The Janeway Collection


An original 18-card expansion revealing the true nature of Star Trek: Voyager from the fans' perspective.



Surgeon's General's Warning: Use of these cards may cause serious mental harm and/or displeasure to certain individuals. Do not use if you do not have a sense of humor, actually liked Voyager, or thought Voyager was a good solid show with a well-thought-out scientific premise. Pregnant women should consult a doctor before use.


CARDLIST

Artifacts
01SR Blooper Reel

Dilemmas
02SR Lack of Viewers
03SR There's Coffee In That Nebula
04SR You Call This A Finale?

Events
05SR Bad Acting
06SR Beyond The Grave
07SR Lame-Ass Villians
08SR Technologically Unsound
09SR This Doesn't Make Sense

Incidents
10SR Voyager Continuity Department
11SR Voyager Science Consultant

Interrupts
12SR Idiotic Plot Device
13SR Mercy Kill: Janeway
14SR Piggyback
15SR Special Guest Stars

Personnel | Non-Aligned
16SR Brannon Braga
17SR Jeri Ryan

Time Locations
18SR Paramount Studios Lot


ARTIFACT
Blooper Reel

[AU]
Mysterious film footage recorded as missing from the Paramount archives after the long-run Voyager series. Said to be very, very, very funny, if not representative of the actual series.

Immediately play on table. Discard next time opponent laughs; draw three cards OR discard opponent's hand; laugh at opponent.

Star Trek: Voyager�01SR


DILEMMA
[S/P]Lack Of Viewers

[AU]
Star Trek: Voyager had some rather serious problems with audience ratings in its first few seasons. To alleviate this problem, Jeri Ryan and high-profile guest stars such as The Rock were brought in.

Stops all [Voy] cards present. Unless any Seven of Nine OR Borg Queen OR The Pendari Champion OR William T. Riker present by end of next turn, discard all [Voy] cards in play. At beginning of your next turn, nullify with Quinn (still lose points).

Star Trek: Voyager�02SR


DILEMMA
[S]There's Coffee In That Nebula


Never mind strange new worlds, new life, new civilizations, or places no one has gone before. Caffeine was clearly more important to our intrepid Captain.

Place on ship. Each turn, all leaders aboard are INTEGRITY -3 (-4 if any Janeway present). When any has INTEGRITY=0, that personnel is disabled. Cure with ENGINEER + 3 Biology + Anthropology OR if ship is ever at any Nebula.

The Cloud�03SR


DILEMMA
[S/P]You Call This A Finale?

[AU]
After seven mediocre seasons, faithful Voyager viewers were treated with . . . a mediocre final episode.

If this dilemma is the last seed card under this mission, Away Team is "stopped" until end of your next full turn.

Endgame, Parts I and II�04SR


EVENT
Bad Acting


Often, the crew of U.S.S. Voyager seemed sluggish or uninvolved in the events around them.

Plays on table (for free if any Chakotay in play). [DQ] personnel lose their first listed skill. Discard to have a personnel act "out of character" (Replace each skill with another skill of your choice until end of turn).

Star Trek: Voyager�05SR


EVENT
Beyond The Grave


After all those years of allying herself with the Kazon to commandeer U.S.S. Voyager, Seska discovered it was easier to take over when she was dead.

Plays on your unique Computer Skill personnel in your discard pile. Immediately report that personnel to any U.S.S. Voyager in play, capture all opposing personnel, download Commandeer Ship there, score points, and discard event. [20 pts]

Worse Case Scenario�06SR


EVENT
Lame-Ass Villians


Voyager's repeated adventures with the Borg, the Kazon, and the Vidiians convinced viewers it could not be destroyed.

Seeds on table; you may download Voyager Continuity Department. Opposing [DQ] ships are WEAPONS and SHIELDS -5 (-20 if Borg.) Opponent's Organ Theft does not discard your personnel. (May not be nullified.)

Star Trek: Voyager�07SR


EVENT
Technologically Unsound


The crew of U.S.S. Voyager often spouted various strings of technobabble to explain odd occurrences aboard their ship. It didn't work, it just made things worse.

Plays on the quantum matrix. Once per revolution, you may play a bio-neural element at no power loss to the positronic field of your available receptor.

Star Trek: Voyager�08SR

[TRANSLATION: Plays on table. Once per turn, you may report a personnel for free to your facility.]


EVENT
This Doesn't Make Sense


Just because it's not possible doesn't mean it can't happen on Voyager.

