Equipment

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*Aegis [Quite damaged]: INVISIBLE, !evil/war/thief/barb/ranger, hit +3, dam +3, armor -20, HP +35 (value:850000) (on Zeus, Olympus)
Aegis plate: !evil/neutral/mage/thief/cleric/anti-pal/monk, AC 35, hit +1, str +1(value:800000)
*Alric's Obsidian Signet Ring: !war/thief/barb/monk, hit +5, dam +3, minlev 45
*amethyst: TREASURE (value:50000)
*amulet: !mage/thief/cleric, AC 4, dam +2, con +2, minlev 17, (value:85500)
*Amulet of shadows: !good/barb/monk, AC 10, HP +15, MP +15, minlev 41 (value:165000)
amulet of the sun: !evil/war/thief/pal/anti, Hit +2, Dam +2, HP +50, MP +53, minlev 45
*ancient figurehead: dam +5, armor -40, move 50, minlev: 30
*ancient illustrated parchment: lev 5 blindness/curse (value:100)
*ancient lance: !war/mage/thief/cleric/barb/monk/ranger, 3D8, Sense life by 100 (value:30000)
*Ancient Vessel of Aquaruis: !evil, 10 lev 5 create water (value:10000)
Angellic glow
*Ant Queen's Jaws: !good/neutral/cleric, AC 9, hit +3, dam +3, detect invis by 100, infra by 100, saving_para by -15 (value:3000)
*anti-cyclops elixir: lev 15 invis (value:100)
apiary worker's heavy, cloth gloves: !mage/cleric, hit +1, dam +1, MV -5, saving_para by 3
apiary worker's heavy, cloth jacket: !mage/cleric, hit +1, dam +1, MV -5, saving_para by 3
*apiary worker's mesh-screened hat: !mage/cleric, hit +1, dam +1, MV -5, saving_para by 3 (value:400)
apiary worker's heavy, cloth neck-wrap: !mage/cleric, hit +1, dam +1, move -5, saving_para by 3 minlev 15
apiary worker's heavy, cloth pants: !mage/cleric, hit +1, dam +1, MV -5, saving_para by 3
apiary worker's heavy, cloth wrist-wraps: !mage/cleric, hit +1, dam +1, MV -5, saving_para by 3
*apple: FOOD (value:1)
*arm plates: !evil/neutral/war/mage/thief/cleric/anti-pal/barb/monk/ranger, AC 10, hit +2, dam +2, MP +10, minlev 45 (value:300000)
*arm plates of a set of field plate: !mage/thief/cleric/pal/anti-pal/barb/monk/ranger, AC 13, hit +2, dam +2, minlev 43 (value:20000)
Arrow of Sagittarius: !evil, 20 lev 10 lightning bolt (value:5000)
*artists smock: age -3 (value:100)
*Ashen wand: !good/war/mage/thief, 3 lev 20 cause critical (value:2000)
*ashened laurel hoop: !war/cleric/pal/anti-pal/barb, AC 3, hit -1, dam +4, HP +35, all_saves -4, minlev 48 (value:250000) (on , Olympus)
*auburn-colored orb: 2 lev 10 charm person (value:15000)
*autumn leaf: KEY (value:0)
Avalanche: 1d25, hit -1, dam +3 (value:200100)
*azure headband: !evil/barb, AC 4, mana +50, minlev 8 (value:20000) ( ,Sea of dreams)
*backpack: CONTAINER (value:100)
*Bajoran Earring: !evil, hit +2, dam +3, HP +20, int -3 (value:75000)
*Bal'Nekra's fireshield: INVISlev 100 curse/word of recall/sleep (value:500) (on , Zamar)
*balloon waders: BOAT, dam +1, armor -10, MV +25, char_weight -10 (value:10000) (on Snagtooth shaman, Sewers)
Band of light: thief only, AC 5, dex +3, minlev 20 (value:100000)
*band of pearls: !cleric/pal/bard, AC 3, dam +1 (value:1000)
*bandana: hit +2, dam +1, minlev 11 (value:5000) (on demon gangmember, NY)
*bane dagger: !good/neutral/war/mage/cleric/pal/barb/monk/ranger, 2d5, dam +2, poison by 25 (value:25000)
*bar of adamantite: TREASURE (value:45000)
*bar of gold: TREASURE (value:20000)
*bar of silver: TREASURE (value:10000)
*barrel: LIQUID CONTAINER (value:300)
Baseball bat: TWO-HANDED, 4d8 hit +1, dam +1 (value:50k)
*baseball cap: !mage/cleric, AC 2 (value:0)
*basket of glowing moss: LIGHT (value:100)
*Bat'leth: !evil/mage/thief/cleric/pal/anti-pal/barb/monk/ranger, TWO-HANDED, 17d6, hit +8, dam +8, int -1 (value:300000)
*Bat ring: AC 3, MV +15 (value:2500) (on chief gnome, Gnome village)
*battered helmet: AC 4, str +1 (value:20000)
*battered iron breast plate: AC 5, hit -6 (value:13000)
Battleaxe: !evil/mage/thief/cle/pal/monk/ranger, 10d2, dam +5, dex -2
*battlemasters dirk: 8d1, hit +5, dam +1 (value:15122) ( , Tarin)
*bead necklace: AC 4, hit +2 (value:4000) (on chief gnome, Gnome village; on royal clergyman, Aerial castle)
*Beetle's carapace: AC 2, hit +1, armor -5 (value:1)
*beltpouch: CONTAINER (value:750)
*bible: !war/thief/pal/anti-pal/barb/monk/ranger/druid/bard, hit +1, dam +1, MP +25, int +1, wis +1 (value:25000) ( , Loch Fin)
*black belt: !evil, AC 2, abe +1, saving_breath by 2
*black breastplate: !good/neutral/mage/cleric/pal/monk/druid, AC 30,hit +2, dam +2, (value:60000)
*black chainmail kabot: !good/neutral/mage/thief/pal, AC 25, dam +4, MV -65, armor -17 (value:2200000)
*black death plates !good/neutral/mage/thief/pal, AC 4, hit +3, dam +3, armor -4 (value:200000)
Black demon blade: only evil Theif/anti-pal, 4d5, Hit +6, Dam +4, minlev 40 (value:100000)
*black dress cape: AC 5, MV +5 (value:200)
*black dress-shoes: AC 5, MV +5 (value:300)
*black eye-patch: AC 5, blind by 100 (value:100)
*black knight ring: !good/pal, AC 2, dam +1, detect invis by 100, minlev 11 (value:140000)
*Black knight's visor: AC 12, str +2, con +2, minlev 15 (value:20000) (on Yevaud, Arachnos)
*black leather bracer: AC 5 (value:0)
*black-leather dress belt: AC 5, MV +5 (value:700)
*black leather gloves: !cleric, AC 5 (value:0)
Black leather mask: evil anti-pal only, AC 3, hit +1 (value:10000)
*black longsword: !mage/thief/cleric/monk, 3d6, hit +2 (value:10250)
*black marble ring: TREASURE, !evil, armor -6, saving_spell -10 (value:4000)
*black pearl earring: !cleric/pal/bard, AC 4, hit +1 (value:500)
*black pendant: str -10, dex -8 (value:2500)
*black pentagram: INVISIBLE, KEY, HP +20, MP +40 (value:250000)
*black potion: lev 15 cure critic/cure critic (value:100)
*black rod: 5 lev 20 dispel evil (value:1200)
Black silk belt: !good, armor -4, con -1 (value:10000)
*black silk robe: AC 1, MP +20 (value:10300)
Black spiral staff: !good/neutral/war/thief/pal/anti-pal/barb/monk/ranger/druid/bard, 5d3, hit +4, dam +4, MP +15
*black staff of ancient magic: LIGHT, !good/pal, dam +1, HP +25 (value:60000)
*black steel arm bands: !mage/thief/cleric/pal/anti-pal, armor -8, All saves by 1 (value:5000)
*black top hat: !good/mage, AC 4, hit +2, dam +3 (value:50000)
Black tunic: !mage/thief/anti-pal/monk, AC 4, dam +2, Saving_spell -10 minlev 42 (value:100000)
*black velvet cape: !cleric/monk/ranger, AC 15, hit +3, dam +3, str +1, minlev 35 (value:175000)
