stabilizing fins are 50cm in width, and its bulbous body reaches a maximum diameter - just behind the fuse - of 23cm. The fuse is a simple impact variety, armed by an impeller after it has fallen free for at least 200 meters; this means the bomb will not detonate if dropped from an altitude of less than 200 meters (an impact fuse was selected as a prefect compromise between versatility and reliability). The Valkyrie is designed to be mounted beneath the gondola of a Zeppelin. The mounting rack is easy to attach, and provides a good positive fit for the bomb. Release is accomplished by pulling a lanyard.

G7 Torpedo

Price: 25000 Weight: 1130 Size: na Tech Level: 19 Toug: 13 Legal Status: 6 Availability: B 13

Damage Value: 30 Ammo: na Ammo Cost: Range Short: na Medium: na Long: 500-6000

The G7 is a simple but effective torpedo, approximately 6 meters long, with a diameter of 50 cm. It masses 1130 kilograms overall, with a high uield warhead massing 200 kilograms. It is driven by two contra-rotating propellers. The weapon is equipped with a gyro-scope and the associated equipment required to keep it on a straight heading. The weapon is designed to be launched from a tube mounted in the side of a surface vessel, although it could - with modifications - be launched from a submarine's torpedo tube. The total cost is $100,000.00 for the torpedo tube.

The weapon is inaccurate (out of 5000 G7 terpedoes fired in World War I 3000 missed their targets). If fired at a moving target the weapon is at -3 to hit.

15mm AutoCannon

Price: 60000 Weight: Size: na Tech Level: 21 Toug: 15 Legal Status: 5 Availability: C 13

Damage Value: 25 Ammo: 15 rounds Ammo Cost: $1000/r Range Short: 3-400 Medium: 2500 Long: 4000

20mm AutoCannon

Price: 75000 Weight: Size: na Tech Level: 21 Toug: 16 Legal Status: 5 Availability: C 15

Damage Value: 27 Ammo: 20 rounds Ammo Cost: $2500/r Range Short: 3-400 Medium: 2500 Long: 4000

The KAA 20mm cannon is a highly refined example of the "blowback" design. Its mechanism is very simular to an enlarged machine gun, and thus is highlt reliable. The KKA fires a solid projectile which is belt fed into the cannon. The cannon can be mounted in an aircraft, in the noise of the aircraft, or fixed onto the wing, or on a pintle mount on a vehicle or fortfication.

The amount of ammunition is based upon the number of 10 second rounds that automatic fire can be surstained. The damage value includes the bonuses for auto fire. The auto cannon has a cyclic rate of 750 rounds per minute.

30mm Auto Cannon

Price: 90000 Weight: Size: na Tech Level: 21 Toug: 18 Legal Status: 5 Availability: C 17

Damage Value: 28 Ammo: 15 rounds Ammo Cost: $3500/r Range Short: 3-200 Medium: 500 Long: 1500

This powerful 30mm belt fed auto cannon is used for air to air combat. The 30 mm autocannon is designed as an antibomber weapon. Normally mounted into the noise or on the wing of the aircraft this cannon is capable of firing 420 rounds per minute. The lower cycle rate means the weapon is less likey to jam compared to earlier models. Usually a few hits with this formidable weapon were enough to destroy any opposing fighter.

37mm Canon

Price: 110000 Weight: Size: na Tech Level: 21 Toug: 18 Legal Status: 5 Availability: C 17

Damage Value: 29 Ammo: 25 Ammo Cost: $250 Range Short: 3-400 Medium: 2500 Long: 4000

70mm Type 92 Infantry Gun

Price: 90000 Weight: 300 Size: na Tech Level: 21 Toug: 20 Legal Status: 5 Availability: C 15

Damage Value: 32 Ammo: 1 Ammo Cost: $500 Range Short: 100-300 Medium: 500 Long: 2500

This Japanese weapon was designed to provide support for infantry. Its barrel is only 58cm long, minimizing the gun's accuracy. Since it is intended for close-range engagements -at which it excels- this is not an issue. The Type 92 is an incredibly portable weapon. It can be man packed through the roughest terrain and set up quickily. When fitted with sheet steel wheels, the height of one or both wheels can be adjusted to suit the ground contours. The weapon fires semi fixed ammunition, and HE, smoke and armour-piercing rounds are available. For comparison purposes, the HE shell masses 3.8 kilograms the total weight of the Type 92 is 300 kilograms.

