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| Shandelzare was a Warden, betrayed and killed by
Mortred who she trusted in. With her dying breath, she
prayed Elune to grant her a chance to avenge her death.
Though her body died, her relentless spirit lived on.
Her very presence is an example for her allies, while
her enemies fear her determination. Using powers of the
spirit world, she can blast her enemies with pure
magical energy and reverse positions with
others. | |
 |
| Base
stats |
Calculated stats (Level 1) |
| Strength: |
16 |
+1.80 |
| Agility: |
22 |
+2.65 |
| Intellgence:: |
15 |
+1.75 |
|
| Range: |
400 |
| Movespeed: |
300 |
| | |
| HP: |
454 |
| HP Regen: |
0.73 [HP/S] |
| |
| Mana: |
195 |
| Mana Regen: |
0.61 [M/S] |
| |
| |
| Armor: |
4.08 |
| Dmg: |
34 - 48 | |
| |
The Vengeful Spirit has fallen out of favour since a few versions
ago, when people played her as a solo player-killer. This guide is
about how to play her as a support hero. Therefore, you mustn’t be
solo in a lane for long, especially at the start, and you need to
have allies who aren’t all support heroes. This version of her does
best when the hero with you in your lane (and the rest of your
team’s heroes, too) have heavy attacks (tanks) or nukes (certain
casters). Solo pushing is possible later in the game, but not
recommended as she is easily ganked.
|
Magic Missile A magic
missile is thrown at an enemy unit, causing damage. Stuns for
1.75 seconds. |
| Level 1 |
 |
95 - |
Deals 100 damage.
|
| Level 2 |
 |
110 - |
Deals 175 damage.
|
| Level 3 |
 |
125 - |
Deals 250 damage.
|
| Level 4 |
 |
140 - |
Deals 325
damage. | Cooldown : 10 Seconds
Magic Missile Your
basic skill and a main reason Vengeful Spirit rocks. This shoots an
icy-looking missile that stuns the enemy for 1.75 seconds and does
quite a bit of damage (100/175/250/325). Cooldown is medium and so
is mana cost. This is a powerful skill with a fast cooldown
and a low mana cost.. great for chasing Heroes.
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Terror Shendelzare lets loose a
wicked cry, terrorizing nearby enemy units. Their armor and
damage is reduced. |
| Level 1 |
 |
40 - |
Reduces base armor by 3 and
damage by 5%.
|
| Level 2 |
 |
40 - |
Reduces base armor by 4 and damage by
10%.
|
| Level 3 |
 |
40 - |
Reduces base armor by 5 and damage by
15%.
|
| Level 4 |
 |
40 - |
Reduces base armor by 6 and damage by
20%. | Cooldown : 15 Seconds
Terror This is not so
great, but still worth getting before stats. It helps Push. It
reduces nearby enemies’ armor (medium AOE, it will get all the
creeps in a normal lane situation) by 2/3/4/5 and attack damage by
5/10/15/20% for a fairly long while. The mana cost and cooldown of
this are very low, so you can cast it as soon as you encounter new
enemies. Keep in mind that you also have your command aura. That’s
-20% damage (and -5 armor) for enemies and +36% damage for allies.
More than enough to let your creeps completely take over the lane
and help you push solo.
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Command Aura
(Passive) Increases nearby heroes' damage.
|
| Level 1 |
|
- |
12% damage.
|
| Level 2 |
|
- |
20% damage.
|
| Level 3 |
|
- |
28% damage.
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| Level 4 |
|
- |
36% damage. |
Command Aura This skill is
great. Helps with pushing and can be a big boost to ally heroes,
especially strong tanks. However, the area of effect is quite small,
so melee heroes/creeps may not be affected by the aura unless you
follow them closely. The aura of course affects you, so you have
permanent +36% damage by mid-game.
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Nether Swap
(Ultimate) Instantaneously swaps positions with
a target unit. |
| Level 1 |
 |
100 - |
600 range.
|
| Level 2 |
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150 - |
900 range.
|
| Level 3 |
 |
200 - |
1200 range. |
Cooldown : 45 Seconds
Nether Swap This is a strange ultimate
that defines this hero and confuses many enemies. The Vengeful
Spirit instantly swaps places with anenemy hero (Only HEROES). Range
at level 1 is 600 at level 2 it’s 900, and at level 3 it’s 1200.
Mana cost is quite low and cooldown very low for an ultimate.
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Skill Build:
1. Magic Missile 2. Command Aura 3.
Magic Missile 4. Command Aura 5. Magic
Missile 6. Nether Swap 7. Command Aura 8.
Magic Missile 9. Command Aura 10. Terror 11.
Nether Swap 12. Terror 13. Terror 14. Terror 15.
Stats 16. Nether Swap 17. Stats 18. Stats 19. Stats
20. Stats 21. Stats 22. Stats 23. Stats 24.
Stats 25. Stats
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Item Build:
Early Game:
  x4
As Vengeful spirit is low on HP Bracer takes Care of that. If ur
facing a Nuker, the Tango Serves.
Mid Game:
    
Treads for Speed. Perseverance for health n Mana Regen.
Late Game (Essential Build):
    