Black velvet robe: !good/war/thief/anti/pal/bar/monk/ran/bard, AC 20, hit +3, dam +3, HP +25, MP +50
*blackend wand: INVISIBLE, !neutral/mage/thief, 5 lev 17 fireball
*blacksmiths shirt: !war/thief/barb/monk/ranger, AC 28, hit +3, dam +2, HP +30, MP +50, minlev 48 (value:750000) (on Heph, Olympus)
Blackthorn shillelagh: !thief/monk/anti-pal, 4d5, hit +1, dam +2, minlev 20 (value 25000)
*bladed tower shield: !good/evil/mage/thief/cleric/pal/anti-pal/monk/ranger/druid/bard, AC 60, dam +11, str +2 (value:100000) (on Bonebiter chieftain ,Sewers)
*blazing blue cloak: !neutral/monk, AC 4, dam +2, con +1, minlev 30 (value 20000)
*blood red sash: !good/neutral/war/thief/pal/barb, hit +3, dam +3, HP +25, MP +20, armor -15 (value:750000)
*bloodied leather wraps: !good/evil/mage/thief/cleric/pal/anti-pal/monk/ranger/druid/bard, AC 15, hit +3, dam +3, HP +8 (value:100000) (on Deadwalker priest, Sewers)
*bloody cloak: AC 3 (value:2000) (on gnome guard, Gnome village)
*Bloody Collar: INVISIBLE, !good/mage/cleric, hit +1, dam +2, HP +15, int +1 minlev 20 (value:55000)(on enormous mosquito, Giant Forest)
*bloody dagger: 3d11, hit +3, dam +3, minlev 35 (value:290000) (on Crystal Rogues, Crystal dungeon)
*bloody key: KEY (value:1000)
*bloody potion: 1 lev 30 cure blind/cure critic/strength (value:1500) (on gnome guard, Gnome village)
*bloody short sword: 4d4, (value:20000)
*bloody shroud: !good/neutral, AC 5, all saves by 4, age by 15 (value:2000)
Blue elemental cloak: !neutral/monk, AC 5, dam +2, con +1, minlev 30 (value:20000)
*blue potion: 1 lev 15 heal (value:1000) (on Ki-rin and Donjonkeeper, Arachnos)
*blue seashell: int +1, dam +1 (value:3000)
Blue steel falchion: !mage/cle/monk, 5d3, hit +2
*blueish whip: 2d18, dam +2 (value:500000)
*BMW medallion: AC 5, armor -15 (value:50000)
*Bolles Sunglasses: AC 4, hit +1, dam +1, HP -20, detect invis by 100, infra by 100, minlev 40 (value:250000) (on Crystal King, Crystal Castle)
*bolt of lightning: !evil/neutral/war/mage/thief/barb/ranger, 6d6, hit +6, dam +6, lightning bolt by 40 (value:5000000)
*bolt of thunder: !war/pal/monk/ranger, 14d4, hit +4, dam +5, lightning bolt by 10, minlev 50 (value:290000) (on Zeus, Olympus)
*bone club: !mage/thief/cleric/monk/bard, 3d3, hit -1, dam +2 (value:500)
*bone comb: !war/pal/anti-pal, AC 2, hit +2, dam +2, minlev 24 (value:5000000)
*bone earring: !war/mage/thief/pal/anti, AC 5, hit +2, dam +2, minlev 24 (value:500000)
*Book of knowledge: !evil/neutral, wis +4, int +4, minlev 10 (value:10000)
*Book of the Daine: !evil/neutral, AC 3, MP +30 (value:1000000)
*boots of fury: !war/cleric/pal/barb/ranger, AC 3, MV +55, dex +2, min lvl 15 (value:60000)
*boots of thunder:!neutral/war/anti-pal/barb, AC 6, HP +10, str +1, dex +1, con +1, minlev 30 (value:24500) ( ,EC)
*Borg implants: !good/mage/cleric/pal/monk, AC 3, hit +4, dam +3, HP +20, armor -3, minlev 40 (value:200000)
*bottle: LIQUID CONTAINER (value:20)
bound scroll teleport
*bouquet: CONTAINER (value:10000)
Bow of Hercules: !evil, 6d4, hit +1, dam +2, minlev 25 (value:11000)
Bow of Sagittarius: !evil, 2d11, hit +1, dam +3 (value:10000)
*bowl of curds and whey: FOOD (value:1)
*bowl of tasty salamander stew: FOOD (value:100)
*Bra: AC 3, hit +3, age -5 (value:1000)
*bracelet fashioned of onyx: !good/war/mage/thief/cleric/pal/anti-pal/barb/ranger, AC 3, hit +3, dam +4 (value:1000000)
*Bracelet of Speed: AC 3, hit +5, dam +1, HP +10, all saves by 5, minlev 30 (value:20000)
*Bracelet of the Giants: !good/mage/cleric/pal/ranger/bard, AC 3, hit +2, dam +2, wis +1, minlev 15 (value:65000)
*braid tied with seaweed: !mage/cleric/pal/barb/monk/ranger/druid, AC 5, hit +1, dam +1, detect invis by 50, sense life by 2 (value:1000)
*braided ivy bracelet: hit -5, armor -2, dex +1 (value:100)
*braided ivy necklace: hit -5, armor -2, dex +1 (value:100)
*brandy bottle: LIQUID CONTAINER (value:500)
*brass knuckles: !cleric, AC 5, hit +1, HP -10 (value:2000)
*brass lamp: LIGHT (value:15)
*brass ring: !mage/thief/cleric/pal/antipal, AC 5, HP +25, minlev 15 (value:40000) (on, Sea of Dreams)
*brass studded boots: !pal, AC 6, hit +1, dam +1, MV +50 (value:25000)
*breastplate of Garax: AC 3, hit +1, dam +1, armor -32 (value:100000) (ACR: -38) (on Mayer, Astoria)
*brew: LIQUID CONTAINER (value:800)
*bright ball of light: LIGHT (value:0)
Bright bladed spear: !good/mage/cleric/pal/monk/ranger, 3d8, hit +1, dam +2 (value:150000)
*brilliant sapphire: TREASURE (value:50000)
*brittle scroll:1 lev 12 identify (value:2400) (from wizard in Delcim)
*broadsword of Garax: !mage/thief/cleric/monk, 3d8, hit +3, dam +3, HP +10, con +1 (value:100000) (on Duke, Astoria)
*broken stalactite: !mage/thief/cleric, 5d8, hit -5, MP -50 (value:5000) (on Snagtooth shaman, Sewers)
*bronze boots: !mage, AC 6 (value:2500) (on Theseus or Hipp.., Enchanted forest)
*bronze bracers: AC 6 (value:2500) (on Theseus or Hipp.., Enchanted forest)
*bronze breast plate: !mage/cleric, AC 6 (value:7500) (on Theseus or Hipp.., Enchanted forest)
*bronze gauntlets: AC 6 (value:2500) (on Theseus or Hipp.., Enchanted forest)
*bronze helmet: !mage/thief/cleric, AC 6 (value:2500) (on Theseus or Hipp.., Enchanted forest)
*bronze leggings: !mage/cleric, AC 6, str +1, dex +1, int +1, wis +1 (value:2500) (on Theseus or Hipp.., Enchanted forest)
*bronze neck brace!monk, AC 5, all_saves by 5 (value:1000)
*bronze oil lamp: LIGHT (value:100)
Bronze spear: !cleric, 4d4, hit +2, dam +2 (value:50000)
*bronzed pixie's head: !evil/thief/anti-pal, hit +10, dam +3, armor +25, infra by 100, minlev 43 (value:150000) (on Mother of all dragons, )
*broom stick: 2d7 (value:500) ( , Aborlon)
*brown cloak: armor -5, all-saves -3, (value:2000)
Brown leather vest: !monk, AC 8
brown potion: lev 20 remove poison/cure critic (value:500)
*bubble of sea foam: lev 15 cure light (value:5000) (on , Sea of Dreams
*bubbly potion: lev 100 call lightning/dispel evil (value:1) (on , Krys'kath)
Buckler shield: !evil/mage/thief/monk, AC 23, HP +50, MV +50
*bunch of grapes: FOOD (value:10)
*bunch of stakes: OTHER (value:250)
*bunch of wildflowers: TRASH (value:20)
*Bundi Katari: !good/neutral/cleric/pal/monk/druid, 2d9, hit +2, dam +2 (value:50000)
Burnt staff: !war/mage, 4 lev 20 blindness
