| SDP-001 Relinquished Monster ~ Ultra Rare Dark - Spellcaster/Ritual/Effect Level 1 ~ 0/0 Effect: This monster can take on the ATK and DEF of 1 opponent's monster on the field (a face-down monster results in an ATK and DEF of 0). Treat the selected monster as an Equip Magic Card and use it to equip "Relinquished." You may use this effect only once per turn and can equip Relinquished with only 1 monster at a time. When your opponent's monster attacks this monster with an ATK higher than Relinquished, the equipped monster is destroyed instead of Relinquished. Any Life Point damage you recieve from the attacking monster while Relinquished is equipped is also inflicted on your opponent. SDP-002 Red Archery Girl Monster ~ Common WATER - Aqua Level 4 ~ 1400/1500 A mermaid archer that hides in a protective shell, waiting for the right moment to strike. SDP-003 Ryu-Ran Monster ~ Common FIRE - Dragon Level 7 ~ 2200/2600 A vicious little dragon sheltered in an egg that looks deceptively harmless. SDP-004 Illusionist Faceless Mage Monster ~ Common DARK - Spellcaster Level 5 ~ 1200/2200 Manipulates enemy attacks with the power of illusion. SDP-005 Rogue Doll Monster ~ Common LIGHT - Spellcaster Level 4 ~ 1600/1000 A deadly doll gifted with mystical power, it is particularly powerful when attacking against dark forces. SDP-006 Uraby Monster ~ Common EARTH - Dinosaur Level 4 ~ 1500/800 Fast on its feet, this dinosaur rips enemies to shreds with its sharp claws. SDP-007 Giant Soldier of Stone Monster ~ Common EARTH - Rock Level 3 ~ 1300/2000 A giant warrior made of stone. A punch from this creature has earth-shaking results. SDP-008 Aqua Madoor Monster ~ Common WATER - Spellcaster Level 4 ~ 1200/2000 A wizard of the waters that conjures a liquid wall to crush any enemies that oppose him. SDP-009 Toon Alligator Monster ~ Common WATER - Reptile Level 4 ~ 800/1600 An alligator monster straight from the cartoons. SDP-010 Hane-Hane Monster ~ Common EARTH - Beast/Effect Level 2 ~ 450/500 Effect: FLIP: Select 1 Monster Card on the field (regardless of position) and return it to its owner's hand. SDP-011 Sonic Bird Monster ~ Common WIND - Winged-Beast/Effect Level 4 ~ 1400/1000 Effect: When this card is summoned (excluding Special Summon), you may move 1 Ritual Magic Card from your Deck to your Hand. The Deck is then shuffled. SDP-012 Jigen Bakudan Monster ~ Common FIRE - Pyro/Effect Level 2 ~ 200/1000 Effect: FLIP: After this card is flipped, offer is as a tribute during your Standby Phase to destroy all monsters on your side of the field and inflict Direct Damage equal to half of the total ATK of the destroyed cards (excluding this monster) to your opponent's Life Points. SDP-013 Mask of Darkness Monster ~ Common DARK - Fiend/Effect Level 2 ~ 900/400 Effect: FLIP: Select 1 Trap Card from your Graveyard and return it to your hand. SDP-014 Witch of the Black Forest Monster ~ Common DARK - Spellcaster/Effect Level 4 ~ 1100/1200 Effect: When this card is sent from the Field to the Graveyard, move 1 monster with a DEF of 1500 or less from your Deck to your hand. Your Deck is then shuffled. SDP-015 Man-Eater Bug Monster ~ Common EARTH - Insect/Effect Level 2 ~ 450/600 Effect: FLIP: Destroys 1 monster on the field (regardless of position). SDP-016 Muka Muka Monster ~ Common EARTH - Rock/Effect Level 2 ~ 600/300 Effect: Increase the ATK and DEF of this card by 300 points for every card in your hand. SDP-017 Dream Clown Monster ~ Common EARTH - Warrior/Effect Level 3 ~ 1200/900 Effect: When this card is changed from Attack Position to Defense Position, select and destroy 1 monster on your opponent's side of the Field. SDP-018 Armed Ninja Monster ~ Common EARTH - Warrior/Effect Level 1 ~ 300/300 Effect: FLIP: Destroys 1 Magic Card on the field. If this card's target is face-down, flip it face-up. If the card is a Magic Card, it is destroyed. If not, it is returned to its face-down position. The flipped card is not activated. SDP-019 Hiro's Shadow Scout Monster ~ Common DARK - Fiend/Effect Level 2 ~ 650/500 Effect: FLIP: Your opponent draws 3 cards. Both players check the cards and any Magic Card among them must be immediately discarded to the Graveyard. SDP-020 Blue-Eyes Toon Dragon Monster ~ Common LIGHT - Dragon/Toon Level 8 ~ 3000/2500 This card cannot be summoned unless "Toon World" is on the field. This card cannot attack in the same turn that it is summoned. Pay 500 Life Points each time this monster attacks. When "Toon World" is destroyed, this card is also destroyed. If your opponent doesn't control a Toon monster on the field, this card may inflict Direct Damage to your opponent's Life Points. If a Toon monster is on the your opponent's side of the field, your attack must target the Toon monster. SDP-021 Toon Summoned Skull Monster ~ Common DARK - Fiend/Toon Level 6 ~ 2500/1200 This card cannot be summoned unless "Toon World" in on the field. This card cannot attack in the same turn that it is summoned. Pay 500 Life Points each time this monster attacks. When "Toon World" is destroyed, this card is also destroyed. If your opponent doesn't control a Toon monster on the field, this card may inflict Direct Damage to your opponent's Life Points. If a Toon monster is on the your opponent's side of the field, your attack must target the Toon monster. SDP-022 Manga Ryu-Ran Monster ~ Common FIRE - Dragon/Toon Level 7 ~ 2200/2600 This card cannot be