To spread terror and undeath. To bring back the dead gods
from beyond. To destroy the followers of light (to bring down the sun?).
Alignment:
Evil
Minimum Ablility Scores:
Wisdom of 9 and Constitution of 13. Both
of these at 16 or better will give +10% to earned experience.
Races Allowed:
Humans, Dwarves, (Dark) Elves, Half-Elves,
Orcs, Goblins and Hobgoblins.
Weapons Allowed:
Any Sword, Scythe, Staff, Sling, or Mace.
Proficiencies:
Bonus:
Religion, Profession (Undertaker).
Recommended:
Reading/Writing, Astrology, Spellcraft.
Proficiency Groups:
General, Preist, Wizard.
Duties of Priests:
Vigilance, Missions (Cause Terror, Create
Undead), Anything that helps the return of the dead gods.
Armor Restrictions:
May wear no armor of any sort. Can use any
non-armor magic item that benefits armor class regardless of class restrictions.
Other Restrictions:
May not aid Palidans in any way. Must take
every oportunity to destroy priests or artifacts related to light/the sun
(doesn't have to take suicidal risks).
Spheres of Influence:
All, Guardian, Healing (may use reversed at
will), Necromatic, and Protection. Minor access to Charm, Divination, and Sun
(reversed only).
Granted Powers:
Command Undead: Same as an Evil Cleric, with a
one column shift higher than their level.
Immunity: Gets a save (v. Poisen) to not be effected by any
form of undead touch.
Detect: Detects life (and unlife) beginning at third level.
Specialization: Gains the same benefits as a Necromancer
specialty mage. May freely use any spells in the Mages Necromancy list.
Gains the saving throw modifiers and the bonus spell slots (one for each
spell level castable, only for necromancy spells).