Vampire Specs
Rules and Regulations for Vamps
Vamp Rules (Last edited: August 13, 2002)

methods of killing
   1.) sunlight
   2.) pure silver stake through the heart
   3.) decapitation
   4.) totally drained of blood

methods of hurting
   1.) silver objects
   2.) guns/knives (hurts like hell, but really doesn't do any damage, just
       stuns)
   3.) ultraviolet rays (burns the shit out of their skin)

factoids
   1.) There are two ways to become a vamp.
       a.) Someone who is a werewolf and is killed will rise again in vamp form
       b.) You're drained to death by a vamp and then fed their blood.  When a
           vamp bites someone, a "venom" is injected into them.  This is part
           one of becoming a vamp.  For the "venom" to have any effect, the
           vamp must add the second ingredient, vamp blood.  When the two mix
           they revive the heart and start it circulating more vamp blood.
   2.) Vamps cannot enter a home unless they're invited.
   3.) Vamps can have sex, but they can't reproduce through sex.
   4.) Vamps have a bad smell about them, almost like garlic.
   5.) The longer a vamp lives, the more it feeds, the stronger it becomes.
   6.) Vamps hide in shadows and are very quiet by nature.
   7.) In appearance, vamps are pale, almost sickly looking, aside from that
       they look normal, except when they transform into their more predatory
       form.
   8.) A vamp's predatory form causes their face to deform slightly, their eyes
       turn blood-red, their fangs elongate, their hands take on a claw shape.
   9.) Vamps do NOT turn into bats, wolves, mist, etc.  They don't all run
       around in rented formalwear, seducing everyone in site with their cheesy
       Euro-trash accents. (tip of the hat to James Woods there)
   10.) Not all vamps are evil, but the power they have corrupts many of them.
   11.) Vamps MUST feed on blood nightly, by whatever means.  If a vamp doesn't
        feed, they will suffer from intense pain and weakness, and eventually
        turn into a walking skeleton and die.
   12.) Once a vamp is killed, they're corpse turns to dust.
   13.) Vamps can use guns, knives, and other weapons (provided the specific
        character actually knows how to use them).
   14.) Vamps' rib cages are stronger than normal rib cages, so it's not easy
        to stake them.
   15.) Vamps' actual powers consist of enhanced strength, sense of smell, no
        aging/living forever, increased stamina and durability.
   16.) When a vamp gets dusted, only their body turns to dust.  Their clothes,
        any jewelry, and whatever else they wore or any artificial things on/in
        their body will be left behind.

Vampyre Healing:
   1.) Non-silver wounds to a vamp are fairly easy and quick to heal, but it
       does tap into their blood supply.  So after healing, a vamp will have to
       feed.  The worse the damage, the more blood used, the more feeding
       needed.
   2.) Silver wounds are slightly different.  Firstly, they hurt about ten times
       worse then non-silver wounds.  Secondly, they heal MUCH slower, just
       slightly faster then a normal human's healing ability.  Thirdly, it saps
       the blood supply even greater.  A vamp with a silver wound would end up
       being in a lot of pain and have to feed quite a bit over a period of time
       before the wound is entirely healed up.
   3.) Severed limbs.  A vamp can regenerate severed limbs.  As with other
       wounds, a limb severed by silver would take longer to regenerate.

Why Silver?
   When Silver mixes with vamp blood, there is an intense reaction.  It
literally makes the vamp blood cells combust.  If a silver stake penetrates a
vamp heart, there is a chain reaction, causing the entire vamp to turn to dust
and die.

Vamp blood type powers:
   1.) Vamps have different types of powers based on their blood types (very
       similar to wolves Power Moons).
   2.) The blood types are as follows:
       a.) A = warrior (fighting powers, increased strength, ferocity, blood
                       rage)
       b.) B = philosophers (mental powers, telepathy, mind control)
       c.) AB = shamans (mental/fighting powers, slow time, long jumps)
       d.) O = rogues/jesters (prankster powers, levitation, minor cloaking)

That's all for now, I might add more if I think of anything or I get any
suggestions I think are good.

Indy
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