Weenie rush
               Monsters
                 Ameba x2
                 Amazing archerer x1
                 Poison mummy x1
                 Dice jar x1
                 princess of tsuri x2
                 griggle x 2
                 Fire sorcerer  x1
                 Man eater bug x3
                 dancing fairy x1
                 Cure mermaid x1
                 trap master x1
                 armed ninja  x1
                 Servant of catobollism x1
                 sangan x1
              Magic
                 Gravity bind x1
                 Swords of reavling light x1
                 Nightmare stell cage x1
                 riyuku x1
                 Horn of the unicorn x1
                 Card destruction x1
                 Black pendant x2
                 Sword of deep seeded x2
                 dark hole x1
                 monster reborn x1
                 change of heart x1
                 the shallow grave x2
              trap
                 Just desserts x2
                 Mirror forcr x1
                 Enchanted javalin x1
                 Shadow of eyes x2
                 Gorgons eye x1
                 mirrior wall x1

This deck is loaded with monsters,and traps that inflict direct
damage, and magics that stop your opponent from atking ect.
Monster-  Most of the monsters inflict direct damage, and some increase
your life points the others i'll explain
        Trap master- you need some cards that will protect the weeker
monsters. Say youu summon ameba then your opponent uses eataboon. flip
trap master up and ameba is saved( My friend use to have an eataboon to
get rid of my ameba so all I would have to do is flip up trap master
and ameba is saved)
        Armed ninja- same deel as trap masters your opponent uses a
magic card ( fissuure, trap hole ect) to destroy one of your monsters flip
armed ninja and your monster is saved.
        Sangan- sacrifice this card from the field to get a monster
1500 or less ( ameba, Amazing archerer ect.)
Magic- Most of these magic cards are power ups. some do not let your
opponent atk( swords of reaviling light and nightmare steel cage)
       Horn of the unicorn, riyuku, black pendant, and sword of deep
seeded
                These magic cards can increase the atk of servant of
cattabollism so when you attack your opponent life points directly with
it they will lose alot of life points( servant of cattabolism will have
3400 atk not including riyuku)
        Card destruction- use this when you have a hand that is not
that good and you think your opponent has a good hand ( sometimes when
your oppontent has a good hand he smiles or tells you he has a good hand)
Trap-  the traps in this deck are preety simple and don't need
explaining but there are 2 cards I want to explain
        Gorgons eye- your opponent cannot put monters in Def potion so
when they summon some good monsters and atk use
         Mirrior force- it will destroy all monsters in atk which is
everyone
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