SDP-001 Relinquished
Monster ~ Ultra Rare
Dark - Spellcaster/Ritual/Effect
Level 1 ~ 0/0
Effect: This monster can take on the ATK and DEF of 1 opponent's monster on the field (a face-down monster results in an ATK and DEF of 0). Treat the selected monster as an Equip Magic Card and use it to equip "Relinquished." You may use this effect only once per turn and can equip Relinquished with only 1 monster at a time. When your opponent's monster attacks this monster with an ATK higher than Relinquished, the equipped monster is destroyed instead of Relinquished. Any Life Point damage you recieve from the attacking monster while Relinquished is equipped is also inflicted on your opponent.

SDP-002 Red Archery Girl
Monster ~ Common
WATER - Aqua
Level 4 ~ 1400/1500
A mermaid archer that hides in a protective shell, waiting for the right moment to strike.

SDP-003 Ryu-Ran
Monster ~ Common
FIRE - Dragon
Level 7 ~ 2200/2600
A vicious little dragon sheltered in an egg that looks deceptively harmless.

SDP-004 Illusionist Faceless Mage
Monster ~ Common
DARK - Spellcaster
Level 5 ~ 1200/2200
Manipulates enemy attacks with the power of illusion.

SDP-005 Rogue Doll
Monster ~ Common
LIGHT - Spellcaster
Level 4 ~ 1600/1000
A deadly doll gifted with mystical power, it is particularly powerful when attacking against dark forces.

SDP-006 Uraby
Monster ~ Common
EARTH - Dinosaur
Level 4 ~ 1500/800
Fast on its feet, this dinosaur rips enemies to shreds with its sharp claws.

SDP-007 Giant Soldier of Stone
Monster ~ Common
EARTH - Rock
Level 3 ~ 1300/2000
A giant warrior made of stone. A punch from this creature has earth-shaking results.

SDP-008 Aqua Madoor
Monster ~ Common
WATER - Spellcaster
Level 4 ~ 1200/2000
A wizard of the waters that conjures a liquid wall to crush any enemies that oppose him.

SDP-009 Toon Alligator
Monster ~ Common
WATER - Reptile
Level 4 ~ 800/1600
An alligator monster straight from the cartoons.

SDP-010 Hane-Hane
Monster ~ Common
EARTH - Beast/Effect
Level 2 ~ 450/500
Effect: FLIP: Select 1 Monster Card on the field (regardless of position) and return it to its owner's hand.

SDP-011 Sonic Bird
Monster ~ Common
WIND - Winged-Beast/Effect
Level 4 ~ 1400/1000
Effect: When this card is summoned (excluding Special Summon), you may move 1 Ritual Magic Card from your Deck to your Hand. The Deck is then shuffled.

SDP-012 Jigen Bakudan
Monster ~ Common
FIRE - Pyro/Effect
Level 2 ~ 200/1000
Effect: FLIP: After this card is flipped, offer is as a tribute during your Standby Phase to destroy all monsters on your side of the field and inflict Direct Damage equal to half of the total ATK of the destroyed cards (excluding this monster) to your opponent's Life Points.

SDP-013 Mask of Darkness
Monster ~ Common
DARK - Fiend/Effect
Level 2 ~ 900/400
Effect: FLIP: Select 1 Trap Card from your Graveyard and return it to your hand.

SDP-014 Witch of the Black Forest
Monster ~ Common
DARK - Spellcaster/Effect
Level 4 ~ 1100/1200
Effect: When this card is sent from the Field to the Graveyard, move 1 monster with a DEF of 1500 or less from your Deck to your hand. Your Deck is then shuffled.

SDP-015 Man-Eater Bug
Monster ~ Common
EARTH - Insect/Effect
Level 2 ~ 450/600
Effect: FLIP: Destroys 1 monster on the field (regardless of position).

SDP-016 Muka Muka
Monster ~ Common
EARTH - Rock/Effect
Level 2 ~ 600/300
Effect: Increase the ATK and DEF of this card by 300 points for every card in your hand.

