| SDJ-001 Red Eyes B. Dragon Monster ~ Ultra Rare DARK - Dragon Level 7 ~ 2400/2000 A ferocious dragon with a deadly attack. SDJ-002 Swordsman of Landstar Monster ~ Common EARTH - Warrior Level 3 ~ 500/1200 An amateur with a sword, this fairy warrior relies on its mysterious powers. SDJ-003 Baby Dragon Monster ~ Common WIND - Dragon Level 3 ~ 1200/700 Much more than just a child, this dragon is gifted with untapped power. SDJ-004 Spirit of the Harp Monster ~ Common LIGHT - Fairy Level 4 ~ 800/2000 A spirit that soothes the soul with the music of its heavenly harp. SDJ-005 Island Turtle Monster ~ Common WATER - Aqua Level 4 ~ 1100/2000 A huge turtle that is often mistaken for an island. SDJ-006 Flame Manipulator Monster ~ Common FIRE - Spellcaster Level 3 ~ 900/1000 This Spellcaster attacks enemies with fire-related spells such as "Sea of Flames" and "Wall of Fire". SDJ-007 Masaki the Legendary Swordsman Monster ~ Common EARTH - Warrior Level 4 ~ 1100/1100 Legendary swordmaster Masaki is a veteran of over 100 battles. SDJ-008 7 Colored Fish Monster ~ Common WATER - Fish Level 4 ~ 1800/800 A rare rainbow fish that has never been caught by mortal man. SDJ-009 Armored Lizard Monster ~ Common EARTH - Reptile Level 4 ~ 1500/1200 A lizard with a very tough hide and a vicious bite. SDJ-010 Darkfire Soldier #1 Monster ~ Common FIRE - Pyro Level 4 ~ 1700/1150 An explosive expert from a special elite force. SDJ-011 Harpie's Brother Monster ~ Common WIND - Winged-Beast Level 4 ~ 1800/600 With eyes like a hawk and a flying speed exceeding Mach 5, this monster is a master of the sky. SDJ-012 Gearfried the Iron Knight Monster ~ Common EARTH - Warrior/Effect Level 4 ~ 1800/1600 Effect: Any Equip Card this card is equipped with is automatically destroyed. SDJ-013 Karate Man Monster ~ Common EARTH - Warrior/Effect Level 3 ~ 1000/1000 Effect: Once per turn, the original ATK of this card can be doubled. When this effect is applied, this card is immediately destroyed at the end of the turn. SDJ-014 Milus Radiant Monster ~ Common EARTH - Beast/Effect Level 1 ~ 300/250 Effect: As long as this card remains face-up on the Field, increase the ATK of all EARTH monsters by 500 points and decrease the ATK of all WIND monsters by 400 points. SDJ-015 Time Wizard Monster ~ Common LIGHT - Spellcaster/Effect Level 2 ~ 500/400 Effect: Toss a coin and call Heads or Tails. If you call it right, your opponent's monsters on the Field are destroyed. If you call it wrong, your own monsters on the Field are destroyed and you lose Life Points equal to half the total ATK of the destroyed monsters. This card can be used only during your own turn, once per turn. SDJ-016 Maha Vailo Monster ~ Common LIGHT - Spellcaster/Effect Level 4 ~ 1550/1400 In addition to the effect of Equip Cards, the ATK of this monster is increased by 500 points for each card equipped to this card. SDJ-017 Magician of Faith Monster ~ Common LIGHT - Spellcaster/Effect Level 1 ~ 300/400 Effect: FLIP: Select 1 Magic Card from your Graveyard and return it to your hand. SDJ-018 Big Eye Monster ~ Common DARK - Fiend/Effect Level 4 ~ 1200/1000 Effect: FLIP: See the 5 cards from the top of your Deck, arrange them in any order desired, and replace them on the top of the Deck. SDJ-019 Sangan Monster ~ Common DARK - Fiend/Effect Level 3 ~ 1000/600 Effect: When this card is sent from the Field to the Graveyard, move 1 monster with an ATK of 1500 or less from your Deck to your hand. Your Deck is then shuffled. SDJ-020 Princess of Tsurugi Monster ~ Common WIND - Warrior/Effect Level 3 ~ 900/700 Effect: FLIP: Inflicts 500 points of Direct Damage to your opponent's Life Points for each Magic and Trap card your opponent has on the Field. SDJ-021 White Magical Hat Monster ~ Common LIGHT - Spellcaster/Effect Level 3 ~ 1000/700 Effect: When this card inflicts damage to your opponent's Life Points, 1 card must be discarded randomly from your opponent's hand to the Graveyard. SDJ-022 Penguin Soldier Monster ~ Super Rare WATER - Aqua/Effect Level 2 ~ 750/500 Effect: FLIP: You can return up to 2 Monster Cards from the field to the owner's hand. SDJ-023 Thousand Dragon Monster ~ Common WIND - Dragon/Fusion Level 7 ~ 2400/2000 "Time Wizard" + "Baby Dragon" SDJ-024 Flame Swordsman Monster ~ Common FIRE - Warrior/Fusion