SDJ-001 Red Eyes B. Dragon
Monster ~ Ultra Rare
DARK - Dragon
Level 7 ~ 2400/2000
A ferocious dragon with a deadly attack.

SDJ-002 Swordsman of Landstar
Monster ~ Common
EARTH - Warrior
Level 3 ~ 500/1200
An amateur with a sword, this fairy warrior relies on its mysterious powers.

SDJ-003 Baby Dragon
Monster ~ Common
WIND - Dragon
Level 3 ~ 1200/700
Much more than just a child, this dragon is gifted with untapped power.

SDJ-004 Spirit of the Harp
Monster ~ Common
LIGHT - Fairy
Level 4 ~ 800/2000
A spirit that soothes the soul with the music of its heavenly harp.

SDJ-005 Island Turtle
Monster ~ Common
WATER - Aqua
Level 4 ~ 1100/2000
A huge turtle that is often mistaken for an island.

SDJ-006 Flame Manipulator
Monster ~ Common
FIRE - Spellcaster
Level 3 ~ 900/1000
This Spellcaster attacks enemies with fire-related spells such as "Sea of Flames" and "Wall of Fire".

SDJ-007 Masaki the Legendary Swordsman
Monster ~ Common
EARTH - Warrior
Level 4 ~ 1100/1100
Legendary swordmaster Masaki is a veteran of over 100 battles.

SDJ-008 7 Colored Fish
Monster ~ Common
WATER - Fish
Level 4 ~ 1800/800
A rare rainbow fish that has never been caught by mortal man.

SDJ-009 Armored Lizard
Monster ~ Common
EARTH - Reptile
Level 4 ~ 1500/1200
A lizard with a very tough hide and a vicious bite.

SDJ-010 Darkfire Soldier #1
Monster ~ Common
FIRE - Pyro
Level 4 ~ 1700/1150
An explosive expert from a special elite force.

SDJ-011 Harpie's Brother
Monster ~ Common
WIND - Winged-Beast
Level 4 ~ 1800/600
With eyes like a hawk and a flying speed exceeding Mach 5, this monster is a master of the sky.

SDJ-012 Gearfried the Iron Knight
Monster ~ Common
EARTH - Warrior/Effect
Level 4 ~ 1800/1600
Effect: Any Equip Card this card is equipped with is automatically destroyed.

SDJ-013 Karate Man
Monster ~ Common
EARTH - Warrior/Effect
Level 3 ~ 1000/1000
Effect: Once per turn, the original ATK of this card can be doubled. When this effect is applied, this card is immediately destroyed at the end of the turn.

SDJ-014 Milus Radiant
Monster ~ Common
EARTH - Beast/Effect
Level 1 ~ 300/250
Effect: As long as this card remains face-up on the Field, increase the ATK of all EARTH monsters by 500 points and decrease the ATK of all WIND monsters by 400 points.

SDJ-015 Time Wizard
Monster ~ Common
LIGHT - Spellcaster/Effect
Level 2 ~ 500/400
Effect: Toss a coin and call Heads or Tails. If you call it right, your opponent's monsters on the Field are destroyed. If you call it wrong, your own monsters on the Field are destroyed and you lose Life Points equal to half the total ATK of the destroyed monsters. This card can be used only during your own turn, once per turn.

SDJ-016 Maha Vailo
Monster ~ Common
LIGHT - Spellcaster/Effect
Level 4 ~ 1550/1400
In addition to the effect of Equip Cards, the ATK of this monster is increased by 500 points for each card equipped to this card.

SDJ-017 Magician of Faith
Monster ~ Common
LIGHT - Spellcaster/Effect
Level 1 ~ 300/400
Effect: FLIP: Select 1 Magic Card from your Graveyard and return it to your hand.

SDJ-018 Big Eye
Monster ~ Common
DARK - Fiend/Effect
Level 4 ~ 1200/1000
Effect: FLIP: See the 5 cards from the top of your Deck, arrange them in any order desired, and replace them on the top of the Deck.

SDJ-019 Sangan
Monster ~ Common
DARK - Fiend/Effect
Level 3 ~ 1000/600
Effect: When this card is sent from the Field to the Graveyard, move 1 monster with an ATK of 1500 or less from your Deck to your hand. Your Deck is then shuffled.

SDJ-020 Princess of Tsurugi
Monster ~ Common
WIND - Warrior/Effect
Level 3 ~ 900/700
Effect: FLIP: Inflicts 500 points of Direct Damage to your opponent's Life Points for each Magic and Trap card your opponent has on the Field.

SDJ-021 White Magical Hat
Monster ~ Common
LIGHT - Spellcaster/Effect
Level 3 ~ 1000/700
Effect: When this card inflicts damage to your opponent's Life Points, 1 card must be discarded randomly from your opponent's hand to the Graveyard.

SDJ-022 Penguin Soldier
Monster ~ Super Rare
WATER - Aqua/Effect
Level 2 ~ 750/500
Effect: FLIP: You can return up to 2 Monster Cards from the field to the owner's hand.

