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*Aegis [Quite damaged]: INVISIBLE, !evil/war/thief/barb/ranger, hit +3, dam +3, armor -20, HP +35 (value:850000) (on Zeus, Olympus) Aegis plate: !evil/neutral/mage/thief/cleric/anti-pal/monk, AC 35, hit +1, str +1(value:800000) *Alric's Obsidian Signet Ring: !war/thief/barb/monk, hit +5, dam +3, minlev 45 *amethyst: TREASURE (value:50000) *amulet: !mage/thief/cleric, AC 4, dam +2, con +2, minlev 17, (value:85500) *Amulet of shadows: !good/barb/monk, AC 10, HP +15, MP +15, minlev 41 (value:165000) amulet of the sun: !evil/war/thief/pal/anti, Hit +2, Dam +2, HP +50, MP +53, minlev 45 *ancient figurehead: dam +5, armor -40, move 50, minlev: 30 *ancient illustrated parchment: lev 5 blindness/curse (value:100) *ancient lance: !war/mage/thief/cleric/barb/monk/ranger, 3D8, Sense life by 100 (value:30000) *Ancient Vessel of Aquaruis: !evil, 10 lev 5 create water (value:10000) Angellic glow *Ant Queen's Jaws: !good/neutral/cleric, AC 9, hit +3, dam +3, detect invis by 100, infra by 100, saving_para by -15 (value:3000) *anti-cyclops elixir: lev 15 invis (value:100) apiary worker's heavy, cloth gloves: !mage/cleric, hit +1, dam +1, MV -5, saving_para by 3 apiary worker's heavy, cloth jacket: !mage/cleric, hit +1, dam +1, MV -5, saving_para by 3 *apiary worker's mesh-screened hat: !mage/cleric, hit +1, dam +1, MV -5, saving_para by 3 (value:400) apiary worker's heavy, cloth neck-wrap: !mage/cleric, hit +1, dam +1, move -5, saving_para by 3 minlev 15 apiary worker's heavy, cloth pants: !mage/cleric, hit +1, dam +1, MV -5, saving_para by 3 apiary worker's heavy, cloth wrist-wraps: !mage/cleric, hit +1, dam +1, MV -5, saving_para by 3 *apple: FOOD (value:1) *arm plates: !evil/neutral/war/mage/thief/cleric/anti-pal/barb/monk/ranger, AC 10, hit +2, dam +2, MP +10, minlev 45 (value:300000) *arm plates of a set of field plate: !mage/thief/cleric/pal/anti-pal/barb/monk/ranger, AC 13, hit +2, dam +2, minlev 43 (value:20000) Arrow of Sagittarius: !evil, 20 lev 10 lightning bolt (value:5000) *artists smock: age -3 (value:100) *Ashen wand: !good/war/mage/thief, 3 lev 20 cause critical (value:2000) *ashened laurel hoop: !war/cleric/pal/anti-pal/barb, AC 3, hit -1, dam +4, HP +35, all_saves -4, minlev 48 (value:250000) (on , Olympus) *auburn-colored orb: 2 lev 10 charm person (value:15000) *autumn leaf: KEY (value:0) Avalanche: 1d25, hit -1, dam +3 (value:200100) *azure headband: !evil/barb, AC 4, mana +50, minlev 8 (value:20000) ( ,Sea of dreams) *backpack: CONTAINER (value:100) *Bajoran Earring: !evil, hit +2, dam +3, HP +20, int -3 (value:75000) *Bal'Nekra's fireshield: INVISlev 100 curse/word of recall/sleep (value:500) (on , Zamar) *balloon waders: BOAT, dam +1, armor -10, MV +25, char_weight -10 (value:10000) (on Snagtooth shaman, Sewers) Band of light: thief only, AC 5, dex +3, minlev 20 (value:100000) *band of pearls: !cleric/pal/bard, AC 3, dam +1 (value:1000) *bandana: hit +2, dam +1, minlev 11 (value:5000) (on demon gangmember, NY) *bane dagger: !good/neutral/war/mage/cleric/pal/barb/monk/ranger, 2d5, dam +2, poison by 25 (value:25000) *bar of adamantite: TREASURE (value:45000) *bar of gold: TREASURE (value:20000) *bar of silver: TREASURE (value:10000) *barrel: LIQUID CONTAINER (value:300) Baseball bat: TWO-HANDED, 4d8 hit +1, dam +1 (value:50k) *baseball cap: !mage/cleric, AC 2 (value:0) *basket of glowing moss: LIGHT (value:100) *Bat'leth: !evil/mage/thief/cleric/pal/anti-pal/barb/monk/ranger, TWO-HANDED, 17d6, hit +8, dam +8, int -1 (value:300000) *Bat ring: AC 3, MV +15 (value:2500) (on chief gnome, Gnome village) *battered helmet: AC 4, str +1 (value:20000) *battered iron breast plate: AC 5, hit -6 (value:13000) Battleaxe: !evil/mage/thief/cle/pal/monk/ranger, 10d2, dam +5, dex -2 *battlemasters dirk: 8d1, hit +5, dam +1 (value:15122) ( , Tarin) *bead necklace: AC 4, hit +2 (value:4000) (on chief gnome, Gnome village; on royal clergyman, Aerial castle) *Beetle's carapace: AC 2, hit +1, armor -5 (value:1) *beltpouch: CONTAINER (value:750) *bible: !war/thief/pal/anti-pal/barb/monk/ranger/druid/bard, hit +1, dam +1, MP +25, int +1, wis +1 (value:25000) ( , Loch Fin) *black belt: !evil, AC 2, abe +1, saving_breath by 2 *black breastplate: !good/neutral/mage/cleric/pal/monk/druid, AC 30,hit +2, dam +2, (value:60000) *black chainmail kabot: !good/neutral/mage/thief/pal, AC 25, dam +4, MV -65, armor -17 (value:2200000) *black death plates !good/neutral/mage/thief/pal, AC 4, hit +3, dam +3, armor -4 (value:200000) Black demon blade: only evil Theif/anti-pal, 4d5, Hit +6, Dam +4, minlev 40 (value:100000) *black dress cape: AC 5, MV +5 (value:200) *black dress-shoes: AC 5, MV +5 (value:300) *black eye-patch: AC 5, blind by 100 (value:100) *black knight ring: !good/pal, AC 2, dam +1, detect invis by 100, minlev 11 (value:140000) *Black knight's visor: AC 12, str +2, con +2, minlev 15 (value:20000) (on Yevaud, Arachnos) *black leather bracer: AC 5 (value:0) *black-leather dress belt: AC 5, MV +5 (value:700) *black leather gloves: !cleric, AC 5 (value:0) Black leather mask: evil anti-pal only, AC 3, hit +1 (value:10000) *black longsword: !mage/thief/cleric/monk, 3d6, hit +2 (value:10250) *black marble ring: TREASURE, !evil, armor -6, saving_spell -10 (value:4000) *black pearl earring: !cleric/pal/bard, AC 4, hit +1 (value:500) *black pendant: str -10, dex -8 (value:2500) *black pentagram: INVISIBLE, KEY, HP +20, MP +40 (value:250000) *black potion: lev 15 cure critic/cure critic (value:100) *black rod: 5 lev 20 dispel evil (value:1200) Black silk belt: !good, armor -4, con -1 (value:10000)
*black silk robe: AC 1, MP +20 (value:10300) Black spiral staff: !good/neutral/war/thief/pal/anti-pal/barb/monk/ranger/druid/bard, 5d3, hit +4, dam +4, MP +15 *black staff of ancient magic: LIGHT, !good/pal, dam +1, HP +25 (value:60000) *black steel arm bands: !mage/thief/cleric/pal/anti-pal, armor -8, All saves by 1 (value:5000) *black top hat: !good/mage, AC 4, hit +2, dam +3 (value:50000) Black tunic: !mage/thief/anti-pal/monk, AC 4, dam +2, Saving_spell -10 minlev 42 (value:100000) *black velvet cape: !cleric/monk/ranger, AC 15, hit +3, dam +3, str +1, minlev 35 (value:175000) Black velvet robe: !good/war/thief/anti/pal/bar/monk/ran/bard, AC 20, hit +3, dam +3, HP +25, MP +50 *blackend wand: INVISIBLE, !neutral/mage/thief, 5 lev 17 fireball *blacksmiths shirt: !war/thief/barb/monk/ranger, AC 28, hit +3, dam +2, HP +30, MP +50, minlev 48 (value:750000) (on Heph, Olympus) Blackthorn shillelagh: !thief/monk/anti-pal, 4d5, hit +1, dam +2, minlev 20 (value 25000) *bladed tower shield: !good/evil/mage/thief/cleric/pal/anti-pal/monk/ranger/druid/bard, AC 60, dam +11, str +2 (value:100000) (on Bonebiter chieftain ,Sewers) *blazing blue cloak: !neutral/monk, AC 4, dam +2, con +1, minlev 30 (value 20000) *blood red sash: !good/neutral/war/thief/pal/barb, hit +3, dam +3, HP +25, MP +20, armor -15 (value:750000) *bloodied leather wraps: !good/evil/mage/thief/cleric/pal/anti-pal/monk/ranger/druid/bard, AC 15, hit +3, dam +3, HP +8 (value:100000) (on Deadwalker priest, Sewers) *bloody cloak: AC 3 (value:2000) (on gnome guard, Gnome village) *Bloody Collar: INVISIBLE, !good/mage/cleric, hit +1, dam +2, HP +15, int +1 minlev 20 (value:55000)(on enormous mosquito, Giant Forest) *bloody dagger: 3d11, hit +3, dam +3, minlev 35 (value:290000) (on Crystal Rogues, Crystal dungeon) *bloody key: KEY (value:1000) *bloody potion: 1 lev 30 cure blind/cure critic/strength (value:1500) (on gnome guard, Gnome village) *bloody short sword: 4d4, (value:20000) *bloody shroud: !good/neutral, AC 5, all saves by 4, age by 15 (value:2000) Blue elemental cloak: !neutral/monk, AC 5, dam +2, con +1, minlev 30 (value:20000) *blue potion: 1 lev 15 heal (value:1000) (on Ki-rin and Donjonkeeper, Arachnos) *blue seashell: int +1, dam +1 (value:3000) Blue steel falchion: !mage/cle/monk, 5d3, hit +2 *blueish whip: 2d18, dam +2 (value:500000) *BMW medallion: AC 5, armor -15 (value:50000) *Bolles Sunglasses: AC 4, hit +1, dam +1, HP -20, detect invis by 100, infra by 100, minlev 40 (value:250000) (on Crystal King, Crystal Castle) *bolt of lightning: !evil/neutral/war/mage/thief/barb/ranger, 6d6, hit +6, dam +6, lightning bolt by 40 (value:5000000) *bolt of thunder: !war/pal/monk/ranger, 14d4, hit +4, dam +5, lightning bolt by 10, minlev 50 (value:290000) (on Zeus, Olympus) *bone club: !mage/thief/cleric/monk/bard, 3d3, hit -1, dam +2 (value:500) *bone comb: !war/pal/anti-pal, AC 2, hit +2, dam +2, minlev 24 (value:5000000) *bone earring: !war/mage/thief/pal/anti, AC 5, hit +2, dam +2, minlev 24 (value:500000) *Book of knowledge: !evil/neutral, wis +4, int +4, minlev 10 (value:10000) *Book of the Daine: !evil/neutral, AC 3, MP +30 (value:1000000) *boots of fury: !war/cleric/pal/barb/ranger, AC 3, MV +55, dex +2, min lvl 15 (value:60000) *boots of thunder: !neutral/war/anti-pal/barb, AC 6, HP +10, str +1, dex +1, con +1, minlev 30 (value:24500) ( ,EC) *Borg implants: !good/mage/cleric/pal/monk, AC 3, hit +4, dam +3, HP +20, armor -3, minlev 40 (value:200000) *bottle: LIQUID CONTAINER (value:20) bound scroll teleport *bouquet: CONTAINER (value:10000) Bow of Hercules: !evil, 6d4, hit +1, dam +2, minlev 25 (value:11000) Bow of Sagittarius: !evil, 2d11, hit +1, dam +3 (value:10000) *bowl of curds and whey: FOOD (value:1) *bowl of tasty salamander stew: FOOD (value:100) *Bra: AC 3, hit +3, age -5 (value:1000) *bracelet fashioned of onyx: !good/war/mage/thief/cleric/pal/anti-pal/barb/ranger, AC 3, hit +3, dam +4 (value:1000000) *Bracelet of Speed: AC 3, hit +5, dam +1, HP +10, all saves by 5, minlev 30 (value:20000) *Bracelet of the Giants: !good/mage/cleric/pal/ranger/bard, AC 3, hit +2, dam +2, wis +1, minlev 15 (value:65000) *braid tied with seaweed: !mage/cleric/pal/barb/monk/ranger/druid, AC 5, hit +1, dam +1, detect invis by 50, sense life by 2 (value:1000) *braided ivy bracelet: hit -5, armor -2, dex +1 (value:100) *braided ivy necklace: hit -5, armor -2, dex +1 (value:100) *brandy bottle: LIQUID CONTAINER (value:500) *brass knuckles: !cleric, AC 5, hit +1, HP -10 (value:2000) *brass lamp: LIGHT (value:15) *brass ring: !mage/thief/cleric/pal/antipal, AC 5, HP +25, minlev 15 (value:40000) (on, Sea of Dreams) *brass studded boots: !pal, AC 6, hit +1, dam +1, MV +50 (value:25000) *breastplate of Garax: AC 3, hit +1, dam +1, armor -32 (value:100000) (ACR: -38) (on Mayer, Astoria) *brew: LIQUID CONTAINER (value:800) *bright ball of light: LIGHT (value:0) Bright bladed spear: !good/mage/cleric/pal/monk/ranger, 3d8, hit +1, dam +2 (value:150000) *brilliant sapphire: TREASURE (value:50000) *brittle scroll: 1 lev 12 identify (value:2400) (from wizard in Delcim)
*broadsword of Garax: !mage/thief/cleric/monk, 3d8, hit +3, dam +3, HP +10, con +1 (value:100000) (on Duke, Astoria) *broken stalactite: !mage/thief/cleric, 5d8, hit -5, MP -50 (value:5000) (on Snagtooth shaman, Sewers) *bronze boots: !mage, AC 6 (value:2500) (on Theseus or Hipp.., Enchanted forest) *bronze bracers: AC 6 (value:2500) (on Theseus or Hipp.., Enchanted forest) *bronze breast plate: !mage/cleric, AC 6 (value:7500) (on Theseus or Hipp.., Enchanted forest) *bronze gauntlets: AC 6 (value:2500) (on Theseus or Hipp.., Enchanted forest) *bronze helmet: !mage/thief/cleric, AC 6 (value:2500) (on Theseus or Hipp.., Enchanted forest) *bronze leggings: !mage/cleric, AC 6, str +1, dex +1, int +1, wis +1 (value:2500) (on Theseus or Hipp.., Enchanted forest)
