MRL-000 Blue-Eyes Toon Dragon
Monster ~ Secret Rare
LIGHT - Dragon/Toon
Level 8 ~ 3000/2500
This card cannot be summoned unless "Toon World" is on the field. This card cannot attack in the same turn that it is summoned. Pay 500 Life Points each time this monster attacks. When "Toon World" is destroyed, this card is also destroyed. If your opponent doesn't control a Toon monster on the field, this card may inflict Direct Damage to your opponent's Life Points. If a Toon monster is on the your opponent's side of the field, your attack must target the Toon monster.

MRL-001 Penguin Knight
Monster ~ Common
WATER - Aqua/Effect
Level 3 ~ 900/800
When this card is sent directly from your deck to the Graveyard by an opponent's card effect, combine your graveyard cards with your own deck, shuffle them and form a new deck.

MRL-002 Axe of Despair
Magic ~ Ultra Rare
MAGIC - Equip
A monster equipped with this card increases its ATK by 1000 points. When this card is sent from the field to the graveyard you can offer 1 monster from the field as a Tribute to place it on top of your Deck.

MRL-003 Black Pendant
Magic ~ Super Rare
MAGIC - Equip
A monster equipped with this card increases its ATK by 500 points. When this card is sent from the field to the Graveyard, inflict 500 points of Direct Damage to your opponent's Life Points.

MRL-004 Horn of Light
Magic ~ Common
MAGIC - Equip
A monster equipped with this card increases its DEF by 800 points. When this card is sent from the field to the Graveyard, you may pay 500 Life Points to place it on top of your deck
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MRL-005 Malevolent Nuzzler
Magic ~ Common
MAGIC - Equip
A monster equipped with this card increases its ATK by 700 points. When this card is sent from the field to the Graveyard, you may pay 500 Life Points to place it on top of your deck.

MRL-006 Spellbinding Circle
Trap ~ Ultra Rare
TRAP - Continuous
Select a monster. As long as this card remains face-up on the field, the selected monster cannot attack or change its battle position except by the effect of a Magic, Trap, or Effect Monster card. When the selected is destroyed, this card is also destroyed. If the selected monster is offered as a Tribute, this card is not destroyed.

MRL-007 Metal Fish
Monster ~ Common
WATER - Machine
Level 5 ~ 1600/1900
A metal fish with a razor-sharp caudal fin.

MRL-008 Electric Snake
Monster ~ Common
LIGHT - Thunder/Effect
Level 3 ~ 800/900
When this card is sent directly from your deck to the Graveyard by an opponent's card effect, you can draw 2 cards from your Deck.

MRL-009 Queen Bird
Monster ~ Common
WIND - Winged-Beast
Level 5 ~ 1200/2000

This monster attacks enemies using its huge beak.
MRL-010 Ameba
Monster ~ Rare
WATER - Aqua/Effect
Level 1 ~ 300/350
When this card is face-up on the Field and control shifts to your opponent, inflict 2000 points of Direct Damage to your opponent's Life Points. This effect can only be used once as long as this card remains face-up on the Field.

MRL-011 Peacock
Monster ~ Common
WIND - Winged-Beast
Level 5 ~ 1700/1500
A large peacock that launches its feathers in a lethal attack.

MRL-012 Maha Vailo
Monster ~ Super Rare
LIGHT - Spellcaster/Effect
Level 4 ~ 1550/1400
In addition to the effect of Equip Cards, the ATK of this monster is increased by 500 points for each card equipped to this card.

MRL-013 Guardian of the Throne Room
Monster ~ Common
LIGHT - Machine
Level 4 ~ 1650/1600
A robot guard built to protect throne rooms, it is armed with homing missiles.

MRL-014 Fire Kraken
Monster ~ Common
FIRE - Aqua
Level 4 ~ 1600/1500
A squid that thrives on fire and heat.

MRL-015 Minar
Monster ~ Common
EARTH - Insect/Effect
Level 3 ~ 850/700
Effect: When this card is sent directly from your deck to the Graveyard by an opponent's card effect, inflict 1000 points of direct Damage to your opponent's Life Points.

MRL-016 Griggle
Monster ~ Common
EARTH - Plant/Effect
Level 1 ~ 350/300
Effect: When this card is face-up on the field and control shifts to your opponent, you gain 3000 Life Points. This effect can only be used once as long as this card remains face-up on the field.

