PSV-000 Jinzo
Monster ~ Secret Rare
DARK - Machine/Effect
Level 6 ~ 2400/1500
Effect: As long as this card remains face-up on the field, all Trap Cards cannot be activated. The effects of all face-up Trap Cards are also negated.

PSV-001 Steel Ogre Grotto #2
Monster ~ Common
EARTH - Machine
Level 6 ~ 1900/2200
A mechanized iron doll with tremendous strength.

PSV-002 Three-Headed Geedo
Monster ~ Common
DARK - Fiend
Level 4 ~ 1200/1400
A three-headed nocturnal monster that is absolutely ruthless when fighting.

PSV-003 Parasite Paracide
Monster ~ Super Rare
EARTH - Insect/Effect
Level 2 ~ 500/300
Effect: FLIP: Put this card face-up in your opponent's Deck and shuffle it. When your opponent draws this card, it is immediately Special Summoned on your opponent's side of the field face-up in Defense Position and inflicts 1000 points of Direct Damage to your opponent's Life Points. From this point, all face-up Monster Cards on your opponent's side of the field are treated as Insect-Type monsters as long as this card remains face-up on the field.

PSV-004 7 Completed
Magic ~ Common
MAGIC - Equip
A Machine-Type monster equipped with this card increases either its ATK or DEF by 700 points. You cannot change your choice as long as this card remains face-up on the field.

PSV-005 Lightforce Sword
Trap ~ Rare
TRAP - Normal
Select 1 card at random from your opponent's hand. Keep it face-down and place it outside of the field. During your opponent's 4th turn, the card is returned to his/her hand in the Standby Phase.

PSV-006 Chain Destruction
Trap ~ Ultra Rare
TRAP - Normal
You can activate this card when a monster with an ATK of 2000 points or less is summoned (including Special Summon). This monster is not destroyed, but all Monster Cards of the same name in the summoning player's hand and Deck are destroyed. The summoning player's Deck is then shuffled.

PSV-007 Time Seal
Trap ~ Common
TRAP - Normal
Your opponent skips the Draw Phase of his/her next turn.

PSV-008 Graverobber
Trap ~ Super Rare
TRAP - Normal
You can take 1 Magic Card from your opponent's Graveyard. If it is your turn and you activate it, you take 2000 points of Direct Damage. If it is your opponent's turn, you cannot activate it. The Magic Card is returned to your opponent's Graveyard at the end of this turn.

PSV-009 Gift of the Mystical Elf
Trap ~ Common
TRAP - Normal
Increase your Life Points by 300 points for each monster on the field, regardless of position.

PSV-010 The Eye of Truth
Trap ~ Common
TRAP - Continuous
As long as this card remains face-up on the field, your opponent must show his/her hand. Your opponent increases his/her Life Points by 1000 points at each of his/her Standby Phases if he/she has a Magic Card in his/her hand.

PSV-011 Dust Tornado
Trap ~ Super Rare
TRAP - Normal
Destroy 1 Magic or Trap Card on your opponent's side of the field. You can then Set 1 Magic or Trap Card from your hand. This card can only be activated if it is a Quick-Play Magic Card.

PSV-012 Call of the Haunted
Trap ~ Ultra Rare
TRAP - Continuous
Select 1 monster from your Graveyard and Special Summon it in face-up Attack Position. When this card is destroyed or removed from the field, the summoned monster is destroyed. If the summoned monster is destroyed, this card is also destroyed.

PSV-013 Solomon's Lawbook
Trap ~ Common
TRAP - Normal
Skip your own Standby Phase.

PSV-014 Earthshaker
Trap ~ Common
TRAP - Normal
Select 2 Monster Card Attributes. Your opponent then selects 1 of the 2 Attributes and destroys all face-up monsters with that Attribute on the field.

PSV-015 Enchanted Javelin
Trap ~ Common
TRAP - Normal
When your opponent's monster attacks, increase your Life Points by the attacking monster's ATK points.

PSV-016 Mirror Wall
Trap ~ Super Rare
TRAP - Continuous
Decrease the ATK of all your opponent's attacking monsters by half. You must pay 2000 Life Points during each of your Standby Phases. If you cannot, this card is destroyed.