*bronze neck brace !monk, AC 5, all_saves by 5 (value:1000) *bronze oil lamp: LIGHT (value:100) Bronze spear: !cleric, 4d4, hit +2, dam +2 (value:50000) *bronzed pixie's head: !evil/thief/anti-pal, hit +10, dam +3, armor +25, infra by 100, minlev 43 (value:150000) (on Mother of all dragons, ) *broom stick: 2d7 (value:500) ( , Aborlon) *brown cloak: armor -5, all-saves -3, (value:2000) Brown leather vest: !monk, AC 8 brown potion: lev 20 remove poison/cure critic (value:500) *bubble of sea foam: lev 15 cure light (value:5000) (on , Sea of Dreams *bubbly potion: lev 100 call lightning/dispel evil (value:1) (on , Krys'kath) Buckler shield: !evil/mage/thief/monk, AC 23, HP +50, MV +50 *bunch of grapes: FOOD (value:10) *bunch of stakes: OTHER (value:250) *bunch of wildflowers: TRASH (value:20) *Bundi Katari: !good/neutral/cleric/pal/monk/druid, 2d9, hit +2, dam +2 (value:50000) Burnt staff: !war/mage, 4 lev 20 blindness *burning orange belt: !war/thief/barb/monk, hit +1, dam +1, MP +75, minlev 37 (value:100000) (on Mother cockatrice, Damar) *butterfly helmet: !evil, AC 10, all saves by 10 (value:20000) *camera: INVISIBLE, 10 lev 30 color spray (value:10000) *can of Coke: LIQUID CONTAINER (value:50) *can of root beer: LIQUID CONTAINER (value:1) *candlestick: LIGHT (value:150) (on priest, Graveyard) *candlestick: LIGHT, dex +2 (value:100) *candy: FOOD (value:1) *candy cane: AC 3, hit +2, dam +1, HP +10 (value 50000) *captain's cap: !mage/thief/cleric/anti-pal, AC 3, dam +3, HP +10, armor -5, minlev 40 (value:100000) *captains jacket: INVISIBLE, !evil, AC 20, hit -2, dam -2, HP +45, MP +80, armor -10 (value:500000) *carpenter's belt: !good, AC 10, hit +3, dam +3, HP +15 (value:150000) carved bronze bracers: MV +25
*Cascade of Diamonds:(1) !war/thief/barb/monk, AC 4, hit +1, dam +3, HP -10, MP +35, minlev 20 (value:75000) (on Diamond waterfall, Newbie caverns) *cascade of diamonds:(2) !war/thief/barb/monk, Hit +1, MP +35, minlev 25 Centipides antenna: !mage/thief/cleric/pal/anti-pal/barb/monk/ranger, AC 5, int +1, infra by 100 (value:100000) *ceremonial sandals: !war/thief/pal/anti-pal/barb/monk/ranger, AC 3, HP +75, MP +75, int +1, wis +1, minlev 45 (value:1000000) *chain mail coif: AC 5 (value:500) *chain shackles: HP -50, MP -50 (value:750) *chainmail gloves: !mage/thief/anti, AC 5 (value:3500) *chainmail hauberk: !mage/thief, AC 10, armor -10 (value:20000) *chains of Andromeda: TRASH (value:0) (on Andromeda, Universe) *chalice: LIQUID CONTAINER (value:2) *chameleon poncho: AC 6, armor -7, dex +2 (value:55000) *Chaos symbol: !good/evil/war/thief/pal/anti-pal/barb/ranger, hit +1, dam +1, HP -25, MP +20, minlev 25 (value:50000) *charm bracelet: AC 3 (value:10000) *Chauves-Souris: !good/neutral/mage/thief/cleric/pal/druid, TWO-HANDED, 2d10, hit +2, dam +2 (value:5000) *cheap dagger: !cleric/pal/barb/monk, 1d6, hit +3, dam +1 (value:0) *cheap mace: !thief/anti-pal/monk, 2d4, hit +2, dam +2 (value:0) *chequered shirt: AC 3 (value:20) *chewy salted fish: FOOD (value:10) *chipped stone axe: 6d3 (value:1050) (on Deadwalker priest and Bonebiter chieftain, Sewers) *chipped stone knife: !good/cleric/pal/anti-pal/barb/ranger, 3d4, hit +1, dam +1 (value:100) *clam-shell shield: !mage/cleric/pal/barb/monk/ranger/druid, AC 34, hit +1, dam +1, con +2 (value:1) *clay amulet: AC 6, all_saves by -5 (value:200000) *clear crystal ring: hit +1, dam +1 (value:3000) Clear potion: lev 20 detect evil/ detect invis/detect magic (value:2500) *clear stone: TREASURE, armor 3 (value:8900) Clear vial: lev 10 cure critic/bless *cleats: AC 3, dam +2, MV +100 (value:25000) *cloak of invisibility: INVISIBLE, AC 1, hit +2, dam +2, armor +30, detect invis by 100 (value:5000) ( , Loch Fin) *cloak of red flame: !good/neutral/mage/cleric/pal, AC 4, HP +30, str +1, wis -1, minlev 25 (value:12500) Cloudy blue vial: lev 15 harm/curse (value:8000) Cloudy red vial: lev 15 armor/bless/dispel evil *cloudy ring: !war/pal/anti-pal, AC 1, move +50, minlev 25 (value:20000) ( , EC) *cloudy scroll: lev 30 armor/protection from evil (value:25000) *cloudy white loop: INVISIBLE, AC 4, hit -1, dam +2 (value:50000) ( , Cloud giants) *coil of rope: OTHER (value:450) *cold metal sleeves: !mage/thief/cleric/anti-pal/monk/bard, hit +3, dam +3, HP +15 (value:75000) *collar of red leather: !pal/ranger, AC 10, HP +20, str +4, minlev 15 (value:20000) *colorful robe: !mage/thief/cleric/pal/anti-pal/barb, AC 2, armor -8, HP +25, minlev 43 (value:90000) (on Monk, Crystal castle) *Comets tail: 2d6 (value:1000) *comfortable leather gloves: !cleric, AC 2, str +1 (value:500) Commoners longsword: 2d6, hit +1, dam +1 (value:1000) *copper bracelet: AC 1, dam +1, HP +10 (value:13000) *copper hammer: 3d5 (value:10000) *copper-bound scroll: lev 10 fireball (value:1) Coral staff: 2d2, magic missle by 80, dispel magic by 50, blind by 50, paralize by 50 *corpse of a frenzied bee: 6d4, hit +3, dam +3, poison by 7, minlev 23 (value:600000) *cowrie shell belt: !cleric/pal/bard, AC 3 (value:500) *crest of command: !mage/cleric/pal/barb/monk/ranger/druid, AC 10, hit +2, dam +2, int +1, con +2, minlev 35 (value:35000) *crested shield: AC 50, con +1, str -1 (value:200000) *crooked cane: 3 lev 10 magic missile, age +20 (value:500) *crown of ice: !good/war/thief/pal/barb/monk, AC 15, all_saves by 25 (value:50000) *crown of infinite dreams: !war/mage/thief/cleric/pal/anti-pal/barb/ranger, AC 3, str -1, infra by 100, sense life by 100, all saves by 5, minlev 45 (value:200000) (on Hypnos, Wastelands) *crown of lightning: !thief/pal/ranger, AC 10, hit +2, dam +2, MP +40, infra by 100 (value:5000000) *crown of the fallen king: !good/neutral/mage/cleric/monk/ranger, AC 6, HP +2, infra by 100 (value:50000) *crude iron sword: !good/neutral/mage/thief/cleric/monk, 6d4, hit -2, dam +1, saving_spell -20, saving_para -20, minlev 28 (value:3500) *crude, jagged spear: !war/mage/thief/cleric/pal/barb/monk, TWO-HANDED, 6d4, hit +2, dam +2, poison by 15 (value:1500) (on Orc soldier, ) *crystal belt: !evil/neutral/mage/thief/cleric/anti-pal, AC 5, hit +3, dam +3, HP +25, minlev 20 (value:390000) (on Sentry, Crystal castle) *Crystal BODY ARMOR: !evil/war/mage/thief/pal/anti-pal/barb/monk/ranger, AC 10, hit +2, dam +2, HP +40, MP +35, armor -20, minlev 43 (value:2000000) (on Crystal King, Crystal castle) *Crystal bracelet: !evil/neutral/mage/thief/cleric/anti-pal, AC 5, hit +3, dam +3, armor -10, HP +35, minlev 43 (value:250000) (on Crystal Dragon, Crystal dungeon) *crystal earring: !evil/neutral/mage/thief/anti-pal, AC 3, hit +3, dam +3, HP +45, saving_spell -15, minlev 43 (value:250000) ( on Crystal Dragon, Crystal dungeon) *Crystal Gauntlets: !evil/mage/thief/cleric/pal/anti-pal/monk, AC 10, hit -10, dam +7, dex +2, minlev 45 (value:100000) (on Crystal Rogue, Crystal dungeon) *Crystal Leggings: !evil/mage/thief/cleric/pal/anti-pal/monk, AC 10, hit +3, dam +3, HP +15, MV +40, minlev 40 (value:100000) (on Crystal Rogue, Crystal dungeon) Crystal longsword: !mage/cleric/monk, 5d4, hit +2, dam +2 (value:20000) (on Zyekian cleric, Zyekian) *Crystal pendant: !evil/neutral/mage/thief/cleric/anti-pal, AC 5, hit +4, dam +4, armor -10, HP +23, minlev 43 (value:350000) (on Crystal Dragon, Crystal dungeon) *Crystal Sleeves: !evil/mage/thief/cleric/pal/anti-pal/monk, AC 10, hit +3, dam +3, HP +17, minlev 40 (value:100000) (Crystal Rogue, Crystal dungeon) *crystal vase: LIQUID CONTAINER (value:100) *Crystal War Helm: !evil/mage/thief/cleric/pal/anti-pal/monk, AC 25, hit +3, dam +3, HP +45, int -3, wis -3, minlev 45 (value:100000) (Crystal Rogue, Crystal dungeon) *Crystal Wine Goblet: LIQUID CONTAINER (value:5) *crystal-bladed jambiya: !good/evil/mage/cleric/pal/barb/ranger, 2d15, hit +2, dam +2 (value:20000) *crystalline tir: !evil/neutral/war/thief/anti-pal/barb/bard, AC 3, dam +5, HP +100, MP +75, detect invis by 100, minlev 50 (value:700000) *cup: LIQUID CONTAINER (value:2) *curved scimitar: !mage/thief/cleric/monk, 2d7, HP +10 (value:17500) *curved sword of bone: !evil/mage/thief/cleric/monk, 3d5, dam +2, dex +1 (value:10000) (on Elven guard, Aborlon) Cyan potion: lev 30 cure critic/protection form evil *dagger: 1d4 (value:10) Dagger: !cleric/pal/barb/monk, 1d6, hit +3, dam +1 *daisy: OTHER (value:5000) *dark black cape: HP +10, armor +10 (value:8000) (on Vampire, Catacombs) Dark black cloak: !good/neutral, AC 2, armor -9, Saving_spell by -4 (value:29000) *Dark-Castle Boomerang: 2d7, hit +1, dam +1 (value:500) (on Gnome child, Gnome village) *dark cowl: !good, AC 2, armor -8, savings spells -3 (value:1200) *dark green cloak: AC 10, HP +10, armor -10 (value:14500) *dark red jar: LIQUID CONTAINER (value:50) *Death's angelic ward: !good/war/mage/thief/cleric/pal/barb/monk/ranger/druid/bard, 5d5, hit +3, dam +3, harm by 15, lightning bolt by 5 (value:20000) *deep blue lapis lazuli: TREASURE (value:55000) *deep blue potion: lev 20 heal/heal (value:8000) *deep red vial: lev 50 mana/mana (value:8000) *deer hide boots: !war/cleric/pal/anti-pal, AC 10, hit +1, dam +1, HP +20, MV +40, minlev 22 (value:500000) (on Plains warrior, Plains) *deerskin leggings: AC 2, hit +2, dam +2, con +1, dex +2, minlev 19 (value:350000) (on , Olympus) demon-faced talisman: !good/mage/pal, hit -5, dam +4, HP -20, all_saves by 10, minlev 40 (on , Thalos) (value:150000) *demon hide: INVISIBLE, !good/neutral/war/thief/barb/monk, AC 10, hit +1, HP +40, all_saves by 10 (value:200000) (on Drowned demon, Damarian) Demonic claws: !good, 3d8, hit +2, dam +2, fear by 7 *devil rod: !good/neutral, 4d6, hit +5, cause critical by 20 (value:16000) *Diamond Bracelet: !war/thief/barb/monk/ranger, AC 4, hit +2, dam +2, HP +35, MP +30, minlev 45 (value:250000) *diamond brooch: AC 2, HP +40, MP +30, minlev 35 (value:65000) *Diamond Pendant: !war/thief/barb/monk/ranger, AC 4, hit +2, dam +2, MP +40, minlev 45 (value:250000) *diamond plate mail: !good/evil, AC 22 (value:65000) *diamond ring: !mage/cleric, AC 4, hit +3, dam +3, HP +30, minlev 39 (value:150000) *dirty iron ring: armor -3, 3 lev 10 armor (value:100) ( , Newtonia) *dirty key: KEY (value:1050) *dirty panties: TRASH (value:100) *disgusting pinkish plasma webbing: !good/neutral, hit +1, armor -15 (value:5000) *D'Ktang Klingon knife: !mage/cleric/pal/monk, 7d5, hit +5, dam +5, dex +2, minlev 45 (value:200000) *Doctor Scholl's Cure All Potion: lev 15 rem curse/cure blind/rem poison (value:7000) Doctors smock: !evil/war/pal/barb/monk/ranger, AC 14, HP +20, MP +75, armor -3, int +1, minlev 35 (value 300000) *dog collar: INVISIBLE, AC 1, hit +2, dam +1, minlev 20 (value:15000) *donkey's head: !evil, AC 4, hit +1, dam +1, str +3, wis -3 (value:10000) (on Mischief-making pixie, Enchanted forest) *donut box: CONTAINER, armor +25 (value:100) *dooms cloak: !good, AC 1, int -2, infra by 100 (value:40000) ( , Tarin) *dooms leggings: !good/pal, AC 9, hit +1, int -1, age -2 (value:23000) ( , Tarin) *dooms sleeves: !good/pal, AC 9, hit -1, HP +5 (value:14900) ( , Tarin) *dose of lsd: INVISIBLE, lev 30 sense life/detect invis/detect magic (value:10000) *dragon scale armor: !evil/thief/anti-pal, AC 25, hit +3, dam +3, armor -20, HP +40, MP +35, minlev 43 (value:2000000) (on Mother of All Dragons, ) dragon scale knee band: hit +3, dam +3 *dragon scale leggings: !evil/thief/anti-pal, AC 8, hit +3, dam +3, HP +35, MV +40, minlev 40 (value:100000) (on Mother of All Dragons, ) *dragon scale leggings: AC 6, armor -5 (value:35000) *dragon scale sleeves: !evil/thief/anti-pal, AC 10, hit +3, dam +3, HP +35, minlev 43 (value:100000) (on Mother of All Dragons, ) Dragon shell: INVISIBLE, !evil/neutral/mage/cleric, AC 15, hit -2, dam +3, dex -2 *Dragon Skin Bracelet: AC 1, HP +10, MP +15, minlev 10 (value:10000) Dragon skin gloves: AC 7, dex +2, con -1 dragon slayer: ranger only, 7d7, hit +6, dam +6, armor -20, lightning bolt by 15 Dragon snout: !evil/thief/anti, AC 10, hit +2, dam +2, armor -10 *dragon staff: LIGHT, int +1, wis -1 (value:10000) Dragon tooth knife: !good/mage, 4d4, dam +3, dex +2, minlev 20(value:45000) *dragon winged cloak: AC 3, MV +75 (value:10000) *dragonscale shield: !mage/cleric, AC 45, armor -10, saving_breath by -5, minlev 25 (value:30000) *dragon's claws: !evil/thief/anti-pal, AC 10, hit +2, dam +2, armor -10, minlev 43 (value:100000) *dragon's eye: !evil/war/thief/anti/bar, detect invis by 100, hit +2, dam +2, sense life *dragon's skull: !evil/thief/anti-pal, AC 25, hit +3, dam +3, HP +35, minlev 43 (value:100000) *druidic herbs: FOOD (value:1) *dubious looking can: LIQUID CONTAINER (value:1) *dull grey stone: TREASURE (value:20) *dusty apron: hit +3 (value:10) *dusty spectacles: !evil, armor -10, wis +1, int +1, detect invis by 100, minlev 