MRL-017 Tyhone #2
Monster ~ Common
FIRE - Dragon
Level 6 ~ 1700/1900
A crimson dragon that spits fireballs to create a blazing sea of fire.

MRL-018 Ancient One of the Deep Forest
Monster ~ Common
EARTH - Beast
Level 6 ~ 1800/1900
This creature adopts the form of a white goat living in the forest, but is actually a Forest Elder.

MRL-019 Dark Witch
Monster ~ Common
LIGHT - Fairy
Level 5 ~ 1800/1700
A popular creature in mythology that delivers fatal attacks with a sharp spear.

MRL-020 Weather Report
Monster ~ Common
WATER - Aqua/Effect
Level 4 ~ 950/1500
Effect: FLIP: Destroys all opponent's face-up "Swords of Revealing Light" on the field. If "Swords of Revealing Light" is destroy, you can perform you Battle Phase twice this turn (or your next turn, if activated during opponent's turn).

MRL-021 Mechanical Snail
Monster ~ Common
DARK - Machine
Level 3 ~ 800/1000
A cyborg snail that still travels at a slow pace.

MRL-022 Giant Turtle Who Feeds On Flames
Monster ~ Common
WATER - Aqua
Level 5 ~ 1400/1800
A crimson-shelled tortoise that feeds on flames.

MRL-023 Liquid Beast
Monster ~ Common
WATER - Aqua
Level 3 ~ 950/800
A liquid life form that thrives on water.

MRL-024 Hiro's Shadow Scout
Monster ~ Rare
DARK - Fiend/Effect
Level 2 ~ 650/500
Effect: FLIP: Your opponent draws 3 cards. Both players check the cards and any Magic Card among them must be immediately discarded to the Graveyard.

MRL-025 High Tide Gyojin
Monster ~ Common
WATER - Aqua
Level 4 ~ 1650/1300
A very agile half-fish warrior known for its relentless attacks.

MRL-026 Invader of the Throne
Monster ~ Super Rare
EARTH - Warrior/Effect
Level 4 ~ 1350/1700
Effect: FLIP: Select one opponent's monster and switch control of it with this card. This effect cannot be activated during the Battle Phase.

MRL-027 Whiptail Crow
Monster ~ Common
DARK - Fiend
Level 4 ~ 1650/1600
Attacks from the skies with a whip-like tail.

MRL-028 Slot Machine
Monster ~ Common
DARK - Machine
Level 7 ~ 2000/2300
The machine's ability is said to vary according to its slot results.

MRL-029 Relinquished
Monster ~ Ultra Rare
DARK - Spellcaster/Ritual/Effect
Level 1 ~ 0/0
This monster can take on the ATK and DEF of 1 opponent's monster on the field (a face-down monster results in an ATK and DEF of 0). Treat the selected monster as an Equip Magic Card and use it to equip "Relinquished." You may use this effect only once per turn and can equip Relinquished with only 1 monster at a time. When your opponent's monster attacks this monster with an ATK higher than Relinquished, the equipped monster is destroyed instead of Relinquished. Any Life Point damage you recieve from the attacking monster while Relinquished is equipped is also inflicted on your opponent. (NOTE: Relinquished is summoned with the Black Illusion Ritual, which the card does not specify.)

MRL-030 Red Archery Girl
Monster ~ Common
WATER - Aqua
Level 4 ~ 1400/1500
A mermaid archer that hides in a protective shell, waiting for the right moment to strike.
MRL-031 Gravekeeper's Servant
Magic ~ Common
MAGIC - Continuous
Each time your opponent attacks with a monster, the opponent must send 1 card from the top of his/her Deck to the Graveyard.

MRL-032 Curse of Fiend
Magic ~ Common
MAGIC - Normal
Changes the battle positions of all Attack Position monsters on the fields to Defense Position and vice-versa. These positions cannot be changed during the turn this card is activated except by the effect of a Magic, Trap or Effect Monster Card. You can activate this card only during your Standby Phase.

MRL-033 Upstart Goblin
Magic ~ Common
MAGIC - Normal
Draw 1 card from your Deck. Your opponent gains 1000 Life Points
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MRL-034 Toll
Magic ~ Common
MAGIC - Continuous
As long as this card remains face-up on the field, both you and you opponent must pay 500 Life Points per monster to Attack.

MRL-035 Final Destiny
Magic ~ Common
MAGIC - Normal
Discard 5 cards from your hand to destroy all the cards on the field.

