Shandelzare Silkwood - The Vengeful Spirit



 
 
Shandelzare was a Warden, betrayed and killed by Mortred who she trusted in. With her dying breath, she prayed Elune to grant her a chance to avenge her death. Though her body died, her relentless spirit lived on. Her very presence is an example for her allies, while her enemies fear her determination. Using powers of the spirit world, she can blast her enemies with pure magical energy and reverse positions with others.
Base stats Calculated stats (Level 1)
Strength: 16 +1.80
Agility: 22 +2.65
Intellgence:: 15 +1.75
Range: 400
Movespeed: 300
 
HP: 454
HP Regen: 0.73 [HP/S]
 
Mana: 195
Mana Regen: 0.61 [M/S]
 
 
Armor: 4.08
Dmg: 34 - 48
 

The Vengeful Spirit has fallen out of favour since a few versions ago, when people played her as a solo player-killer. This guide is about how to play her as a support hero. Therefore, you mustn’t be solo in a lane for long, especially at the start, and you need to have allies who aren’t all support heroes. This version of her does best when the hero with you in your lane (and the rest of your team’s heroes, too) have heavy attacks (tanks) or nukes (certain casters). Solo pushing is possible later in the game, but not recommended as she is easily ganked.

Magic Missile Magic Missile
A magic missile is thrown at an enemy unit, causing damage. Stuns for 1.75 seconds.
Level 1   95 -  Deals 100 damage.
Level 2   110 -  Deals 175 damage.
Level 3   125 -  Deals 250 damage.
Level 4   140 -  Deals 325 damage.
Cooldown : 10 Seconds

Magic Missile
Your basic skill and a main reason Vengeful Spirit rocks. This shoots an icy-looking missile that stuns the enemy for 1.75 seconds and does quite a bit of damage (100/175/250/325). Cooldown is medium and so is mana cost.
This is a powerful skill with a fast cooldown and a low mana cost.. great for chasing Heroes.

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Terror

Terror
Shendelzare lets loose a wicked cry, terrorizing nearby enemy units. Their armor and damage is reduced.

Level 1   40 -  Reduces base armor by 3 and damage by 5%.
Level 2   40 -  Reduces base armor by 4 and damage by 10%.
Level 3   40 -  Reduces base armor by 5 and damage by 15%.
Level 4   40 -  Reduces base armor by 6 and damage by 20%.
Cooldown : 15 Seconds

Terror
This is not so great, but still worth getting before stats. It helps Push. It reduces nearby enemies’ armor (medium AOE, it will get all the creeps in a normal lane situation) by 2/3/4/5 and attack damage by 5/10/15/20% for a fairly long while. The mana cost and cooldown of this are very low, so you can cast it as soon as you encounter new enemies. Keep in mind that you also have your command aura. That’s -20% damage (and -5 armor) for enemies and +36% damage for allies. More than enough to let your creeps completely take over the lane and help you push solo.

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Command Aura Command Aura (Passive)
Increases nearby heroes' damage.
Level 1   -  12% damage.
Level 2   -  20% damage.
Level 3   -  28% damage.
Level 4   -  36% damage.

Command Aura
This skill is great. Helps with pushing and can be a big boost to ally heroes, especially strong tanks. However, the area of effect is quite small, so melee heroes/creeps may not be affected by the aura unless you follow them closely. The aura of course affects you, so you have permanent +36% damage by mid-game.

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Nether Swap Nether Swap (Ultimate)
Instantaneously swaps positions with a target unit.
Level 1   100 -  600 range.
Level 2   150 -  900 range.
Level 3   200 -  1200 range.

Cooldown : 45 Seconds

Nether Swap
This is a strange ultimate that defines this hero and confuses many enemies. The Vengeful Spirit instantly swaps places with anenemy hero (Only HEROES). Range at level 1 is 600 at level 2 it’s 900, and at level 3 it’s 1200. Mana cost is quite low and cooldown very low for an ultimate.

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Skill Build:

1.  Magic Missile
2.  Command Aura
3.  Magic Missile
4.  Command Aura
5.  Magic Missile
6.  Nether Swap
7.  Command Aura
8.  Magic Missile
9.  Command Aura
10. Terror
11. Nether Swap
12. Terror
13. Terror
14. Terror
15. Stats
16. Nether Swap
17. Stats
18. Stats
19. Stats
20. Stats
21. Stats
22. Stats
23. Stats
24. Stats
25. Stats

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Item Build:

Early Game:

x4

As Vengeful spirit is low on HP Bracer takes Care of that. If ur facing a Nuker, the Tango Serves.

Mid Game:

Treads for Speed. Perseverance for health n Mana Regen.

Late Game (Essential Build):

After Swapping the Enemy Hero, Lothar's Edge should be used. Enemies tend to stun Vengeful Spirit after Nether Swap. Linken's Sphere takes care of that.

Late Game (Leisure Build):

If u have enough Gold. U can go for these items to make ur Vengeful Spirit the ultimate killing machine.