10 (value:15000) (on Mother Goose, Fairytale) *dusty wool blanket: !druid/bard, AC 3, hit -2, armor -15, wis +1 (value:5000) *dwarven buckler: !evil/mage/thief/monk, AC 23, HP +50, MV +50, minlev 15 (value:6000) Dwarven gloves: AC 3, str +2, dex +1 (value:14000) Dwarven golden ring: hit +2, dam +1 (val:15000) *dwarven hammer: !evil/mage/thief/monk, 15d1, hit +2, dam +2, str -2, minlev 20 (value:4000) (on Dwarven guard, Dwarven mines) Dwarven plate: AC 10, armor -10 (value:14500) *earthen brown ring: AC 5, dam +2, save vs spells -3, minlev 10 (value:60000) (on Hill giant king, Hill giants) *earthern ring: !evil/neutral/anti-pal/barb, AC 5, MP +40, int +2, wis +2, minlev 30 (value:100000) earthenware jar: lev 10 PFE (value:100) Ebon tir gem: !war/anti/barb, AC 2, hit +2, dam +3, HP +35, armor -5 *ebony kris: !evil/war/mage/cleric/pal/barb/monk/ranger, 3d5, dam +5, con -1, paralyze by 10 (value:350000) Eel skin belt: AC 5, hit+ 2, dam +2, int +1 (value:10) *effervescent potion: lev 16 detect evil/detect invis/detect magic (value:1000) *electric car key: INVISIBLE, key (value:15000) *Electrum Sword: !mage/thief/cleric/monk, 4d5, hit +3, dam +3, str -2 (value:10000) ( on Chief gnome, Gnome village) *elemental amulet: AC 7, HP +10 (value:10000) (on Elemental guardian, GED) *elemental bracelet: AC 3, hit +2, dam +2, dex +1, minlev 15 (value:5000) (on Elemental guardian, EC) *elemental staff of earth: 5 lev 7 earthquake (value:1900) *elemental tear drop: !good/neutral, AC 3, hit +2, dam +3, armor -7, invis by 100, minlev 45 (value:10000) *elemental wand of fire: 5 lev 15 fireball (value:1900) ( , EC) *elemental wand of lightning: 5 lev 9 lightning bolt (value:1900) ( , EC) *elemental wand of wind and air: 1 lev 11 colour spray (value:1900) ( , EC) *Elfstones of Shanarra: LIGHT, !evil/anti-pal/barb, hit +1, dam +1, saving_para by 3 (value:10000) (on , Aborlon) *elven boots: !evil, AC 7, MV +50, char_height +2 (value:3000) Elven bow: !evil, 2d13, hit +2, dam +2 (value:80000) *elven bracelet: !mage/cleric, hit -2, dam +3, minlev 35 (value:1000) *elven bracers: AC 3, armor -4 (value:9000) *elven cloak: !evil, armor -10 (value:4000) ( , Tarin) *elven gloves: !evil, AC 3, armor -8, age +2 (value:600) *elven helmet: !evil, AC 3, HP +4 (value:8000) *elven leggings: !evil, AC 3, armor -7 (value:11000) Elven long bow: !evil, 3d5, dam +2, dex +1 (value:10000) *elven platemail: !evil/pal, AC 16, dam +2, dex +2, minlev 22 (value:1014000) *elven sword: !evil/mage/thief/cleric/monk, 2d10, dam +2, energy drain by 2 (value:8000) Elven sword of antiquity: !mage/thief/cleric/anti-pal, 4d9, hit +5, dam +4, minlev 30 *elvish staff of light: LIGHT, dam +1, con -1 (value:24000) ( , Tarin) *emblazoned steel plate: !good/evil/mage/thief/cleric/pal/anti-pal/monk/ranger/druid/bard, AC 35, dam +3, str +1 (value:100000) (on Utterly huge toad, Sewers) *embroidered purse: CONTAINER (value:100) *embroidered skullcap: !mage/thief/cleric/pal/anti-pal, AC 3, sense life by 100 (value:5000) *emerald bracelet: AC 4, hit +3, dam +3, HP +50 (value:170000) *emerald ring: !war, AC 4, hit +3, dam +3, HP +50, minlev 45 (value:90000) *Emotion Chip: INVISIBLE, !evil/war/mage/thief/cleric/pal/anti-pal/barb/ranger, AC 2, hit +7, dam +7, armor -20 (value:150000) *enchanted boots of Rahul: !thief, hit +3, dam +3, MP +35, armor +35 (value:350000) encrypted scroll: lev 22 cure blind/remove curse/remove poison (value:1500) *energy scroll: lev 45 PFE/invisibility/cure critic (value:2100) *Enforcer: INVISIBLE, !evil/mage/cleric/anti-pal, 9d5, hit +5, dam +5, dispel evil by 10 (value:200000) *engraved ebony seal: KEY (value:500) *Executioner's hood: !good/neutral/pal, AC 2, dam +1, invis by 100 (value:1) *Executioner's sword: !good/neutral/mage/thief/cleric/pal/monk, TWO-HANDED, 5d4, hit +3, dam +4, HP -15, minlev 20 (value:100000) *expensive gold engagement ring: AC 5, MV +5 (value:2500) *expertly forged sword: !evil/mage/thief/cleric/monk, 5d5, hit +3, colour spray 15, minlev 24 (value:35000) (on Dwarven warrior, Dwarven mines) *extra large diaper: hit +2, dam +1 (value:5000) Eye ring: !evil/war/thief/anti/barb, AC 2, hit +2, dam +2, detect invis by 100, sense life by 20 *eyes of the blind: !evil/neutral/war/thief/cleric/pal/anti-pal/barb/monk/ranger/druid/bard, AC 10, hit +3, dam +3, HP +25, MP +25 (value:50000) *eyes of the Dragon: !good/neutral, AC 5, hit +4, dam +4, infra by 100 (value:50000000) *Eyes of the Owl: !evil/barb/monk, AC 3, hit +1, dam +2, infra by 100 (value:10000) *faded scroll: lev 25 sleep/energy drain/magic missile (value:5000) *faintly tinged shards of crystal: !evil/mage/cleric, AC 5, hit +3, dam +3, HP +30, armor -10, minlev 50 (value:600000) *fashionable black tophat hat: AC 5, MV +5 (value:600) *feathered helm: !monk, AC 6, dam -3, MV +50 (value:1000) *Felnyr's aura: !neutral/war/thief/anti-pal/barb/monk, AC 24, hit +4, dam +4, armor -25, mana +40, minlev 48 (value:1500000) (on Felnyr, Krys'kath) *few strips of dried meat: FOOD (value:200) fiery green emerald: TREASURE (value:55000) *fine golden chain: AC 5, MV 5 (value:4000) *finger sandwiches: FOOD (value:250) *fire-blackened helm: !good/evil/mage/thief/cleric/pal/anti-pal/monk/ranger/druid/bard, AC 18, hit +2, dam +2, sense life by 100, all saves by 8 (value:100000) (on Soregash chieftain, Sewers) *firebreather: LIQUID CONTAINER (value:50) *firey red cloak: AC 2, hit -2, dam -2, HP +35, MP +45 (value:80000) *fizzy potion: lev 5 refresh/refresh/refresh (value:5000) *flail of fire: !war/mage/thief/pal/anti-pal/barb/monk/ranger/druid/bard, 5d6, hit +3, dam +3, MP +20, fireball by 5, lightning bolt by 10 (value:20000) *flame whip: !war/thief/pal/anti-pal/barb/monk/ranger, 5d4, hit +3, dam +3, fireball by 5, minlev 24 (value:50000) (on Fireruler, EC) *flaming chicken: MISSILE, 10d100, (value:600) *flask of moss-flavored water: LIQUID CONTAINER (value:1) *flask of scotch: lev 12 detect invis (value:30000) *flowered scroll: lev 54 enchant weapon (value:11000) *flowing silk gown: !evil/war/thief/cleric/pal/anti-pal/barb/monk/ranger, AC 10, hit +2, dam +2, MP +50, minlev 40 (value:1000000) *Follower's Belt: !good/neutral/monk, AC 2, hit +2, dam +3, minlev 20 (value:100000) *forged pike: 2d8, hit +2, dam +2 (value:10250) *formal black pants: AC 5, MV +5 (value:450) *four leaf clover: INVISIBLE, FOOD (value:5) *fourth key to the Grand Castle: KEY (value:100)
*fragile leaf: (value:1) *fragrant resin: lev 15 invisibility (value:1) *fresh, steaming kryldor: FOOD (value:1) *fried cricket legs: FOOD (value:1) *frost covered dagger: INVISIBLE, !good/war/mage/cleric/pal/barb/monk/druid/bard, 3d8, hit +2, dam +1, dex +1, cause light by 5 (value:10000) *Frosty's broomstick: !good/neutral, 7d4, lightning bolt by 4, colour spray by 4, blind by 4, dispel magic by 4, minlev 35 (value:50000) *full armor torso plate: !good/evil/war/mage/thief/cleric/pal/anti-pal/monk/ranger/druid/bard, AC 35, dam +2, str +1 (value:12000000) (on Red dragon, Sewers) fur cloak: armor -11, con +1
*fur coat: AC 6, age +5 (value:1000) *gagh: FOOD (value:750) *garrote wire: !war/mage/cleric/pal, 4d3, minlev 10 (value:200) *gaudily plumed turban: !war/thief/pal/anti-pal, AC 3, dam +2, HP +15, armor -10 (value:100000) *gauntlets of ogre power: !mage/thief/cleric/monk/druid/bard, AC 8, hit +2, dam +2, str +5, int -2, minlev 20 (value:170000) (on Hill giant king, Hill giants) *gauzy leggings: AC 8, hit +2, dam +2, minlev 17 (value:10000) (on , Damarian) *Geordis visor: INVISIBLE, !evil/ranger, AC 5, hit +4, dam +4, HP -50, infra by 100, sense life by 100, minlev 43 (value:300000) (on Geordi, ST) *ghostly pick: !good/mage/thief/pal/monk/bard, 3d4, fear by 5, energy drain by 3 (value:26) *giant boulder: hit -1, dam +5 (value:0) *giant earring (mage): !war/thief/pal/anti-pal/barb/monk/ranger, AC 8 hit +2, dam +2, Saving_spells -2, minlev 17 (or 23?) (value:100000) (on Cloud giant gate guard, Cloud giants) *giant earring (warrior): AC 6, hit +1, dam +2, minlev 17 (value:60000) (on Cloud giant gate guard, Cloud giants) *giant scorpion tail: !pal/monk, 4d4, hit +3, dam +3, poison by 7, paralyze by 2 (value:1000) giant shield: !mage/thief/cleric/monk/druid/bard, AC 12, dam +5, saving_breath by -2 (value:45000) *giant staff: !evil/war/thief/pal/anti-pal/barb, dam +2, armor -6, 5 lev 30 fly (value:50000) (at Hill giant king, Hill giants) *giant's chap (type 1): !mage/thief/cleric/monk/druid/bard, AC 6, dam +2 (value:50000) (o Hill giant warrior, Hill giants) *giant's chap (type 2): !mage/thief/cleric/monk/druid/bard, AC 4, dam +3, str +3, char height +15, minlev 17 (value:50000) (on Hill giant warrior, Hill giants) *gilded teardrop: !evil/neutral/mage/cleric, hit +1, dam +3, MP -25, minlev 30 (value:50000) *girdle of grey scales: !good/war/thief/cleric/pal/barb/ranger, AC 10, hit +2, dam +2, MP +50, minlev 40 (value:50000) *glass earring: AC 4, hit +1, dam +1 (value:500) (on Merlin, Aerial castle) *glass longsword: INVISIBLE, !mage/thief/cleric/monk, 4d7, hit +3, dam +3, dispel evil by 3 (value:500000) (on clan chief, Loch Fin) *glass slippers: !evil/neutral, hit +2, dam +2, armor -5, dex +2, 5 lev 20 word of recall (value:500) (at Cinderella, Fairytale) *glass of mineral water: LIQUID CONTAINER (value:90) *glass-flecked whip: !good/thief/cleric/pal/monk, 8d3, hit -3, dam +4, HP -20, blind by 8, minlev 18 (value:75000) *gleaming robe of stars: !evil, armor -8 (value:100) *gleaming staff: !evil/war/thief/cleric/pal/anti-pal/barb/monk/ranger/druid/bard, 10 lev 50 heal (value:1000000) *gleeman's cloak: !evil/war/thief/pal/anti-pal/barb, hit +6, dam +3, dex +3, minlev 44 (value:120000) *glimmering ice whip: !mage/cleric/pal/barb, 2d10, hit +3, dam +3, colour spray by 20 (value:15000) *glinting silver bracelet: !war, AC 3, hit +1, armor -5 (value:5000) *glistening drop of water: lev 25 teleport/sleep/heal (value:2000) glittering diamond: TREASURE (value:40900) *glittering onyx dagger: !good/neutral/war/mage/cleric/pal/barb/monk/ranger, 6d5, hit +3, dam +3, dex +1, minlev 43 (value:250000) *Gloves of the Dreamer: !mage/cleric/monk, hit +3, dam +3, HP +25 (value:50000) *gloves of the Stargazer: !war/thief/pal/barb, AC -10, hit +3, dam +3, HP +25, MP +35 (value:50000) *Glowing Ball: LIGHT, !evil/thief/anti-pal, hit +4, dam +4, minlev:45 (value:10000) *glowing suit of vulcan mail: !mage/thief/pal, AC 23, armor -4, dex +2, all_saves by -5 (value:75000) glowing wand: !evil/war/thief/cleric/pal/anti-pal/barb/monk/ranger/druid/bard, 50 lev 50 bee sting (value:1000000) *Gnarled Staff: 1d9, hit +2 (value:600) *gnome boots: AC 5, MV +10 (value:12000) (on Gnome scientists, Gnome village) *gnomish axe: 5d4 (value:5000) *God's wind: !war/mage/thief/cleric/pal/anti-pal/barb/monk/ranger/druid/bard, AC 40, str +5, haste by 100 (value:50000) *Gold chain: AC 4 (value:5000) *gold cuff-links: AC 5, MV +5 (value:300) *gold-inlaid, ivory bracelet: AC 3, hit +2, dam +2, MP +30, minlev 30 (50000) ( , Krys'kath) *Golden arm bands: !good/neutral/war/thief/pal/barb/monk/druid, AC 5, HP -25, MP +20, armor +15 (value:10000) *golden arm plates: INVISIBLE, !evil/thief/anti-pal/monk, AC 10, str +1, minlev 16 (value:100000) *golden belt: INVISIBLE, !evil/thief/anti-pal/monk, AC 10 (value:700) *golden boots: INVISIBLE, !evil/thief/anti-pal/monk, AC 10 (value:2000) *golden bracelet: INVISIBLE, !evil/thief/anti-pal/monk, AC 5, hit +2, dam +2 (value:70000) *golden breast plate: INVISIBLE, !evil/thief/anti-pal/monk, AC 10 (value:15385) *Golden Broadsword of Hercules: !evil/mage/thief/cleric/monk, 6d4, hit +1, dam +2, minlev 25 (value:11000) *golden cloak: INVISIBLE, !evil/thief/anti-pal/monk, AC 10 (value:7000) *golden dagger: INVISIBLE, !evil/thief/anti-pal/monk, 3d6, cause light by 15 (value:90000) *golden egg: TREASURE, hit +1, dam +1, dex -1 (value:2000) *golden ermine cape: !evil/war/thief/anti-pal/barb/monk/ranger/druid/bard, AC 30, hit +2, dam +2, HP +45, MP +70, minlev 42 (value:350000) *golden feather quill: PEN, int +1 (value:2100) *golden flute: INVISIBLE, !war/mage/thief, int -6, lev 22 charm person (value:15000) *golden gloves: INVISIBLE, !evil/thief/anti-pal/monk, AC 10 (value:2000) golden harp: 3 lev 18 call lightning (value:2500) *golden helm: INVISIBLE, !evil/thief/anti-pal/monk, AC -11 (value:16) *golden leg plates: INVISIBLE, !evil/thief/anti-pal/monk, AC 10, dex +1, minlev 16 (value:100000) *golden leggings: INVISIBLE, !evil/thief/anti-pal/monk, AC 10 (value:60000) *golden oboe: lev 17 charm person (value:10000) *golden scimitar: !mage/thief/cleric/monk, 3d5, int +1, dam +1 (value:40000) *golden scroll: lev 10 identify value:2000)