MRL-036 Snatch Steal
Magic ~ Ultra Rare
MAGIC - Equip
Take control of one of your opponent's face-up monsters. Your opponent gains 1000 Life Points at each of his/her Stanby Phases.

MRL-037 Chorus of Sanctuary
Magic ~ Common
MAGIC - Field
Increase the DEF of all Defense Position monsters by 500 points.

MRL-038 Confiscation
Magic ~ Super Rare
MAGIC - Normal
Pay 1000 Life Points to look at your opponent's hand. Select 1 card and discard it to the Graveyard.

MRL-039 Delinquent Duo
Magic ~ Ultra Rare
MAGIC - Normal
Pay 1000 Life Points. Randomly select and discard 1 card from your opponent's hand. Your opponent then selects and discards another card from his/her hand.

MRL-040 Darkness Approaches
Magic ~ Common
MAGIC - Normal
Discard 2 cards from your hand. Select 1 face-up monster and flip it face-down, but do not change its battle position.

MRL-041 Fairy's Hand Mirror
Trap ~ Common
TRAP - Normal
Whenever one of your opponent's Magic cards targets one of your monsters, you may make the target another monster of your choice.

MRL-042 Tailor of the Fickle
Magic ~ Common
MAGIC - Quick-Play
Select 1 equipped Equip Card and switch it to another correct target.

MRL-043 Rush Recklessly
Magic ~ Rare
MAGIC - Quick-Play
Increase a monsters ATK by 700 points during the turn this card is activated.

MRL-044 The Reliable Guardian
Magic ~ Common
MAGIC - Quick-Play
Increase 1 monster's DEF by 700 points during the turn this card is activated.

MRL-045 The Forceful Sentry
Magic ~ Ultra Rare
MAGIC - Normal
Look at your opponent's hand, then select 1 card and return it to his/her Deck. The Deck is then shuffled.

MRL-046 Chain Energy
Magic ~ Common
MAGIC - Continuous
As long as this card remains face-up on the field, both you and you opponent must pay 500 Life Points per card to play or Set cards from your respective hands.

MRL-047 Mystical Space Typhoon
Magic ~ Ultra Rare
MAGIC - Quick-Play
Destroy 1 Magic or Trap Card on the Field.

MRL-048 Giant Trunade
Magic ~ Super Rare
MAGIC - Normal
Return all Magic and Trap Cards on the field to the respective owner's hand.

MRL-049 Painful Choice
Magic ~ Super Rare
MAGIC - Normal
Select 5 cards from your Deck and show them to your opponent. Your opponent must select 1 card and will be added to your hand. Discard the remaining cards to the Graveyard.

MRL-050 Snake Fang
Trap ~ Common
TRAP - Normal
Decrease 1 selected monster's DEF by 500 points during the turn this card is activated.

MRL-051 Black Illusion Ritual
Magic ~ Super Rare
MAGIC - Ritual
This card is used to Ritual Summon "Relinquished". You must also offer monsters whose total Level Stars equal 1 or more from the field or your hand as a Tribute.

MRL-052 Octoberser
Monster ~ Common
WATER - Fish
Level 5 ~ 1600/1400
With the head of a fish and the legs of an octopus, this strange creature attacks enemies by flinging spears.

MRL-053 Psychic Kappa
Monster ~ Common
WATER - Fish
Level 2 ~ 400/1000
An amphibian with a myriad of powers to shield it from enemy attacks.

MRL-054 Horn of the Unicorn
Magic ~ Rare
MAGIC - Equip
A Monster equipped with this card increases its ATK and DEF by 700 points. When this card is sent from the Field to the Graveyard, it returns to the top of your deck.

MRL-055 Labyrinth Wall
Monster ~ Common
EARTH - Rock
Level 5 ~ 0/3000
These walls form a labyrinth with no exit for enemies.

MRL-056 Wall Shadow
Monster ~ Common
DARK - Warrior/Effect
Level 7 ~ 1600/3000
Effect: You cannot Normal Summon this monster. This card con only be Special Summoned by offering "Labyrinth Wall" equipped with "Magical Labyrinth" as a Tribute. No other Tribute Monsters are necessary.

MRL-057 Twin Long Rods #2
Monster ~ Common
WATER - Fish
Level 3 ~ 850/700
An amphibious creature with two whip-like tails.

MRL-058 Stone Orge Grotto
Monster ~ Common
EARTH - Rock
Level 5 ~ 1600/1500
A behemoth shaped by giant boulders.

