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Welcome to Death Blow™ OnLine, the official home of Death Blow Games™ and support site/portal for our Multi-Genre Roleplaying Game System.
| THE IDEA: Long before WOC™/TSR™ decided to come up with the Open Gaming License™, I had an idea to create an RPG that was open to the public for use and where anyone was free to submit new ideas/changes directly to the source. I wanted to create the ultimate RPG system that combined incredible realism (covering every detail) with maximum playability. This game system, given its complexity had to allow the players to be able to choose "how much" or "how little" of the rules they wanted to use. Yet, no matter what the choice, there would be a section in the rules system to cover any situation with realistic detail and maximum plausibility. THE HISTORY: THE TURNING POINT: I almost gave up. As a matter of fact, one of my very close friends, with whom I had been role-playing for almost 8 years, told me to give up. He said, there is no more market for RPG's anymore. Well, as it happens, 1995 was the year that the WWW exploded. I had been on the Internet (big-I), used Lynx and surfed the newsgroups. But, '95 was the year I discovered the Web. I immediately had the idea to publish my game myself, but through the Web. I hosted the site on a variety of academic servers at the various schools I went to, and then, in 1997, I bought the DeathBlow.com domain. It was a while before I actually got much online. Most of the work was in MS-Works or WordPerfect, which was later converted to MS Word. This meant I had to convert all the material to HTML, not an easy task in the days before DreamWeaver and FrontPage (which had just come out, but I could not afford). Well, it got done, mostly, and the material on this web site is the fruit of my labors. About 80% of what I have purposely written for the game is on this site. However, I still have about 400-500 pages of "rough" notes and research material in several 3-ring binders that have yet to see a digital medium. Most of that is adventure ideas, new equipment, NPC personalities, cities, dungeons, plants, new monsters, etc. This is, however, why I have tried to concentrate on getting as much of the core rules as possible typed up and formatted into HTML for the site. More is coming as I can get it done. THE CURRENT STATE OF AFFAIRS: |
Role-Playing Game Genres: Discussion Groups: DeathBlow Games™
Online Store: DeathBlow News:
What is happening, and what has happened with; the web
site, the game system, my computer, ... FeedBack: If
you have any comments or suggestions, by all means let us know. Help Wanted:
For those of you who would like to
contribute to the cause, please check out the details here.
The Organization: a quick glance at our small, but growing
organization. The Links Page:
Upcoming Projects: The
Products Catalog is a list of the items that are currently in
development, their proposed release dates, projected prices, and their
intended contents. There are no products, currently, for sale on this
site. These products will be sold, for those who wish to purchase a
full-color hard-copy of the material. The actual material (text), however,
in each of the works will, most-likely, be available on the site for
viewing. If anyone would like to work on one of these projects, let me
know:
[email protected] |
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| What you will find at DeathBlow™ On-Line: | |||
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| Fantasy-DeathBlow™ Fantasy Master Rules, | |||
| Science Fiction--Space War (coming soon)) | |||
| Cyber-Gothic-- Post Modern Shock™ . | |||
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| Glossary of Armour, | |||
| Glossary of Arms (coming soon), | |||
| Character Generator (coming soon), and many more services which are currently under construction. | |||
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Copyright©1990-2006 DeathBlow Games™