*golden shield: INVISIBLE, !evil/thief/anti-pal/monk, AC 50 (value:1000) *golden sleeves: INVISIBLE, !evil/thief/anti-pal/monk, AC 10 (value:70000) *golden small sword: INVISIBLE, !evil/mage/thief/cleric/anti-pal/monk, 5d4, hit +3, dam +3 (value:60000) *golden spear: INVISIBLE, !evil/thief/anti-pal/monk, 5d3, lightning bolt by 10 (value:50000) *golden wreath: !mage/cleric/monk, AC 2, wis +2, all_savees by 1 (value:10000) *grain reaper: 6d2, hit +2, dam +1 (value:10000) *gram of crack: INVISIBLE, lev 30 strenght/poison (value:39000) *Grease Guard: AC 45, HP +35 (value:10000) *Great Dipper of the Skies: INVISIBLE, 5d4, hit +2, dam +2 (value:30000) *great pearl: AC 6, all_saves by -5 *green garden hoe: 1d6, dam +2, save vs para -25 (value:100) *green leather quiver: CONTAINER (value:3000) *green mantle: !evil/war/pal/anti-pal/barb, AC 3, MP +20, dex +2 (value:10000) green moss: lev 15 detect invis green potion: lev 20 heal/cure light/cure critic (on Hypnos, Wastelends) *green potion: lev 12 remove poison (value:8000) (buy from wizard, Sorpigal) *green sweatshirt: AC 8, all:saves by 10 (value:25000) *grey cowboy hat: !evil/pal/anti-pal/monk, AC 5, dam +1, HP +10, char_height +5 (value:50000) *grey robe: !good/evil, armor -9, saving_spell by -2 (value:5000) *grey skull: !good/neutral/pal, dam +3, wis -2 (value:3000) *Guard signet ring: !mage/thief/cleric, armor -6, saving_spell by -2 (value:0) *guard's belt: AC 5 (value:0) *guard's bracer: AC 5 (value:0) *guard's cape: AC 5 (value:0) *guard's dagger: !evil/monk, 3d7, hit +2, dam +2, str +1 (value:1000000) *guard's gloves: !mage/cleric, AC 5 (value:0) *guard's helmet: !mage/cleric, AC 4 (value:0) *guard's issue boots: AC 5 (value:0) *guard's leggings: !mage/cleric, AC 4 (value:0) *guard's shield: !cleric, AC 15 (value:0) *guard's sleeves: !mage/cleric, AC 5 (value:0) *guard's vest: AC 5 (value:0) Guilded teardrop ! eveil, neut, mage, cleric +1+3 - 25 mana, minlevel around 30 *hamburger spatula: 5d5, hit +4, dam +4, minlev 25 (value:100000) *Hammer of Hades [Good Condition]: !good/war/mage/thief/cleric/pal/anti-pal/monk/ranger, TWO-HANDED, 6d19, hit +9, dam +6, minlev 45 (value:1075000) *Hammer of the Ages: !mage/thief/anti-pal, 4d5, hit +3, dam +3, lightning bolt by 5, minlev 18 (value:200000) (on Ghostly blacksmith, Newbie caverns) *handful of berries: FOOD (value:1) handfull of dew: refresh *hard leather boots: AC 5, armor -5 (value:200) *headband of inner peace [Decent Condition]: !war/mage/thief/cleric/pal/anti-pal/barb/ranger/bard, AC 2, hit +4, dam +4, HP +25, armor -20, KI +5 (value:200000) (on , Zamar) *heart: FOOD (value:0) *heart-shaped locket: !evil/neutral, con +1, all_saves by -1 (value:500) *heart shaped medallion: INVISIBLE, HP +40, con -1 (value:10000) minlev 13 *heat lamp: LIGHT, infra by 100, sense life by 100 (value:5000) *heavily plated greaves: !good/evil/war/mage/thief/cleric/pal/anti-pal/monk/ranger/druid/bard, AC 12, hit +2, dam +2, HP +22 (value:350000) (on Red dragon, Sewers) *HEAVY crystal cross: !war/mage/thief/pal/anti-pal/barb/monk, AC 4, HP +15, MP +25, minlev 21 (value:28000) (on Bishop, Crystal castle) heavy metal wrist band: !mage/cleric/monk, hit +1, dam +2, HP +5, all_saves by -4 (value:25000) *heavy pair of black boots: AC 10 (value:17000) *Heavy Plate Mail: AC 8 (value:35000) (on Hobgoblin king, Hobgoblin mines) *heavy plated boots: !evil/neutral/war/mage/thief/cleric/anti-pal/barb/monk/ranger, AC 13, hit +1, dam +3, minlev 47 (value:300000) *heavy steel spear: !mage/cleric, 4d4 (value:9380) *hefty length of chain: !mage/cleric, 2d7, hit +1, armor -3 (value:900) (on Bruiser, Gangland) *helium balloon: char_weight -10 (value:10000) *helm of dragon kind: AC 3, HP +25, MP -25, minlev 20 (value:30000) *herbal potion: INVISIBLE, lev 20 sense life (value:7500) *hide gauntlets: !evil/mage/thief/monk, AC 5, str +3, dex -2 (value:1000) *High Priest's hood: !good/neutral/war/barb, AC 3, hit +3, MP +15, detect invis by 100 (value:150000) *hissing whip: !evil/war/thief/pal/anti-pal/barb/monk/ranger/druid/bard, 6d8, hit +6, dam +6, lightning bolt by 20, fireball by 5, all_saves by 10 (value:750000) *history book of tarin: hit +1, dam +1, wis +1 (value:1000) *holstered belt: CONTAINER (value:290) *HOLY Avenger: !evil/neutral/war/mage/thief/cleric/anti-pal/barb/monk/ranger/druid, TWO-HANDED, beheader, 14d5, hit +7, dam +6, minlev 48 (value:300000) (on Michael the Archangel, Valhalla) *Holy Ring of Betazed: !evil/war/barb, AC 2, hit +2, dam +2, MP +25, detect invis by 100, minlev 25 (value:100000) *Holy Symbol: !mage, AC 2, hit +1, MP +30 (value:20000) *holy Zryknyz leaf: MP +30, int +3, wis +3, con +2, minlev 8 (value:100000)(tree, Qritcil) (thieves can steal it from tree) *hood of focus: !evil/neutral/war/thief/cleric/pal/anti-pal/barb/monk/ranger/druid/bard, AC 8, HP +35, MP +25, age +5 (value:26) *horn of Gjall: 6D5 (value:50000) *horns of the Valkyrie: !evil/mage/thief/cleric/anti-pal/druid/bard, AC 35, hit +2, dam +3, HP +25, infra by 100 (value:75000) *hot potion: lev 20 heal (value:20000) *huge black mace: !good/neutral/war/mage/thief/cleric/pal/anti-pal/monk/ranger, 5d10, hit +3, dam +3, lightning bolt by 35 (value:2000000) (on Sl'pia, Enfans) *huge empty husk of a turtle: INVISIBLE, !evil/neutral/mage/cleric, AC 11, hit -2, dam +3, dex -2 (value:100000) *huge iron bracer: !good/evil/mage/thief/cleric, AC 9, hit +2, dam +2, HP +15 (value:600) (on Giant worker, Dwarven mines) *humming gem: TREASURE, sense life by 100 (value:100000) *ice staff: 1 lev 21 poison (value:1900) ( , EC) *icy armor: !good/neutral/thief/pal/barb/monk, AC 20, armor -10 (value:10000) *icy blade: !good/mage/thief/cleric/barb/monk, 2d10, hit +1, dam +1, minlev 25 (value:20000) *icy broom: !good/war/barb/monk, MP +5, 5 lev 40 lightning bolt (value:5000) *icy ring: AC 3, HP +30, MP +30, minlev 30 (value:50000) *icy sword: !good/mage/thief/cleric/monk, 5d5, hit +3, dam +3, minlev 18 (value:60000) ( , EC) *illusion: !cleric/pal/monk, AC 20, hit +4, dam +4, HP +23, minlev 47 (value:10575) *illusionary boots: !evil/neutral/war/thief/cleric/pal/anti-pal/barb/monk/ranger/druid/bard, AC 10, hit +3, dam +3, MP +40, age +5 (value:200000) *incandescent blue stone: TREASURE, HP -100 (value:5500) *indigo potion: 1 lev 12 sanctuary/strength/armor (value:6000) *iron barbed flail: 5d5, hit +3, dam +7, minlev 31 (value:130000)
*iron boots: !mage/thief, AC 3 (value:10000) *iron collar: !good/evil/mage/thief/cleric, AC 9, hit +1, dam +1, HP +40, minlev 20 (value:600) (on Giant worker, Dwarven mines) *iron crown: AC 4 (value:5000) *iron gauntlets: !mage/thief, AC 4, hit +1, dam +1 (value:12000) *iron ration: FOOD (value:80) *iron ring: hit +1, dam +3, minlev 20 (value:5000) (on Sharaugh, w of Sorpigal) *iron sceptre: LIGHT (value:5000) *iron shod staff: !war/mage/thief, 2d7, hit +3 (value:9000) *Iron Warhammer: !evil/mage/thief/anti-pal/monk, 12d4, hit +6, dam +6, dispel evil by 12, lightning bolt by 5 (value:1000000) (on King Rhorvald, Ironforge) *ironbound boots: !mage, AC 5 (value:500) *ironbound gloves: !mage, AC 5 (value:500) *ivory-handled hammer: INVISIBLE, !mage/thief/anti-pal, 5d7, hit +4, dam +5 (value:90000) *ivory hilted dagger: !evil/neutral, 3d6, hit +1, dam +3 (value:42000) *ivory hilted dirk: !war/mage/thief/cleric/pal/barb, 4d7, cause critical by 10, sleep by 10 (value:25000) (on , Sea of Dreams) *ivory ring: !evil/thief/cleric/pal, AC 3, dam +1, minlev 9 (value:10000) (on , Sea of Dreams) *ivy necklace: hit -5, HP +5, dex +1 (value:500) ( , Newtonia) *jagged obsidian sword: !good/mage/thief/cleric/barb/monk, 5d5, hit +1, dam +2, minlev 25 (value:90000) *Jagged Spear: 3d3, hit +3, dam +3 (value:11000) jaguar claws: !good/mage/cleric/monk, hit +3, dam +3, armor -20 *jellyfish: lev 15 heal (value:1) *jeweled ring: AC 1, int +1, wis +1 (value:25000) *jewelled sword: !mage/thief/cleric/druid, 4d4, hit +1, dam +1, minlev 11 (value:25000) Jupiters hammer: cleric only, TWO-HANDED, 4d17, hit +4, dam +4, lightning by 20, dispel by 5 (on Zeus, Olympus) *kabuto helm: AC 6, all_saves by -5 (value:200000) *Kate Doll: LIGHT, con +1, int +1, wis +1 (value:1) *keg of beer: LIQUID CONTAINER (value:50) *key: KEY (value:0) *key to the coffin: KEY (value:0) *kilt: !thief/anti-pal, AC 3, hit +1, dam +1, armor +10 (value:10000) *kingly crown: KEY, armor -5 (value:200000) *kings visor: !good/pal, AC 7, str +2, int -1, energy drain by 1 (value:16000) ( , Tarin) *Klingon cloaking device: !good/neutral/mage/cleric/pal/ranger, AC 5, hit +3, dam +3, invis by 100, minlev 40 (value:200000) *Klingon Disruptor pistol: !mage/cleric/pal/monk, 6d4, hit +4, dam +4, harm by 10, minlev 35 (value:100000) *Klingon Disruptor rifle: !war/pal/anti-pal/barb/monk/ranger/druid/bard, 6d6, dam +6, harm by 18, saving para by 5 (value:100000) *Klingon pain-stick: !good, 5 lev 30 lightning bolt (value:1) *knuckle dusters: !good/evil/mage/thief/cleric/pal/anti-pal/monk/ranger/druid/bard, AC 10, hit +4, dam +4 (value:100000) (on Gorefist king, Sewers) *lab coat: hit -10, int +1, wis +1 (value:500) (on Sir Isaac, Newtonia) *ladybug's carapace: !war/mage/thief/cleric/pal/anti-pal, AC 6, armor +10, all_saves by 10 (value:100000) *Laiger's leggings: !good/neutral/mage/thief/cleric/monk, AC 5, dam +3, HP +15 (value:630000) *large blindfold: AC 3, invis by 100, all_saves by -2 (value:24000) *large brass staff: 3d5, hit +3, dam +3, HP -10, MP +5, con -2 (value:5000) *large clay pot: CONTAINER, armor by -20 (value:50) (n of Shaman, Sewers) *Large Club: 4d3, hit +1, dam +1 (value:20000) *large eggshell fragment: AC 9, armor -10 (value:500) *large great-axe: !mage/cleric/anti-pal/monk/ranger/druid/bard, 5d5, hit +4, dam +4, magic missile by 5, minlev 25 (value:150000) (on Enfan leader, Enfans) large mace: !neutral/mage/thief/pal/anti-pal/barb/monk/ranger, 6d2, dam +2, fear by 50 *large pair of glowing boots: !evil, AC 15, hit +2, dam +2 (value:15000) *large ruby: TREASURE (value:36500) *laundry hamper: CONTAINER (value:1000) *lava earring: AC 4, hit +2, dam +1, minlev 25 (value:50000) (on Fire ruler, EC) *lava lamp: LIGHT (value:500) *leafy garland: !evil/war/barb, AC 2, hit +1, wis +1 (value:11000) *leather armbands: hit +1, dam +1, int -2, wis -2 (value:12000) *leather backpack: CONTAINER (value:2000) *leather bandolier: CONTAINER (value:50) *leather belt: AC 8, MV +30, dex +2 (value:1000) *leather belt-pouch: CONTAINER (value:50) *leather boots: AC 3 (value:60) (on Dwarven miner, Dwarven mines) *leather gaiters: AC 20, dex +2 (value:8000) *leather girdle: !mage/thief/monk, hit -2, dam +2, dex -2 (value:10000) *leather helm: AC 5 (value:100) *leather jacket: INVISIBLE, AC 14, HP +20, armor -7, age +10, minlev 20 (value:200000) *leather leggings: AC 5 (value:100) (on Dwarven miner, Dwarven mines) *leather pouch: CONTAINER (value:1750) *leather quiver: CONTAINER (value:5000) *leather sack: CONTAINER (value:100) *leather travelling cloak: CONTAINER (value:1000) *leather tunic: AC 5 (value:100) (on Dwarven miner, Dwarven mines) *leg plates: !evil/neut/war/mage/thief/cleric/anti-pal/barb/monk/ranger, AC 13, hit +2, dam +2, HP +10, MP +10 (value:350000) *leggings of the Dragon: !good/neutral, AC 10, hit +3, dam +3, HP +30, MP +30, minlev 47 (value:500000) *Life essence: 5 lev 75 fly (value:5) (on , Zamar) *lightning lance: !good/mage/cleric, 4d6, hit +1, dam +1, lightning bolt by 5, minlev 24 (value:50000) ( , EC) *lightweight chainmail vest: !mage/thief/anti-pal, AC 15 (value:18500) *lightweight steel arm-guards: !mage/thief/anti-pal, AC 15 (value:8500) *lion's