MISCELLANEOUS INFO


Items / Stages / Modes

~ATTENTION~

I take no credit for this information, this is from a FAQ at gamefaqs.com, whoever made the walkthrough deserves the credit!


ITEMS



Food-Restores a small amount of damage.

Maxim Tomato-Restores 50 damage. Cannot take damage while this is in effect.

Heart Container-Restores 100 damage. Cannot take damage while this is in effect.

Warp Star-Sends you up off the screen, and then blasts you back down, ramming into the level, creating a deadly explosion.

Ray Gun-Shoots green energy shots. Has 16 ammunition.

Super Scope-Shoots balls of energy, that can be charged. Has enough ammunition for 48 small shots, or 3 fully charged shots.

Fire Flower-Shoots a constant stream of fire. Enough ammunition to fire for 6 seconds straight.

Lip's Stick-When you hit someone with it, they sprout a flower on their head. Damage is done periodically, like a poison effect in an RPG. Rotate analog stick to get rid of the flower.

Star Rod-A weapon that fires a projectile star when you use a smash attack. Has 16 ammo. Sheik and Captain Falcon fire 3 and 4 stars, respectively.

Beam Sword-A sword weapon...not much else to say @_@

Home-Run Bat-A weapon that delivers a MASSIVE blow when you use the smash attack with it.

Fan-A weapon that breaks shields very quickly. If you throw it at the enemy, it will pop them up into the air.

Hammer-A barbaric weapon with cool music! Your character will swing this around wildly. Anything he hits won't be long to live, as it delivers a huge blow, and does 22 damage a hit! The head randomly falls off, rendering it useless.

Green Shell-A throwing weapon that slides along the ground, and off the edge.

Red Shell-A throwing weapon, that will go back and forth, hitting the nearest player. Disappears after 20 seconds.

Flipper-A throwing weapon that stays in the air when thrown. When it is hit, it spins, and if you touch it, you're bounced off of it.

Freezie-A throwing weapon that freezes the enemy when thrown. It also pops them very high into the air.

Mr. Saturn-A throwing weapon, that doesn't move the enemy at all, until they're at high damage.

Poke Ball-When you throw this, and it hits the ground, a random pokemon will emerge, to do various things.

Bob-omb-A bomb, that can be thrown at an opponent for massive damage. If you leave it for too long, it will walk around on it's own, and if anyone touches it, it explodes.

Motion-Sensor Bomb-A proximity mine. Whatever you throw it at, it sticks to. When someone gets too close, it explodes.

Super Mushroom-Moves along the ground, and when someone touches it, they grow to a very large size.

Poison Mushroom-Moves along the ground, and when someone touches it, they shrink to a very small size.

Starman-Bounces around the level, and when someone touches it, they become invincible. Lasts for 8 seconds.

Parasol-A weapon that slows your decent when you're falling

Screw Attack-When you're carrying this, your first two jumps will mimic Samus' up+B attack, screw attack. When thrown at someone, they will do a screw attack.

Metal Box-Turns you into metal, thus making you very heavy. You aren't hit as far, but you fall much faster.

Bunny Hood-Gives you cute little bunny ears! ^-^; You'll jump MUCH higher, and run MUCH faster, and fall MUCH quicker. Be careful with these.

Cloaking Device-Makes you invisible. You cannot take damage while invisible. Lasts for 10 seconds.

Barrel Cannon-Very heavy item, that when thrown will roll along the ground. If someone touches it, they're trapped in it, and must shoot themself out. They'll go in whatever direction the arrow points.

Party Ball-Very heavy item, that contains items. You can throw this at someone for some decent damage. After it has been thrown (or sufficient damage has been done to it) it will float up into the air, then release some items. Sometimes it will let out a ton of food, and sometimes it will just let out random items.

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STAGES

01: Princess Peach's Castle [Location: Mushroom Kingdom] "Buttons, switches, and incoming artillery make Peach's Castle a chaotic place to battle."

02: Rainbow Cruise [Location: Mushroom Kingdom] "Navigate a plethora of Mario's most menacing platforms in this scrolling arena."

03: Kongo Jungle [Location: DK Island] "A raging river serves as the backdrop for battles waged on DK Island. Look out for Klap Traps!"

04: Jungle Japes [Location: DK Island] "If you look closely, you just might spot Cranky Kong here at DK's plush crib."

05: Great Bay [Location: Termina] "Inspired by scenes from The Legend of Zelda: Majora's Mask, Great Bay is an awesome place for a battle."

06: Temple [Location: Hyrule] "One of the most massive arenas in the game, the Temple give players plenty of space to duke it out."

07: Brinstar [Location: Planet Zebes] "Samus is right at home on Planet Zebes, but even her armor is no match for the lava which can flood the screen in an instant."