Level 5 ~ 1800/1600 "Flame Manipulator" + "Masaki the Legendary Swordsman" SDJ-025 Malevolent Nuzzler Magic ~ Common MAGIC - Equip A monster equipped with this card increases its DEF by 700 points. When this card is sent from the field to the Graveyard, you may pay 500 Life Points to place it on top of your deck. SDJ-026 Dark Hole Magic ~ Common MAGIC - Normal Destroys all monsters on the field. SDJ-027 Dian Keto the Cure Master Magic ~ Common MAGIC - Normal Increases your Life Points by 1000 points. SDJ-028 Fissure Magic ~ Common MAGIC - Normal Destroys 1 face-up monster with the lowest ATK. SDJ-029 De-Spell Magic ~ Common MAGIC - Normal Destroys 1 Magic Card on the field. If this card's target is face-down, flip it face-up. If the card is a Magic Card, it is destroyed. If not, it is returned to its face-down position. The flipped card is not activated. SDJ-030 Change of Heart Magic ~ Common MAGIC - Normal Select and control 1 opposing monster (regardless of position) on the field until the end of your turn. SDJ-031 Block Attack Magic ~ Common MAGIC - Normal Select 1 of your opponent's monsters and shift it to Defense Position. SDJ-032 Giant Trunade Magic ~ Common MAGIC - Normal Return all Magic and Trap Cards on the field to the respective owner's hand. SDJ-033 The Reliable Guardian Magic ~ Common MAGIC - Quick-Play Increase 1 monster's DEF by 700 points during the turn this card is activated. SDJ-034 Remove Trap Magic ~ Common MAGIC - Normal Destroys 1 face-up Trap Card on the field. SDJ-035 Monster Reborn Magic ~ Common MAGIC - Normal Select 1 Monster Card from either your opponent's or your own Graveyard and place it on the field under your control in Attack or Defense Position (face-up). This is considered a Special Summon. SDJ-036 Polymerization Magic ~ Common MAGIC - Normal Fuses 2 or more monsters to form a new Fusion Monster. SDJ-037 Mountain Magic ~ Common MAGIC - Field Increases the ATK and DEF of all Dragon, Winged Beast, and Thunder-Type monsters by 200 points. SDJ-038 Dragon Treasure Magic ~ Common MAGIC - Equip A Dragon-Type monster equipped with this card increases its ATK and DEF by 300 points. SDJ-039 Eternal Rest Magic ~ Common MAGIC - Normal Destroys all monsters equipped with Equip Cards. SDJ-040 Shield & Sword Magic ~ Common MAGIC - Normal For 1 turn, each face-up monster's original ATK becomes their original DEF and vice-versa. Monsters summoned after this card's activation are excluded. SDJ-041 Scapegoat Magic ~ Super Rare MAGIC - Quick-Play When this card is activated, you cannot summon any monster in the same turn (including Flip Summon and Special Summon). Place 4 "Sheep Tokens" (Beast-Type/EARTH/1 Star/ATK 0/DEF 0) in Defense Position on the your side of the field. The tokens cannot be used as a Tribute for a Tribute Summon. SDJ-042 Just Desserts Trap ~ Common TRAP - Normal Inflict 500 points of Direct Damage to your opponent's Life Points for each monster your opponent has on the field. SDJ-043 Trap Hole Trap ~ Common TRAP - Normal If the ATK of a monster summoned by your opponent (excluding Special Summon) is 1000 points or more, the monster is destroyed. SDJ-044 Reinforcements Trap ~ Common TRAP - Normal Increase 1 selected monster's ATK by 500 points during the turn this card is activated. SDJ-045 Castle Walls Trap ~ Common TRAP - Normal Increase a selected monster's DEF by 500 points during the turn this card is activated. SDJ-046 Waboku Trap ~ Common TRAP - Normal Any damage inflicted by an opponent's monster is decreased to 0 during the turn this card is activated. SDJ-047 Ultimate Offering Trap ~ Common TRAP - Continuous At the cost of 500 Life Points per monster, a player is allowed an extra Normal Summon, Tribute Summon, or Set. SDJ-048 Seven Tools of the Bandit Trap ~ Common TRAP - Counter Pay 1000 of your Life Points to negate the activation of a Trap Card and destroy it. SDJ-049 Fake Trap Trap ~ Common TRAP - Normal When your opponent uses a Magic, Trap, or Effect Monster Card to destroy one of your Trap Card(s), this card can be destroyed as a substitute for your Trap Card(s). SDJ-050 Reverse Trap Trap ~ Common TRAP - Normal All increases and decreases to ATK and DEF are reversed for the turn in which this card is activated. |
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