mane: !thief/cleric/pal/anti-pal, AC 8, dam +3, minlev 26 (value:50000) liquid armor: !good/war/thief/monk, AC 10, dam +5, HP +3, armor -20, saving_spell by -1 (value:1000000) *Little Eagle's Yellow staff of Airobics: !bard, 10 lev 50 fly (areaspell) (value:10000) (on Toolbench, Harpies) *loaf of pipeweed bread: FOOD (value:100) *lodestone: 2 lev 19 harm (value:5000) ( , EC) *long black tunic: !good, hit +3 (value:100) *long flowing robe: !war/thief/pal/barb/ranger/druid/bard, hit +2, dam +2, MP +20 (value:55684) *long grey cloak: !good/evil, AC 2, armor -14, saving_spell by -3 (value:12000) *long leather whip: 2d6, hit +1, armor -2 (value:300) *long, pointed cutlass: !neutral/mage/thief/cleric/monk, 2d8 (value:550) *long red tunic: !evil, hit +3 (value:100) *long scale mail skirt: AC 4 (value:250) *long slim dagger: 2d5, hit +1, dam +1 (value:1000) *long sturdy spear: 2d7, dam +1, str -1 (value:500) *long sword: !mage/thief/cleric/monk, 2d7, hit +1, dam +1 (value:500) *long, curved sabre: !neutral/mage/thief/cleric/monk, 2d8, hit +2 (value:1050) *loop of clear ice: !war/thief/pal/barb/monk/ranger, AC 15, MP +50, int +2, wis +2, minlev 38 (value:9000) *loop of hemp: AC 2 (value:10) *Lorit's Crown: !good/neut/mage/thief/cleric/antipal, Hit +3, Dam +3, Str +3, Con +2, (On Lorit, Krys'Kath) *lumber axe: 2d6 (value:50) *Mace of the Crypt: !good/war/mage/thief/pal/barb/monk/ranger, 8d5, hit +4, dam +6, dispel magic by 5, magic missile by 1, minlev 41 (value:1000000) (on Evane, Damar) *magic dust: lev 20 detect invis (value:100) ( , EC) *magic girdle: !good, AC 4, HP -40 (value:2600) ( , Tarin) *Magic Gloves: AC 4, hit +1, dam +1, all_saves by -5 *magical backpack: CONTAINER, HP +30, MP +30, minlev 20 (value:70000) *magma mace: !evil/war/thief/pal/anti-pal/barb/monk/ranger, 3d8, hit +3, dam +3, HP +10 (value:40000) *magnum: !good/war/pal/barb/monk, 5d6, hit +2, dam +3, lightning bolt by 15 (value:70000) *Mama bear's claws: !mage/thief/cleric/pal, AC 3, hit -8, dam +5 (value:50000000) *Mammoth's Skin: !evil/mage/thief/cleric/anti-pal, AC 11, hit +3, dam +3, minlev 45 (value:12000) *mandalorian boots: !good/neutral/war/mage/cleric/pal/barb/monk, AC 5, hit +2, dam +2 (value:100000) *mandolin: 3 lev 13 cure critic (value:3000) *Mantle of Ruling: !evil/war, AC 8, HP +15, MP +10, minlev 16 (value:60000) (on Queen, Aborlon) *Mantle of Sacrifice: !war/mage/cleric/pal/anti-pal/barb/monk/ranger, AC 10, hit -10, dam +6, HP +10, wis -1, minlev 46 (value:100000) *mask of Comedy: !barb, AC 3, armor +5, int +2, age -10, sense life by 50 (value:100000) (on Actor, Enchated forest) *mask of the Dark: INVISIBLE, !good/thief/cleric/barb, AC 10, hit +2, dam +2, con +1, minlev 39 (value:81000) *mask of Tragedy: !barb, AC 3, armor +5, wis +2, age +10, sense life by 50 (value:100000) (on Actor, Enchated forest) mask of tree bark: HP +55, MP +50, armor -4 *matchsticks: 5 lev 15 fireball (value:10000) *mead cup: LIQUID CONTAINER (value:10) *meat cleaver: !mage/thief/cleric/anti-pal, 5d5, hit +4, dam +4, minlev 23 (value:110000) *medallion of Ceres: !good, AC 4, MP +25, wis -1 (value:75000) medallion of the Burning Blade: !war/thief/pal/barb hit +2, dam +3, HP +45, MP +55, minlev ? *medium sword: !mage/thief/cleric/monk, 2d4, hit +2, dam +2 (value:1000) *mega bracelet: !good/neutral/mage/cleric/monk, AC 3, hit +3, dam +3, HP +20, minlev 42 (value:200000) *Mel Puttah Bemoh: !good/neutral/mage/thief/cleric/pal/monk/ranger/druid, 3d7, hit -2, dam +2, lightning bolt by 5, minlev 25 (value:50000) *MERCENARY War Banner: LIGHT, armor -1, saving_spell by -1 (value:0) *metal shield: !cleric, AC 15 (value:125) *metal shield: !good/evil/war/mage/thief/cleric/pal/anti-pal/monk/ranger/druid/bard, AC 60, dam +11 (value:50000) (on Red dragon, Sewers) *metal vial: lev 25 poison/fear/weaken (value:1000) *metal wand: !war/mage, 20 lev 20 energy drain (value:2000) *micro ring: !good/neutral/mage/cleric/monk, AC 5, dam +3, HP +30, armor -5, minlev 43 (value:300000) (on Micro, DK) *mildewy cloak: AC 1, HP +10, armor +2, dex -1, int -1 (value:0) *milky white potion: lev 14 word of recall (value:750) *milli vanilli loop: AC 4, hit +4, dam +4, HP +25 (value:350000) (on Milli, DK) *mining pick (astoria mines): 5 lev 50 refresh (value:10000) (on Miner, Astoria) *mining pick (dwarven mines): !mage/cleric/pal/barb/monk, 10d1, hit -2 (value:1500) (on Dwarven miner, Dwarven mines) *mirkwood sword: !mage/thief/cleric/monk, 2d8, dam +1, con +1 (value:8000) ( , Aborlon) *mirror: !war/mag/thief, 2 lev 20 blind (value:1000) (on Dolls, Gangland) *misty potion: lev 10 PFE (value:1000) *mithril boots: !mage, AC 2, armor -10, dex +1, minlev 26 (value:40000) (on Golem, Thalos) *mithril gauntlets: !mage, AC 2, hit +2, dam +2, minlev 25 (value:40200) (on Golem, Thalos) *mithril girth: !mage, AC 3, hit +1, dam +1, armor -7, minlev 26 (value:64200) *mithril hammer: !cleric, 2d6, hit +2, str +1 (value:10000) *mithril helm: !mage, AC 2, hit +2, dam +2, minlev 25 (value:40000) (on Golem, Thalos) *mithril leggings: !mage, AC 3, hit +2, armor -4, dex +1, minlev 25 (value:54000) (on Golem, Thalos) *mithril sleeves: !mage, AC 2, hit +1, dam +1 (value:42450) (on Golem, Thalos) *mithril two-handed sword: !mage/thief/cleric/monk, TWO-HANDED, 5d5, dam +4, dex -1 (value:45625) ( , Tarin) *mocking grin: INVISIBLE, !evil, AC 10, detect invis by 100 (value:15000) (on Chesire cat, Enchanted forest) *Money Bag: CONTAINER (value:50) *mood ring: !cleric/pal/anti-pal, AC 2, MP +10, all_saves by 25 (value:25000) *moon scythe: !cleric/monk, 5d5, hit +2, dam +2 (value:75000) *morning star: 2d8 (value:15000) *moss-covered bucklers: dam +1, armor -5, dex +1 (value:100) *moss-covered shield: armor -23 (value:100) *moss-green bracer: armor -3 (value:100) (on , Newtonia) *moss-green breeches: armor -6 (value:100) *moss-green girdle: armor -3, con +1 (value:100) *moss-green pants: armor -6 (value:100) ( , Newtonia) *moss-green tunic: armor -6 (value:100) ( , Newtonia) *mossgown: MP +17, armor -5, all_saves by -4 (value:100) *Mother Goose's Book of Nursery Rhymes: CONTAINER, wis +2 (value:7000) (on Mother Goose, Fairytale) *Mr. Cook's apron: INVISIBLE, AC 10, str +2, dex +3, minlev 15 (value:10000) *Mr. Cook's chainmail: INVISIBLE, AC 19, con +2 (value:200000) *Mr. Cook's lithium ring: INVISIBLE, AC 5, HP +25, armor -10, minlev 20 (value:100000) *Mr. Cook's spiked blue collar: INVISIBLE, AC 10, MP +30, minlev 18 (value:10000) *Mr. Cook's visor: !evil/mage/cleric/anti-pal, AC 4, hit +3, dam +3, minlev 45 (value:300000) *mud school diploma: TREASURE, con +1, wis +2 (value:0) (in Pedestal, Mud school) *muddy gloves: !good/mage/cleric, AC 2, hit -1, dam +2, minlev 20 (value:100) *mug of hot chocolate: LIQUID CONTAINER (value:100) *mummified head of Jubal the Benevolent: CONTAINER, !evil (value:0) (on Flesh eater, Catacombs) *nacreous bauble: BOAT, !good, MP +25, MV +35, age -3 (value:35000) *narwhal tusk: 7d1, MP +40, con -2, cause light by 75, cause critical by 50 (value:10000) neatly wrapped scroll: sanc necklace of woven bone: Hit +3, Dam +3, HP +25, armor -20, ki +5, minlev 50 *Necklace of the Brisings: INVISIBLE, !evil/thief/anti-pal/barb/monk/ranger/druid/bard, AC 10, hit +3, dam +3, MP +66, int +2, wis +2 (value:525000) *neon blue potion: lev 14 invis/word of recall (value:100) *nerf assault rifle: !war/pal/anti-pal/barb/monk/ranger/druid/bard, 2d4, dam +2, magic missile by 35 (value:20000) *neutralizer: !good/evil/mage/thief/cleric/monk, 4d5 (value:51340) *newspaper: NOTE (value:100) *Newtonian painting: TREASURE (value:45000) *nightgaunt's tickler: 3d4, hit +1, dam +1 (value:5000) *noble's longsword: !mage/thief/cleric/monk, 3d5, hit +2, dam +2 (value:1500) *nugget of gold: !evil, 10 lev 50 invis (value:5000) (on Dwarven engeneer, Dwarven mines) *nugget of silver: !evil, 3 lev 50 word of recall (value:4000) (on Dwarven engineer, Dwarven mines) *oak mandolin: lev 10 word of recall (value:5000) *obsidian blade: !good/neutral/mage/cleric/pal/monk/druid, 3d8, hit +2, dam +4, armor -20, minlev 27 (value:50000) *obsidian breastplate: !good/neutral/mage/thief/pal/monk/ranger/druid/bard, AC 35, hit -3, dam +3, all_saves by -20, minlev 20 (value:100000) Obsidian Gauntlets: !war/thief/barb/ranger, hit +3, dam +3, MP +30, detect invis by 100 *Obsidian Loop: !war/thief/barb, hit +3, dam +3, MP +40, minlev 39 (value:400000) *Obsidian Morningstar: 6d5, harm by 5, colour spray by 5 (value:60000) *Obsidian Signet Ring: !war/thief/barb/monk, hit +5, dam +3, HP +20, MP +25, minlev 45 (value:500000) (on Alric, Duergar) *obsidian wand: 6 lev 20 cure light (value:8000) *ogre feet: !mage/thief/cleric/monk/druid/bard, AC 4, hit +1, dam +3, int -1, minlev 25 (value:111000) (on Ogre slaves, Hill giants) *old boots: AC 2, HP +15 (value:3500) *old scroll: !war, lev 10 create food (value:500) *old spectacles: int +1 (value:100) *old, faded robe: !war/thief/anti-pal/barb, AC 10, hit +1, dam +1, MV +30, armor -10, minlev 22 (value:50000) *onyx bracelet: AC 2, hit +1, dam +2 (value:15000) *Onyx Bracers of the Pits: !good, AC 5, hit +1, dam +5, HP -35, armor -5 (value:50000) *onyx stud: INVISIBLE, !good, AC 5, hit +3, dam +3, HP +10, minlev 39 (value:96000) *opal-studded armbands: !war/pal/bar, AC 2, hit +1, dam +5, armor -10, dex +1 (value:100000) *opaque colorless potion: lev 20 det invis/sense life (value:20000) ( , Loch Fin) *opium pipe: lev 12 sanc/strenght/armor (value:30000) (on ships cat, Sea of Dreams) *orange potion: INVISIBLE, lev 20 sense life (value:7500) (under no-exit-room, Thalos) *ornate brooch: INVISIBLE, int +1, wis +1 (value:1000) *ornately decorated cake: FOOD (value:1) *ornately designed gauntlets: !good/mage/thief/anti-pal, AC 11, hit +3, dam +2, str +2, minlev 31 (value:990000) *oynx ring: !good/war, AC 5, wis +2 (value:11010) *PA form: armor -10, lev 10 lightning bolt/fireball/earthquake (value:10000) *painted zyekian spear: !mage/thief/cleric/monk, 3d7, hit +10 (value:10000) *pair of bone dice: TRASH (value:50) *pair of crampons: hit -1, dam +2, MV -25, dex +3 (value:5000) (on Jyemari king, Sewers) *pair of fine whiskers INVISIBLE, AC 2, int +2, wis +2 (value:100000) *pair of flippers: INVISIBLE, !war/pal/anti-pal/barb/druid/bard, AC 3, hit +2, dex +2 (value:10000) *pair of gauntlets: !good/evil/war/mage/thief/cleric/pal/anti-pal/monk/ranger/druid/bard, hit +4, dam +4 (value:200000) (on Red dragon, Sewers) *pair of gloves: !evil/nutral/war/mage/thief/cleric/anti-pal/barb/monk/ranger, AC 13, hit +4, dam +3, minlev 44 (value:200000) *pair of pinchers: !mage/cleric/pal/anti-pal/barb, AC 5, hit +2, dam +2, dex +1 (value:20000) (crabs , Lizard caves) *pair of sandals: AC 4, con +2, all_saves by -2 (value:5000) *pair of sleeves: !mage/cleric, AC 2 (value:0) *pair of suspenders: hit +3 (value:5000) *pair of waterwings: AC 2, hit +1, dam +1, char_weight -10, all_saves by -10 (value:1) *pale blue boots: !good/mage/thief/cleric/monk, AC 10, con +1 (value:20000) *pale blue breastplate: !good/mage/thief/cleric/monk, AC 6, dam +1, str +1 (value:20000) *pale blue collar: !good/pal/barb, AC 3, hit +2, dam +2, minlev 25 (value:50000) *pale blue gloves: !good/mage/thief/cleric/monk, AC 1, dex +1 (value:20000) *pale blue helmet: !good/mage/cleric/monk, AC 15, wis +1 (value:20000) *pale blue stone: TREASURE, str +2 (value:5500) *pale bone hoop: INVISIBLE, !war/mage/thief/pal/anti-pal/barb/monk/ranger/druid/bard, AC 18, hit +3, dam +2, MP +40, minlev 50 (value:1000000) *Palladium: !evil, hit +1, MV +50 (value:3000) *patrol club: !cleric, 1d12, hit +3, MV +10 (value:200) (on Patrolman, Gangland) *peacock feather earring: !cleric/pal/anti-pal, AC 1, hit +1, dam +1, HP +15 (value:100000) *peanuts: FOOD (value:25) *pearl-hilted Longsword: !good/neutral/mage/thief/cleric/pal/monk/ranger/druid/bard, 5d10, hit +6, dam +6 (value:50000) *pearly white stone: TREASURE, HP -10 (value:8700) *piece of glowing moss: LIGHT (value:50) *piece of slime: FOOD (value:15) (on Rock slug, Catacombs) *pile of stinky shit: TRASH (value:1) *pink and green stone: TREASURE, hit -5 (value:6600) *pink