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Last Updated: 12-29-98
Communitcations (+3), Operate Sensory Equipment (+3), Perception (+4), Tracking (+3), Navigation (+2), Heavy Weapons (+3), Ground Vehicles (+3), Jet Pack (+2), Specialist: Demon Lore (+2), Handguns (+3), Rifles (+3), Two Other Weapons (+3), Hand to Hand (+3), Evade (+3), Two Languages (+2)
In addition, will have some basic cybernetic implants, as well as a (heavy) cyber limb, with up to two weapons. See atomik cybertek
Medicine (+4), Biology (+3), Chemistry (+2), Math (+2), One Additional Language (+2), Drive (+1), Knife (+2), Literacy talent
Streetwise (+3), Motorcycle (+3), Drive (+2), Math (+1), Weapon Skill (+2), Evade (+4), Running Talent
In addition, will have some basic cybernetic implants. See Atomik Cybertek. Should be Neural Ware and/or eyes and ears (sensory)
Math (+2), Electronics (+3), Mechanics (+3), Weaponsmith (+3), Computers (+2), Communications (+3), Operate Sensory Equipment (+2), 3 Pilot or Drive Skills (+2), Melee/Blunt (+2)
Some (40%) Operators have limited Psionic Powers. See the Rifts Rulebook and Atomik Psionics
Computers (+2), Navigation (+1), Math (+3), Communications (+2), Operate Sensory Equipment (+2), Electronics (+2), Teaching (+2), Drive (+1), Pistol (+2), 4 Science Skills at (+3), Literacy Talent
Two Languages at (+2), Math (+3), Computers (+2), Drive (+1), Two Combat Skills at (+2), Teaching (+3), 4 Technical or Science Skils at (+3)