*burning orange belt: !war/thief/barb/monk, hit +1, dam +1, MP +75, minlev 37 (value:100000) (on Mother cockatrice, Damar)
*butterfly helmet: !evil, AC 10, all saves by 10 (value:20000)
*camera: INVISIBLE, 10 lev 30 color spray (value:10000)
*can of Coke: LIQUID CONTAINER (value:50)
*can of root beer: LIQUID CONTAINER (value:1)
*candlestick: LIGHT (value:150) (on priest, Graveyard)
*candlestick: LIGHT, dex +2 (value:100)
*candy: FOOD (value:1)
*candy cane: AC 3, hit +2, dam +1, HP +10 (value 50000)
*captain's cap: !mage/thief/cleric/anti-pal, AC 3, dam +3, HP +10, armor -5, minlev 40 (value:100000)
*captains jacket: INVISIBLE, !evil, AC 20, hit -2, dam -2, HP +45, MP +80, armor -10 (value:500000)
*carpenter's belt: !good, AC 10, hit +3, dam +3, HP +15 (value:150000)
carved bronze bracers: MV +25
*Cascade of Diamonds:(1) !war/thief/barb/monk, AC 4, hit +1, dam +3, HP -10, MP +35, minlev 20 (value:75000) (on Diamond waterfall, Newbie caverns)
*cascade of diamonds:(2) !war/thief/barb/monk, Hit +1, MP +35, minlev 25
Centipides antenna: !mage/thief/cleric/pal/anti-pal/barb/monk/ranger, AC 5, int +1, infra by 100 (value:100000)
*ceremonial sandals: !war/thief/pal/anti-pal/barb/monk/ranger, AC 3, HP +75, MP +75, int +1, wis +1, minlev 45 (value:1000000)
*chain mail coif: AC 5 (value:500)
*chain shackles: HP -50, MP -50 (value:750)
*chainmail gloves: !mage/thief/anti, AC 5 (value:3500)
*chainmail hauberk: !mage/thief, AC 10, armor -10 (value:20000)
*chains of Andromeda: TRASH (value:0) (on Andromeda, Universe)
*chalice: LIQUID CONTAINER (value:2)
*chameleon poncho: AC 6, armor -7, dex +2 (value:55000)
*Chaos symbol: !good/evil/war/thief/pal/anti-pal/barb/ranger, hit +1, dam +1, HP -25, MP +20, minlev 25 (value:50000)
*charm bracelet: AC 3 (value:10000)
*Chauves-Souris: !good/neutral/mage/thief/cleric/pal/druid, TWO-HANDED, 2d10, hit +2, dam +2 (value:5000)
*cheap dagger: !cleric/pal/barb/monk, 1d6, hit +3, dam +1 (value:0)
*cheap mace: !thief/anti-pal/monk, 2d4, hit +2, dam +2 (value:0)
*chequered shirt: AC 3 (value:20)
*chewy salted fish: FOOD (value:10)
*chipped stone axe: 6d3 (value:1050) (on Deadwalker priest and Bonebiter chieftain, Sewers)
*chipped stone knife: !good/cleric/pal/anti-pal/barb/ranger, 3d4, hit +1, dam +1 (value:100)
*clam-shell shield: !mage/cleric/pal/barb/monk/ranger/druid, AC 34, hit +1, dam +1, con +2 (value:1)
*clay amulet: AC 6, all_saves by -5 (value:200000)
*clear crystal ring: hit +1, dam +1 (value:3000)
Clear potion: lev 20 detect evil/ detect invis/detect magic (value:2500)
*clear stone: TREASURE, armor 3 (value:8900)
Clear vial: lev 10 cure critic/bless
*cleats: AC 3, dam +2, MV +100 (value:25000)
*cloak of invisibility: INVISIBLE, AC 1, hit +2, dam +2, armor +30, detect invis by 100 (value:5000) ( , Loch Fin)
*cloak of red flame: !good/neutral/mage/cleric/pal, AC 4, HP +30, str +1, wis -1, minlev 25 (value:12500)
Cloudy blue vial: lev 15 harm/curse (value:8000)
Cloudy red vial: lev 15 armor/bless/dispel evil
*cloudy ring: !war/pal/anti-pal, AC 1, move +50, minlev 25 (value:20000) ( , EC)
*cloudy scroll: lev 30 armor/protection from evil (value:25000)
*cloudy white loop: INVISIBLE, AC 4, hit -1, dam +2 (value:50000) ( , Cloud giants)
*coil of rope: OTHER (value:450)
*cold metal sleeves: !mage/thief/cleric/anti-pal/monk/bard, hit +3, dam +3, HP +15 (value:75000)
*collar of red leather: !pal/ranger, AC 10, HP +20, str +4, minlev 15 (value:20000)
*colorful robe: !mage/thief/cleric/pal/anti-pal/barb, AC 2, armor -8, HP +25, minlev 43 (value:90000) (on Monk, Crystal castle)
*Comets tail: 2d6 (value:1000)
*comfortable leather gloves:!cleric, AC 2, str +1 (value:500)
Commoners longsword: 2d6, hit +1, dam +1 (value:1000)
*copper bracelet: AC 1, dam +1, HP +10 (value:13000)
*copper hammer: 3d5 (value:10000)
*copper-bound scroll: lev 10 fireball (value:1)
Coral staff: 2d2, magic missle by 80, dispel magic by 50, blind by 50, paralize by 50
*corpse of a frenzied bee: 6d4, hit +3, dam +3, poison by 7, minlev 23 (value:600000)
*cowrie shell belt: !cleric/pal/bard, AC 3 (value:500)
*crest of command: !mage/cleric/pal/barb/monk/ranger/druid, AC 10, hit +2, dam +2, int +1, con +2, minlev 35 (value:35000)
*crested shield: AC 50, con +1, str -1 (value:200000)
*crooked cane: 3 lev 10 magic missile, age +20 (value:500)
*crown of ice: !good/war/thief/pal/barb/monk, AC 15, all_saves by 25 (value:50000)
*crown of infinite dreams: !war/mage/thief/cleric/pal/anti-pal/barb/ranger, AC 3, str -1, infra by 100, sense life by 100, all saves by 5, minlev 45 (value:200000) (on Hypnos, Wastelands)
*crown of lightning: !thief/pal/ranger, AC 10, hit +2, dam +2, MP +40, infra by 100 (value:5000000)
*crown of the fallen king: !good/neutral/mage/cleric/monk/ranger, AC 6, HP +2, infra by 100 (value:50000)
*crude iron sword: !good/neutral/mage/thief/cleric/monk, 6d4, hit -2, dam +1, saving_spell -20, saving_para -20, minlev 28 (value:3500)
*crude, jagged spear: !war/mage/thief/cleric/pal/barb/monk, TWO-HANDED, 6d4, hit +2, dam +2, poison by 15 (value:1500) (on Orc soldier, )
*crystal belt: !evil/neutral/mage/thief/cleric/anti-pal, AC 5, hit +3, dam +3, HP +25, minlev 20 (value:390000) (on Sentry, Crystal castle)
*Crystal BODY ARMOR: !evil/war/mage/thief/pal/anti-pal/barb/monk/ranger, AC 10, hit +2, dam +2, HP +40, MP +35, armor -20, minlev 43 (value:2000000) (on Crystal King, Crystal castle)
*Crystal bracelet: !evil/neutral/mage/thief/cleric/anti-pal, AC 5, hit +3, dam +3, armor -10, HP +35, minlev 43 (value:250000) (on Crystal Dragon, Crystal dungeon)
*crystal earring: !evil/neutral/mage/thief/anti-pal, AC 3, hit +3, dam +3, HP +45, saving_spell -15, minlev 43 (value:250000) ( on Crystal Dragon, Crystal dungeon)
*Crystal Gauntlets: !evil/mage/thief/cleric/pal/anti-pal/monk, AC 10, hit -10, dam +7, dex +2, minlev 45 (value:100000) (on Crystal Rogue, Crystal dungeon)
*Crystal Leggings: !evil/mage/thief/cleric/pal/anti-pal/monk, AC 10, hit +3, dam +3, HP +15, MV +40, minlev 40 (value:100000) (on Crystal Rogue, Crystal dungeon)
Crystal longsword: !mage/cleric/monk, 5d4, hit +2, dam +2 (value:20000) (on Zyekian cleric, Zyekian)
*Crystal pendant: !evil/neutral/mage/thief/cleric/anti-pal, AC 5, hit +4, dam +4, armor -10, HP +23, minlev 43 (value:350000) (on Crystal Dragon, Crystal dungeon)