MRL-059 Magical Labyrinth
Magic ~ Common
MAGIC - Equip
Equip "Labyrinth Wall" with this card. If you offer "Labyrinth Wall" equipped with this card as a Tribute, you can Special Summon "Wall Shadow" from your Deck.

MRL-060 Eternal Rest
Magic ~ Common
MAGIC - Normal
Destroys all monsters equipped with Equip Cards.

MRL-061 Megamorph
Magic ~ Ultra Rare
MAGIC - Equip
If your Life Points are lower than your opponent's, the original ATK of a monster equipped with this card is doubled. If your Life Points are higher, the original ATK is halved.

MRL-062 Commencement Dance
Magic ~ Common
MAGIC - Ritual
This card is used to Ritual Summon "Performance of Sword". You must also offer monsters whose total Level Stars equal 6 or more as a Tribute from the field or your hand.

MRL-063 Hamburger Recipe
Magic ~ Common
MAGIC - Ritual
This card is used to Ritual Summon "Hungry Burger". You must also offer monsters whose total Level Stars equal 6 or more as a Tribute from the field or your hand.

MRL-064 House of Adhesive Tape
Trap ~ Common
TRAP - Normal
If the DEF of a monster summoned by your opponent (excluding Special Summon) is 500 points or less, the monster is destroyed.

MRL-065 Eatgaboon
Trap ~ Common
TRAP - Normal
If the ATK of a monster summoned by your opponent (excluding Special Summon) is 500 points or less, the monster is destroyed.

MRL-066 Turtle Oath
Magic ~ Common
MAGIC - Ritual
This card is used to Ritual Summon "Crab Turtle". You must also offer monsters whose total Level Stars equal 8 or more as a Tribute from the field or your hand.

MRL-067 Performance of Sword
Monster ~ Common
EARTH - Warrior/Ritual
Level 6 ~ 1950/1850
This monster can only be Ritual Summoned with the Ritual Magic Card, "Commencement Dance". You must also offer monsters whose total Level Stars equal 6 or more as a Tribute from the field or your hand.

MRL-068 Hungry Burger
Monster ~ Common
DARK - Warrior/Ritual
Level 6 ~ 2000/1850
This monster can only be Ritual Summoned with the Ritual Magic Card, "Hamburger Recipe". You must also offer monsters whose total Level Stars equal 6 or more as a Tribute from the field or your hand.

MRL-069 Crab Turtle
Monster ~ Common
WATER - Aqua/Ritual
Level 8 ~ 2550/2500
This monster can only be Ritual Summoned with the Ritual Magic Card, "Turtle Oath". You must also offer monsters whose total Level Stars equal 8 or more as a Tribute from the field or your hand.

MRL-070 Ryu-Ran
Monster ~ Common
FIRE - Dragon
Level 7 ~ 2200/2600
A vicious little dragon sheltered in an egg that looks deceptively harmless.

MRL-071 Manga Ryu-Ran
Monster ~ Rare
FIRE - Dragon/Toon
Level 7 ~ 2200/2600
This card cannot be summoned unless "Toon World" in on the field. This card cannot attack in the same turn that it is summoned. Pay 500 Life Points each time this monster attacks. When "Toon World" is destroyed, this card is also destroyed. If your opponent doesn't control a Toon monster on the field, this card may inflict Direct Damage to your opponent's Life Points. If a Toon monster is on the your opponent's side of the field, your attack must target the Toon monster.

MRL-072 Toon Mermaid
Monster ~ Ultra Rare
WATER - Aqua/Toon
Level 4 ~ 1400/1500
This card cannot be summoned unless "Toon World" in on the field. This card cannot attack in the same turn that it is summoned. Pay 500 Life Points each time this monster attacks. When "Toon World" is destroyed, this card is also destroyed. If your opponent doesn't control a Toon monster on the field, this card may inflict Direct Damage to your opponent's Life Points. If a Toon monster is on the your opponent's side of the field, your attack must target the Toon monster.

MRL-073 Toon Summoned Skull
Monster ~ Ultra Rare
DARK - Fiend/Toon
Level 6 ~ 2500/1200
This card cannot be summoned unless "Toon World" in on the field. This card cannot attack in the same turn that it is summoned. Pay 500 Life Points each time this monster attacks. When "Toon World" is destroyed, this card is also destroyed. If your opponent doesn't control a Toon monster on the field, this card may inflict Direct Damage to your opponent's Life Points. If a Toon monster is on the your opponent's side of the field, your attack must target the Toon monster.

