Base classes are allowed, otherwise speak with me and I�ll see about working the class you desire into the story (this includes assassins).
a. Barbarians
An illiterate class that cares only to bash anything living, or not depending on intelligence, Barbarians can induce a bloodlust rage once a day after a full night's rest (8 hours). They have no concept of technology and/or magic.
b. Bards
The poet-singers of many tribes and villages, they keep the history and tales of the Lands and recite what tales are remembered, especially the tales of heroes. They are neutral when it concerns technology and magic. They are also considered scholars, but tend to carry more magical means than the common scholar.
c. Clerics
Clerics are the priests, using the magic of the Goddess to heal those they can. They are often called to hunt the undead. They are neutral when it concerns technology and magic.
d. Druids
Druids are nature friendly (tree-hugging hippies if you will ;). They often have animal companions with them, and many are very religiously attached to the Goddess. They favor magic.
e. Fighters
Fighters are simple and usually are at the front lines. They favor technology more than magic. In fact, they favor anything that doesn�t kill them.
f. Monks
Monks are something like martial artists and don't particularly care for either technology or magic. They live the simple life, often begging for food and looking to others for their needs (i.e. vow of poverty). They are honor bound, and so, their antithesis is the assassin.
g. Paladins
Paladins are the law (sort of). They bring order to chaos and try to destroy evil wherever it goes. They are partial to healing magic, but are unsure of technology.
h. Rangers
Rangers protect people from the dangerous creatures in the forests. They patrol the wilderness in search of Brigands (bandits). They are partial to magic, but care little for technology. They are stealthy and usually very dexterous.
i. Rogues
Rogues are thieves or outcasts of varying sorts. They love toying with technology and are dangerously in love with magic (though they cannot cast magic unless their race is capable of it, they have often been able to use magical items with some skill).
j. Sorcerers
The sorcerer can cast magic like a wizard except the sorcerer does not know as many spells and must discover these spells on their own through trial and error (i.e. usually by weaving their own spells of varying design). The sorcerer may utilize technology with some skill. Sorcerers often have familiars in order to heighten their concentration of magic in the formation of spells. In so, Sorcerors have found a way to shorten a wizard�s spell at least in half the time it would normally take to cast that spell.
k. Wizards
Wizards are most popular in favoring magic over technology. Their bloodline believed to have come directly from the Goddess herself, however there is much debate in this line of thought. Wizards are protective of their familiars and are often judged by the quality of these familiars. Many wizards have an insatiable lust for power, usually causing many of the wars fought in Eseran. Many seek to control the various dragon kin for their own purposes�many have failed.
Less Skilled Vocations/Classes
1. The Adept
The witches (witchdoctors) of villages and forested cabins, they don't have the resources of wizards or clerics. They are often found in isolated communities but are most prevalent among more bestial humanoid and giant species like goblins, gnolls, bugbears, and ogres. (Example of an Adept: Kryn Thenloe the Herbalist of Jerone Village.)
2. The Aristocrat
Aristocrats are the Lords and Ladies of high society. They were born into wealth (or married into it). They are the political side and influence everything magical and technological. (Example of an Aristocrat: Lord Vinvarai Kintale of South Vale)
3. The Commoner
The peasants and peons have their own class from pig farmers to cotton-picking-hunting-dogs-beer-brawling-back-country-rednecks. They can't fight as well as fighter (or even pitiful bards) but they have the best skills in their vocation. (Example of a Commoner: Prik the Wheat Farmer)
4. The Expert
The artisans and merchants with villages and cities, they are often your friendly neighborhood blacksmith hammering away at your new sword (or horseshoes). (Example of an Expert: Quill Durgard the Weaponsmith)
5. The Warrior
The warrior is proficient at everything, but fighters are more skilled. (Example of a Warrior: Dul'ran the Scorpion)
6. The Apprentice
Apprentices are not as good as the real deal, but they are playable. Anyone can have an apprentice, just ask me about it and we'll discuss it in detail. (Example of an Apprentice: Moreldin the Magician)
Prestige Classes
Other classes may present themselves later, but for now this will have to do.
a. The Assassin
Pretty straight forward so I feel no need to explain.
b. The Dwarven Defender
Dwarven Defenders do exactly as their name implies. A line of dwarven defenders is a far better defense than a 10-foot-thick wall of stone, and much more dangerous. Most defenders are fighters, paladins, rangers, or clerics. NPC Dwarven Defenders are usually found in citadels within their own units separated from other (regular) fighters or warriors. Occasionally, a lone, wandering defender can be encountered on some mission, although he usually guards his words so closely that it's difficult to learn what his quest actually entails. You must be a Dwarf to utilize this expert class.
c. Swashbuckler/Duelist
The dexterous fighter, usually a mixture of fighter and rogue, the duelist is always looking for a fight. They use style, grace, and fast reflexes to make a rather flashy entrance. Their self-confidence tends to exceed them and lands them within a small guarded cell.