*Crystal Sleeves: !evil/mage/thief/cleric/pal/anti-pal/monk, AC 10, hit +3, dam +3, HP +17, minlev 40 (value:100000) (Crystal Rogue, Crystal dungeon)
*crystal vase: LIQUID CONTAINER (value:100)
*Crystal War Helm: !evil/mage/thief/cleric/pal/anti-pal/monk, AC 25, hit +3, dam +3, HP +45, int -3, wis -3, minlev 45 (value:100000) (Crystal Rogue, Crystal dungeon)
*Crystal Wine Goblet: LIQUID CONTAINER (value:5)
*crystal-bladed jambiya: !good/evil/mage/cleric/pal/barb/ranger, 2d15, hit +2, dam +2 (value:20000)
*crystalline tir: !evil/neutral/war/thief/anti-pal/barb/bard, AC 3, dam +5, HP +100, MP +75, detect invis by 100, minlev 50 (value:700000)
*cup: LIQUID CONTAINER (value:2)
*curved scimitar: !mage/thief/cleric/monk, 2d7, HP +10 (value:17500)
*curved sword of bone: !evil/mage/thief/cleric/monk, 3d5, dam +2, dex +1 (value:10000) (on Elven guard, Aborlon)
Cyan potion: lev 30 cure critic/protection form evil
*dagger: 1d4 (value:10)
Dagger: !cleric/pal/barb/monk, 1d6, hit +3, dam +1
*daisy: OTHER (value:5000)
*dark black cape: HP +10, armor +10 (value:8000) (on Vampire, Catacombs)
Dark black cloak: !good/neutral, AC 2, armor -9, Saving_spell by -4 (value:29000)
*Dark-Castle Boomerang: 2d7, hit +1, dam +1 (value:500) (on Gnome child, Gnome village)
*dark cowl: !good, AC 2, armor -8, savings spells -3 (value:1200)
*dark green cloak: AC 10, HP +10, armor -10 (value:14500)
*dark red jar: LIQUID CONTAINER (value:50)
*Death's angelic ward: !good/war/mage/thief/cleric/pal/barb/monk/ranger/druid/bard, 5d5, hit +3, dam +3, harm by 15, lightning bolt by 5 (value:20000)
*deep blue lapis lazuli: TREASURE (value:55000)
*deep blue potion: lev 20 heal/heal (value:8000)
*deep red vial: lev 50 mana/mana (value:8000)
*deer hide boots: !war/cleric/pal/anti-pal, AC 10, hit +1, dam +1, HP +20, MV +40, minlev 22 (value:500000) (on Plains warrior, Plains)
*deerskin leggings: AC 2, hit +2, dam +2, con +1, dex +2, minlev 19 (value:350000) (on , Olympus)
demon-faced talisman: !good/mage/pal, hit -5, dam +4, HP -20, all_saves by 10, minlev 40 (on , Thalos) (value:150000)
*demon hide: INVISIBLE, !good/neutral/war/thief/barb/monk, AC 10, hit +1, HP +40, all_saves by 10 (value:200000) (on Drowned demon, Damarian)
Demonic claws: !good, 3d8, hit +2, dam +2, fear by 7
*devil rod: !good/neutral, 4d6, hit +5, cause critical by 20 (value:16000)
*Diamond Bracelet: !war/thief/barb/monk/ranger, AC 4, hit +2, dam +2, HP +35, MP +30, minlev 45 (value:250000)
*diamond brooch: AC 2, HP +40, MP +30, minlev 35 (value:65000)
*Diamond Pendant: !war/thief/barb/monk/ranger, AC 4, hit +2, dam +2, MP +40, minlev 45 (value:250000)
*diamond plate mail: !good/evil, AC 22 (value:65000)
*diamond ring: !mage/cleric, AC 4, hit +3, dam +3, HP +30, minlev 39 (value:150000)
*dirty iron ring: armor -3, 3 lev 10 armor (value:100) ( , Newtonia)
*dirty key: KEY (value:1050)
*dirty panties: TRASH (value:100)
*disgusting pinkish plasma webbing: !good/neutral, hit +1, armor -15 (value:5000)
*D'Ktang Klingon knife: !mage/cleric/pal/monk, 7d5, hit +5, dam +5, dex +2, minlev 45 (value:200000)
*Doctor Scholl's Cure All Potion: lev 15 rem curse/cure blind/rem poison (value:7000)
Doctors smock: !evil/war/pal/barb/monk/ranger, AC 14, HP +20, MP +75, armor -3, int +1, minlev 35 (value 300000)
*dog collar: INVISIBLE, AC 1, hit +2, dam +1, minlev 20 (value:15000)
*donkey's head: !evil, AC 4, hit +1, dam +1, str +3, wis -3 (value:10000) (on Mischief-making pixie, Enchanted forest)
*donut box: CONTAINER, armor +25 (value:100)
*dooms cloak: !good, AC 1, int -2, infra by 100 (value:40000) ( , Tarin)
*dooms leggings: !good/pal, AC 9, hit +1, int -1, age -2 (value:23000) ( , Tarin)
*dooms sleeves: !good/pal, AC 9, hit -1, HP +5 (value:14900) ( , Tarin)
*dose of lsd: INVISIBLE, lev 30 sense life/detect invis/detect magic (value:10000)
*dragon scale armor: !evil/thief/anti-pal, AC 25, hit +3, dam +3, armor -20, HP +40, MP +35, minlev 43 (value:2000000) (on Mother of All Dragons, )
dragon scale knee band: hit +3, dam +3
*dragon scale leggings: !evil/thief/anti-pal, AC 8, hit +3, dam +3, HP +35, MV +40, minlev 40 (value:100000) (on Mother of All Dragons, )
*dragon scale leggings: AC 6, armor -5 (value:35000)
*dragon scale sleeves: !evil/thief/anti-pal, AC 10, hit +3, dam +3, HP +35, minlev 43 (value:100000) (on Mother of All Dragons, )
Dragon shell: INVISIBLE, !evil/neutral/mage/cleric, AC 15, hit -2, dam +3, dex -2
*Dragon Skin Bracelet: AC 1, HP +10, MP +15, minlev 10 (value:10000)
Dragon skin gloves: AC 7, dex +2, con -1
dragon slayer: ranger only, 7d7, hit +6, dam +6, armor -20, lightning bolt by 15
Dragon snout: !evil/thief/anti, AC 10, hit +2, dam +2, armor -10
*dragon staff: LIGHT, int +1, wis -1 (value:10000)
Dragon tooth knife: !good/mage, 4d4, dam +3, dex +2, minlev 20(value:45000)
*dragon winged cloak: AC 3, MV +75 (value:10000)
*dragonscale shield: !mage/cleric, AC 45, armor -10, saving_breath by -5, minlev 25 (value:30000)
*dragon's claws: !evil/thief/anti-pal, AC 10, hit +2, dam +2, armor -10, minlev 43 (value:100000)
*dragon's eye: !evil/war/thief/anti/bar, detect invis by 100, hit +2, dam +2, sense life
*dragon's skull: !evil/thief/anti-pal, AC 25, hit +3, dam +3, HP +35, minlev 43 (value:100000)
*druidic herbs: FOOD (value:1)
*dubious looking can: LIQUID CONTAINER (value:1)
*dull grey stone: TREASURE (value:20)
*dusty apron: hit +3 (value:10)
*dusty spectacles: !evil, armor -10, wis +1, int +1, detect invis by 100, minlev 10 (value:15000) (on Mother Goose, Fairytale)
*dusty wool blanket: !druid/bard, AC 3, hit -2, armor -15, wis +1 (value:5000)
*dwarven buckler: !evil/mage/thief/monk, AC 23, HP +50, MV +50, minlev 15 (value:6000)
Dwarven gloves: AC 3, str +2, dex +1 (value:14000)
Dwarven golden ring: hit +2, dam +1 (val:15000)
*dwarven hammer: !evil/mage/thief/monk, 15d1, hit +2, dam +2, str -2, minlev 20 (value:4000) (on Dwarven guard, Dwarven mines)
Dwarven plate: AC 10, armor -10 (value:14500)
*earthen brown ring: AC 5, dam +2, save vs spells -3, minlev 10 (value:60000) (on Hill giant king, Hill giants)
*earthern ring: !evil/neutral/anti-pal/barb, AC 5, MP +40, int +2, wis +2, minlev 30 (value:100000)
earthenware jar: lev 10 PFE (value:100)
Ebon tir gem: !war/anti/barb, AC 2, hit +2, dam +3, HP +35, armor -5