coral ring: hit +2, dam +2, detect invis by 100, minlev 15 (value:45000) (on Lobster King , Newbie caverns) *pint of bitter ale: LIQUID CONTAINER (value:100) *pitch-black longsword that flames brightly: !mage/thief/cleric/monk, 4d6, hit +4, dam +4, minlev 27 (value:120000) (on Vampire, Catacombs) *plaid sash: !war/thief/barb, AC 3, hit +2, dam +2, armor +7, minlev 17 (value:25000) (on guards, Loch Fin) *plastic crate: CONTAINER (value:1) (at entrance, ST) *plate: TRASH (value:1) *plate armor of rolly polley skin: !evil/neutral, AC 10, HP +2, MV +1, int +1, minlev 23 (value:30000) (on Rolley polley, Giant forest) *plated tassets: !good/evil/war/mage/thief/cleric/pal/anti-pal/monk/ranger/druid/bard, AC 10, hit +2, dam +2, HP +15 (value:350000) (on Red dragon, Sewers) *platinum bauble: TREASURE, MP +10, all_saves by -2 (value:55000) *Platinum Bracelet: AC 7, age +15 (value:10000) *plum pie: FOOD (value:1) *pocket knife: !good/neutral/war/mage/cleric/pal/anti-pal/monk/ranger, 2d1 (value:10) *polished battle axe: !evil/mage/thief/cleric/pal/monk/ranger, 10d2, dam +5, dex -2, minlev 20 (value:5000) (on Dwarven guard, Dwarven mines) *polished boots: !evil/war/thief/anti-pal/barb/monk/ranger/druid/bard, AC 10, hit +3, dam +3, HP +25, MP +25, armor -10 (value:250000) *polished crown of azure coral: !neut/war/thief/barb/monk, AC 25, hit +1, dam +1, HP +30, MP +73 (value:850000) *polished gloves [Good Condition]: !evil/war/thief/anti-pal/barb/monk/ranger/druid/bard, hit +2, dam +2, HP +25, MP +50, armor -10 (value:250000) *polished-steel scalpel [Decent Condition]: !good/neutral/war/pal/barb/monk/ranger, 5d3, hit +4, dam +4, harm by 5 (value:25000) *polished stone club: !good/evil/mage/thief/cleric, TWO-HANDED, 2d15, dam +5, str -3, minlev 25 (value:4000) (on Giant worker, Dwarven mines) *poorly crafted chainmail: !mage/cleric/monk, AC -25, MV -50, dex -3, all_saves by -5 (value:1750) (on Orc soldier, ) *porno magazine: NOTE (value:125) *pot-shaped helmet: !mage/monk, AC 5, hit +3 (value:500) *potion of ogre power: lev 15 strength/strength/strength (value:6000) *pouch of ornamental stones: TREASURE (value:80000) *power sphere : LIGHT, con +3, all_saves by 1 (value:20000) *precious sterling circlet: !good, AC 8, hit +3, dam -1, HP +20, MP +25, minlev 11 (value:50000) *priceless Jewel of Sorpigal: LIGHT (value:1000000) *principal's ring: INVISIBLE, !evil/neutral/monk, AC 2, hit +3, dam +3 (value:100000) *prism wand: !war/mage/thief, 4 lev 11 colour spray (value:7070) *puffball: lev 15 poison (value:1) *purple cloak: AC 4, armor -14, saving_spell -1, minlev 20 (value:60000) *purple vial: lev 10 cure critic/cure critic (value:1000) *Qritcil plate: !neutral/mage/cleric/ranger, AC 3, dam +6, HP +30, armor -60, str -2 (value:1000000) *quarter: KEY (value:25) *quarterstaff: 3d6, hit +1, dam +1 (value:9000) (on , Aborlon) *quartz sphere: !evil, hit +3, dam +3, sense life by 100 (value:6000) (Dwarven priest, Dwarven mines) *queerly shaped rod: KEY (value:0) (in rat, Catacombs) *rain cape: !mage/thief/cleric/pal/anti-pal/barb/monk/ranger/druid/bard, AC 10, hit +2, dam +2, armor -15 (value:20000) *rainbow leggings: AC 9, HP +10, all saves by -5, minlev 35 (value:12) ( , EC) *rake: 4d6, hit +3, dam +3, minlev 23 (value:1000) *Raven's diadem: !evil/war/mage/barb/monk/ranger, AC 2, hit +1, dam +4, armor -15 (value:250000) *Raven's Staff: !war/thief/pal/anti-pal/monk/ranger, 2d9, MP +30 (value:1000000) red blindfold: !evil, AC 3, invis by 100, all saves by -2 *red collar: !pal/ranger, AC 10, HP +20, str +4 (value:20000) *red FHS t-shirt: !monk, AC 20, hit +2, dam +2, MP +10, minlev 18 (value:200000) *red leather vest: !evil/war/pal/barb/ranger, AC 3, sense life by 100 (value:20000) (on , Sea of Dreams) *red lightsaber: !good/neutral/war/mage/thief/cleric/pal/barb/monk/ranger, 4d10, hit +3, dam +3, fear by 5, weaken by 5 (value:500000) *red silk vest: !evil/war/pal/barb/ranger, AC 2, sense life by 100 (value:20000) *red-eyed jewel: TREASURE, int -2 (value:35000) *reddish-crimson potion: lev 20 rem curse (value:20000) ( , Loch Fin) *reinforced gloves: AC 4 (value:250) *reinforced purple leather strap: !evil/neutral/war/thief/cleric/pal/anti-pal/barb/monk/ranger/druid/bard, AC 12, hit +3, dam +3, HP +30, MP +35, age +5, minlev 49 (value:295000) *rhinestone earring: !pal/anti-pal/barb, AC 3, hit +1, dam +2, minlev 23 (value:50000) *ribcage shield: !war/thief/cleric/pal/anti-pal/barb/monk/ranger/druid/bard, AC 10, armor +10, str -2, con -2, haste by 100 (value:100000) *rigid brush: TRASH (value:3) *the Ring of Dignity: INVISIBLE, !evil, AC 2, MP +20, int +2, minlev 15 (value:30000) *ring of dwarfsilver: !war/thief/barb/monk, dex +2, hit +2, dam +4, move 15, minlev 44 *ring of elemental conversion: !evil/war/thief/pal/barb/ranger, hit -2, dam+4, dex +2, MP 35, minlev 40 *Ring of Garax: hit +1, dam +1, detect invis by 100, minlev 10 (value:1000000) (on King of Garax, Astoria) *ring of meditation: !war/mage/thief/cleric/pal/anti-pal/barb/ranger, AC 3, hit +2, dam +2, minlev 50 (value:100000) *RING of the UNIVERSE: INVISIBLE, AC 3, HP +20, MP +25 (value:50000) *ring of Yuria: AC 4, hit +4, dam +4, HP +20, armor -10, minlev 45, (value:250000) *ringmail vest: AC 12, armor -10 (value:102000) (on Golem, Thalos) *Risan game: hit +5, 5 lev 30 sleep (value:20000) *robe of multiple colors: !evil/pal/anti-pal/barb, AC 4, hit +4, dam +3, HP +55, minlev 44 (value:350000) *rock sword: !evil, 8d1, hit +2, dam +2, weaken by 25, minlev 25 (value:100000) *rocking horse: TRASH (value:100) *rockworm skull: !evil/mage/thief/monk, AC 5, con +2, str +2, minlev 15 (value:2000) (on Dwarven guard, Dwarven mines) *rod of ice: !thief/cleric/pal/anti-pal/barb, 10d3, hit +3, dam +3, all_saves by 10, minlev 35 (value:5000) *Rod of Office: !neutral/pal/barb/ranger, 4d4 (value:0) *Rod of palzrack: INVISIBLE, !cleric/barb/monk, 15d1, hit +4, dam +4, MP +35, magic missile by 65, minlev 35 (value:20000) *rolex watch: AC 5, hit +1, dam +1 (value:30000) *Romalien Disrupter: 3d2, hit +1, dam +1, str +2 (value:100000) *romulan disruptor: !good/neutral/war/mage/cleric/pal/barb/monk/ranger, 6d9, hit +4, dam +4 (value:100000) *rose colored sash: !evil/war/thief/anti-pal/barb, AC 3, hit +2, dam +4, armor -5, MP +30, minlev 46 (value:500000) *rosewood staff: INVISIBLE, 2 lev 15 earthquake (value:6600) *round norse shield: !mage/thief/cleric/anti-pal, AC 10, hit +4, dam +4, HP 40, armor -50, minlev 28 (value:500000) *rover short sword: !mage/thief/cleric/monk, 4d4, dam +3, saving_para by 1 (value:5000) (on , Aborlon) *ruling ring of Aborlon: !evil/neutral/mage/thief/cleric/anti-pal/ranger, hit +4, dam +4, HP +38, armor +35, minlev 50 (value:1000000) *rune-covered pendant: INVISIBLE, !neutral/war/thief/barb/monk, AC 10, hit +3, dam +3, MP +45, all_saves by 10, minlev 42 (value:1000000) (on Dar Gilac, Ironforge) *runed chisel: !thief, 2d3, dex +1 (value:1500) *runed damarian earring: !evil/mage/pal/monk, AC -10, hit +1, dam +1, MV +10, minlev 16 (value:20000) (on princess, Damar) runed sabre: !evil/mage/thief/cleric/anti-pal/ranger, 5d9, hit +4, dam +3 *runed, wooden loop: !neutral/war/thief/barb/monk/ranger, AC 2, hit +3, dam +3, HP +35, MP +30 (value:1000000) *rusty dirk: 3d8, hit +1, dam +1 (value:50000) *Sacrificial Dagger: evil magic !good/neut/mage/antipal, 3d4, hit +2, dam +0 (value: 5000) *Sadus action figure: str +1, con +1, int +1, wis +1 (value:250000) *Sagittarius' Shimmering Blade of Lightning: !evil/mage/thief/cleric/monk, 2d11, hit +1, dam +3 (value:10000) *Sandaskaw's knife: !good/mage/cleric/pal, 1d40, hit +4, dam +4, poison by 10 (value:500005) *sanitary gloves: AC 4, dam +2, str +2, minlev 23 (value:150000) sapphire ring: AC 4, hit +1, dam +3, str +2 *satchel: CONTAINER (value:200) *scale mail sleeves: !mage/cleric, AC 4 (value:250) *scaley bracelet: !neutral/cleric/bard, AC 5, HP +10, str +2 (value:5000) *scaly cape: !good/neutral, AC 6 (value:25) *scarf of swirling colors: !mage, AC 2, HP +5, detect invis by 100, infra by 100, minlev 20 (value:150000) *scarlet and blue stone: TREASURE, int +2 (value:5500) *scarlet potion: lev 50 remove curse/strength/armor (value:1000) *Sceptre of Might: INVISIBLE, LIGHT, !evil, hit +4, dam +3, armor -10 (value:20000) *scorpion tail: INVISIBLE, !evil/neutral/mage/thief/cleric/monk, 3d4, hit +2, dam +2, poison by 5 (value:740) *scrap of bear hide: !mage/thief/cleric/pal, AC 15, dam +3, HP +15, minlev 10 (value:10000) *scroll: !war, lev 21 blindness/curse/sleep (value:3000) *scroll with strange markings: wis +1, dispel evil/word of recall/bless (value:1) *scroll written on blue paper: !neutral/war, lev 54 enchant weapon (value:20000) *sculpin spines: !pal/barb/monk/ranger/druid, AC 30, hit +1, dam +3, minlev 10 (value:35000) *Sea King's sceptre: LIGHT, dam +3, armor -15, saving_spell by -4 (value:8000) *seal skin boots: !evil/pal/anti-pal/druid/bard, AC 1, dam +2, dex +1 (value:10000) *seashell amulet: dam +1, con +1, minlev 1
*seashell ring: BOAT (value:6500) *seashell spear: !mage/cleric/pal/barb/monk/ranger/druid, 3d3, hit +1, dam +1, poison by 10, paralyze by 2 (value:1) *Sedryte platemail: !mage/thief/cleric/monk, AC 15, hit +2, dam +2, HP +25, minlev 20 (value:200000) (ACR: -28) ( , Krys'kath) *sentient fungus: dam +1, HP -15, MP +20 (value:2500) (on , Sewers) *serpent tattoo: !war/thief/barb/bard, AC 8, hit +1, dam +2, invis by 100 (value:100000) *serpentine bracelet: !good/mage/thief/cleric/pal, AC 4, hit +2, dam +2 (value:65000) *set of icy bracers: AC 8, HP -25, MP +25, minlev 25 (value:15000) ( , EC) *Shadow armor: !good, AC 15, hit +3, dam +4 (value:275000) *shadow cloak: AC 10, MV +30 (value:4000) *Shadow Walking boots: INVISIBLE, !good/war/mage/pal/barb/monk/ranger, AC 10, hit +3, dam +3, dex +2 (value:195000) *shard of unknown crystal: !good/ranger, AC 5, MP +25 (value:10000) *shark skin: !war/thief/pal/anti-pal/barb/monk/ranger/druid, AC 8, hit +1, dam +1, HP +15, MP +25, minlev 18 (value:200000) *shark's tooth necklace: !good/mage/cleric/pal/barb/bard, AC 3, hit +2 (value:6000) *Sharkskin boots: !war/thief/pal/anti-pal/barb/ranger/druid/bard, AC 10, hit +1, dam +2, armor -15 (value:1) *sharp pair of wolf claws: INVISIBLE, !evil/mage/thief/cleric/druid/bard, AC 3, hit +2, dam +2, dex +1, wis +2 (value:25000) *sharp rock: !cleric/pal/barb/monk, 1d6, hit +2, dam +1 (value:0) *sharp scythe: !mage/thief/cleric, 5d3, hit -2, dam +1, minlev 10 (value:5000) *sharp shard of obsidian: !good/thief, 2d7, dam +3 (value:12000) *sharp thorn...it drips blood: !good/evil, 6d3, hit +5, blind by 5 (value:1000) *sharp trident !good/evil, 2d6 (value:5000) *sharpening steel: hit +6, dex -2 (value:1000) (on Butcher, Sewers) *shepherd's staff: TWO-HANDED, 3d5, MP +10, str +1, dex +1 (value:1500) *Shield of Ares[Decent Condition]: INVISIBLE, !war/mage/thief/cleric/pal/anti-pal/barb/ranger/druid/bard, AC 2, hit +3, dam +6, HP +20, armor 35 (value:300000) *shield of defense: !thief/cleric, AC 42, hit +2, dam +1, armor -10, minlev 18 (value:35000) *Shield of Garax: AC 3, dam +5, armor -20 (value:100000) (ACR: -20) (on Prince of Sarina, Astoria) *shield of Pallas: !mage/thief/cleric, AC 55, armor -30 (value:85000) *shield of the rose: !evil/neut/war/mage/thief/cleric/anti-pal/barb/monk/ranger, AC 55, dam +10 (value:50000) *shimmering black blade: !good/neutral/mage/thief/cleric/pal/monk/druid/bard, TWO-HANDED, 4d8, hit +2, dam +2, weaken by 5 (value:6000) *shimmering mace: !thief/anti-pal/monk/ranger/druid/bard, 5d5, hit +4, dam +6, lightning bolt by 5, minlev 30 (value:150000) (on priest, Damar) *shimmering spore helm: !mage/cleric, hit +3, dam +1, infra by 100, minlev 15 (value:30000) ( , Newbie caverns) *shimmering wraps of flame: !good/neutral/mage/cleric/pal, hit +3, dam +4 (value:800000) *shining, mithril platemail: !evil/mage/thief/cleric/anti-pal/barb/ranger, AC 35, hit +1, dam +1, dex -5, all saves by -10, minlev 25 (value:300000) (on Dwarven warrior, Dwarven mines) *shining scimitar: !mage/thief/cleric/monk, 3d7, harm by 10 (value:30000) *shiny leggings: !evil, AC 10, int +1 (value:10000) (on Oberon, Enchanted forest) *shiny polished crown [Decent Condition]: !evil/war/thief/anti-pal/barb/monk/ranger/druid/bard, AC 7, hit +2, dam +3, MP +40, armor -10 (value:250000) *shiny sleeves: !evil, AC 10, int +1 (value:10000) (on Oberon, Enchanted forest) *shiny steel club: 4d7, minlev 30 (value:200000) (on , DK) *shiny steel sword: !good/mage/thief/cleric/barb/monk/ranger, 4d6, hit +3, dam +3, minlev 25 (value:67000) *shire holy ring: !evil/neutral, AC 4, hit +1, dam +1, HP +20, armor -10, minlev 17 (value:12000) *shirt made of muslin: AC 22, hit +5, dam -1, HP +35, MP +50, minlev 40 (value:1000000) *shirt of silver mesh: !war/mage/thief/cleric/pal/barb, AC 2, hit +1, dam +1, armor +10, saving_spell 25, minlev 23 (value:50000) ( , Sea of Dreams) *shit shovel: 3d5, hit +1, dam +1 (value:50) *shock dagger: !neutral/mage, 8d3, hit +4, dam +4, lightning by 5, minlev 44, minstr 19/20? (value:100000) (on Enfan, at entrance to Enfans) *short-bladed steel sting: !evil, 2d6, hit +4, dam +4, minlev 14 (value:20000) *short bladed saber: !mage/thief/cleric/monk, 3d3, hit +1 (value:50) *short steel blade: !mage/thief/cleric/monk, 5d4 (value:5545) *short steel-tipped spear: !mage/cleric/pal/barb/monk, 15d1, detect invis by 100, minlev 20 (value:4500) *short sword: !mage/thief/cleric/monk, 10d2 (value:250) *short sword: !mage/thief/pal/monk, 2d6 (value:100) *shortsword of dwarven make: !mage/thief/cleric/monk/bard, 5d6, hit +3, dam +3, age +40, sense life by 100, all_saves by 5 (value:165000) *shovel: 2d5 (value:30) *Shredded sharkskin sleeves: !war/thief/pal/anti-pal/barb/ranger/druid/bard, AC 10, hit +1, dam +1, MP +25, armor -10, minlev 30 (value:100000) *Shroud of Darkness: !war/thief/barb/monk/ranger, AC 1, hit +2, dam +2, HP +20, MP +20, monlev 45 (value:215000) *shrunken head of an elf: !evil/thief/anti-pal, AC 4, hit +4, dam +4, HP +35, armor -15, minlev 43 (value:350000) *side of beef: FOOD (value:500) *silk gloves: !evil, AC 6, dex +2 (value:3000) (on , Aborlon) *silk purse: CONTAINER (value:10000) *silken veil: AC 2, infra by 100 (value:50000) *silver bell: 5 lev 10 earthquake (value:50000) (on Weasely-looking Krys'Kath, Krys'Kath) *silver belt of magic: !good/evil/war/thief/cleric/pal/anti-pal/barb/monk/ranger, AC 5, MP +50, int +2, all_saves by 10, minlev 25 (value:50000) *silver crown: !monk, AC 2 (value:100000) *silver dagger: 2d4, dam +1 (value:100) *silver diadem: !evil, int +2, wis +2 (value:50000) *silver flute: lev 17 charm person (value:10500) *silver key: KEY (value:0) (on Priest, Graveyard) *silver pendant: TREASURE, armor -5 (value:4000) *silver sceptre: !mage/cleric/pal, hit +5, dam +5, armor -20, all_saves by 8, 5 lrv 50 call lightning (value:10000) *silver skates: !war/mage/thief/cleric/pal/anti-pal/barb, AC 6, MV +50, dex +3, char_weight -100 (value:50000) *silver sleeves: !mage/thief/monk/ranger, AC 8, hit +1, dam +1, minlev 20 (value:25000) *silver stirring spoon: saving_spell by -1 (value:5650) *silver thimble: !evil, MV +70, armor -5, dex +1, all_saves by -10 (value:1) *silvery blue wand: 5 lev 10 lightning bolt (value:4000) *silvery bracelet; !evil/neutral, AC 6, MP +35, minlev 20 (value:20000) *silvery breast plate: !evil/neutral/war/mage/thief/cleric/anti-pal/barb/monk/ranger, AC 9, dam +2, armor -6, minlev 45 (value:1200000) *silvery hammer: !evil/neutral/war/mage/thief/cleric/anti-pal/barb/monk/ranger, 8d5, hit +5, dam +5, armor -20, minlev 44 (value:150000) *silvery helmet: !evil/neutral/war/mage/thief/cleric/anti-pal/barb/monk/ranger, AC 14, hit +2, dam +2, detect invis by 100, infra by 100, minlev 44 (value:425000) *silvery scroll: lev 10 armor/bless/word of recall (value:1) *silvery sword: !mage/thief/cleric/monk, 5d4, hit +4, dam +2, dex +2 (value:110000) *simple gray shift: AC 5, hit +1, dam +1 (value:1500) *Skiff: BOAT (value:1500) *skirt made of muslin: !war/thief/cleric/pal/anti-pal/barb/ranger, AC 2, all_saves by -6 (value:15000) *Skulled ring of Nefarius: !good/neut/war/thief/pal/ranger/monk, hit +4, dam +4, MP +56, con -3, minlev ? *slave collar: hit -1, dam -1, int -3 (value:100) *slaver's whip: !mage/cleric/barb, 3d3, dam +2, weaken by 10 (value:500) *sleeves: AC 2 (value:0) *sleeves of woven leather: AC 3 (value:3000) *slender stiletto: !cleric, 2d6 (value:3000) *slender wooden staff: LIGHT (value:1000) *slender, oaken staff: !good/neutral/mage/cleric/pal/monk/druid, 2d12, hit +2, dam +2, magic missile by 2 (value:6000) *slice of swiss cheese: FOOD (value:10) *slime-covered boots: !neutral, AC 2, dam +1, dex -1 (value:100) *slippery scroll: lev 15 invis/bless (value:1500) *small black storm cloud: lev 30 detect evil/dispel evil/PFE (value:26000) *small cactus cup: LIQUID CONTAINER (value:30) *small caliber pistol: 4d2, hit +3, dam +3, colour spray by 5 (value:200000) *small copper ring: AC 4, HP +45, MP +45, minlev 39 (value:150000) *small dusk of black gyvel: FOOD (value:50) *small dusk of timian herbs: FOOD (value:5) *small emerald ring: AC 5, dam -1, HP +60, MP +60 (value:200000) *small femur: 5 lev 10 charm person (value:1) *small fluffy white cloud: lev 30 teleport/blindness/curse (value:0) *small gold earring: INVISIBLE, !evil/thief/anti-pal/monk, AC 3, HP +65, MP +65, minlev 34 (value:250000) *small heap of muffin crumbs: FOOD (value:1) *small mace: !mage/thief/anti-pal/monk, 3d5, dam +1, weaken by 30 (value:600) small mining pick: !good, 2d9 (value:600) (on Dark dwarf, ) *small ruby ring: !good, barb only, hit +5, dam +4, HP +65, minlev 45 *small silver-trimmed cloak: AC 5, MV +100, all_saves by -5 (value:2000) *small spear: 3d4, dam +1, str +1 (value:100) *small staff: !mage/cleric/pal/anti-pal, 4d4, hit +4, dam +4 (value:2444444) (on Plainswarrior, Plains) small stick: 3 lev 20 rem curse (area spell) *small sword: !mage/thief/cleric/monk, 2d3 (value:60) *small tuft of wolf fur: TRASH (value:10) *small, glowing stone: LIGHT, !thief (value:1) *smelly boots: !evil/monk, AC 4, hit +2, dam +2, MV +10, str -1, age +10, minlev 25 (value:100000) *smooth quartz ball: LIGHT (value:3050) *snake headed whip: 2d9, hit +2, dam +2 (value:5000) *snake headed whip: 2d8, hit +2, dam +2 (value:1750) *snake vertebrae [Falling Apart]: hit +1, dam -1, wis -2, saving_spell by -5 (value:300) *snowy white wings: KEY, fly by 100 (value:100) *Soft, black leather boots: !mage/thief/cleric/monk/druid/bard, AC 4, hit +1, dam +3, int -1 (value:111000) *softball bat: TWO-HANDED, 4d8, hit +1, dam +1 (value:50000) *Some kelp and seaweed: lev 10 cure critic/bless/armor (value:5000) *soot-blackened tablet: lev 35 fireball/colour spray/lightning bolt (value:500) *soul of a demon: !good/war/thief/barb/monk, HP +15, MP +30, minlev 21 (value:130000) *sparkling dust: !war/mage/thief, lev 20 sanc (value:1000) *sparkling wand: INVISIBLE, 4 lev 40 fly (value:400) The Spear of Lineage ! mage/thief/cleric/anti/monk/druid, 4d7, dam +3, magic missle by 10, color spray by 5, (On Lorit, Krys'Kath) *(Spellbinder the Spellsword): !mage/thief/anti-pal, 4d5, hit +3, dam +3, lightning bolt by 5 (value:200000) *spiked collar: !mage/cleric, AC 4, hit +2, dam +2, HP +15, minlev 23 (value:85000) (on Chalico cat, TOHS) *spiked gauntlets: AC 4, hit +2, dam +2, HP +35, minlev 37 (value:70000) *spiked heeled boots: !thief, AC 4, dam +1, dex +1 (value:35000) *spiked leather halter: !thief/cleric/pal/anti-pal, AC 3, armor -60, dex -1, minlev 30 (value:138000) *spiked leather shorts: !thief/cleric/pal/anti-pal, AC 2, hit +3, dam +4, HP +15, minlev 30 (value:1) *splintmail breast plate: !evil/mage/thief/monk, AC 10, hit +2, dam +2 (value:5000) (on Dwarven priest, Dwaren mines) *splintmail leggings: !evil/mage/thief/monk, AC 10, hit +2, dam +2, str -2 (value:2500) *spraypaint can: 15 lev 11 colour spray (value:1000) *sprig of heather: OTHER (value:5000) *sprig of violets: HP +10, MP +10, minlev 1 *spring shoot: KEY (value:0) *squished eye: TRASH (value:0) *staff of garax: !war/thief/pal/anti-pal/bard/monk/ranger, 3d8, hit +3, dam +3, MP +10, int +1, wis +1 (value:100000) (on Prince of Delcim, Astoria) *staff of Hades: !thief/cleric/pal/anti-pal, 5d8 (value:255000) *staff of runed black steel: !evil/thief/anti-pal, 5 lev 45 PFE (area spell) (value:250000) (buy from wizard, Sorpigal) *staff of sleep: INVISIBLE, !neutral/mage/thief, 3 lev 12 sleep (value:2500) *standard cloak: AC 5 (value:0) *standard sword: !mage/thief/cleric/monk, 1d16, hit +1, dam +1 (value:1000) *steel arm guards: !good/evil/war/mage/thief/cleric/pal/anti-pal/monk/ranger/druid/bard, AC 10, hit +3, dam +3 (value:300000) (on Red dragon, Sewers) *steel bracer: !evil/mage/thief/monk, AC 5, dam +2, minlev 15 (value:2000) *steel helmet: !good/evil/war/mage/thief/cleric/pal/anti-pal/monk/ranger/druid/bard, AC 18, hit +2, dam +2 (value:425000) (on Red dragon, Sewers) *steel ring: AC 10, hit +2, dam +4, minlev 38/45 (2 kinds, all same except minlev) (value:89000) *stick of firewood: !evil/neutral/war/thief/anti-pal/barb/monk/ranger, 3 lev 40 sanc (value:10000) *stiletto: !cleric, 5d3, hit +2 (value:6000) *Sting of Scorpio: !evil, 4d4, hit +3, dam +1 (value:10000) *stitched moss boots: armor -5 (value:1) ( , Newtonia) *stone club: 1d10 (value:1000) *storm dagger: !war/mage/cleric/pal/barb/monk/ranger, 10d2, hit +3, dam +2, minlev 18 (value:4500000) (on Hurricane, EC) *string of colorful beads: AC 2, armor -10 (value:100000) (on Weasely-looking Krys'Kath, Krys'Kath) *string of crystal beads: !thief/barb/monk, AC 5, MP +20 (value:25000) *strip of bone: INVISIBLE, AC 3, hit +1, dam +4, HP +25, armor -35, minlev 50 (value:10000) *strip of eel skin: AC 5, hit +2, dam +2, int +1 (value:10000) (on Giant eel, Lizardman caves) *studded leather jerkin: AC 3 (value:200) *studded shield: AC 36 (value:3000) *sturdy iron shield: AC 17, saving_para by -2, saving_rod by -2 (value:500) *sturdy leather vest: AC 5, armor -8 (value:200) *Styrolite armor: !mage/cleric/pal/monk, AC 5, hit +3, dam +3, armor -50 (value:100000) (on Gorn, Klingon Homeworld) *suit of chainmail: !mage/cleric, AC 10, armor -10, minlev 22 (value:105000) *suit of granite platemail: INVISIBLE, !good/mage/thief/cleric, AC 11, dex -1 (value:52300) *suitcase: CONTAINER, dam +1, armor +5 (value:1000) *Suloak's dark shawl: INVISIBLE, !war/thief/pal/anti-pal/barb/monk/ranger/druid/bard, AC 14, hit -5, HP +50, MP +100, minlev 50 (value:500000) *Suloak's demon feet: !good/mage/cleric/pal, AC 10, hit +3, dam +3, HP +30, MP -50, minlev 50 (value:500000) *Suloak's obsidian band: !war/mage/thief/cleric/pal/anti-pal/barb/druid/bard, AC 1, hit +5, dam +5, HP +35, armor -10 (value:500000) *Suloak's sword enfan: !good/neutral/mage/thief/cleric/pal/anti-pal/barb/monk/ranger/bard, TWO-HANDED, 30d5, hit +13, dam +8, dex -4, magic missile by 5, minlev 50, minstr 25 (value:5000000) *summer flower: KEY (value:0) Sun Sword 10d5 Pal only ??? *supple, knee-high boots: !mage/cleric/ranger/druid, AC 2, hit +4, dam +4, armor -20, minlev 40 (value:250000) (on Cronos, Olympus) *supple leather leggings: dam +1, HP +10, MP +10, minlev 5 (value:10000) (on Goblin mother, Newbie caverns) *Surcoat of the Guards of Delcim (green): AC 3, hit +1, dam +1 (value:1000) (on Guard of Delcim, Astoria) *Surcoat of the Guards of Marok (blue, sarina): AC 3, hit +1, dam +1, armor -20, MP +20 (value:100000) (on Guard of Sarina, Astoria) *Surcoat of the Guards of Marok (red): AC 3, hit +2, dam +2, armor -20 (value:1000) (on Guard of Marok, Astoria) *Surcoat of the Guards of Sarosa (brown): AC 3, hit +1, dam +1, armor -20, str +1 (value:1000) (on guard of Sarosa, Astoria) *swamp thing's human soul: !thief, AC 15, hit +3, dam +3, armor -10, saving_spell -10, minlev 40 (value:1500000) (on Swamp thing, Swamp) sweet honeycomb: FOOD (value:100) *swirling, golden potion: lev 15 bless/remove curse/detect invis (value:1) *sword of the crescent moon: !mage/thief/cleric/anti-pal/monk, 3d6, hit +3, dam +3, fireball by 5, minlev 18 (value:150000) *Sword of Dishonor: !good/neutral/mage/thief/cleric/monk, 4d10, hit +6, dam +6, armor -8 (value:500000) *Sword of the Gnomes: !mage/thief/cleric/monk, 