The Type 92 requires a crew of three, and can fire every second round.

81mm Mortar

Price: 8000 Weight: 61 Size: 7 Tech Level: 20 Toug: 13 Legal Status: 5 Availability: C 12

Damage Value: 22 Ammo: 1 Ammo Cost: $200 Range Short: 100-400 Medium: 750 Long: 1000

This Swiss exceptional weapon is based on the classic "Stokes-Brandt" design. Like most mortars, it is a man-portable smoothbore weapon that fires finstabilized projectiles at a very high angle (ie indirect fire). It consists of three main elements; the barrel, the bipod (which supports the barrel and allows for aiming), and the baseplate (which prevents the weapon from sinking into the ground under the effects of recoil).

The Model 1933 is drop-fired; that is the projectile is slid, tail first, down the muzzle, and the propellant charge is triggered as soon as it strikes the bottom of the tube. This versatile weapon can fire either high explosive or smoke bombs. With the normal crew of two people the mortar can be fired every round. If just one person fired every second round. The total weight of the 81mm Mortar is 61 kilograms, each of the shells are 3.1 kilograms.

Panzerfaust

Price: 1000 Weight: 4 Size: 6 Tech Level: 21 Toug: 12 Legal Status: 5 Availability: C 12

Damage Value: 29 Ammo: 1 Ammo Cost: Range Short: 3-20 Medium: 50 Long: 100

The Panzerfaust is a simple but deadly weapon which was produced in the tens of thousands during World War II. The weapon consists of nothing more than a mild steel tube about one meter long and an 4 cm in diameter, carrying a primitive backsight and a trigger. Inside the tubeis a small charge of gunpowder. Into the front of the tube went a hollow charge bomb; the head is 15 cm in diameter and carries a charge of 1.6 kilogramms of explosive, powerful enough to penetrate 15 cm of armour. The tail stem of the bomb has four flexible fins which wrap around the stem so that it can slip into the firing tube. The foresight is a pin on the edge of the bomb. All the firer has to do is tuck the tibe under his arm, take aim, pull the trigger and throw the empty tube away. Pressure on the trigger fires a cap which will lite the black powder charge, which then exploses and a portion of its energy drive the bomb out of the tube, while the remaining blast goes backwards and out of the rear. The blast passing out of the rear balances the recoil due to the bomb being launched. The panzerfaust is a recoilless gun and not a rocket launcher. Also it is the first "expendable" weapon, fire once and throw away.

The panzerfaust has a total weight of 4 kilograms, and length of 80 centimetres. The backblast out of the panzerfaust extents out to 5 meters. If anyone is within the backblast they take 16 at 0-3 meters, 13 at 4 meters, and 8 at 5 meters.

Bazooka

Price: 1000 Weight: 6 Size: 7 Tech Level: 21 Toug: 13 Legal Status: 5 Availability: C 11

Damage Value: 28 Ammo: 1 Ammo Cost: 200 Range Short: 3-20 Medium: 50 Long: 150

The Bazooka was developed because of the need for U.S. forces to have a infantry anti-tank weapon. The weapon is a simple smooth bore tube which the soldier can lay upon his shoulder, taking aim through an open sight at his side. His assistant loads a finned hollow charge rocket into the tube and connects a n electric firing wire, the firer presses trigger which connects two touch batteries in the pistol grip and fies the rocket motor by electricity. The rockets launches itself from the tube, giving on recoil to the weapon sine the blast simplies shoots straight through the end of the tube. The Bazooka is able to be reloaded, and fired each two rounds. The total length is one meter, and it weights 6 kilograms. Each of the rockets weight 1.5 kilograms. The bazooka requires a crew of two. The backblast out of the bazooka extents out to 5 meters. If anyone is within the backblast they take 16 at 0-3 meters, 13 at 4 meters, and 8 at 5 meters.



88mm Flak 36

Price: 90000 Weight: Size: na Tech Level: 20 Toug: 20 Legal Status: 5 Availability: C 18

Damage Value: 34 Ammo: 1 Ammo Cost: $1500 Range Short: 50-600 Medium: 4000 Long: 6000

This famous German design was the basis of several anti-aircraft (AA) and anti-tank weapons of World War II. It fires time fused or impact-fused rounds.