08: Brinstar Depths [Location: Planet Zebes] "With Kraid raging in the background, the topsy-turvy action in Brinstar Depths is a sight to behold."

09: Yoshi's Story [Location: Yoshi's Island] "If you can take your eyes off the scenery, watch out for passing Shy Guys carrying Food!"

10: Yoshi's Island [Location: Yoshi's Island] "Spinning blocks and bottomless pits add to the excitement on Yoshi's Island."

11: Fountain of Dreams [Location: Dream Land] "Platforms suspended by fountains of water make for some interesting action at Kirby's stomping ground."

12: Green Greens [Location: Dream Land] "Kirby's no stranger to the apple-spitting antics of angry trees. Beware of falling fruit, perilous pits and bomb blocks."

13: Corneria [Location: Lylat System] "Battles are always precarious on top of the Great Fox. Arwings frequently buzz by to keep things interesting."

14: Venom [Location: Lylat System] "Fight on the wings of the Great Fox as it cruises through caves on Venom."

15: Pok�mon Stadium [Location: Kanto] "In the Pok�mon Stadium, you never know what you'll encounter. The entire arena constantly morphs into new battle scenes."

16: Pok� Floats [Location: Kanto Skies] "Giant Pok�mon balloons serve as a sky-high battleground. You'll have to jump from one Pok�mon to the next to stay on screen."

17: Mute City [Location: F-Zero Grand Prix] "In Mute City, battles take place on a fast-moving platform above the racetrack. When the platform stops, beware of speeding windows."

18: Big Blue [Location: F-Zero Grand Prix] "It takes lightning-fast reflexes to keep you balance while fighting on top of speeding F-Zero vehicles."

19: Onett [Location: Eagleland] "Ness's neighborhood is far from tranquil. Look out for speeding cars and unsteady awnings."

20: Fourside [Location: Eagleland] "High above the cityscape, narrow pits between buildings can spell instant doom. Watch out for UFO's."

21: Kingdom [Location: Mushroom Kingdom] "This level is straight out of the NES classic Super Mario Bros. From breakable blocks to perilous pits, it's a blast from the past."

22: Kingdom II [Location: Mushroom Kingdom] "A tribute to the 8-bit classic Super Mario Bros. 2, Kingdom II features flash-back graphics and classic tunes."

23: Icicle Mountain [Location: Infinite Glacier] "This vertically-scrolling arena is hard to navigate even if you're not busy fighting your friends. For advanced players only!"

24: Flat Zone [Location: Superflat World] "Mr. Game & Watch feels right at home in this flat battle arena. Elements of the most popular Game & Watch games pop up to add excitement to the fight."

25: Kongo Jungle N64 [Location: Past Stages] "Donkey Kong's infamous N64 homeland returns as a last resort, try and hop into the Barrel Cannon!"

26: Yoshi's Island N64 [Location: Past Stages] "The N64 version of the Yoshi's Island battleground has been recreated perfectly, right down to the disappearing clouds."

27: Dream Land N64 [Location: Past Stages] "Feeling nostalgic about the N64 versions of Smash Bros.? Take a trip down memory lane by revisiting Dream Land!"

28: Battlefield [Location: Special Stages] "Taken from the single player mode, the Battlefield is perfect for duking it out when you're not in the mood for any distractions."

29: Final Destination [Location: Special Stages] "Even more simple the Battlefield, the Final Destination lets you Smash to your heart's content on the Master Hand's homecourt."

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MODES



Regular Match

Classic "Defeat each foe to advance."

Adventure "Battle through various stages."

All-Star "Conquer all enemies using limited recovery items."



Stadium

Target Test "Smash ten targets!"

Home-Run Contest "Smash Sandbag as far as you can!"

Multi-Man Melee "Fight for your life! Fight!"



Multi-Man Melee

10 Man Melee "How fast can you defeat 10 opponents?"

100 Man Melee "100 enemies! Can you defeat them all?"

3 Minute Melee "How many foes can you KO in 3 minutes?"

15 Minute Melee "A 15-minute test of skill and endurance."

Endless Melee "The enemies don't stop until you're defeated."

Cruel Melee "The Toughest enemies around and no items?"

Special Melee

Camera Mode "Take snapshots with the special Smash Cam!"

Stamina Mode "Players fight until HPs reach zero."

Super Sudden Death "All players start with 300% Damage.

Giant Melee "All players are giant-sized."

Tiny Melee "All players are tiny."

Invisible Melee "All players are invisible"

Fixed Camera Mode "The camera does not zoom or scroll."

Single-Button Mode "The player uses only the A Button and the Control Stick"

Lightning Melee "All players move at high speeds."

Slo-Mo Melee "All players move in slow motion."

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