Occupational Character Classes


Last Updated: 12-29-98



In order to use this material, you will need the Atomik Magic, Atomik Cybernetics, and Atomic Psionics Plug-ins from the The Atomik Fuzion Web Site.

Headhunter, 45 OP

Communitcations (+3), Operate Sensory Equipment (+3), Perception (+4), Tracking (+3), Navigation (+2), Heavy Weapons (+3), Ground Vehicles (+3), Jet Pack (+2), Specialist: Demon Lore (+2), Handguns (+3), Rifles (+3), Two Other Weapons (+3), Hand to Hand (+3), Evade (+3), Two Languages (+2)

In addition, will have some basic cybernetic implants, as well as a (heavy) cyber limb, with up to two weapons. See atomik cybertek


Body Fixer, 19 OP

Medicine (+4), Biology (+3), Chemistry (+2), Math (+2), One Additional Language (+2), Drive (+1), Knife (+2), Literacy talent


City Rat, 16 OP

Streetwise (+3), Motorcycle (+3), Drive (+2), Math (+1), Weapon Skill (+2), Evade (+4), Running Talent

In addition, will have some basic cybernetic implants. See Atomik Cybertek. Should be Neural Ware and/or eyes and ears (sensory)


Operator, 26 OP

Math (+2), Electronics (+3), Mechanics (+3), Weaponsmith (+3), Computers (+2), Communications (+3), Operate Sensory Equipment (+2), 3 Pilot or Drive Skills (+2), Melee/Blunt (+2)

Some (40%) Operators have limited Psionic Powers. See the Rifts Rulebook and Atomik Psionics


Rogue Scientist, 32 OP

Computers (+2), Navigation (+1), Math (+3), Communications (+2), Operate Sensory Equipment (+2), Electronics (+2), Teaching (+2), Drive (+1), Pistol (+2), 4 Science Skills at (+3), Literacy Talent


Rogue Scholar, 29 OP

Two Languages at (+2), Math (+3), Computers (+2), Drive (+1), Two Combat Skills at (+2), Teaching (+3), 4 Technical or Science Skils at (+3)

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