B105mm leFH 18 Field Howitzer

Price: 200000 Weight: 1663 Size: na Tech Level: 21 Toug: 21 Legal Status: 6 Availability: B 18

Damage Value: 35 Ammo: 1 Ammo Cost: $1500 Range Short: 400-1000 Medium: 4000 Long: 12000

The leFH 18 is an outstanding example of standard design for field howitzers, having a horizontal sliding breech and a split trail. As its name implies, its caliber is 105mm, and is capable of firing a 15 kilogram shell more than 11 kilometers. The weapon will high explosive, armour piecing shot, HEAT (High Explsive Anti-Tank), smoke and incendiary shells. During World War II, a propaganda shell was designed for this weapon that ejected leaflets over the target area. The ammunition is "semi-fixed", in other words, the primer and propellant charge are in a metal case, but the shell is loaded separately first.

The leFH 18 requires a crew of four and can fire every two rounds. The weight of the shells is 14 kilograms.

155mm M2 "Long Tom"

Price: 200000 Weight: Size: na Tech Level: 21 Toug: 22 Legal Status: 6 Availability: B 18

Damage Value: 37 Ammo: 1 Ammo Cost: $2000 Range Short: na Medium: 1000-6000 Long: 25000

The M2 is often referred to by its nickman, "Long Tom", because of its long barrel and exceptional range. The weapon is mounted on a four wheel carriage with a split trail. The Long Tom can fire a 19 kilogram HE shell some 25 kilometers with incredible accuracy. In addition to HE, the weapon can also fire armour piercing and smoke rounds. These rounds are fully separate, in that the projectile, charge - contained in a cloth bag - and primer are each loaded separately. The advantage of this system is that the charge load can be varied to adjust range and trajectory.

L6 Wombat Anti Tank Gun

Price: 25000 Weight: Size: na Tech Level: 21 Toug: 17 Legal Status: 5 Availability: C 15

Damage Value: 30 Ammo: 1 Ammo Cost: $500 Range Short: 3-200 Medium: 600 Long: 1000

The British WOMBAT (Weapon of Magnesium, Battalion Anti-Tank) is the premier choice among lightweight recoilless anti-guns. Through the use of alloys, the weight of the weapon is kept to a bare minimum (295 Kg). Its light carriage is not intended for towing: the weapon must be carried into action on a jeep. This weapon is 3.7 meters in overall length.

The WOMBAT fires a relatively high caliber projectile; specifically, 120mm. It is a recoililess weapon, based upon the frangible base system. The WOMBAT can fire HE and HESH rounds.

Although the WOMBAT did not see service until after World War II, the various technologies involved could be been intergrated in the late 1930s. The WOMBAt is currently being replaced by a guided missile system.

Anyone within a 10 wide cone extending 100 meters from the rear of a WOMBAT suffers an attack with the following damage rating:

0-14 meters 17 15-32 meters 11 33-100 8

If the backblast is contained within a room of less than 10,000 cubic meters - which equates to a cubic room about 21.5 meters on a side - it will inflict overpressure damage on anyone within that room, regardless of whether the victium is within the actual cone of the backblast. Anyone within the room will suffer an attack of 16, those within the room and within the backblast cone of the weapon take 20 damage.

75mm Tank Gun

Price: 300000 Weight: Size: na Tech Level: 21 Toug: 19 Legal Status: 6 Availability: B 15

Damage Value: 33 Ammo: 1 Ammo Cost: $1000 Range Short: 100-400 Medium: 600 Long: 2500

Tellermine 35 Anti Tank Mine

Price: 1000 Weight: 5.4 Size: 4 Tech Level: 21 Toug: 12 Legal Status: 6 Availability: B 10

Damage Value: 30 Ammo: na Ammo Cost: Range Short: 0-6 Medium: 8 Long: 10

The Tellermine 35 is a particularly lethal anti-vehicular weapon. Onlt 32 cm in diameter and 5 cm thick, this disk-shaped mine still contains 5.4 kg of TNT. The mine's primary igniter requires a pressure of 113kg, ensuring that it will detonate only when a vehicle passes above it. A secondary igniter incorporating an anti-lifting device will detonate the mine if an enemy attempts to dig it up.