*ebony kris: !evil/war/mage/cleric/pal/barb/monk/ranger, 3d5, dam +5, con -1, paralyze by 10 (value:350000)
Eel skin belt: AC 5, hit+ 2, dam +2, int +1 (value:10)
*effervescent potion: lev 16 detect evil/detect invis/detect magic (value:1000)
*electric car key: INVISIBLE, key (value:15000)
*Electrum Sword: !mage/thief/cleric/monk, 4d5, hit +3, dam +3, str -2 (value:10000) ( on Chief gnome, Gnome village)
*elemental amulet: AC 7, HP +10 (value:10000) (on Elemental guardian, GED)
*elemental bracelet: AC 3, hit +2, dam +2, dex +1, minlev 15 (value:5000) (on Elemental guardian, EC)
*elemental staff of earth: 5 lev 7 earthquake (value:1900)
*elemental tear drop: !good/neutral, AC 3, hit +2, dam +3, armor -7, invis by 100, minlev 45 (value:10000)
*elemental wand of fire: 5 lev 15 fireball (value:1900) ( , EC)
*elemental wand of lightning: 5 lev 9 lightning bolt (value:1900) ( , EC)
*elemental wand of wind and air: 1 lev 11 colour spray (value:1900) ( , EC)
*Elfstones of Shanarra: LIGHT, !evil/anti-pal/barb, hit +1, dam +1, saving_para by 3 (value:10000) (on , Aborlon)
*elven boots: !evil, AC 7, MV +50, char_height +2 (value:3000)
Elven bow: !evil, 2d13, hit +2, dam +2 (value:80000)
*elven bracelet: !mage/cleric, hit -2, dam +3, minlev 35 (value:1000)
*elven bracers: AC 3, armor -4 (value:9000)
*elven cloak: !evil, armor -10 (value:4000) ( , Tarin)
*elven gloves: !evil, AC 3, armor -8, age +2 (value:600)
*elven helmet: !evil, AC 3, HP +4 (value:8000)
*elven leggings: !evil, AC 3, armor -7 (value:11000)
Elven long bow: !evil, 3d5, dam +2, dex +1 (value:10000)
*elven platemail: !evil/pal, AC 16, dam +2, dex +2, minlev 22 (value:1014000)
*elven sword: !evil/mage/thief/cleric/monk, 2d10, dam +2, energy drain by 2 (value:8000)
Elven sword of antiquity: !mage/thief/cleric/anti-pal, 4d9, hit +5, dam +4, minlev 30
*elvish staff of light: LIGHT, dam +1, con -1 (value:24000) ( , Tarin)
*emblazoned steel plate: !good/evil/mage/thief/cleric/pal/anti-pal/monk/ranger/druid/bard, AC 35, dam +3, str +1 (value:100000) (on Utterly huge toad, Sewers)
*embroidered purse:CONTAINER (value:100)
*embroidered skullcap: !mage/thief/cleric/pal/anti-pal, AC 3, sense life by 100 (value:5000)
*emerald bracelet: AC 4, hit +3, dam +3, HP +50 (value:170000)
*emerald ring: !war, AC 4, hit +3, dam +3, HP +50, minlev 45 (value:90000)
*Emotion Chip: INVISIBLE, !evil/war/mage/thief/cleric/pal/anti-pal/barb/ranger, AC 2, hit +7, dam +7, armor -20 (value:150000)
*enchanted boots of Rahul: !thief, hit +3, dam +3, MP +35, armor +35 (value:350000)
encrypted scroll: lev 22 cure blind/remove curse/remove poison (value:1500)
*energy scroll: lev 45 PFE/invisibility/cure critic (value:2100)
*Enforcer: INVISIBLE, !evil/mage/cleric/anti-pal, 9d5, hit +5, dam +5, dispel evil by 10 (value:200000)
*engraved ebony seal: KEY (value:500)
*Executioner's hood: !good/neutral/pal, AC 2, dam +1, invis by 100 (value:1)
*Executioner's sword: !good/neutral/mage/thief/cleric/pal/monk, TWO-HANDED, 5d4, hit +3, dam +4, HP -15, minlev 20 (value:100000)
*expensive gold engagement ring: AC 5, MV +5 (value:2500)
*expertly forged sword: !evil/mage/thief/cleric/monk, 5d5, hit +3, colour spray 15, minlev 24 (value:35000) (on Dwarven warrior, Dwarven mines)
*extra large diaper: hit +2, dam +1 (value:5000)
Eye ring: !evil/war/thief/anti/barb, AC 2, hit +2, dam +2, detect invis by 100, sense life by 20
*eyes of the blind: !evil/neutral/war/thief/cleric/pal/anti-pal/barb/monk/ranger/druid/bard, AC 10, hit +3, dam +3, HP +25, MP +25 (value:50000)
*eyes of the Dragon: !good/neutral, AC 5, hit +4, dam +4, infra by 100 (value:50000000)
*Eyes of the Owl: !evil/barb/monk, AC 3, hit +1, dam +2, infra by 100 (value:10000)
*faded scroll: lev 25 sleep/energy drain/magic missile (value:5000)
*faintly tinged shards of crystal: !evil/mage/cleric, AC 5, hit +3, dam +3, HP +30, armor -10, minlev 50 (value:600000)
*fashionable black tophat hat: AC 5, MV +5 (value:600)
*feathered helm: !monk, AC 6, dam -3, MV +50 (value:1000)
*Felnyr's aura: !neutral/war/thief/anti-pal/barb/monk, AC 24, hit +4, dam +4, armor -25, mana +40, minlev 48 (value:1500000) (on Felnyr, Krys'kath)
*few strips of dried meat: FOOD (value:200)
fiery green emerald: TREASURE (value:55000)
*fine golden chain: AC 5, MV 5 (value:4000)
*finger sandwiches: FOOD (value:250)
*fire-blackened helm: !good/evil/mage/thief/cleric/pal/anti-pal/monk/ranger/druid/bard, AC 18, hit +2, dam +2, sense life by 100, all saves by 8 (value:100000) (on Soregash chieftain, Sewers)
*firebreather: LIQUID CONTAINER (value:50)
*firey red cloak: AC 2, hit -2, dam -2, HP +35, MP +45 (value:80000)
*fizzy potion: lev 5 refresh/refresh/refresh (value:5000)
*flail of fire: !war/mage/thief/pal/anti-pal/barb/monk/ranger/druid/bard, 5d6, hit +3, dam +3, MP +20, fireball by 5, lightning bolt by 10 (value:20000)
*flame whip: !war/thief/pal/anti-pal/barb/monk/ranger, 5d4, hit +3, dam +3, fireball by 5, minlev 24 (value:50000) (on Fireruler, EC)
*flaming chicken: MISSILE, 10d100, (value:600)
*flask of moss-flavored water: LIQUID CONTAINER (value:1)
*flask of scotch: lev 12 detect invis (value:30000)
*flowered scroll: lev 54 enchant weapon (value:11000)
*flowing silk gown: !evil/war/thief/cleric/pal/anti-pal/barb/monk/ranger, AC 10, hit +2, dam +2, MP +50, minlev 40 (value:1000000)
*Follower's Belt: !good/neutral/monk, AC 2, hit +2, dam +3, minlev 20 (value:100000)
*forged pike: 2d8, hit +2, dam +2 (value:10250)
*formal black pants: AC 5, MV +5 (value:450)
*four leaf clover: INVISIBLE, FOOD (value:5)
*fourth key to the Grand Castle: KEY (value:100)
*fragile leaf: (value:1)
*fragrant resin: lev 15 invisibility (value:1)
*fresh, steaming kryldor: FOOD (value:1)
*fried cricket legs: FOOD (value:1)
*frost covered dagger: INVISIBLE, !good/war/mage/cleric/pal/barb/monk/druid/bard, 3d8, hit +2, dam +1, dex +1, cause light by 5 (value:10000)
*Frosty's broomstick: !good/neutral, 7d4, lightning bolt by 4, colour spray by 4, blind by 4, dispel magic by 4, minlev 35 (value:50000)
*full armor torso plate:!good/evil/war/mage/thief/cleric/pal/anti-pal/monk/ranger/druid/bard, AC 35, dam +2, str +1 (value:12000000) (on Red dragon, Sewers)
fur cloak: armor -11, con +1
*fur coat: AC 6, age +5 (value:1000)