MRL-074 Jigen Bakudan
Monster ~ Common
FIRE - Pyro/Effect
Level 2 ~ 200/1000
Effect: FLIP: After this card is flipped, offer is as a tribute during your Standby Phase to destroy all monsters on your side of the field and inflict Direct Damage equal to half of the total ATK of the destroyed cards (excluding this monster) to your opponent's Life Points.

MRL-075 Hyozanryu
Monster ~ Rare
LIGHT - Dragon
Level 7 ~ 2100/2800
A dragon created from a massive diamond that sparkles with blinding light.

MRL-076 Toon World
Magic ~ Super Rare
MAGIC - Continuous
This card is activated by paying 1000 of your Life Points.

MRL-077 Cyber Jar
Monster ~ Rare
EARTH - Rock/Effect
Level 3 ~ 900/900
Effect: FLIP: Destroy all monsters on the field (including this monster). Both players then pick up (not Draw) 5 cards from the top of their respective Decks and show the cards to each other. Immediately Special Summon any Monster Cards of Level 4 or lower among them on the field in face-up Attack Position or face-down Defense Position. The rest of the cards picked up are placed in the player's hand.

MRL-078 Banisher of the Light
Monster ~ Super Rare
LIGHT - Fairy/Effect
Level 3 ~ 100/2000
Effect: As long as this card remains face-up on the field, any card sent to the Graveyard is removed from play.

MRL-079 Giant Rat
Monster ~ Rare
EARTH - Beast/Effect
Level 4 ~ 1400/1450
Effect: When this card is sent to the Graveyard as a result of battle, you may select 1 EARTH monster with and ATK of 1500 or less from your Deck and Special Summon it to the field in face-up Attack Position (no Tribute is required for monsters of Level 5 or higher). The Deck is then shuffled.

MRL-080 Senju of the Thousand Hands
Monster ~ Rare
LIGHT - Fairy/Effect
Level 4 ~ 1400/1000
Effect: When this card is summoned to the field (excluding Special Summon), you may move 1 Ritual Monster Card from your Deck to your hand. The Deck is then shuffled.

MRL-081 UFO Turtle
Monster ~ Rare
FIRE - Machine/Effect
Level 4 ~ 1400/1200
Effect: When this card is sent to the Graveyard as a result of battle, you may select 1 FIRE monster with and ATK of 1500 or less from your Deck and Special Summon it to the field in face-up Attack Position (no Tribute is required for monsters of Level 5 or higher). The Deck is then shuffled.

MRL-082 Flash Assailant
Monster ~ Common
DARK - Fiend/Effect
Level 4 ~ 2000/2000
Effect: Decrease the ATK and DEF of this card by 400 points for every card in your hand.

MRL-083 Karate Man
Monster ~ Rare
EARTH - Warrior/Effect
Level 3 ~ 1000/1000
Effect: Once per turn, the original ATK of this card can be doubled. When this effect is applied, this card is immediately destroyed at the end of the turn.

MRL-084 Dark Zebra
Monster ~ Common
EARTH - Beast/Effect
Level 4 ~ 1800/400
Effect: If this is the only card in your control during your Standby Phase, it is automatically placed in Defense position. You cannot change the position of this card during the same turn.

MRL-085 Giant Germ
Monster ~ Rare
DARK - Fiend/Effect
Level 2 ~ 1000/100
Effect: When this card is sent to the Graveyard as a result of Battle, inflict 500 points of Direct Damage to your opponent's Life Points. You can also take cards of the same name from your Deck and Special Summon them to the Field in face-up Attack Position. The Deck is then shuffled.

MRL-086 Nimble Momonga
Monster ~ Rare
EARTH - Beast/Effect
Level 2 ~ 1000/100
Effect: When this card is sent to the Graveyard as a result of Battle, increase your Life Points by 1000 points. You can also take cards of the same name from your Deck and Special Summon them to the Field in face-down Defense Position. The Deck is then shuffled.