The Tellermine 35 was the standard German antitank mine of World War II. Its made of steel, unfortunately, which means an enemy can find it easily using an electro-magnetic setector (i.e. metal detector DN 3).

Elia Anti Ship Mine

Price: 8000 Weight: Size: na Tech Level: 20 Toug: 13 Legal Status: 6 Availability: B 15

Damage Value: 33 Ammo: na Ammo Cost: Range Short: na Medium: na Long: na

The highly effective Elia mine is a moored type designed to be laid by being dropped from the deck of a ship. Using an ingenious "sinker" mechanism, the mine automactically moors itself at the desired depth below the surface. The process is as follows: The mine itself which incorporates a buoyancy chamber containing air, floats on the surface while its sinker mechanism sinks to the bottom, unreeling a cable as it does so. When the sinker mechanism reaches the bottom, a pre-set length of the cable is automatically reeled in, pulling the mine itself underwater, and fixing it at the prescribed depth. The Elis mine contains 100kf of TNT, and is detonated by an impact fuze when struck by a surface vessel or submarine.

The Elia combines good and bad features. It's a moored mine which means it can be cleared by physcial "sweeping". It's impact fused, so it can't be be cleared by "influence sweeping". Its metall

Mk9 Mod Torpedo

Price: 200000 Weight: Size: na Tech Level: 21 Toug: 15 Legal Status: 6 Availability: B 18

Damage Value: 36 Ammo: na Ammo Cost: Range Short: na Medium: 500-1000 Long: 13500

2.75 inch Rockets

Price: 200 Weight: Size: na Tech Level: 21 Toug: 12 Legal Status: 5 Availability: C 15

Damage Value: 29 Ammo: na Ammo Cost: Range Short: 100-400 Medium: 1000 Long: 2500

20mm M61 A1 Cannon

Price: 80000 Weight: Size: na Tech Level: 22 Toug: 18 Legal Status: 5 Availability: C 15

Damage Value: 29 Ammo: 20 rounds Ammo Cost: Range Short: na Medium: na Long: na

30mm Auto Cannon

Rarden 30mm Light AFV Cannon

AMX DCA 30mm Anti Aircraft Gun

AGM-65 Maverick

AIM-54 A Phoenix Air to Air Missile

Harm Air to Surface Missile

Hellfire Missile

Tow Missile

Sagger (ATGW) Missile

LAW Missile

Stinger AA Missile

RBS 70 Surface to Air Missile (SAM)

Vigilant Anti Tank Missile System

MIM - 104 Patriot Air Defence

105mm Tank Gun

125mm Tank Gun

155mm Tank Gun

200mm Tank Gun

105mm Howitzer

150mm 109A1 Howitzer

Mk 788 Mod 750lb Fire Bomb

GBU-55 Fuel Air Explosive

M712 Copperhead CLGP

MM40 Exocet

Valmara 69 Anti-Personnel Mine

Vampire Limpet Mine

Harpoon RGM-84 A SLCM

RUR-5A Anti Submarine Rocket

MK 48 ADCAP Torpedo

Spearfish Torpedo

Torpedo

Mikronika ACAVM Missile System

Sarinan MIST -50 Cluster Munitions

Sarinan SWARM Man Pack System

Toronaga Corp Archer SAM

Toronaga Scorpion ATGW

Toronaga Yari Ssm

Eiji Porcupine Active Anti Tank Mine

Kosa MEA-50 Crystal Bomb

Yamagughi ERW Bomb (Neutron)

Sarinan NOW Enhanced ASAT

Stringray High Speed Torpedo

Cuttlefish Man pack Torpedo

Bullette Land Torpedo

Warhammer Anti Tank Laser System

Sparrowhawk Air to Air Laser

Sarinan Bakemono Multi Laser

Shirokinukatsukami EMP Generator

Ikiryu EMP Missile











GWI Devastor

Price: 1.5 million Weight: 60 Size: na Tech Level: 26 Toug: 14 Legal Status: 6 Availability: B 16

Damage Value: 35 Ammo: 25 Ammo Cost: $10,000 clip Range Short: 3-200 Medium: 500 Long: 1000

The GWI Devastor is a larger version of the GodsFire, with the same explosive radius. Its is tripod mounted and requires a crew of two to transport. This weapon is used upon the highest tech military vehicles. Normally the Devastor is fired from a tripod, however, someone with a EXOskeleton Harness could use this weapon. A Strength of 15 or more also allows a person of fire this weapon. Often a third person will carry a protective armour plate that clips in front of the Devastor to provide partial concealment (Toughness 25 weight 20 kilograms). Use of this weapon requires energy weapons and heavy weapons skill to fire.

