Ishmael    
CHARACTER NAME PLAYER CAMPAIGN
12 Paladin Human Lawful Good
CLASS AND LEVEL RACE ALIGNMENT EXPERIENCE POINTS
 

ABILITY NAME

ABILITY SCORE ABILITY MODIFIER   TOTAL WOUNDS/CURRENT HP NONLETHAL DAMAGE SPEED

STR
strength

17 +3

HP
hit points

83     30ft. (Armored: 20ft.)

DEX
dexterity

12 +1

AC
armor class

26 = 10 + 8 + 4 + 1 + 0 + 0 + 2 + 1

CON
constitution

14 +2 TOTAL BASE ARMOR BONUS SHIELD BONUS DEX MODIFIER SIZE MODIFIER NATURAL ARMOR DEFLECT MODIFIER MISC MODIFIER
DAMAGE REDUCTION 10/Fire Resist

INT
intelligence

10 +0

TOUCH
armor class

14

FLAT-FOOTED
armor class

25
SKILLS
  SKILL NAME KEY ABILITY SKILL MODIFIER ABILITY MODIFIER RANKS MISC MODIFIER
  (cc)Appraise¤ int 0 = 0 + 0 + 0
  (cc)Balance¤ dex 1 = 1 + 0 + 0
  (cc)Bluff¤ cha 2 = 2 + 0 + 0
  (cc)Climb¤ str 3 = 3 + 0 + 0
  Concentration¤ con 2 = 2 + 0 + 0
  Craft¤ int 0 = 0 + 0 + 0
  (cc)Decipher Script int 0 = 0 + 0 + 0
  Diplomacy¤ cha 11 = 2 + 5 + 4
  (cc)Disable Device int 0 = 0 + 0 + 0
  (cc)Disguise¤ cha 2 = 2 + 0 + 0
  (cc)Escape Artist¤ dex 1 = 1 + 0 + 0
  (cc)Forgery¤ int 0 = 0 + 0 + 0
  (cc)Gather Information¤ cha 2 = 2 + 0 + 0
  Handle Animal cha 17 = 2 + 15 + 0
  Heal¤ wis 7 = 2 + 5 + 0
  (cc)Hide¤ dex 1 = 1 + 0 + 0
  (cc)Intimidate¤ cha 2 = 2 + 0 + 0
  (cc)Jump¤ str 3 = 3 + 0 + 0
  (cc)Knowledge (arcana) int 0 = 0 + 0 + 0
  (cc)Knowledge (architecture & engineering) int 0 = 0 + 0 + 0
  (cc)Knowledge (dungeoneering) int 0 = 0 + 0 + 0
  (cc)Knowledge (geography) int 0 = 0 + 0 + 0
  (cc)Knowledge (history) int 0 = 0 + 0 + 0
  (cc)Knowledge (local) int 0 = 0 + 0 + 0
  (cc)Knowledge (nature) int 0 = 0 + 0 + 0
  Knowledge (nobility and royalty) int 5 = 0 + 5 + 0
  Knowledge (religion) int 5 = 0 + 5 + 0
  (cc)Knowledge (the planes) int 0 = 0 + 0 + 0

WIS
wisdom

14 +2         TOTAL DEX MODIFIER MISC MODIFIER

CHA
charisma

14 +2

INITIATIVE
modifier

+1 = 1 + 0
SAVING THROWS TOTAL   BASE SAVE   ABILITY MODIFIER   MAGIC MODIFIER   MISC MODIFIER   TEMP. MODIFIER

FORT
constitution

12 = 8 + 2 + 0 + 2 +

REFLEX
dexterity

7 = 4 + 1 + 0 + 2 +

WILL
wisdom

8 = 4 + 2 + 0 + 2 +
BASE ATTACK BONUS 12/7/2 SPELL RESISTANCE 0

GRAPPLE
modifier

15 = 12 + 3 + 0 + 0
TOTAL BASE ATT BONUS STRENGTH MODIFIER SIZE MODIFIER MISC MODIFIER
ATTACK ATTACK DAMAGE CRITICAL
Frost brand 12/7/2 2d6+6 19-20/x2
RANGE TYPE NOTES
-   8lb, Med, dual wielding, Many special abilities, see DMG
ATTACK ATTACK DAMAGE CRITICAL
Gauntlet, spiked (masterwork) 6 1d4+1 20/x2
RANGE TYPE NOTES
-   2lb, Med, dual wielding,   (cc) crossclass skill
¤ can be used untrained
                                   
POSSESSIONS   SKILLS
ITEM PG. LB. ITEM PG. LB.
Gauntlet, spiked (masterwork)   2 Holy Crossbow, repeating +1   6
Lance, heavy (masterwork)   7 Frost brand   8
Lion's shield   15 Mantle of faith   0
Mithral full plate of speed   25 Ring of Protection +2   0
   
   
   
   
   
   
   
   
   
   
   
 
  SKILL NAME KEY ABILITY SKILL MODIFIER ABILITY MODIFIER RANKS MISC MODIFIER
  (cc)Listen¤ wis 2 = 2 + 0 + 0
  (cc)Move Silently¤ dex 1 = 1 + 0 + 0
  (cc)Open Lock dex 1 = 1 + 0 + 0
  (cc)Perform¤ cha 2 = 2 + 0 + 0
  Profession wis 2 = 2 + 0 + 0
  Ride¤ dex 8 = 1 + 5 + 2
  (cc)Search¤ int 0 = 0 + 0 + 0
  Sense Motive¤ wis 7 = 2 + 5 + 0
  (cc)Sleight of Hand dex 1 = 1 + 0 + 0
  (cc)Speak Language int 0 = 0 + 0 + 0
  (cc)Spellcraft int 0 = 0 + 0 + 0
  (cc)Spot¤ wis 2 = 2 + 0 + 0
  (cc)Survival¤ wis 2 = 2 + 0 + 0
  (cc)Swim¤ str 3 = 3 + 0 + 0
  (cc)Tumble dex 1 = 1 + 0 + 0
  (cc)Use Magic Device cha 2 = 2 + 0 + 0
        =   +   +  
        =   +   +  
        =   +   +  
        =   +   +  
        =   +   +  
1-87lb. 88-173lb. 174-260lb. 260lb. 520lb. 520lb.   PLATINUM 1436
  GOLD 0
LIGHT
LOAD
MEDIUM
LOAD
HEAVY
LOAD

LIFT OVER HEAD
EQUALS MAX LOAD

LIFT OFF GROUND
2x MAX LOAD

PUSH OR DRAG
5x MAX LOAD

SILVER 0
COPPER 0
FEATS, LANGUAGES & ABILITIES
  Shield Proficiency Aura of courage  
Feats Simple Weapon Proficiency Divine health  
Blind-Fight   Divine Grace  
Endurance Languages Lay on hands  
Diehard Celestial Detect evil  
Forge Ring Common Aura of good  
Improved Critical (Longsword)      
Power Attack Paladin abilities    
Armor Proficiency (heavy) Remove disease 3/week    
Armor Proficiency (light) Smite evil (3/day)    
Armor Proficiency (medium) Special mount    
Martial Weapon Proficiency Turn undead    
Paladin spells      
Spell Save DC LEVEL SPELLS PER DAY BONUS SPELLS      
- 0 - -      
13 1st 1 +1      
14 2nd 1 +1      
15 3rd 1 0      
- 4th - -      
- 5th - -      
- 6th - -      
- 7th - -      
- 8th - -      
- 9th - -      
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
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