| "DOT" | |||||||||||||||||||||||||
| Dot, a halfling from the north, is a wizard in training only because she was told she couldn't be. Her family and friends all insisted that wizardy was far too complicated and dangerous for her to attempt, which of course is exactly why she did it. Now, she's hit the road to see what she can accomplish with her skills, much to the delight of her instructors who will not miss her disruptive presence in their classrooms. So, she was given a farewell party, a one way passage anywhere and some time later found herself on the docks of the cesspool of Scarn known as Fangsfall. Tip: Don't ever try and tell her she "can't" do something. She will go out of her way to prove she can, even if she takes the house down with her! |
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| Dorothy Frumblefoot, of Darakeene | |||||||||||||||||||||||||
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| Meet two-foot eleven and three-quarters inches of heat-to-toe stubbornness, chip-on-her-shoulder attitude...... and trouble. Dorothy, who is not fond of her nickname "Dot" due to it's constant reminder of her diminuitive stature, seems to have a temper that will continue to draw her into odd and dangerous situations. And, she unfortunately, tends to rely on her burgeoning - and fallable - wizardry skills to save her; usually with none-too-hilarious results. She barely squeaked by in her Wizard 101 classes, preferring to attempt her own version of the spells, usually ending in near disaster. Impulsive and impatient, she's likely to find herself dangling from a snare or stuck in a hole. Needless to say, there's very little to keep Dot from charging headlong into whatever challenge may present herself, and for the most part Dumb Luck keeps the girl alive and she's a most willing ally to have on your side, considering the risks of being on her "bad side." |
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| This is SPOT, Dot's familiar. Not exactly what she was after when she went looking for a familiar that was "different from myself, with something to offer I don't!" Spot is no longer so quiet or shy... but eager to swoop and show off the coppery wings that Dot casts upon him when they go out in public these days, and still is quick to dive on anyone who seems to be a threat to Dorothy. | |||||||||||||||||||||||||
| FANGSFALL | |||||||||||||||||||||||||
| Dorothy recently got engaged to one Gerald Lightstep, a talented young rogue who stole her heart with a song... They are in the process of planning a house before there can be a wedding, though each hopes it happens soon! ** A year later, the house is completed, though it sits mostly unfurnished since all available funds went into building, or trying to support Dorothy's latest endeavors. She has been trying to earn a few coins by using her magic to entertain in the market or on the street with Spot in his shiny copper wings to draw a crowd. She has also learned the art of putting magic into items and is hoping to start earning a little cash by enchanting items for some of the bolder, more daring and risk taking adventurers of the city. ** |
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