Thav/7-Nu

Price: 3 million Weight: 65 Size: na Tech Level: 26 Toug: 14 Legal Status: 6 Availability: B 17

Damage Value: 35 Ammo: 10 Ammo Cost: $30,000 clip Range Short: 10-200 Medium: 500 Long: 1500

This is an infantry support weapon. It is available as a bi-pod stabilised rifle, weighing over 140 pounds (65 kilos). The weapon is fired from the ground, with the fierier prone. A character firing the rifle while standing or kneeling suffers a -3 bonus modifier unless her Strength is 15 or better, in which case she can stabilise the weapon. An EXOskeleton Harness will enable this weapon to be fired without the penalty. The explosion radius is 2/4/6 meters. Use of this weapon requires energy weapons and heavy weapons skill to fire.

8/Thav-Nu Plasma Field Blaster

Price: 5 million Weight: 110 Size: na Tech Level: 26 Toug: 15 Legal Status: 6 Availability: B 17

Damage Value: 38 Ammo: 5 Ammo Cost: $50,000 clip Range Short: 20-300 Medium: 500 Long: 1500

This is a hefty piece of hardware. Weighing better than 240 pounds (110 kilos) it can be fired when the blastgrips are planted against the ground. The blastgrips prevent the weapon from bucking when it fires. The 8/Thav-Nu generates a blast radius of 4/10/15 meters. This weapon is more like portable haevy artilery, and requires to be fully planted on the ground, or within a vehicle mount to be fired. The Plasma Blasts can destroy most vehicles and buildings. Use of this weapon requires energy weapons and heavy weapons skill to fire.

Mines

Claymore Mine

Cone

Price: 350 Weight: 1 Size: 3 Tech Level: 22 Toug: 13 Legal Status: 5 Availability: B 8 Damage Value: 22

Explosive Burst Radius Short: 0-10 Medium: 11-20 Long: 21-50

Sphere Explosive Burst Radius Short: 0-1 Medium: 2-3 Long: 4-5 Damage Value: 14

The Claymore is a directional anti-personnel mine that scatters a hail of steel balls in a specific direction. The area of effect is a 60 arc, with maximum range effective of about 50 meters. The mine consists of a plastic case holding a curved slab of explosive, faced with hundreds of ball-bearings set in plastic. The mine can be triggered by tripwire, time delay or remote control (electronic, though wires or radio).

Highly effective if used property. Anyone right in the from of an exploding claymore gets shredded. The best way to use this device is a combination of command triggered and trip-wired ( or better proximity fused). The Claymore has two areas of effect. One if the 60 arc from the front of the device. The second is a spherical area completely surrounding the device. The former area of damage is due to flying steel balls; the latter is due simply to the concussion of the detonating explosive.

Smart Shells

Add +2 to the heavy weapons skill to fire the weapon. ECM equipment on the target cancels this advantage.

Plasma Warhead

These increase the doubles the burst radius of the shell or missile or grenade.

Kanawa Sprite Missile

Price: 12,000 Weight: 1.8 Size: 5 (6) Tech Level: 24 Toug: 11 Legal Status: 6 Availability: B 9

Damage Value: 29 Ammo: 1 Ammo Cost: Nil Range Short: 3-100 Medium: 250 Long: 550

A short range missile that packs a strong punch, the Kanawa Sprite was developed exclusively for use with the Nagara Security 44TS Robot. It has the same range as the LAW missile, but is capable of slightly more damage. The Sprite uses countermass to eliminate recoil, which also results in having no flash, or smoke, limited noise and a minimal danger area behind the weapon. When the pistol grip and butt plate are unfolded from the tube, the weapon is ready to fire. The Spite is a one shot weapon and weights only 1.8 kilograms, and has a total length of 85 cm unfolded (size 6), but 65 when folded (size 5).

