Druids.

   Curious what a Druid is? How would one roleplay as one? Is a Druid simply a 'Holyman' and one who loves Nature? Let me tell you, in my own words, what a Druid, to me, personally, means. A Druid is viewed by many people slightly different. So, by all means, don't take what I say as fact. =)

   A Druid is neither Good, nor evil. We are neutral, as Nature itself is neutral. In Nature, there is no such thing as good or evil. Druids hold the Trees above all other flora as a deity. Druids have an obligation to protect these trees, as well as wild plants, crops, and to a lesser extent, their human followers and animals. Thus, a Druid will never destroy a forest or crop, no matter the circumstances. If a forest were evilly hostile, a Druid would in no way destroy it. Similarly, Druids avoid killing wild animals, or even domestic ones, except for self-preservation and sustenance.

   One interesting fact, that I take highly into consideration, if a Druid observes any creature destroying the flora or fauna, the Druid would unlikely risk his/her life to prevent the destruction. Rather, it is probable that the Druid would seek revenge at a later date, as opportunity presents itself.

   A Druid is able to identify all plants, animals, and have the ability to purify water. Druids are able to pass through a forest or shrubbed area unscathed, and very easily. Druids are immune to the charms from woodland animals. A Druid is able to change his/her form to match any fauna.

   Another interesting fact I love (And am trying to incorporate into the Nexus) is that the Druids have their own secret language.

   Druids do not dwell permanently in Castles, or even cities or towns. All Druids prefer to live in Sacred Groves, Logs, or Stone buildings or a small size. Druids will also inhabit building complexes set in woodlands and similar natural surroundings.

   True, a Druid is a neutral being. However, Druids are not one to tell lies. Druids are knowledgable, and speak only truth when their knowledge is required.

   Remember, Nature, Knowledge, Truth.

     -Druid Guide Xenic-

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