3d4, hit +2, dam +2 (value:8000) *Sword of the Yrnali: !mage/thief/cleric/anti-pal/monk, 6d8, hit +5, dam +8, fireball by 15 (value:500000) *swordmans gloves: !good, AC 4, hit +2, dam +1 (value:2500) *symbol of runes: KEY (value:1000000) *synthehol: LIQUID CONTAINER (value:200) *syringe: lev 30 cure critic/sanc (value:1) *tail of raw hide: 4d4, hit +1, cause light by 5 (value:1000) *talisman: lev 10 armor (value:5000) *talisman of giga: !good/neutral/monk, AC 5, hit +2, dam +2, HP +30, MP +30, minlev 44 (value:300000)(On , Death Kingdom) *talons of the ghoul: !good, 3d8, hit +5, dam +5, minlev 40 (value:195000) *tambourine: TRASH (value:5000) *tangled old net: !good/neut/war/mage/cleric/pal/anti-pal/barb/ranger/druid, 4d4, dex by -2, weaken by 25, sleep by 25 (value:25000) Tarnished gold key: KEY (value:500) *tattered dog collar: AC 5 (value:100) *tattered hide girding: !good/evil/mage/thief/cleric, AC 15, hit +1, dam +1, HP +20, con +2, minlev 20 (value:600) (Giant worker, Dwarven mines) *tattered loincloth: !mage/thief/cleric/anti-pal, AC 3, hit +1, dam +1, MV +5, srmor +5, minlev 10 (value:10000) *tattered scroll: lev 24 enchant weapon (value:11000) *Tear of the dead: INVISIBLE, lev 50 heal/armor/heal (value:500) *telesmic orb: LIGHT, !war/mage/thief/cleric/pal/anti-pal/barb, hit +2, dam +2, HP +30 (value:50000) *templar's sword: !mage/thief/cleric/monk, 2d6, hit +1 (value:2900) *Tenedorok, Hammer of Titans [Decent Condition]: 9d3, hit +5, dam +5, blind by 5, lightning bolt by 10 (value:2000000) Thain girth: !mage, AC 10 (value:11000) *thermodynamic scroll: lev 35 fireball/fireball (value:3000) thick iron collar: !good/cleric, Hit +3, Dam +3, HP +20, int -2, wis -2, minlev 42 *thick padded turban: HP -40, armor +1 (value:4300) *thin, clingy gown: !war/thief/pal/anti-pal/barb, dam -4, HP +35, MP +70, con +2, minlev 48 (value:100000) *thin, silver wand: !evil, 20 lev 10 lightning bolt (value:5000) *thin steel bracelet: AC 10, HP +10, MP +15 (value:95000) *thin two-handed sword: !mage/thief/cleric/monk, 4d4, hit +2, dam +4, minlev 26 (value:50000) *thorny crown: !good/barb, AC 10, hit +2, dam +2, sense life by 100 (value:10000) *thundering hammer: !mage, 5d8, hit +4, dam +4, earthquake by 7, minlev 30 (value:275000) Thorax of the Undead Spider: !mage/cleric/pal/barb/ranger, hit +3, dam +2, con +2 *ticket: KEY (value:25) *Tiger Jewel: TREASURE, dex +1 (value:23000) Tight fitting green dragon scale shirt: !evil/war/cle/barb/monk, AC 19, armor -19 (value:1000000) *tightly rolled scroll: lev 15 colour spray/create food/magic missile (value:5000) (on Vampire, Catacombs) *titan's chain mail(decent): !mage/thief/cleric/anti-pal, AC 2, armor -55, minlev 40 (value:138000) *Titanic Arm Plates of Hercules: !evil, AC 6, dam +2, str +1, minlev 20 (value:70000) (ACR: -6) (on Hercules, Universe) *Titanic Belt of Orion: !evil, AC 9, con +2 (value:10000) (on Orion, Universe) *Titanic Bracelet of Virgo: !evil, HP +20, wis +2, minlev 15 (value:10000) (on Virgo, Universe) *Titanic Fleece of Aries: !evil, AC 1, armor -14 (value:10000) *Titanic Hoof of Taurus: !evil, AC 8, dam +2, MV +30, minlev 26 (value:55000) *Titanic Horns of Capriocorn: !evil, AC 6, hit +2, dam +1, armor -5, minlev 20 (value:90000) *Titanic Mask of Gemini: !evil, AC 5, dam -1, MP +35 (value:10000) (ACR: -5) (on Gemini, Universe) *Titanic Scale of Libra: !evil, AC 48, HP +5, armor -3 (value:10000) *Titanic Shell of Cancer: !evil, AC 15, armor -2, dex -1 (value:10000) *Titanic Skin of Leo: AC 17, armor -2 (value:10000) (on Leo, Universe) *Titanic Tail of Pisces: !evil, AC 12, armor -2, dex -2 (value:10000) *titanium splint: !evil/neutral/war/thief/cleric/pal/anti-pal/barb/monk/ranger/druid/bard, AC 20, hit +3, dam +3, MP +45, age +5 (value:280000) *toadstool amulet: HP +5, con +1, saving_petri by 1 (value:5000) *token: KEY (value:3000) *tongue of fire: !evil/neutral/war/thief/barb/monk/bard, AC 3, hit +5, dam +2, wis +2, age +10 (value:1500000) *torch: LIGHT (value:10) *torturous blade: !evil/war/thi/antipal/barb/monk/ranger/druid/bard, 7d5, minlev 48 (value: 400000) *transparent vial: lev 30 heal/heal/armor (value:5000) *traveling staff: 2d6 (value:100) *tricorder: LIGHT, INVISIBLE, !evil/ranger, int +2, wis +2, detect invis by 100 (value:1) (at entrance, ST) Trident: !good/evil, 2d6 *Triforce: lev 45 PFE/strength (value:42850) Troll jacket: !cleric, AC 5 (value:100) *troll signet ring: AC 4, str +1 (value:10000) *turquoise robe: str +4 (value:5750) *twisted dagger: !mage/cleric/range/druid, 5d4, hit +2, dam +2 (value:50000) twisted, flaxen-colored vine: !evil (value:10) (on , Damarian) *twisted wooden staff: LIGHT, !evil, wis +2, sense life by 100 (value:5000) *two-handed sword (one-handed): !mage/thief/cleric/anti-pal/monk, 2d16, hit +3, dam +4, minlev 19 (value:125000) (on Golem, Thalos) *two-handed sword: !good/evil/war/mage/thief/cleric/pal/anti-pal/monk/ranger/druid/bard, TWO-HANDED, 8d5, hit +3, dam +3, armor -15 (value:150000) (on Red Dragon, Sewers) *two-pronged fork: !good/war, 4d3, hit +3, dam +3 (value:30000) *Type-I Phaser: !evil/pal/barb/monk, 5d5, hit +4, dam +4, colour spray by 10, minlev 25 (value:100000) (on Security officers, ST) *Type-II Phaser: !evil/pal/barb/monk, 5d6, hit +5, dam +6, colour spray by 18, minlev 32 (value:150000) (on Riker, ST) *Type-II phasor: 4d3, hit +1, dam +1, str +2 (value:10000) *ugly looking necklace of dirt [Good Condition]: !evil/pal/anti-pal, AC 4, dam +4, MP +30 (value:900000) *ugly skull of Draco: lev 25 remove curse (value:10000) *undulating heat wave: !good/mage/cleric, hit +3, dam +3, con -1, minlev 26 (value:50000) *unicorn's horn: !evil, HP +25, 3 lev 15 heal (value:20000) (on Unicorn, Enchanted forest) *very baggy jeans: !good, AC 2, hit +1, char_weight +5, saving_para by 10 (value:50000) *very cold blade: INVISIBLE, !evil/mage/thief/cleric/anti-pal/monk/druid, 6d4, hit -2, dam +3, blind by 3, dispel evil by 5 (value:15000) *very cold loincloth: AC 3, hit +2, dam +2, MV +50, armor +20, dex +3, minlev 30 (value:5000) *very cold suit of armor: !evil/mage/thief/cleric/druid/bard, AC 3, hit +1, dam +1, armor -15 (value:30000) *very light wand....: INVISIBLE, 3 lev 50 fly (value:5000) *very preppy sweater: !evil/thief/anti-pal/monk, AC 5, hit +1, dam +1, all_saves by 5, minlev 20 (value:125000) (on Seniors(?), Fairview High School) *very sharp katana: !mage/thief/cleric/pal/anti-pal/barb/monk/ranger/druid, 8d5, hit +5, dam +5, fireball by 10, minlev 43 (value:450000) *very sharp knife: 6d2, hit +2, dex +2 (value:1000) *very sharp wakizashi: !mage/thief/cleric/pal/anti-pal/barb/monk/ranger/druid, 8d5, hit +5, dam +5, colour spray by 10, minlev 43 (value:450000) *vest of human skin: INVISIBLE, !good/war/cleric/pal/barb, AC 12, infra by 100 (value:25000) *vest of unknown material: !evil/neutral/war/thief/cleric/pal/anti-pal/barb/monk/ranger/druid/bard, AC 30, hit +3, dam +3, HP +20, MP +45, age +5 (value:305000) *vial of catnip: INVISIBLE, lev 25 armor/remove curse (value:200000) *vial of rainbow colored liquid: armor +20 (value:1) *vial of spice: !cleric, lev 30 bless/heal/sanctuary (value:60000) (on Chef, Cluod giants) *vial of unknown juice: lev 24 heal (value:10000) *vicious wolf fangs: !evil/mage/cleric/anti-pal/druid/bard, AC 3, hit +1, dam +1, armor -5, sense life by 100, infra by 100, minlev 20 (value:15000) *viking short sword: !good/pal/monk/ranger, 3d8, hit +3, dam +4, minlev 20 (value:5000000) *violet potion: lev 18 invis/PFE/detect evil (value:1000) Violets sprig: HP +10, MP +10 *vorpal blade: !mage/thief/cleric/monk 5d4, hit +2, dam +2, dispel evil by 10 (value:50000) *Vortex Cube: INVISIBLE, LIGHT, dam +4, armor +5, minlev:25 (value:25000) *walking stick: !war/mage/thief, 2 lev 18 teleport (value:500) *wallet: COTAINER (value:500) *wand of fireballs: !war/thief/pal/barb/monk/ranger, 5 lev 50 fireball (value:50000) *wand of googleberries: 15 lev 40 fly (value:4000) (on swamp troll, Swamps) *wand of invisibility: !war/mage/thief, 4 lev 12 invis (value:10000) *ward major: AC 3, hit +7, dam +7, armor -10, dex -1 (value:200000) *ward minor: !war/mage, hit +3, dam +3, armor -5, minlev 25 (value:5000) Warhammer: !cleric, 1d5 *warped stick: !evil/war/thief/anti-pal/barb/monk/ranger/bard, 3 lev 40 power heal (value:10000) *water jug: LIQUID CONTAINER (value:100) *waterfall cape: !war/thief/pal/anti-pal/barb, AC 4, HP +10, MP +30, minlev 25 (value:25000) ( , EC) Waterfall cloak: AC 3, MP +35, minlev 25 (value:100000) *waterflask: LIQUID CONTAINER (value:200) *werecreature's bane: !evil, AC 10, hit +2, dam +1, MP +30, minlev 28 (value:20000) (on Town elder, Loch Fin) *whale's tooth: 1d20, hit +1 (value:10000) *wheelbarrow: BOAT (value:100) *whip of Medusa: 2d8, hit +2, dam +2 (value:10000) *whip of Ponoquo [Good Condition]: !mage/thief/cleric/monk, 5d4, hit +4, dam +4, fireball by 8, magic missile by 2 (value:50000) *whisper thin rapier: !mage/thief/cleric/monk, 6d2, hit +3, dex +2 (value:1000) *white cape: AC 8, hit +1 (value:5000) *white cloak: !evil/neutral, A 2, armor -9, saving_spell by -4 (value:9000) *white cotton shawl: AC 5, MV +5 (value:200) *white dress gloves: AC 5, MV +5 (value:250) *white dress shirt: AC 5, MV +5 (value:300) *white dress sleeves: AC 5, MV +5 (value:400) *white gold bracelet: AC 2, hit +4 (value:5000) *white gold ring: !evil, MP +10, all_saves by 3 (value:5000) *white lace cuff: AC 5, MV +5 (value:300) *white lace shoes: AC 5, MV +5 (value:300) *white medallion: AC 2, MP +25 (value:10000) *white potion: lev 20 remove poison (value:25000) (on Hypnos, Wastelands) *white robe: !evil/neutral/war/mage, armor -9, saving_spell by -2 (value:7500) *white rosebud: OTHER (value:5000) *white silk and lace scarf: AC 5, MV +5 (value:300) *white wolf cape: AC 10, HP +5 (value:5000) *wicker basket: CONTAINER (value:45) *wide brimmed hat: INVISIBLE, !evil, AC 5 (value:5000) (on Merlin, Aerial castle) *widow's webbing: !war/pal/anti-pal/barb/ranger, AC 3, hit +2, dam +2, age +10, dex -1, saving_para by -20 (value:100000) *wild flowers: !evil (value:10) *wind-up sparking Godzilla: 1d2, magic missile by 50 (value:100000) *wineflask: LIQUID CONTAINER (value:80) winged crown: !mage/thief/ranger, hit +2, dam +4, HP +35, int -3 *Winged Helmet: !evil/neutral/mage/thief/anti-pal/monk, AC 8, dex +2, minlev 25 (value:50000) *wings of the hawk: !mage/cleric, AC 1, hit +1, dam +1 (value:50000) *Wings of Pegasus: 3 lev 15 heal (value:6000) *winter branch: KEY (value:0) *wisp of aether: !war/pal/anti-pal/barb/ranger, AC 3, hit +1, dam +1, invis by 75, sense life by 100, minlev 42 (value:100000) *withered vine: !neutral/monk, AC 10, hit +3, dam +3, HP -15, MP +30, saving_spell by -15 minlev 38 (value:10000) *wizard's hat: INVISIBLE, AC 8, armor -2, int +3 (value:20000) *Wizard's hat: INVISIBLE, !war/thief/cleric/pal/barb/monk/ranger, AC 4, HP +60, MP +80, minlev 40 (value:250000) (on crystal mage, Crystal castle) *wooden crate: CONTAINER (value:1500) *wooden mask: AC 6, all_saves by -5 (value:200000) *wooden ring: hit +1 (value:100) *wooden spoon: 1d2 (value:50) Wooden stick: 10 lev 20 bless (value:600) *wooden truck: TRASH (value:100) Worn and dented breast plate: AC 5 (value:20000) *worn leather tunic: AC 20, hit +1, dam +1, all_saves by 15, minlev 25 (value:1250) *worn pitchfork: !mage/thief/cleric/druid, 3d3 (value:25000) *woven moss cloak: armor -5, HP +5 (value:50) ( , Newtonia) *woven white belt: AC 5, MV +5 (value:400) *wraith boots: !good/neutral, AC 3, hit +1, dam +2, MV +100, minlev 15 (value:25000) *wristlet of the damned: !neutral/war/thief/barb, AC 7, dam +3, HP +15, MP +35, MV +40, minlev 48 (value:750000) *yellow and green ring: str -10 (value:50) (on , Sewers) Yellow flower carnation: OTHER (value:5000) *yellow potion of see invisible: lev 12 detect invis (value:25000) *Yuseong sword: !good/neutral/mage/thief/cleric/anti-pal/monk, 3d10, hit +5, dam +4, minlev 42 (value:500000) Zyekian holy symbol: !war/mage/thief/anti-pal/barb/monk/ranger, mana +40 Zyekian spear: !mage/cleric/monk, 3d7, , hit +3, char_weight -1, min lvl 20 (value:6000)