MAS Micromissile Launcher

Price: 10,000 Weight: 4.8 Size: 5 Tech Level: 25 Toug: 12 Legal Status: 6 Availability: B 12

Damage Value: 25 Ammo: 4 Ammo Cost: 800/1 Range Short: 3-100 Medium: 250 Long: 550

This weapon is a bulky rifle which fires smart guided micromissiles at a target. The missiles are 25cm long by 2cm in diameter, and are loaded into a four cylinder. When aimed the missile locks onto the target providing +2 to heavy weapons to hit. The missile has a damage value of 25 and has a burst radius of 1/2/3 meters. Like other missiles the damage is not decreased because of range. The launcher is 85 cm in length, and weights 4.8 kilograms.

Gyrojet Pistol

Price: 25,000 Weight: 1.8 Size: 3 Tech Level: 26 Toug: 13 Legal Status: 6 Availability: B 15

Damage Value: varies Ammo: 4 Ammo Cost: varies Range Short: 3-25 Medium: 50 Long: 150

Gyrojet pistols fire micro-missiles. They have a good range, can be heavy hitting, and support a wide variety of warheads. The pistol holds a clip of four small compact missiles. The Gyrojet pistols are squat, large barrelled weapons with revolving independent magazines. The ammunition is normally carried in these revolving clips which can be easily ejected and replaced with full clips. The total length is 26 cm long, but it is 3cm wide along the barrel making this weapon hard to conceal. This weapon uses heavy weapons skill.

Gyrojet Rifle

Price: 38,000 Weight: 4.6 Size: 5 Tech Level: 26 Toug: 13 Legal Status: 6 Availability: B 16

Damage Value: varies Ammo: 12 Ammo Cost: varies Range Short: 3-50 Medium: 150 Long: 250

Similar to the gyrojet pistol, except the rifle fires a long range heavier impact missile. The rifle have a long straight clip which holds 12 missiles. Because of the heat built up well firing the missile only one missile one fired per round or else the clip could explode (only if 2 is rolled on the dice while firing). This weapon uses heavy weapons skill.

Types of Gyrojet Missiles

Explosive: These missiles are the standard missile fired by both the gyrojet pistol and rifle.

Damage: Pistol 24 Rifle: 26 Burst radius 1/2/3 Cost: Pistol 1500/1 Rifle 2400/1

Armour Piercing: These missiles do slightly less damage than the others but can ignore up to 3 points of armour. They have no burst radius.

Damage: Pistol 23 Rifle: 25 Burst radius nil Cost: Pistol 1800/1 Rifle 3600/1

Burst Effect Missiles: These are designed to wreak havoc against a crowd of unarmed soft targets. The Damage applies to everything within 3 meters of the point of impact.

Damage: Pistol 19 Rifle: 21 Burst radius 3/4/5 Cost: Pistol 1500/1 Rifle: 2400/1



Gauss Weapons

Gauss weapons, use magnetic fields to fire a metal needle or projectile at great speeds. This incredible velocity than causes damage to the target. These weapons are silence and produce no muzzle flash and minimum recoil. However the speed of the projectile does create a loud sonic boom, which cannot be silenced, as the projectile relies upon speed to damage its target. Gauss weapons also use up energy, thus requiring replacement projectiles and energy packs.

Kanawa Rail Gun II

Price: 1 million Weight: na Size: na Tech Level: 24 Toug: 18 Legal Status: 6 Availability: B 16

Damage Value: 34 Ammo: 100 Ammo Cost: 100/1 Range Short: 100-1500 Medium: 3000 Long: 6000

This is a typical gauss weapon at this Tech level. Its velocity is similar to that of the 120mm smoothbore cannon that is mounted on the M1 Abrams. However, where the railgun has an advantage is in the rate of fire. The capacitors have two settings.

For long range fire, the capacitors have a long recycling time, allowing for a stronger magnetic field and therefore enough force to accurately hit a target and do damage to it over a great distance. At close range, the rail gun can be set on a short recycling time, which allows for an effective rate of fire comparable to a machine gun, but at the expense of accurate long range fire. The Rail Gun can do long bursts at close range only, this provides +3 to hit, damage is a base of 31 +3 for burst fire, thus 34 effectively for at both settings.

Ammunition is stored in a round hopper and is automatically fed into this weapon. Heavy weapons skill is required to use this weapon.