PSV-017 Gust
Trap ~ Common
TRAP - Normal
You can activate this card when 1 or more of your Magic Cards are destroyed and sent from the field to the Graveyard by a card effect your opponent controls. Destroy 1 Magic or Trap Card on the field.

PSV-018 Driving Snow
Trap ~ Common
TRAP - Normal
You can activate this card when 1 or more of your Trap Cards are destroyed and sent from the field to the Graveyard by a card effect your opponent controls. Destroy 1 Magic or Trap Card on the field.

PSV-019 Armored Glass
Trap ~ Common
TRAP - Normal
You can activate this card when a monster is equpped with an Equip Magic Card. Negate the effects of all Equip Magic Cards on the field during the turn this card is activated.

PSV-020 World Suppression
Trap ~ Common
TRAP - Normal
You can activate this card when a Field Magic Card is activated. Negate the Field Magic Card during the turn this card is activated.

PSV-021 Mystic Probe
Trap ~ Common
TRAP - Normal
You can activate this card when a Continuous Magic Card is activated. Negate all Continuous Magic Cards during the turn this card is activated.

PSV-022 Metal Detector
Trap ~ Common
TRAP - Normal
You can activate this card when a Continuous Trap Card is activated. Negate all Continuous Trap Cards during the turn this card is activated.

PSV-023 Numinous Healer
Trap ~ Common
TRAP - Normal
You can activate this card when you take damage to your Life Points. Increase your Life Points by 1000 points. In addition, increase your Life Points by 500 points per card if there are additional "Numinous Healer" cards in the Graveyard.

PSV-024 Appropriate
Trap ~ Rare
TRAP - Continuous
You can activate this card when your opponent draws a card outside of his/her Draw Phase. Draw 2 cards from your Deck.

PSV-025 Forced Requisition
Trap ~ Rare
TRAP - Continuous
You can activate this card when you discard from your hand. Every time you discard from your hand, your opponent must also discard the same number of cards from his/her hand.

PSV-026 DNA Surgery
Trap ~ Common
TRAP - Continuous
Select 1 Type of monster. As long as this card remains on the field, all face-up Monster Cards will be treated as the Type you selected.

PSV-027 The Regulation of Tribe
Trap ~ Common
TRAP - Continuous
Select 1 Type of monster. Any monster of the selected Type cannot attack. To keep this card in effect, you must offer 1 monster from the field as a Tribute at each of your Standby Phases. If you cannot, this card is destroyed.

PSV-028 Backup Soldier
Trap ~ Super Rare
TRAP - Normal
You can activate this card when there are 5 or more Monster Cards in your Graveyard. Take up to 3 Monster Cards (except monsters with effects) with an ATK of 1500 points or less from your Graveyard and add them to your hand.

PSV-029 Major Riot
Trap ~ Common
TRAP - Normal
You can activate this card when 1 or more of your monsters are returned from the field to your hand. Return all Monster Cards on the field to your respective hands. Both you and your opponent can then Special Summon from your hand the same number of Monster Cards on the field in face-down Defense Position.

PSV-030 Ceasefire
Trap ~ Ultra Rare
TRAP - Normal
Flip all face-down Monster Cards on the field face-up (Flip Effects are not activated). Inflict 500 points of Direct Damage to your opponent's Life Points for each Effect Monster Card on the field.

PSV-031 Light of Intervention
Trap ~ Common
TRAP - Continuous
Monster Cards cannot be played face-down. Monsters Set in Defense Position are played face-up on the field and are considered summoned.

PSV-032 Respect Play
Trap ~ Common
TRAP - Continuous
During their respective turns, each player must show their opponent their hand.

PSV-033 Magical Hats
Trap ~ Super Rare
TRAP - Normal
You can activate this card during your opponent's Battle Phase. Take 2 non-Monster Cards from your Deck and select 1 of your Monster Cards on the field, then shuffle your Deck. Shuffle the 3 selected cards and Set them on the field in face-down Defense Position. The 2 cards selected from your Deck are treated as monsters (ATK 0/DEF 0) and are destroyed at the end of the Battle Phase.

