DUCK RACES

Go Thru Door, Go Left, Go Up, Go Left

NO Player Card needed

 

OBJECTIVE

To Win the Race (s)

Move your Duck based on the Dice Rolled

 

There will be a minimum of 2 Rounds/Races per Game Time

and a Final Winners Round/Race

(time permitting)

 

HOW TO PLAY DUCK RACES

Before Play Begins

When asked, ESP Host (Dee) a $ to Register.

Only a maximum of 16 players can play per game hour.  So come early!  NO ALTS ALLOWED.

Players Ghost till Game Begins. 

 

Calling Players

Host will randomly pick up to 8  Players for Race 1.  Other players please Ghost.

Players please Walk to a Die in order from Left to Right.   Blue Duck will go first etc. down the line to right.

Depending on how many total players, you may get to race in both rounds.

 

The Races Begin

The Player on Left (Blue Duckie) rolls 1st.

ROLLS:

1 =  MISS YOUR TURN = Duckie Snoozes.

2,3,4, 5 = GOOD ROLLS = Duckie Moves that number of places.

6 = GO TO EVEN with LAST PLACE Duckie = Duckie Penalty.  (if you are already last, you more forward to be level with 2nd last player)

 

Play continues along to right.  Then back to first player on left etc.

Win the Race or come in 2nd = You are in Final Race!

Play then continues with Race 2

 

Race Winners

If you came 1st or 2nd in Race 1 or 2, you are in FINAL RACE!

 

Final Race

Final Race Winners, get prizes.

If you come in 1st Win Position  = 1st Choice of Prizes.

If you come in Place Position = 2nd Choice of Prizes.

If you come in Show Position = 3rd Choice of Prizes.

If you come in 4th Position = Mystery Prize.

***IF there is not enough time for a Final Race, The 4 Winners will Roll Die to determine Prize Order***

 

Door Prizes

SC Game Credits will be drawn randomly after Race 2.

Door Prizes will be chosen randomly after Race 2.

There are 4 DP Prizes and then the SC Game Credits (which can be redeemed for special SC gifts).

 

SUMMARY

Roll Dice, Duck Moves, Win the Race!

Happy Gaming! Enjoy!

Website by Dee, All Rights Reserved 2008

Hosted by www.Geocities.ws

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