SDP-017 Dream Clown
Monster ~ Common
EARTH - Warrior/Effect
Level 3 ~ 1200/900
Effect: When this card is changed from Attack Position to Defense Position, select and destroy 1 monster on your opponent's side of the Field.

SDP-018 Armed Ninja
Monster ~ Common
EARTH - Warrior/Effect
Level 1 ~ 300/300
Effect: FLIP: Destroys 1 Magic Card on the field. If this card's target is face-down, flip it face-up. If the card is a Magic Card, it is destroyed. If not, it is returned to its face-down position. The flipped card is not activated.

SDP-019 Hiro's Shadow Scout
Monster ~ Common
DARK - Fiend/Effect
Level 2 ~ 650/500
Effect: FLIP: Your opponent draws 3 cards. Both players check the cards and any Magic Card among them must be immediately discarded to the Graveyard.

SDP-020 Blue-Eyes Toon Dragon
Monster ~ Common
LIGHT - Dragon/Toon
Level 8 ~ 3000/2500
This card cannot be summoned unless "Toon World" is on the field. This card cannot attack in the same turn that it is summoned. Pay 500 Life Points each time this monster attacks. When "Toon World" is destroyed, this card is also destroyed. If your opponent doesn't control a Toon monster on the field, this card may inflict Direct Damage to your opponent's Life Points. If a Toon monster is on the your opponent's side of the field, your attack must target the Toon monster.

SDP-021 Toon Summoned Skull
Monster ~ Common
DARK - Fiend/Toon
Level 6 ~ 2500/1200
This card cannot be summoned unless "Toon World" in on the field. This card cannot attack in the same turn that it is summoned. Pay 500 Life Points each time this monster attacks. When "Toon World" is destroyed, this card is also destroyed. If your opponent doesn't control a Toon monster on the field, this card may inflict Direct Damage to your opponent's Life Points. If a Toon monster is on the your opponent's side of the field, your attack must target the Toon monster.

SDP-022 Manga Ryu-Ran
Monster ~ Common
FIRE - Dragon/Toon
Level 7 ~ 2200/2600
This card cannot be summoned unless "Toon World" in on the field. This card cannot attack in the same turn that it is summoned. Pay 500 Life Points each time this monster attacks. When "Toon World" is destroyed, this card is also destroyed. If your opponent doesn't control a Toon monster on the field, this card may inflict Direct Damage to your opponent's Life Points. If a Toon monster is on the your opponent's side of the field, your attack must target the Toon monster.

SDP-023 Toon Mermaid
Monster ~ Common
WATER - Aqua/Toon
Level 4 ~ 1400/1500
This card cannot be summoned unless "Toon World" in on the field. This card cannot attack in the same turn that it is summoned. Pay 500 Life Points each time this monster attacks. When "Toon World" is destroyed, this card is also destroyed. If your opponent doesn't control a Toon monster on the field, this card may inflict Direct Damage to your opponent's Life Points. If a Toon monster is on the your opponent's side of the field, your attack must target the Toon monster.

SDP-024 Toon World
Magic ~ Common
MAGIC - Continuous
This card is activated by paying 1000 of your Life Points.

SDP-025 Black Pendant
Magic ~ Common
MAGIC - Equip
A monster equipped with this card increases its ATK by 500 points. When this card is sent from the field to the Graveyard, inflict 500 points of Direct Damage to your opponent's Life Points.

SDP-026 Dark Hole
Magic ~ Common
MAGIC - Normal
Destroys all monsters on the field.

SDP-027 Dian Keto the Cure Master
Magic ~ Common
MAGIC - Normal
Increases your Life Points by 1000 points.

SDP-028 Fissure
Magic ~ Common
MAGIC - Normal
Destroys 1 face-up monster with the lowest ATK.

SDP-029 De-Spell
Magic ~ Common
MAGIC - Normal
Destroys 1 Magic Card on the field. If this card's target is face-down, flip it face-up. If the card is a Magic Card, it is destroyed. If not, it is returned to its face-down position. The flipped card is not activated.