Seeds or plays on table. Once per turn, you may play any card for free. Also, once per turn (at any time) you may take one gameplay action you could not normally legally perform at that time. (Nullified only by Common Sense.)

Star Trek: Voyager�09SR

[So, for example: You couldn't discard a dilemma without checking conditions or play Senior Staff Meeting on an already-attempted mission, since those aren't legal actions. However, you could move a "stopped" ship, attempt a mission with "stopped" personnel, play a card during your Execute Orders phase, execute orders during your play phase, etc.]


INCIDENT
Voyager Continuity Department


Seeds or plays on table. Immediately repair all damage done to your [DQ] ships. While in play, your [DQ] ships may not be damaged. For each shuttlecraft, Delta Flyer, or shuttlepod destroyed at same location as your [DQ] ship, you may immediately download another such ship (even from discard pile.) In addition, your non-v [DQ] personnel may not be killed.

Star Trek: Voyager�10SR


INCIDENT
Voyager Science Consultant


Seeds or plays on table. While in play, nullifies all dilemmas requiring SCIENCE, Astrophysics, or Physics that your [DQ] personnel encounter. Your [DQ] ships at Black Hole may download Idiotic Plot Device to hand and are not "pulled in." Non-[AU] Personnel aboard non-Borg ships using any Transwarp cards or RANGE>10 are discarded unless 2 MEDICAL and 2 Biology present.

Star Trek: Voyager�11SR


INTERRUPT
Idiotic Plot Device


Voyager's plots tended to be long, overblown, and problematic. Dilemmas were resolved through arbitrary means; missions and objectives were accomplished in similar fashion.

Nullifies any dilemma (return Interrupt to hand.) OR Score points from any mission (as if solved) if you are attempting a mission and there are less than two minutes remaining in this round. (May not be nullified.)

Star Trek: Voyager�12SR


INTERRUPT
Mercy Kill: Janeway


Mercifully for the viewers, Chakotay shot his former captain. Unfortunately, she didn't have the good sense to stay dead.

Immediately kill one of your personnel just abducted, captured, or assimilated as a drone OR any Janeway. OR Nullifies any one of your Event cards in play.

Worse Case Scenario�13SR


INTERRUPT
Piggyback


Rather than attacking as ordered, a Borg Sphere wound up taking Voyager home, exploding upon arrival in a spray of junk (much like the episode's credibility).

Plays after your ship is attacked by any ship with more staffing requirements (or any Kazon Warship or Borg Sphere). You may cancel this battle, relocate both ships anywhere in any quadrant ("stopped"), and/or immediately download up to three ships with crew.

Endgame, Part II�14SR


INTERRUPT
Special Guest Stars


Voyager, unable to stand on its own merits, not only brought in old favorites like Q and the Borg, but also high-profile personalities like The Rock.

Suspends play to download any unique personnel without a Voyager property logo OR any card with UR rarity to any [DQ] location OR USS Voyager. (May not be nullified.)

Star Trek: Voyager�15SR


PERSONNEL - NON-ALIGNED
Brannon Braga


[AU]CIVILIAN
Producer and co-creator of Star Trek: Voyager. Generally held responsible for continuity and production errors by the fans. Romantically involved with Jeri Ryan.

-Leadership -Cybernetics [SD]Any [Voy] card
[SD]Voyager Continuity Department (ignoring Containment Field)
INTEGRITY 4 | CUNNING 7 | STRENGTH 6

Star Trek: Voyager�16SR


PERSONNEL - NON-ALIGNED
Jeri Ryan


[AU]CIVILIAN
Actress brought onto the set of Star Trek: Voyager at the end of its third season. Despite portraying a former drone who values efficiency above all else, wears tight leather and high heels.

-Biology x2 -Anthropology [SD]Special Guest Stars
-Once per turn, may "stop" any male present
INTEGRITY 5 | CUNNING 7 | STRENGTH 5

Star Trek: Voyager�17SR


TIME LOCATION
Paramount Studios Lot


1994 Earth: Location of launch of a new network, relying on such quality fare as Marker, Platypus Man, Pigsty, and Star Trek: Voyager.

Seeds or plays on table. Your [Voy] cards may report here (once per turn, one may do so for free.) If you have Jeri Ryan OR any Seven of Nine present with Brannon Braga here, once per turn you may download one Gold-Pressed Latinum OR draw a card. Native to this timeline: Any personnel with Star Trek: Voyager in lore.

Star Trek: Voyager�18SR 1
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