SDJ-023 Thousand Dragon
Monster ~ Common
WIND - Dragon/Fusion
Level 7 ~ 2400/2000
"Time Wizard" + "Baby Dragon"

SDJ-024 Flame Swordsman
Monster ~ Common
FIRE - Warrior/Fusion
Level 5 ~ 1800/1600
"Flame Manipulator" + "Masaki the Legendary Swordsman"

SDJ-025 Malevolent Nuzzler
Magic ~ Common
MAGIC - Equip
A monster equipped with this card increases its DEF by 700 points. When this card is sent from the field to the Graveyard, you may pay 500 Life Points to place it on top of your deck.

SDJ-026 Dark Hole
Magic ~ Common
MAGIC - Normal
Destroys all monsters on the field.

SDJ-027 Dian Keto the Cure Master
Magic ~ Common
MAGIC - Normal
Increases your Life Points by 1000 points.

SDJ-028 Fissure
Magic ~ Common
MAGIC - Normal
Destroys 1 face-up monster with the lowest ATK.

SDJ-029 De-Spell
Magic ~ Common
MAGIC - Normal
Destroys 1 Magic Card on the field. If this card's target is face-down, flip it face-up. If the card is a Magic Card, it is destroyed. If not, it is returned to its face-down position. The flipped card is not activated.

SDJ-030 Change of Heart
Magic ~ Common
MAGIC - Normal
Select and control 1 opposing monster (regardless of position) on the field until the end of your turn.

SDJ-031 Block Attack
Magic ~ Common
MAGIC - Normal
Select 1 of your opponent's monsters and shift it to Defense Position.

SDJ-032 Giant Trunade
Magic ~ Common
MAGIC - Normal
Return all Magic and Trap Cards on the field to the respective owner's hand.

SDJ-033 The Reliable Guardian
Magic ~ Common
MAGIC - Quick-Play
Increase 1 monster's DEF by 700 points during the turn this card is activated.

SDJ-034 Remove Trap
Magic ~ Common
MAGIC - Normal
Destroys 1 face-up Trap Card on the field.

SDJ-035 Monster Reborn
Magic ~ Common
MAGIC - Normal
Select 1 Monster Card from either your opponent's or your own Graveyard and place it on the field under your control in Attack or Defense Position (face-up). This is considered a Special Summon.

SDJ-036 Polymerization
Magic ~ Common
MAGIC - Normal
Fuses 2 or more monsters to form a new Fusion Monster.

SDJ-037 Mountain
Magic ~ Common
MAGIC - Field
Increases the ATK and DEF of all Dragon, Winged Beast, and Thunder-Type monsters by 200 points.

SDJ-038 Dragon Treasure
Magic ~ Common
MAGIC - Equip
A Dragon-Type monster equipped with this card increases its ATK and DEF by 300 points.

SDJ-039 Eternal Rest
Magic ~ Common
MAGIC - Normal
Destroys all monsters equipped with Equip Cards.

SDJ-040 Shield & Sword
Magic ~ Common
MAGIC - Normal
For 1 turn, each face-up monster's original ATK becomes their original DEF and vice-versa. Monsters summoned after this card's activation are excluded.

SDJ-041 Scapegoat
Magic ~ Super Rare
MAGIC - Quick-Play
When this card is activated, you cannot summon any monster in the same turn (including Flip Summon and Special Summon). Place 4 "Sheep Tokens" (Beast-Type/EARTH/1 Star/ATK 0/DEF 0) in Defense Position on the your side of the field. The tokens cannot be used as a Tribute for a Tribute Summon.

SDJ-042 Just Desserts
Trap ~ Common
TRAP - Normal
Inflict 500 points of Direct Damage to your opponent's Life Points for each monster your opponent has on the field.

SDJ-043 Trap Hole
Trap ~ Common
TRAP - Normal
If the ATK of a monster summoned by your opponent (excluding Special Summon) is 1000 points or more, the monster is destroyed.

SDJ-044 Reinforcements
Trap ~ Common
TRAP - Normal
Increase 1 selected monster's ATK by 500 points during the turn this card is activated.

SDJ-045 Castle Walls
Trap ~ Common
TRAP - Normal
Increase a selected monster's DEF by 500 points during the turn this card is activated.

SDJ-046 Waboku
Trap ~ Common
TRAP - Normal
Any damage inflicted by an opponent's monster is decreased to 0 during the turn this card is activated.

SDJ-047 Ultimate Offering
Trap ~ Common
TRAP - Continuous
At the cost of 500 Life Points per monster, a player is allowed an extra Normal Summon, Tribute Summon, or Set.

SDJ-048 Seven Tools of the Bandit
Trap ~ Common
TRAP - Counter
Pay 1000 of your Life Points to negate the activation of a Trap Card and destroy it.

SDJ-049 Fake Trap
Trap ~ Common
TRAP - Normal
When your opponent uses a Magic, Trap, or Effect Monster Card to destroy one of your Trap Card(s), this card can be destroyed as a substitute for your Trap Card(s).

SDJ-050 Reverse Trap
Trap ~ Common
TRAP - Normal
All increases and decreases to ATK and DEF are reversed for the turn in which this card is activated.
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