PSV-034 Nobleman of Crossout
Magic ~ Super Rare
MAGIC - Normal
Destroy 1 face-down Monster Card and remove it from play. If the monster destroyed has a Flip Effect, both players must remove all Monster Cards of the same name from their respective Decks and remove them from play. The Decks are then shuffled.

PSV-035 Nobleman of Extermination
Magic ~ Rare
MAGIC - Normal
Destroy 1 face-down Magic or Trap Card and remove it from play. If the card is a Trap Card, both players must remove all Trap Cards of the same name from their respective Decks and remove them from play. The Decks are then shuffled.

PSV-036 The Shallow Grave
Magic ~ Rare
MAGIC - Normal
Each player takes 1 Monster Card from his/her respective Graveyard and Special Summons them on the field in face-down Defense Position.

PSV-037 Premature Burial
Magic ~ Ultra Rare
MAGIC - Equip
Pay 800 Life Points. Select 1 Monster Card from your Graveyard, Special Summon it on the field in face-up Attack Position, and equip it with this card. When this card is destroyed, the monster is also destroyed.

PSV-038 Inspection
Magic ~ Common
MAGIC - Continuous
During your opponent's Standby Phase, you can randomly select 1 card in your opponent's hand and look at it at the cost of 500 Life Points.

PSV-039 Prohibition
Magic ~ Rare
MAGIC - Continuous
When you play this card, declare the name of 1 card. As long as this card remains on the field, the declared card cannot be played. The cards which are already on the field before this card's activation are excluded.

PSV-040 Morphing Jar #2
Monster ~ Rare
EARTH - Rock/Effect
Level 3 ~ 800/700
Effect: FLIP: Return all Monster Cards on the field to their respective Decks and shuffle them. You and your opponent then pick up cards until you both have the same number of Monster Cards (Level 4 or lower) that were returned to each Deck. Special Summon the monsters on the field in face-down Defense Position. Any other cards picked up are discarded to the Graveyard.

PSV-041 Flame Champion
Monster ~ Common
FIRE - Pyro
Level 5 ~ 1900/1300
A warrior protected by a flaming shield that nullifies any attack.

PSV-042 Twin-Headed Fire Dragon
Monster ~ Common
FIRE - Pyro
Level 6 ~ 2200/1700
Two dragons fused as one from the effects of the Big Bang.

PSV-043 Darkfire Soldier #1
Monster ~ Common
FIRE - Pyro
Level 4 ~ 1700/1150
An explosive expert from a special elite force.

PSV-044 Mr. Volcano
Monster ~ Common
FIRE - Pyro
Level 5 ~ 2100/1300
This seemingly mild-mannered creature has an extremely volatile temper.

PSV-045 Darkfire Soldier #2
Monster ~ Common
FIRE - Pyro
Level 4 ~ 1700/1150
A warrior who gained immeasurable power from the heart of a volcano.

PSV-046 Kiseitai
Monster ~ Common
DARK - Fiend/Effect
Level 2 ~ 300/800
Effect: When your opponent's monster attacks this card in face-down Defense Position, the attacking monster is equipped with this card (damage calculations are canceled). Treat this card as an Equip Magic Card. During each of your opponent's Standby Phases, increase your Life Points by half of the ATK of the monster equipped with this card.

PSV-047 Cyber Falcon
Monster ~ Common
WIND - Machine
Level 4 ~ 1400/1200
A jet-powered hawk that travels at the speed of sound.

PSV-048 Flying Kamakiri #2
Monster ~ Common
WIND - Insect
Level 4 ~ 1500/800
A flying mantis that feeds primarily on insects.

PSV-049 Harpie's Brother
Monster ~ Common
WIND - Winged-Beast
Level 4 ~ 1800/600
With eyes like a hawk and a flying speed exceeding Mach 5, this monster is a master of the sky.

PSV-050 Buster Blader
Monster ~ Ultra Rare
EARTH - Warrior/Effect
Level 7 ~ 2600/2300
Effect: The ATK of this card increases by 500 points for every Dragon-Type monster on your opponent's side of the field and Graveyard.

PSV-051 Michizure
Trap ~ Rare
TRAP - Normal
You can activate this card when your monster is sent from the field to the Graveyard. Destroy 1 monster on the field.

