| Ultra Rare: TP4-001 Royal Decree (Trap) As long as this card remains face-up on the field, negate the effects of all Trap Cards except this card on the field. Super Rares: TP4-002 Morphing Jar (Earth/Rock/2/700/600) Flip: Both you and your opponent discard the cards in your hands and draw five cards from your respective Decks. TP4-003 Megamorph (Magic/Equip) If your Life Points than your opponent's, the original ATK of a monster equipped with this card is doubled. If your Life Points are higher, the original ATK is halved. TP4-004 Chain Destruction (Trap) You can activate this card when a monster with an ATK of 2000 points or less is summoned (including Special Summon). This monster is not destroyed, but all Monster Cards of the same name in the summoning players hand and Deck are destroyed. The summoning players Deck is then shuffled. TP4-005 The Fiend Megacyber (Dark/Warrior/6/2200/1200) If your opponent has 2 or more monsters than you have on the field, you can summon this card without offering any Tributes. Rares: TP4-006 Dragon Seeker (Dark/Fiend/6/2000/2100) When this card is summoned (excluding special summon) destroy one face-up dragon type monster on the field. TP4-007 Giant Red Seasnake (Water/Aqua/4/1800/800) TP4-008 Exile of the Wicked (Magic) Destroy all Face-Up Fiend Type Monsters on the Field. TP4-009 Call of the Grave (Trap) You can activate this card when your opponent activates "Monster Reborn". Negate the effect of "Monster Reborn". Commons: TP4-010 Rush Recklessly (Magic/Quick) Increase 1 monster's ATK by 700 points during the turn this card is activated. TP4-011 Giant Rat (Earth/Beast/4/1400/1450) When this card is sent to the graveyard as a result of battle, you may select 1 EARTH monster with an attack of 1500 or less from your deck and Special Summon it to the field in face-up Attack Position (no Tribute is required for monsters of Level 5 or more). The deck is then shuffled. TP4-012 Senju of the Thousand Hands (Light/Fairy/4/1400/1000) When this card is summoned to the field (excluding Special Summon), you may move 1 Ritual Monster Card from your Deck to your hand. The Deck is then shuffled. TP4-013 Karate Man (Earth/Warrior/3/1000/1000) Once per turn, the original ATK of this card can be doubled. When this effect is applied, the card is immediately destroyed at the end of the turn. TP4-014 Nimble Momonga (Earth/Beast/2/1000/100) When this card is sent to the graveyard as a result of battle, increase your Life Points by 1000 points. You can also take cards of the same name from your Deck and Special Summon them to the field in face-down Defense Position. The Deck is then shuffled. TP4-015 Mystic Tomato (Dark/Plant/4/1400/1100) When this card is sent to the graveyard as a result of battle, you may select 1 DARK monster with an attack of 1500 or less from your deck and Special Summon it to the field in face-up Attack Position (no Tribute is required for monsters of Level 5 or more). The deck is then shuffled. TP4-016 Nobleman of Extermination (Magic) Destroy 1 face-down Magic or Trap Card and remove it from play. If the card is a Trap Card, both players must remove all Trap Cards of the same name from their respective Decks and remove them from play. The Decks are then shuffled. TP4-017 Magic Drain (Trap/Counter) You can activate this card when your opponent activates a Magic Card. If your opponent cannot immediately discard a Magic Card from his/her hand, negate the activation of the Magic Card and destroy it. TP4-018 Gravity Bind (Trap/Continous) All monsters of Level 4 or higher cannot attack. Their positions may still be changed. TP4-019 Hayabusa Knight (Earth/Warrior/3/1000/700) This monster can attack twice during the same Battle Phase. TP4-020 Mad Sword Beast (Earth/Dinosaur/4/1400/1200) When this card attacks with an ATK that is higher than the DEF of your opponents Defense Position monster, inflict the difference as Battle Damage to your opponents Life Points. |
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