MRL-087 Spear Cretin
Monster ~ Common
DARK - Fiend/Effect
Level 2 ~ 500/500
Effect: FLIP: After this card is Flipped, when it is sent to the Graveyard, both you and your opponent select one moster from your respective Graveyards and Special Summon it to the Field in face-up Attack Position or fae-down Defense Position. (No Tribute is required for monsters of Level 5 or higher)

MRL-088 Shining Angel
Monster ~ Rare
LIGHT - Fairy/Effect
Level 4 ~ 1400/800
Effect: When this card is sent to the Graveyard as a result of battle, you may select 1 LIGHT monster with and ATK of 1500 or less from your Deck and Special Summon it to the field in face-up Attack Position (no Tribute is required for monsters of Level 5 or higher). The Deck is then shuffled.

MRL-089 Boar Soldier
Monster ~ Common
EARTH - Beast-Warrior/Effect
Level 4 ~ 2000/500
Effect: This card can only be summoned by a Flip Summon. If summoned by a Normal Summon, this card is destroyed. If your opponent has 1 or more monsters under his/her control, the ATK of this card is decreased by 1000 points.

MRL-090 Mother Grizzly
Monster ~ Rare
WATER - Beast-Warrior/Effect
Level 4 ~ 1400/1000
Effect: When this card is sent to the Graveyard as a result of battle, you may select 1 WATER monster with and ATK of 1500 or less from your Deck and Special Summon it to the field in face-up Attack Position (no Tribute is required for monsters of Level 5 or higher). The Deck is then shuffled.

MRL-091 Flying Kamakiri #1
Monster ~ Rare
WIND - Insect/Effect
Level 4 ~ 1400/900
Effect: When this card is sent to the Graveyard as a result of battle, you may select 1 WIND monster with and ATK of 1500 or less from your Deck and Special Summon it to the field in face-up Attack Position (no Tribute is required for monsters of Level 5 or higher). The Deck is then shuffled.

MRL-092 Ceremonial Bell
Monster ~ Common
LIGHT - Spellcaster/Effect
Level 3 ~ 0/1850
Effect: As long as this card remains face-up on the Field, you and your opponent must show your respective hands to each other.

MRL-093 Sonic Bird
Monster ~ Common
WIND - Winged-Beast/Effect
Level 4 ~ 1400/1000
Effect: When this card is summoned (excluding Special Summon), you may move 1 Ritual Magic Card from your Deck to your Hand. The Deck is then shuffled.

MRL-094 Mystic Tomato
Monster ~ Rare
DARK - Plant/Effect
Level 4 ~ 1400/1100
Effect: When this card is sent to the Graveyard as a result of battle, you may select 1 DARK monster with and ATK of 1500 or less from your Deck and Special Summon it to the field in face-up Attack Position (no Tribute is required for monsters of Level 5 or higher). The Deck is then shuffled.

MRL-095 Kotodama
Monster ~ Common
EARTH - Fairy/Effect
Level 3 ~ 0/1600
Effect: As long as this card remains face-up on the Field, monsters of the same name cannot exist on the Field at the same time (Face-down cards are included). If a card of the same name is summoned on either turn, that card is destroyed. If 2 cards of the same name are played at the same time, both cards are destroyed.

MRL-096 Gaia Power
Magic ~ Common
MAGIC - Field
Increases the ATK of all EARTH monsters by 500 points and decreases their DEF by 400 points.

MRL-097 Umiiruka
Magic ~ Common
MAGIC - Field
Increases the ATK of all WATER monsters by 500 points and decreases their DEF by 400 points.

MRL-098 Molten Destruction
Magic ~ Common
MAGIC - Field
Increases the ATK of all FIRE monsters by 500 points and decreases their DEF by 400 points.

MRL-099 Rising Air Current
Magic ~ Common
MAGIC - Field
Increases the ATK of all WIND monsters by 500 points and decreases their DEF by 400 points.

MRL-100 Luminous Spark
Magic ~ Common
MAGIC - Field
Increases the ATK of all LIGHT monsters by 500 points and decreases their DEF by 400 points.

MRL-101 Mystic Plasma Zone
Magic ~ Common
MAGIC - Field
Increases the ATK of all DARK monsters by 500 points and decreases their DEF by 400 points.

MRL-102 Messenger of Peace
Magic ~ Super Rare
MAGIC - Continuous
You must pay 100 Life Points at each of your Standby Phases. If you cannot pay, this card is destroyed. All monsters with an ATK of 1500 or more cannot attack.

MRL-103 Serpent Night Dragon
Monster ~ Secret Rare
DARK - Dragon
Level 7 ~ 2350/2400
A dragon created from the soul of a wicked knight.
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