summoned unless "Toon World" in on the field. This card cannot attack in the same turn that it is summoned. Pay 500 Life Points each time this monster attacks. When "Toon World" is destroyed, this card is also destroyed. If your opponent doesn't control a Toon monster on the field, this card may inflict Direct Damage to your opponent's Life Points. If a Toon monster is on the your opponent's side of the field, your attack must target the Toon monster. SDP-023 Toon Mermaid Monster ~ Common WATER - Aqua/Toon Level 4 ~ 1400/1500 This card cannot be summoned unless "Toon World" in on the field. This card cannot attack in the same turn that it is summoned. Pay 500 Life Points each time this monster attacks. When "Toon World" is destroyed, this card is also destroyed. If your opponent doesn't control a Toon monster on the field, this card may inflict Direct Damage to your opponent's Life Points. If a Toon monster is on the your opponent's side of the field, your attack must target the Toon monster. SDP-024 Toon World Magic ~ Common MAGIC - Continuous This card is activated by paying 1000 of your Life Points. SDP-025 Black Pendant Magic ~ Common MAGIC - Equip A monster equipped with this card increases its ATK by 500 points. When this card is sent from the field to the Graveyard, inflict 500 points of Direct Damage to your opponent's Life Points. SDP-026 Dark Hole Magic ~ Common MAGIC - Normal Destroys all monsters on the field. SDP-027 Dian Keto the Cure Master Magic ~ Common MAGIC - Normal Increases your Life Points by 1000 points. SDP-028 Fissure Magic ~ Common MAGIC - Normal Destroys 1 face-up monster with the lowest ATK. SDP-029 De-Spell Magic ~ Common MAGIC - Normal Destroys 1 Magic Card on the field. If this card's target is face-down, flip it face-up. If the card is a Magic Card, it is destroyed. If not, it is returned to its face-down position. The flipped card is not activated. SDP-030 Change of Heart Magic ~ Common MAGIC - Normal Select and control 1 opposing monster (regardless of position) on the field until the end of your turn. SDP-031 Stop Defense Magic ~ Common MAGIC - Normal Select 1 of your opponent's monsters and switch it to Attack Position. If the card is face-down, flip it face-up. If the card has a flip effect, it is activated immediately. SDP-032 Mystical Space Typhoon Magic ~ Common MAGIC - Quick-Play Destroy 1 Magic or Trap Card on the Field. SDP-033 Rush Recklessly Magic ~ Common MAGIC - Quick-Play Increase a monsters ATK by 700 points during the turn this card is activated. SDP-034 Remove Trap Magic ~ Common MAGIC - Normal Destroys 1 face-up Trap Card on the field. SDP-035 Monster Reborn Magic ~ Common MAGIC - Normal Select 1 Monster Card from either your opponent's or your own Graveyard and place it on the field under your control in Attack or Defense Position (face-up). This is considered a Special Summon. SDP-036 Soul Release Magic ~ Common MAGIC - Normal Select up to 5 cards from either you or your opponent's Graveyard and remove them from the current duel. SDP-037 Yami Magic ~ Common MAGIC - Field Increases the ATK and DEF of all Fiend and Spellcaster-Type monsters by 200 points. Also decreases the ATK and DEF of all Fairy-Type monsters by 200 points. SDP-038 Black Illusion Ritual Magic ~ Common MAGIC - Ritual This card is used to Ritual Summon "Relinquished". You must also offer monsters whose total Level Stars equal 1 or more from the field or your hand as a Tribute. SDP-039 Ring of Magnetism Magic ~ Common MAGIC - Equip A monster equipped with this card decreases its ATK and DEF by 500 points. All your opponent's monsters must attack the monster equipped with this card. SDP-040 Graceful Charity Magic ~ Super Rare MAGIC - Normal Draw 3 cards from your Deck, then discard any 2 cards from your hand. SDP-041 Trap Hole Trap ~ Common TRAP - Normal If the ATK of a monster summoned by your opponent (excluding Special Summon) is 1000 points or more, the monster is destroyed. SDP-042 Reinforcements Trap ~ Common TRAP - Normal Increase 1 selected monster's ATK by 500 points during the turn this card is activated. SDP-043 Castle Walls Trap ~ Common TRAP - Normal Increase a selected monster's DEF by 500 points during the turn this card is activated. SDP-044 Waboku Trap ~ Common TRAP - Normal Any damage inflicted by an opponent's monster is decreased to 0 during the turn this card is activated. SDP-045 Seven Tools of the Bandit Trap ~ Common TRAP - Counter Pay 1000 of your Life Points to negate the activation of a Trap Card and destroy it. SDP-046 Ultimate Offering Trap ~ Common TRAP - Continuous At the cost of 500 Life Points per monster, a player is allowed an extra Normal Summon, Tribute Summon, or Set. SDP-047 Robbin' Goblin Trap ~ Common TRAP - Continuous Each time 1 of your monsters inflicts damage to your opponent's Life Points, 1 card is randomly selected from your opponent's hand and discarded to the Graveyard. SDP-048 Magic Jammer Trap ~ Common TRAP - Counter Discard 1 card from your hand to the Graveyard to negate the activation of a Magic Card and destroy it. SDP-049 Enchanted Javelin Trap ~ Common TRAP - Normal When your opponent's monster attacks, increase your Life Points by the attacking monster's ATK points. SDP-050 Gryphon Wing Trap ~ Super Rare TRAP - Normal When your opponent activates "Harpie's Feather Duster", all of your opponent's Magic and Trap Cards are destroyed in place of your own. |