*gagh: FOOD (value:750)
*garrote wire: !war/mage/cleric/pal, 4d3, minlev 10 (value:200)
*gaudily plumed turban: !war/thief/pal/anti-pal, AC 3, dam +2, HP +15, armor -10 (value:100000)
*gauntlets of ogre power: !mage/thief/cleric/monk/druid/bard, AC 8, hit +2, dam +2, str +5, int -2, minlev 20 (value:170000) (on Hill giant king, Hill giants)
*gauzy leggings: AC 8, hit +2, dam +2, minlev 17 (value:10000) (on , Damarian)
*Geordis visor: INVISIBLE, !evil/ranger, AC 5, hit +4, dam +4, HP -50, infra by 100, sense life by 100, minlev 43 (value:300000) (on Geordi, ST)
*ghostly pick: !good/mage/thief/pal/monk/bard, 3d4, fear by 5, energy drain by 3 (value:26)
*giant boulder: hit -1, dam +5 (value:0)
*giant earring (mage): !war/thief/pal/anti-pal/barb/monk/ranger, AC 8 hit +2, dam +2, Saving_spells -2, minlev 17 (or 23?) (value:100000) (on Cloud giant gate guard, Cloud giants)
*giant earring (warrior): AC 6, hit +1, dam +2, minlev 17 (value:60000) (on Cloud giant gate guard, Cloud giants)
*giant scorpion tail: !pal/monk, 4d4, hit +3, dam +3, poison by 7, paralyze by 2 (value:1000)
giant shield: !mage/thief/cleric/monk/druid/bard, AC 12, dam +5, saving_breath by -2 (value:45000)
*giant staff: !evil/war/thief/pal/anti-pal/barb, dam +2, armor -6, 5 lev 30 fly (value:50000) (at Hill giant king, Hill giants)
*giant's chap (type 1): !mage/thief/cleric/monk/druid/bard, AC 6, dam +2 (value:50000) (o Hill giant warrior, Hill giants)
*giant's chap (type 2): !mage/thief/cleric/monk/druid/bard, AC 4, dam +3, str +3, char height +15, minlev 17 (value:50000) (on Hill giant warrior, Hill giants)
*gilded teardrop: !evil/neutral/mage/cleric, hit +1, dam +3, MP -25, minlev 30 (value:50000)
*girdle of grey scales: !good/war/thief/cleric/pal/barb/ranger, AC 10, hit +2, dam +2, MP +50, minlev 40 (value:50000)
*glass earring: AC 4, hit +1, dam +1 (value:500) (on Merlin, Aerial castle)
*glass longsword: INVISIBLE, !mage/thief/cleric/monk, 4d7, hit +3, dam +3, dispel evil by 3 (value:500000) (on clan chief, Loch Fin)
*glass slippers: !evil/neutral, hit +2, dam +2, armor -5, dex +2, 5 lev 20 word of recall (value:500) (at Cinderella, Fairytale)
*glass of mineral water:LIQUID CONTAINER (value:90)
*glass-flecked whip: !good/thief/cleric/pal/monk, 8d3, hit -3, dam +4, HP -20, blind by 8, minlev 18 (value:75000)
*gleaming robe of stars: !evil, armor -8 (value:100)
*gleaming staff: !evil/war/thief/cleric/pal/anti-pal/barb/monk/ranger/druid/bard, 10 lev 50 heal (value:1000000)
*gleeman's cloak: !evil/war/thief/pal/anti-pal/barb, hit +6, dam +3, dex +3, minlev 44 (value:120000)
*glimmering ice whip: !mage/cleric/pal/barb, 2d10, hit +3, dam +3, colour spray by 20 (value:15000)
*glinting silver bracelet: !war, AC 3, hit +1, armor -5 (value:5000)
*glistening drop of water: lev 25 teleport/sleep/heal (value:2000)
glittering diamond: TREASURE (value:40900)
*glittering onyx dagger: !good/neutral/war/mage/cleric/pal/barb/monk/ranger, 6d5, hit +3, dam +3, dex +1, minlev 43 (value:250000)
*Gloves of the Dreamer: !mage/cleric/monk, hit +3, dam +3, HP +25 (value:50000)
*gloves of the Stargazer: !war/thief/pal/barb, AC -10, hit +3, dam +3, HP +25, MP +35 (value:50000)
*Glowing Ball: LIGHT, !evil/thief/anti-pal, hit +4, dam +4, minlev:45 (value:10000)
*glowing suit of vulcan mail: !mage/thief/pal, AC 23, armor -4, dex +2, all_saves by -5 (value:75000)
glowing wand: !evil/war/thief/cleric/pal/anti-pal/barb/monk/ranger/druid/bard, 50 lev 50 bee sting (value:1000000)
*Gnarled Staff: 1d9, hit +2 (value:600)
*gnome boots: AC 5, MV +10 (value:12000) (on Gnome scientists, Gnome village)
*gnomish axe: 5d4 (value:5000)
*God's wind: !war/mage/thief/cleric/pal/anti-pal/barb/monk/ranger/druid/bard, AC 40, str +5, haste by 100 (value:50000)
*Gold chain: AC 4 (value:5000)
*gold cuff-links: AC 5, MV +5 (value:300)
*gold-inlaid, ivory bracelet: AC 3, hit +2, dam +2, MP +30, minlev 30 (50000) ( , Krys'kath)
*Golden arm bands: !good/neutral/war/thief/pal/barb/monk/druid, AC 5, HP -25, MP +20, armor +15 (value:10000)
*golden arm plates: INVISIBLE, !evil/thief/anti-pal/monk, AC 10, str +1, minlev 16 (value:100000)
*golden belt: INVISIBLE, !evil/thief/anti-pal/monk, AC 10 (value:700)
*golden boots: INVISIBLE, !evil/thief/anti-pal/monk, AC 10 (value:2000)
*golden bracelet: INVISIBLE, !evil/thief/anti-pal/monk, AC 5, hit +2, dam +2 (value:70000)
*golden breast plate: INVISIBLE, !evil/thief/anti-pal/monk, AC 10 (value:15385)
*Golden Broadsword of Hercules: !evil/mage/thief/cleric/monk, 6d4, hit +1, dam +2, minlev 25 (value:11000)
*golden cloak: INVISIBLE, !evil/thief/anti-pal/monk, AC 10 (value:7000)
*golden dagger: INVISIBLE, !evil/thief/anti-pal/monk, 3d6, cause light by 15 (value:90000)
*golden egg: TREASURE, hit +1, dam +1, dex -1 (value:2000)
*golden ermine cape: !evil/war/thief/anti-pal/barb/monk/ranger/druid/bard, AC 30, hit +2, dam +2, HP +45, MP +70, minlev 42 (value:350000)
*golden feather quill: PEN, int +1 (value:2100)
*golden flute: INVISIBLE, !war/mage/thief, int -6, lev 22 charm person (value:15000)
*golden gloves: INVISIBLE, !evil/thief/anti-pal/monk, AC 10 (value:2000)
golden harp: 3 lev 18 call lightning (value:2500)
*golden helm: INVISIBLE, !evil/thief/anti-pal/monk, AC -11 (value:16)
*golden leg plates: INVISIBLE, !evil/thief/anti-pal/monk, AC 10, dex +1, minlev 16 (value:100000)
*golden leggings: INVISIBLE, !evil/thief/anti-pal/monk, AC 10 (value:60000)
*golden oboe: lev 17 charm person (value:10000)
*golden scimitar: !mage/thief/cleric/monk, 3d5, int +1, dam +1 (value:40000)
*golden scroll: lev 10 identify value:2000)
*golden shield: INVISIBLE, !evil/thief/anti-pal/monk, AC 50 (value:1000)
*golden sleeves: INVISIBLE, !evil/thief/anti-pal/monk, AC 10 (value:70000)
*golden small sword: INVISIBLE, !evil/mage/thief/cleric/anti-pal/monk, 5d4, hit +3, dam +3 (value:60000)
*golden spear: INVISIBLE, !evil/thief/anti-pal/monk, 5d3, lightning bolt by 10 (value:50000)
*golden wreath: !mage/cleric/monk, AC 2, wis +2, all_savees by 1 (value:10000)
*grain reaper: 6d2, hit +2, dam +1 (value:10000)
*gram of crack: INVISIBLE, lev 30 strenght/poison (value:39000)
*Grease Guard: AC 45, HP +35 (value:10000)
*Great Dipper of the Skies: INVISIBLE, 5d4, hit +2, dam +2 (value:30000)
*great pearl: AC 6, all_saves by -5