After Swapping the Enemy Hero, Lothar's Edge should be used.
Enemies tend to stun Vengeful Spirit after Nether Swap. Linken's
Sphere takes care of that.
Late Game (Leisure Build):
.jpg)     
If u have enough Gold. U can go for these items to make ur
Vengeful Spirit the ultimate killing machine.
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Walkthroughs:
Farming Farm wisely and always
hold on to the alt button to monitor both your enemy creeps and your
own creeps’ health. If you see a red life creep on your enemy's
side, aim for the kill. This applies to your own creeps, if you see
them with red health, try to kill them before your enemy kills them
and get the gold and experience. But take note that killing your
enemy's creep is more important than killing your own
creep.
Harassing Since you’re
a ranged hero, you can harass the opponent hero pretty easily. Stand
with the enemy necromancer and always try to get a few hits on the
enemy hero if he tries to get near to leech experience or farm. If
there’s only about a enemy creep left with the hero, you can magic
missile and start attacking it .Your own creeps will kill the last
creep left in no time so you don’t need to worry about it attacking
you. The enemy hero will start to run, or at least disable or stun
you if he can before he runs. If he’s dying, swap him with nether
swap and try to get your kill. Do not continue to hit the hero if
there’s more than 1 creep attacking you as you’ll suffer a lot of
damage unless you’re sure you can kill the enemy hero.
Against One Hero Always use your
terror first as it has no casting time and after pressing on terror,
use polymorph on the enemy hero immediately; you will be able to do
this in less than a second. When the hero is under polymorph status,
whack him continuously about 3 seconds or so and click your magic
missile on him, this will result in stunning him at the time when he
recovers from polymorph so it’s a good timing. If he survives from
the combo and tries to stun you, you dodge it by nether swapping
with him and you dodge the stun! Then on seeing his death, he will
try to escape. Follow him closely but try not to attack him and lose
track as you’re slowing yourself down when you’re attacking and
chasing the hero at the same time. After awhile, your magic missile
has cool down and magic missile the enemy straight away, although
you might have to move forward a bit because of the cast time, you
still should be able to get a couple of hits. Now if he survives
again, look again, your polymorph is ready and boom there he turns
into a critter again! You move beside the hero can attack him, by
now he should be dead.
Against two or
more heroes If you’re with an allied hero and both of you
faces two incoming heroes, you might want to use this tactic. Follow
behind your creep with your ally and when they appears, trying to
defend or push, you swap with one of the enemy heroes. Which hero
you might want to swap? Swap the hero who has stuns and disables and
a health to high for you to take, so you’re swapping him to your
ally. Your ally should be a hero who can deal with stunners or
disables so you can finish the other hero off when you swap places
if your enemy hero.
If Enemy is escaping
You can always use Nether Swap in these situations, change the
position with him and you can hit him at least 5 times before he
dies or if he’s really lucky, escapes. This is basically how people
use this to attack as you won’t mind using nether swap because of
the low mana consumption and low cool down.
Placing your target for your tower to
attack This is a very evil act by Vengeful spirit’s
nether swap, one of the most unscrupulous methods in getting your
kill. But who cares, if you’re able to kill you won’t care if you’re
evil or not. People often hits the tower until there’s a last creep
taking the tower’s damage before he backs away. Now you can use the
advantage and swap him before he gets away, the tower will hit him
in no time, in early game, tower can kill a hero in less than 5
hits, so predict properly, if he’s dying, use your magic missile and
end his life so the tower won’t kill steal you. But if the hero is a
blinker, you should magic missile immediately or else he will just
get away with a red health left if he blinks.
Placing yourself beside the hero
Another usage can be to give your opponent a surprise
attack. When you’re enemy hero is defending or pushing and when
there’s less than 2 creeps left, you can nether swap with a creep
beside him. You switched positions and you’re right beside the enemy
hero. You will be able to launch two or more attacks before he
starts to react, and when he reacts, magic missile him and stun him.
Attack a few more times and he should be dead or he will escape and
retreat back to the fountain.
Luring into
a group of heroes When you’re pushing with a hero ally or
two, and you see an enemy hero, you can nether swap with him and
places him into your group of allies, this will definitely end his
life unless he’s a windwalker or blinker. I don’t really recommend
it as you won’t want to waste 200 mana at level 3 even if the cool
down is short. A magic missile could already end his life.
To dodge an attack
This is one of the craftiest moves what a nether
swap can do. If a lich is casting a chain frost, you nether swap
with his creep or nether swap with the lich. The chain frost will
then bounce off to other places and you’ve just dodge the killer
move. Another example is to dodge sandking’s or crystal maiden’s
ultimate, just switch places with one of your creep so you’ll be
able to get away. Actually you don’t need to nether swap, you just
magic missile and their ultimate will be over, saving your allies as
well.
To escape a trap
Vengeful spirit is furion’s worst counter. If furion
tries to sprout you, you can nether swap, trapping him instead and
you just gain a free 6 seconds disable, in 6 seconds, a low life
furion will be dead. If naga siren tries to trap you with her
images, you terror and nether swap with one of her images or one of
your creep and you’ll be able to get away as the nether swap at
level 3 has a long range. But be careful, most naga siren gets a
diffusal blade which can zap off your mana in seconds or even worst,
manta style so your reaction must be quick to escape.
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Guide Made By :
|Death|Knight|

My Email: [email protected]
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