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Walkthroughs:

Farming
Farm wisely and always hold on to the alt button to monitor both your enemy creeps and your own creeps’ health. If you see a red life creep on your enemy's side, aim for the kill. This applies to your own creeps, if you see them with red health, try to kill them before your enemy kills them and get the gold and experience. But take note that killing your enemy's creep is more important than killing your own creep.

Harassing
Since you’re a ranged hero, you can harass the opponent hero pretty easily. Stand with the enemy necromancer and always try to get a few hits on the enemy hero if he tries to get near to leech experience or farm. If there’s only about a enemy creep left with the hero, you can magic missile and start attacking it .Your own creeps will kill the last creep left in no time so you don’t need to worry about it attacking you. The enemy hero will start to run, or at least disable or stun you if he can before he runs. If he’s dying, swap him with nether swap and try to get your kill. Do not continue to hit the hero if there’s more than 1 creep attacking you as you’ll suffer a lot of damage unless you’re sure you can kill the enemy hero.

Against One Hero
Always use your terror first as it has no casting time and after pressing on terror, use polymorph on the enemy hero immediately; you will be able to do this in less than a second. When the hero is under polymorph status, whack him continuously about 3 seconds or so and click your magic missile on him, this will result in stunning him at the time when he recovers from polymorph so it’s a good timing. If he survives from the combo and tries to stun you, you dodge it by nether swapping with him and you dodge the stun! Then on seeing his death, he will try to escape. Follow him closely but try not to attack him and lose track as you’re slowing yourself down when you’re attacking and chasing the hero at the same time. After awhile, your magic missile has cool down and magic missile the enemy straight away, although you might have to move forward a bit because of the cast time, you still should be able to get a couple of hits. Now if he survives again, look again, your polymorph is ready and boom there he turns into a critter again! You move beside the hero can attack him, by now he should be dead.

Against two or more heroes
If you’re with an allied hero and both of you faces two incoming heroes, you might want to use this tactic. Follow behind your creep with your ally and when they appears, trying to defend or push, you swap with one of the enemy heroes. Which hero you might want to swap? Swap the hero who has stuns and disables and a health to high for you to take, so you’re swapping him to your ally. Your ally should be a hero who can deal with stunners or disables so you can finish the other hero off when you swap places if your enemy hero.

If Enemy is escaping

You can always use Nether Swap in these situations, change the position with him and you can hit him at least 5 times before he dies or if he’s really lucky, escapes. This is basically how people use this to attack as you won’t mind using nether swap because of the low mana consumption and low cool down.


Placing your target for your tower to attack

This is a very evil act by Vengeful spirit’s nether swap, one of the most unscrupulous methods in getting your kill. But who cares, if you’re able to kill you won’t care if you’re evil or not. People often hits the tower until there’s a last creep taking the tower’s damage before he backs away. Now you can use the advantage and swap him before he gets away, the tower will hit him in no time, in early game, tower can kill a hero in less than 5 hits, so predict properly, if he’s dying, use your magic missile and end his life so the tower won’t kill steal you. But if the hero is a blinker, you should magic missile immediately or else he will just get away with a red health left if he blinks.

Placing yourself beside the hero

Another usage can be to give your opponent a surprise attack. When you’re enemy hero is defending or pushing and when there’s less than 2 creeps left, you can nether swap with a creep beside him. You switched positions and you’re right beside the enemy hero. You will be able to launch two or more attacks before he starts to react, and when he reacts, magic missile him and stun him. Attack a few more times and he should be dead or he will escape and retreat back to the fountain.

Luring into a group of heroes
When you’re pushing with a hero ally or two, and you see an enemy hero, you can nether swap with him and places him into your group of allies, this will definitely end his life unless he’s a windwalker or blinker. I don’t really recommend it as you won’t want to waste 200 mana at level 3 even if the cool down is short. A magic missile could already end his life.

To dodge an attack

This is one of the craftiest moves what a nether swap can do. If a lich is casting a chain frost, you nether swap with his creep or nether swap with the lich. The chain frost will then bounce off to other places and you’ve just dodge the killer move. Another example is to dodge sandking’s or crystal maiden’s ultimate, just switch places with one of your creep so you’ll be able to get away. Actually you don’t need to nether swap, you just magic missile and their ultimate will be over, saving your allies as well.

To escape a trap
Vengeful spirit is furion’s worst counter. If furion tries to sprout you, you can nether swap, trapping him instead and you just gain a free 6 seconds disable, in 6 seconds, a low life furion will be dead. If naga siren tries to trap you with her images, you terror and nether swap with one of her images or one of your creep and you’ll be able to get away as the nether swap at level 3 has a long range. But be careful, most naga siren gets a diffusal blade which can zap off your mana in seconds or even worst, manta style so your reaction must be quick to escape.

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Guide Made By : |Death|Knight|

|Death|Knight|

My Email: [email protected]

 

 
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