*green garden hoe: 1d6, dam +2, save vs para -25 (value:100)
*green leather quiver: CONTAINER (value:3000)
*green mantle: !evil/war/pal/anti-pal/barb, AC 3, MP +20, dex +2 (value:10000)
green moss: lev 15 detect invis
green potion: lev 20 heal/cure light/cure critic (on Hypnos, Wastelends)
*green potion: lev 12 remove poison (value:8000) (buy from wizard, Sorpigal)
*green sweatshirt: AC 8, all:saves by 10 (value:25000)
*grey cowboy hat: !evil/pal/anti-pal/monk, AC 5, dam +1, HP +10, char_height +5 (value:50000)
*grey robe: !good/evil, armor -9, saving_spell by -2 (value:5000)
*grey skull: !good/neutral/pal, dam +3, wis -2 (value:3000)
*Guard signet ring: !mage/thief/cleric, armor -6, saving_spell by -2 (value:0)
*guard's belt: AC 5 (value:0)
*guard's bracer: AC 5 (value:0)
*guard's cape: AC 5 (value:0)
*guard's dagger: !evil/monk, 3d7, hit +2, dam +2, str +1 (value:1000000)
*guard's gloves: !mage/cleric, AC 5 (value:0)
*guard's helmet: !mage/cleric, AC 4 (value:0)
*guard's issue boots: AC 5 (value:0)
*guard's leggings: !mage/cleric, AC 4 (value:0)
*guard's shield: !cleric, AC 15 (value:0)
*guard's sleeves: !mage/cleric, AC 5 (value:0)
*guard's vest: AC 5 (value:0)
Guilded teardrop ! eveil, neut, mage, cleric +1+3 - 25 mana, minlevel around 30
*hamburger spatula: 5d5, hit +4, dam +4, minlev 25 (value:100000)
*Hammer of Hades [Good Condition]: !good/war/mage/thief/cleric/pal/anti-pal/monk/ranger, TWO-HANDED, 6d19, hit +9, dam +6, minlev 45 (value:1075000)
*Hammer of the Ages: !mage/thief/anti-pal, 4d5, hit +3, dam +3, lightning bolt by 5, minlev 18 (value:200000) (on Ghostly blacksmith, Newbie caverns)
*handful of berries: FOOD (value:1)
handfull of dew: refresh
*hard leather boots: AC 5, armor -5 (value:200)
*headband of inner peace [Decent Condition]: !war/mage/thief/cleric/pal/anti-pal/barb/ranger/bard, AC 2, hit +4, dam +4, HP +25, armor -20, KI +5 (value:200000) (on , Zamar)
*heart: FOOD (value:0)
*heart-shaped locket: !evil/neutral, con +1, all_saves by -1 (value:500)
*heart shaped medallion: INVISIBLE, HP +40, con -1 (value:10000) minlev 13
*heat lamp: LIGHT, infra by 100, sense life by 100 (value:5000)
*heavily plated greaves: !good/evil/war/mage/thief/cleric/pal/anti-pal/monk/ranger/druid/bard, AC 12, hit +2, dam +2, HP +22 (value:350000) (on Red dragon, Sewers)
*HEAVY crystal cross: !war/mage/thief/pal/anti-pal/barb/monk, AC 4, HP +15, MP +25, minlev 21 (value:28000) (on Bishop, Crystal castle)
heavy metal wrist band: !mage/cleric/monk, hit +1, dam +2, HP +5, all_saves by -4 (value:25000)
*heavy pair of black boots: AC 10 (value:17000)
*Heavy Plate Mail: AC 8 (value:35000) (on Hobgoblin king, Hobgoblin mines)
*heavy plated boots: !evil/neutral/war/mage/thief/cleric/anti-pal/barb/monk/ranger, AC 13, hit +1, dam +3, minlev 47 (value:300000)
*heavy steel spear: !mage/cleric, 4d4 (value:9380)
*hefty length of chain: !mage/cleric, 2d7, hit +1, armor -3 (value:900) (on Bruiser, Gangland)
*helium balloon: char_weight -10 (value:10000)
*helm of dragon kind: AC 3, HP +25, MP -25, minlev 20 (value:30000)
*herbal potion:INVISIBLE, lev 20 sense life (value:7500)
*hide gauntlets: !evil/mage/thief/monk, AC 5, str +3, dex -2 (value:1000)
*High Priest's hood: !good/neutral/war/barb, AC 3, hit +3, MP +15, detect invis by 100 (value:150000)
*hissing whip: !evil/war/thief/pal/anti-pal/barb/monk/ranger/druid/bard, 6d8, hit +6, dam +6, lightning bolt by 20, fireball by 5, all_saves by 10 (value:750000)
*history book of tarin: hit +1, dam +1, wis +1 (value:1000)
*holstered belt: CONTAINER (value:290)
*HOLY Avenger: !evil/neutral/war/mage/thief/cleric/anti-pal/barb/monk/ranger/druid, TWO-HANDED, beheader, 14d5, hit +7, dam +6, minlev 48 (value:300000) (on Michael the Archangel, Valhalla)
*Holy Ring of Betazed: !evil/war/barb, AC 2, hit +2, dam +2, MP +25, detect invis by 100, minlev 25 (value:100000)
*Holy Symbol: !mage, AC 2, hit +1, MP +30 (value:20000)
*holy Zryknyz leaf: MP +30, int +3, wis +3, con +2, minlev 8 (value:100000)(tree, Qritcil) (thieves can steal it from tree)
*hood of focus:!evil/neutral/war/thief/cleric/pal/anti-pal/barb/monk/ranger/druid/bard, AC 8, HP +35, MP +25, age +5 (value:26)
*horn of Gjall: 6D5 (value:50000)
*horns of the Valkyrie: !evil/mage/thief/cleric/anti-pal/druid/bard, AC 35, hit +2, dam +3, HP +25, infra by 100 (value:75000)
*hot potion: lev 20 heal (value:20000)
*huge black mace: !good/neutral/war/mage/thief/cleric/pal/anti-pal/monk/ranger, 5d10, hit +3, dam +3, lightning bolt by 35 (value:2000000) (on Sl'pia, Enfans)
*huge empty husk of a turtle: INVISIBLE, !evil/neutral/mage/cleric, AC 11, hit -2, dam +3, dex -2 (value:100000)
*huge iron bracer: !good/evil/mage/thief/cleric, AC 9, hit +2, dam +2, HP +15 (value:600) (on Giant worker, Dwarven mines)
*humming gem: TREASURE, sense life by 100 (value:100000)
*ice staff: 1 lev 21 poison (value:1900) ( , EC)
*icy armor: !good/neutral/thief/pal/barb/monk, AC 20, armor -10 (value:10000)
*icy blade: !good/mage/thief/cleric/barb/monk, 2d10, hit +1, dam +1, minlev 25 (value:20000)
*icy broom: !good/war/barb/monk, MP +5, 5 lev 40 lightning bolt (value:5000)
*icy ring: AC 3, HP +30, MP +30, minlev 30 (value:50000)
*icy sword: !good/mage/thief/cleric/monk, 5d5, hit +3, dam +3, minlev 18 (value:60000) ( , EC)
*illusion: !cleric/pal/monk, AC 20, hit +4, dam +4, HP +23, minlev 47 (value:10575)
*illusionary boots: !evil/neutral/war/thief/cleric/pal/anti-pal/barb/monk/ranger/druid/bard, AC 10, hit +3, dam +3, MP +40, age +5 (value:200000)
*incandescent blue stone: TREASURE, HP -100 (value:5500)
*indigo potion: 1 lev 12 sanctuary/strength/armor (value:6000)
*iron barbed flail: 5d5, hit +3, dam +7, minlev 31 (value:130000)
*iron boots: !mage/thief, AC 3 (value:10000)
*iron collar: !good/evil/mage/thief/cleric, AC 9, hit +1, dam +1, HP +40, minlev 20 (value:600) (on Giant worker, Dwarven mines)
*iron crown: AC 4 (value:5000)
*iron gauntlets: !mage/thief, AC 4, hit +1, dam +1 (value:12000)
*iron ration: FOOD (value:80)
*iron ring: hit +1, dam +3, minlev 20 (value:5000) (on Sharaugh, w of Sorpigal)
*iron sceptre: LIGHT (value:5000)
*iron shod staff: !war/mage/thief, 2d7, hit +3 (value:9000)
*Iron Warhammer: !evil/mage/thief/anti-pal/monk, 12d4, hit +6, dam +6, dispel evil by 12, lightning bolt by 5 (value:1000000) (on King Rhorvald, Ironforge)