SDP-030 Change of Heart
Magic ~ Common
MAGIC - Normal
Select and control 1 opposing monster (regardless of position) on the field until the end of your turn.

SDP-031 Stop Defense
Magic ~ Common
MAGIC - Normal
Select 1 of your opponent's monsters and switch it to Attack Position. If the card is face-down, flip it face-up. If the card has a flip effect, it is activated immediately.

SDP-032 Mystical Space Typhoon
Magic ~ Common
MAGIC - Quick-Play
Destroy 1 Magic or Trap Card on the Field.

SDP-033 Rush Recklessly
Magic ~ Common
MAGIC - Quick-Play
Increase a monsters ATK by 700 points during the turn this card is activated.

SDP-034 Remove Trap
Magic ~ Common
MAGIC - Normal
Destroys 1 face-up Trap Card on the field.

SDP-035 Monster Reborn
Magic ~ Common
MAGIC - Normal
Select 1 Monster Card from either your opponent's or your own Graveyard and place it on the field under your control in Attack or Defense Position (face-up). This is considered a Special Summon.

SDP-036 Soul Release
Magic ~ Common
MAGIC - Normal
Select up to 5 cards from either you or your opponent's Graveyard and remove them from the current duel.

SDP-037 Yami
Magic ~ Common
MAGIC - Field
Increases the ATK and DEF of all Fiend and Spellcaster-Type monsters by 200 points. Also decreases the ATK and DEF of all Fairy-Type monsters by 200 points.

SDP-038 Black Illusion Ritual
Magic ~ Common
MAGIC - Ritual
This card is used to Ritual Summon "Relinquished". You must also offer monsters whose total Level Stars equal 1 or more from the field or your hand as a Tribute.

SDP-039 Ring of Magnetism
Magic ~ Common
MAGIC - Equip
A monster equipped with this card decreases its ATK and DEF by 500 points. All your opponent's monsters must attack the monster equipped with this card.

SDP-040 Graceful Charity
Magic ~ Super Rare
MAGIC - Normal
Draw 3 cards from your Deck, then discard any 2 cards from your hand.

SDP-041 Trap Hole
Trap ~ Common
TRAP - Normal
If the ATK of a monster summoned by your opponent (excluding Special Summon) is 1000 points or more, the monster is destroyed.

SDP-042 Reinforcements
Trap ~ Common
TRAP - Normal
Increase 1 selected monster's ATK by 500 points during the turn this card is activated.

SDP-043 Castle Walls
Trap ~ Common
TRAP - Normal
Increase a selected monster's DEF by 500 points during the turn this card is activated.

SDP-044 Waboku
Trap ~ Common
TRAP - Normal
Any damage inflicted by an opponent's monster is decreased to 0 during the turn this card is activated.

SDP-045 Seven Tools of the Bandit
Trap ~ Common
TRAP - Counter
Pay 1000 of your Life Points to negate the activation of a Trap Card and destroy it.

SDP-046 Ultimate Offering
Trap ~ Common
TRAP - Continuous
At the cost of 500 Life Points per monster, a player is allowed an extra Normal Summon, Tribute Summon, or Set.

SDP-047 Robbin' Goblin
Trap ~ Common
TRAP - Continuous
Each time 1 of your monsters inflicts damage to your opponent's Life Points, 1 card is randomly selected from your opponent's hand and discarded to the Graveyard.

SDP-048 Magic Jammer
Trap ~ Common
TRAP - Counter
Discard 1 card from your hand to the Graveyard to negate the activation of a Magic Card and destroy it.

SDP-049 Enchanted Javelin
Trap ~ Common
TRAP - Normal
When your opponent's monster attacks, increase your Life Points by the attacking monster's ATK points.

SDP-050 Gryphon Wing
Trap ~ Super Rare
TRAP - Normal
When your opponent activates "Harpie's Feather Duster", all of your opponent's Magic and Trap Cards are destroyed in place of your own.
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