PSV-052 Minor Goblin Official
Trap ~ Common
TRAP - Continuous
You can activate this card when your opponent's Life Points are 3000 or less. Inflict 500 points of Direct Damage to your opponent's Life Points during each of his/her Standby Phases.

PSV-053 Gamble
Trap ~ Common
TRAP - Normal
You can activate this card when your opponent's hand has 6 or more cards and your hand contains 2 or less. Toss a coin and call it. If you call it right, draw until your hand has 5 cards. If you call it wrong, skip your next turn.

PSV-054 Attack and Recieve
Trap ~ Common
TRAP - Normal
You can activate this card when you take damage to your Life Points. Inflict 700 points of Direct Damage to your opponent's Life Points. In addition, inflict 300 points of Direct Damage to your opponent's Life Points per card if there are additional "Attack and Receive"cards in your Graveyard.

PSV-055 Solemn Wishes
Trap ~ Common
TRAP - Continuous
You gain 500 Life Points when you draw a card (or cards).

PSV-056 Skull Invitation
Trap ~ Rare
TRAP - Continuous
Every time a card is sent to the Graveyard, inflict 300 points of Direct Damage to its owner's Life Points per card.

PSV-057 Bubonic Vermin
Monster ~ Common
EARTH - Beast/Effect
Level 3 ~ 900/600
Effect: FLIP: You can take 1 "Bubonic Vermin" card from your Deck and Special Summon it on the field in face-down Defense Position. The Deck is then shuffled.

PSV-058 Dark Bat
Monster ~ Common
WIND - Winged-Beast
Level 3 ~ 1000/1000
Bats from the netherworld that use their hyper senses to detect their enemies.

PSV-059 Oni Tank T-34
Monster ~ Common
EARTH - Machine
Level 4 ~ 1400/1700
An armored tank possessed by a fiend that will pursue enemies until they're crushed.

PSV-060 Overdrive
Monster ~ Common
EARTH - Machine
Level 4 ~ 1600/1500
An all-terrain armored vehicle armed with a heavy-duty machine gun.

PSV-061 Burning Land
Magic ~ Common
MAGIC - Continuous
Destroys all Field Magic Cards on the field. In addition, both players take 500 points of Direct Damage during each of their respective Standby Phases.

PSV-062 Cold Wave
Magic ~ Common
MAGIC - Normal
This card can only be activated at the start of Main Phase 1. Until your next turn, neither you nor your opponent can play or Set any Magic or Trap Cards.

PSV-063 Fairy Meteor Crush
Magic ~ Super Rare
MAGIC - Equip
When your monster equipped with this card attacks with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points.

PSV-064 Limiter Removal
Magic ~ Super Rare
MAGIC - Quick-Play
Doubles the ATK of all Machine-Type monsters on your side of the field. At the end of this turn, all the Machine-Type monsters on your side of the field are destroyed.

PSV-065 Rain of Mercy
Magic ~ Common
MAGIC - Normal
Increases the Life Points of both players by 1000 points.

PSV-066 Monster Recovery
Magic ~ Rare
MAGIC - Quick-Play
Select 1 of your own monsters on your side of the field and combine it with your Deck. At the same time, combine your hand and Deck together and shuffle the Deck. Draw the same number of cards that were in your hand from the shuffled Deck.

PSV-067 Shift
Trap ~ Rare
TRAP - Normal
You can activate this card when your opponent designates 1 monster on your side of the field as the target of a Magic, Trap, or battle attack. Change the target to a different monster on your side of the field.

PSV-068 Insect Imitation
Magic ~ Common
MAGIC - Normal
Offer 1 monster on your side of the field as a Tribute. Select 1 Insect-Type monster from your Deck that is 1 Level higher than the Tribute monster and Special Summon it on the field in face-up Attack Position or face-down Defense Position. The Deck is then shuffled.

PSV-069 Dimensionhole
Magic ~ Rare
MAGIC - Normal
Remove 1 monster on your side of the field from play until your next Standby Phase. The card still counts towards the 5-card Monster Zone limit.