Hachiman Ultra 2000

Price: 500,000 Weight: na Size: na Tech Level: 24 Toug: 15 Legal Status: 6 Availability: B 14

Damage Value: 25 (includes burst) Ammo: 200 Ammo Cost: 50/1 Range Short: 3-100 Medium: 500 Long: 500

A military support weapon designed specifically for anti-personnel use. Range has been sacrificed for rate of fire, which in the case of this weapon, is significant. The Ultra is designed for automatic fire and as a result can fire long burst only. The Ultra 2000, carries enough ammo for 20 rounds of continuous firing Due to the presence of a coolant chamber and power packs, the Ultra is too heavy to be fired from anything but a tripod or vehicle mount. Heavy weapons skill is required to use this weapon.

Hellfire Touch

Price: 50,000 Weight: 12 Size: 7 Tech Level: 25 Toug: 13 Legal Status: 6 Availability: B 14

Damage Value: 25 Ammo: 10 Ammo Cost: 1200/clip Range Short: 20-150 Medium: 2500 Long: 5000

About the same size as the Barrett .50 calibre sniper rifle, the Touch is a long-ranged sniper weapon designed to take out lightly armoured targets quietly. The Touch has a very slow recharge time and therefore is capable of firing only one shot per round. It is also a heavy weapon, requiring a bipod to fire property. Heavy weapons skill is required to use this weapon.

FN-GAR

Price: 10,000 Weight: 3 Size: 4 Tech Level: 25 Toug: 13 Legal Status: 5 Availability: B 13

Damage Value: 18 (includes burst) Ammo: 50 Ammo Cost: 5/50 Range Short: 3-20 Medium: 50 Long: 200

Outwardly, this weapon appears very similar to FN'sS-90 SMG, however it is full gauss. Capable of burst and automatic fire, this weapon is extremely deadly in enclosed areas, the sort in which it is meant to be used. Designed with the French Resistance in mind, the battery packs can be recharged (albeit slowly) from normal household current. Also the ammunition used by the weapon can be manufactured in a standard machine shop using 3mm steel wire.

The rate of fire, combined with the lack of recoil, also makes the weapon very easy to use. The weapon can only use burst and full auto fire options. The powerpack needs to be recharged after 200 shots.

Shin-5 Gauss SMG

Price: 20,000 Weight: 1.5 Size: 3 Tech Level: 26 Toug: 13 Legal Status: 6 Availability: B 15

Damage Value: 19 (includes burst) Ammo: 100 Ammo Cost: 500/clip Range Short: 3-50 Medium: 150 Long: 600

The Shin-5 has become the standard gauss weapon for the Race and the Thorkoldu. Given only to elite units, the Shin-5 has a variable charge capacitor, which allows for both short and long ranges. On short charge, the weapon receives the same bonuses for full-auto fire. While on long charge, the weapon gains an effective range of over 500 meters, bur it does not gain full-auto fire bonuses. The power pack is included within the magazine, so the weapon is fully charged, each time the clip is replaced.

The Shin-5 is a fully automatic machine pistol, with a total length of 25cm and weight of 1.5 kilograms. The projectiles are no longer metal but HardPlas, so the weapon cannot be detected by metal detectors (-5). The Shin-5 can only fire in burst or long bursts.

Rhin Kinetic Rail Gun

Price: 100,000 Weight: 18 Size: na Tech Level: 26 Toug: 13 Legal Status: 6 Availability: B 15

Damage Value: 27 Ammo: 10 Ammo Cost: 1200/clip Range Short: 3-100 Medium: 1000 Long: 2000

This weapon fires a single 5mm depleted uranium projectile, and is designed to take out lightly armoured vehicles, and heavily armoured cyberdemons. The Rail Gun is a very heavy snipers rifle which is large and bulky. The weapon needs to be fired from a tripod, EXO Skeleton or requires Strength of 12. The total weight is 18 kilograms, and the length is two meters, as such the weapon is normally used in SWAT callouts, or situations where the weapon can be transported to the scene. The Rhin Kinetic Rail Gun is used is a situation where a heavily armoured person needs to be taken out but cannons, and area effect weapons will cause to much damage. The depleted uranium projectile means the armour of the target is decreased by 2.



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