PSV-070 Ground Collapse
Magic ~ Common
MAGIC - Continuous
Select 2 Monster Card Zones on the field (you cannot select a zone occupied by a Monster Card). The selected zones cannot be used as long as this card remains face-up on the field.

PSV-071 Magic Drain
Trap ~ Rare
TRAP - Counter
You can activate this card when your opponent activates a Magic Card. If your opponent cannot immediately discard 1 Magic Card from his/her hand, negate the activation of the Magic Card and destroy it.

PSV-072 Infinite Dismissal
Trap ~ Common
TRAP - Continuous
All monsters of Level 3 or lower that are summoned to the field during this turn (excluding Special Summon) are destroyed at the End Phase of the turn.

PSV-073 Gravity Bind
Trap ~ Rare
TRAP - Continuous
All monsters of Level 4 or higher cannot attack. Their positions may still be changed.

PSV-074 Type Zero Magic Crusher
Trap ~ Common
TRAP - Continuous
For each Magic Card that you discard from your hand, inflict 500 points of Direct Damage to your opponent's Life Points.

PSV-075 Shadow of Eyes
Trap ~ Common
TRAP - Normal
When your opponent Sets a Monster Card in face-down Defense Position, change it to face-up Attack Position. If the Monster Card has a Flip Effect, it is not activated.

PSV-076 The Legendary Fisherman
Monster ~ Ultra Rare
WATER - Warrior/Effect
Level 5 ~ 1850/1600
Effect: When "Umi" is face-up on the field, this card is unaffected by any Magic Cards and cannot be attacked by your opponent's monsters.

PSV-077 Sword Hunter
Monster ~ Common
EARTH - Warrior/Effect
Level 7 ~ 2450/1700
Effect: A monster destroyed by this card becomes an Equip Magic Card. Equip "Sword Hunter" with the card to increase the ATK of this monster by 200 points. The equipped card remains on the field until this card is destroyed.

PSV-078 Drill Bug
Monster ~ Common
EARTH - Insect/Effect
Level 2 ~ 1100/200
Effect: When this card inflicts damage to your opponent's Life Points, you may take 1 "Parasite Paracide" card from your Deck, shuffle the Deck, and place "Parasite Paracide" face-down on top of the Deck.

PSV-079 Deepsea Warrior
Monster ~ Common
WATER - Warrior/Effect
Level 5 ~ 1600/1800
Effect: When "Umi" is face-up on the field, this card is unaffected by any Magic Cards.

PSV-080 Bite Shoes
Monster ~ Common
DARK - Fiend/Effect
Level 2 ~ 500/300
Effect: FLIP: Change the Attack or Defense Position of 1 face-up monster on the field. The card must remain face-up.

PSV-081 Spike Bot
Monster ~ Common
DARK - Machine
Level 5 ~ 1800/1700
A mechanical soldier created by a wicked sorcerer, it attacks with the two steel balls attached to its arms.

PSV-082 Invitation to a Dark Sleep
Monster ~ Common
DARK - Spellcaster/Effect
Level 5 ~ 1500/1800
Effect: When this monster is summoned (excluding Special Summon), select 1 of your opponent's monsters. As long as this card remains face-up on the field, the selected monster cannot attack.

PSV-083 Thousand-Eyes Idol
Monster ~ Common
DARK - Spellcaster
Level 1 ~ 0/0
A wicked entity that controls the hearts of men, its thousand eyes are able to see and expand the negative influences in an individual's soul.

PSV-084 Thousand-Eyes Restrict
Monster ~ Ultra Rare
DARK - Spellcaster/Fusion/Effect
Level 1 ~ 0/0
"Relinquished" + "Thousand-Eyes Idol"
As long as this card remains face-up on the field, other monsters cannot change their positions or attack. This monster can take on the ATK and DEF of 1 opponent's monster on the field (a face-down monster results in an ATK and DEF of 0). Treat the selected monster as an Equip Magic Card and use it to equip "Thousand-Eyes Restrict". You may use this effect only once per turn and can equip "Thousand-Eyes Restrict" with only 1 monster at a time.

PSV-085 Girochin Kuwagata
Monster ~ Common
WIND - Insect
Level 4 ~ 1700/1000
Despite its small size, this monster has powerful jaws that can rip metal to shreds.

PSV-086 Hayabusa Knight
Monster ~ Rare
EARTH - Warrior/Effect
Level 3 ~ 1000/700
Effect: This monster can attack twice during the same Battle Phase.

PSV-087 Bombardment Beetle
Monster ~ Common
WIND - Insect/Effect
Level 2 ~ 400/900
Effect: FLIP: Flip 1 face-down Defense Position Monster Card on your opponent's side of the field face-up. If the flipped card is an Effect Monster Card, immediately destroy it without activating its effect. If the card is not an Effect Monster Card, return it to its original position.

PSV-088 4-Starred Labybug of Doom
Monster ~ Common
WIND - Insect/Effect
Level 3 ~ 800/1200
Effect: FLIP: Destroys all face-up Level 4 monsters on your opponent's side of the field.

PSV-089 Gradius
Monster ~ Common
LIGHT - Machine
Level 4 ~ 1200/800
A high-performance jet fighter with power capsules for variable attack capabilities.

PSV-090 Red-Moon Baby
Monster ~ Rare
DARK - Zombie/Effect
Level 3 ~ 700/1000
Effect: A monster destroyed by this card can be Special Summoned in face-up Attack or Defense Position at the end of the Battle Phase to your side of the field.

PSV-091 Mad Sword Beast
Monster ~ Rare
EARTH - Dinosaur/Effect
Level 4 ~ 1400/1200
Effect: When this card attacks with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points.

PSV-092 Skull Mariner
Monster ~ Common
WATER - Warrior
Level 4 ~ 1600/900
A pirate ship that appears out of the mist and sinks any seagoing vessels.

PSV-093 The All-Seeing White Tiger
Monster ~ Common
WIND - Beast
Level 3 ~ 1300/500
A proud ruler of the jungle that some fear and others respect.

PSV-094 Goblin Attack Force
Monster ~ Ultra Rare
EARTH - Warrior/Effect
Level 4 ~ 2300/0
Effect: When this card attacks, it is changed to Defense Position at the end of the Battle Phase. This position cannot be changed during your next turn.

PSV-095 Island Turtle
Monster ~ Common
WATER - Aqua
Level 4 ~ 1100/2000
A huge turtle that is often mistaken for an island.

PSV-096 Wingweaver
Monster ~ Common
LIGHT - Fairy
Level 7 ~ 2750/2400
A six-winged fairy who prays for peace and hope.

PSV-097 Science Soldier
Monster ~ Common
DARK - Warrior
Level 3 ~ 800/800
Soldiers equipped with state-of-the-art weaponry to face unknown creatures.

PSV-098 Souls of the Forgotten
Monster ~ Common
DARK - Fiend
Level 2 ~ 900/200
A wicked spirit created by the hateful souls of those who fell in battle. It grows by assimilating the souls of its enemies.

PSV-099 Dokuroyaiba
Monster ~ Common
FIRE - Fiend
Level 3 ~ 1000/400
A boomerang with brains that will pursue a target to the ends of the earth.

PSV-100 The Fiend Megacyber
Monster ~ Ultra Rare
DARK - Warrior/Effect
Level 6 ~ 2200/1200
Effect: If your opponent has 2 or more monsters than you have on the field, you can summon this card without offering any Tributes.

PSV-101 Gearfried the Iron Knight
Monster ~ Super Rare
EARTH - Warrior/Effect
Level 4 ~ 1800/1600
Effect: Any Equip Card this card is equipped with is automatically destroyed.

PSV-102 Insect Barrier
Magic ~ Common
MAGIC - Continuous
Your opponent's Insect-Type monsters cannot attack as long as this card remains face-up on the field.

PSV-103 Beast of Talwar
Monster ~ Ultra Rare
DARK - Fiend
Level 6 ~ 2400/2150
Only the master of the sword among Fiend-Type monsters is permitted to hold the Talwar.

PSV-104 Imperial Order
Trap ~ Secret Rare
TRAP - Continuous
As long as this card remains face-up on the field, negate the effects of all Magic Cards. Pay 700 Life Points during each of your Standby Phases. If you cannot, this card is destroyed.
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