*ironbound boots: !mage, AC 5 (value:500)
*ironbound gloves: !mage, AC 5 (value:500)
*ivory-handled hammer: INVISIBLE, !mage/thief/anti-pal, 5d7, hit +4, dam +5 (value:90000)
*ivory hilted dagger: !evil/neutral, 3d6, hit +1, dam +3 (value:42000)
*ivory hilted dirk: !war/mage/thief/cleric/pal/barb, 4d7, cause critical by 10, sleep by 10 (value:25000) (on , Sea of Dreams)
*ivory ring: !evil/thief/cleric/pal, AC 3, dam +1, minlev 9 (value:10000) (on , Sea of Dreams)
*ivy necklace: hit -5, HP +5, dex +1 (value:500) ( , Newtonia)
*jagged obsidian sword: !good/mage/thief/cleric/barb/monk, 5d5, hit +1, dam +2, minlev 25 (value:90000)
*Jagged Spear: 3d3, hit +3, dam +3 (value:11000)
jaguar claws: !good/mage/cleric/monk, hit +3, dam +3, armor -20
*jellyfish: lev 15 heal (value:1)
*jeweled ring: AC 1, int +1, wis +1 (value:25000)
*jewelled sword: !mage/thief/cleric/druid, 4d4, hit +1, dam +1, minlev 11 (value:25000)
Jupiters hammer: cleric only, TWO-HANDED, 4d17, hit +4, dam +4, lightning by 20, dispel by 5 (on Zeus, Olympus)
*kabuto helm: AC 6, all_saves by -5 (value:200000)
*Kate Doll: LIGHT, con +1, int +1, wis +1 (value:1)
*keg of beer: LIQUID CONTAINER (value:50)
*key: KEY (value:0)
*key to the coffin: KEY (value:0)
*kilt: !thief/anti-pal, AC 3, hit +1, dam +1, armor +10 (value:10000)
*kingly crown: KEY, armor -5 (value:200000)
*kings visor: !good/pal, AC 7, str +2, int -1, energy drain by 1 (value:16000) ( , Tarin)
*Klingon cloaking device: !good/neutral/mage/cleric/pal/ranger, AC 5, hit +3, dam +3, invis by 100, minlev 40 (value:200000)
*Klingon Disruptor pistol: !mage/cleric/pal/monk, 6d4, hit +4, dam +4, harm by 10, minlev 35 (value:100000)
*Klingon Disruptor rifle: !war/pal/anti-pal/barb/monk/ranger/druid/bard, 6d6, dam +6, harm by 18, saving para by 5 (value:100000)
*Klingon pain-stick: !good, 5 lev 30 lightning bolt (value:1)
*knuckle dusters: !good/evil/mage/thief/cleric/pal/anti-pal/monk/ranger/druid/bard, AC 10, hit +4, dam +4 (value:100000) (on Gorefist king, Sewers)
*lab coat: hit -10, int +1, wis +1 (value:500) (on Sir Isaac, Newtonia)
*ladybug's carapace: !war/mage/thief/cleric/pal/anti-pal, AC 6, armor +10, all_saves by 10 (value:100000)
*Laiger's leggings: !good/neutral/mage/thief/cleric/monk, AC 5, dam +3, HP +15 (value:630000)
*large blindfold: AC 3, invis by 100, all_saves by -2 (value:24000)
*large brass staff: 3d5, hit +3, dam +3, HP -10, MP +5, con -2 (value:5000)
*large clay pot: CONTAINER, armor by -20 (value:50) (n of Shaman, Sewers)
*Large Club: 4d3, hit +1, dam +1 (value:20000)
*large eggshell fragment: AC 9, armor -10 (value:500)
*large great-axe: !mage/cleric/anti-pal/monk/ranger/druid/bard, 5d5, hit +4, dam +4, magic missile by 5, minlev 25 (value:150000) (on Enfan leader, Enfans)
large mace: !neutral/mage/thief/pal/anti-pal/barb/monk/ranger, 6d2, dam +2, fear by 50
*large pair of glowing boots: !evil, AC 15, hit +2, dam +2 (value:15000)
*large ruby: TREASURE (value:36500)
*laundry hamper: CONTAINER (value:1000)
*lava earring: AC 4, hit +2, dam +1, minlev 25 (value:50000) (on Fire ruler, EC)
*lava lamp: LIGHT (value:500)
*leafy garland: !evil/war/barb, AC 2, hit +1, wis +1 (value:11000)
*leather armbands: hit +1, dam +1, int -2, wis -2 (value:12000)
*leather backpack: CONTAINER (value:2000)
*leather bandolier: CONTAINER (value:50)
*leather belt: AC 8, MV +30, dex +2 (value:1000)
*leather belt-pouch: CONTAINER (value:50)
*leather boots: AC 3 (value:60) (on Dwarven miner, Dwarven mines)
*leather gaiters: AC 20, dex +2 (value:8000)
*leather girdle: !mage/thief/monk, hit -2, dam +2, dex -2 (value:10000)
*leather helm: AC 5 (value:100)
*leather jacket: INVISIBLE, AC 14, HP +20, armor -7, age +10, minlev 20 (value:200000)
*leather leggings: AC 5 (value:100) (on Dwarven miner, Dwarven mines)
*leather pouch: CONTAINER (value:1750)
*leather quiver: CONTAINER (value:5000)
*leather sack: CONTAINER (value:100)
*leather travelling cloak: CONTAINER (value:1000)
*leather tunic: AC 5 (value:100) (on Dwarven miner, Dwarven mines)
*leg plates: !evil/neut/war/mage/thief/cleric/anti-pal/barb/monk/ranger, AC 13, hit +2, dam +2, HP +10, MP +10 (value:350000)
*leggings of the Dragon: !good/neutral, AC 10, hit +3, dam +3, HP +30, MP +30, minlev 47 (value:500000)
*Life essence: 5 lev 75 fly (value:5) (on , Zamar)
*lightning lance: !good/mage/cleric, 4d6, hit +1, dam +1, lightning bolt by 5, minlev 24 (value:50000) ( , EC)
*lightweight chainmail vest: !mage/thief/anti-pal, AC 15 (value:18500)
*lightweight steel arm-guards: !mage/thief/anti-pal, AC 15 (value:8500)
*lion's mane: !thief/cleric/pal/anti-pal, AC 8, dam +3, minlev 26 (value:50000)
liquid armor: !good/war/thief/monk, AC 10, dam +5, HP +3, armor -20, saving_spell by -1 (value:1000000)
*Little Eagle's Yellow staff of Airobics: !bard, 10 lev 50 fly (areaspell) (value:10000) (on Toolbench, Harpies)
*loaf of pipeweed bread: FOOD (value:100)
*lodestone: 2 lev 19 harm (value:5000) ( , EC)
*long black tunic: !good, hit +3 (value:100)
*long flowing robe: !war/thief/pal/barb/ranger/druid/bard, hit +2, dam +2, MP +20 (value:55684)
*long grey cloak: !good/evil, AC 2, armor -14, saving_spell by -3 (value:12000)
*long leather whip: 2d6, hit +1, armor -2 (value:300)
*long, pointed cutlass: !neutral/mage/thief/cleric/monk, 2d8 (value:550)
*long red tunic: !evil, hit +3 (value:100)
*long scale mail skirt: AC 4 (value:250)
*long slim dagger: 2d5, hit +1, dam +1 (value:1000)
*long sturdy spear: 2d7, dam +1, str -1 (value:500)
*long sword: !mage/thief/cleric/monk, 2d7, hit +1, dam +1 (value:500)
*long, curved sabre: !neutral/mage/thief/cleric/monk, 2d8, hit +2 (value:1050)
*loop of clear ice: !war/thief/pal/barb/monk/ranger, AC 15, MP +50, int +2, wis +2, minlev 38 (value:9000)
*loop of hemp: AC 2 (value:10)
*Lorit's Crown: !good/neut/mage/thief/cleric/antipal, Hit +3, Dam +3, Str +3, Con +2, (On Lorit, Krys'Kath)
*lumber axe: 2d6 (value:50)
*Mace of the Crypt: !good/war/mage/thief/pal/barb/monk/ranger, 8d5, hit +4, dam +6, dispel magic by 5, magic missile by 1, minlev 41 (value:1000000) (on Evane, Damar)
*magic dust: lev 20 detect invis (value:100) ( , EC)
*magic girdle: !good, AC 4, HP -40 (value:2600) ( , Tarin)
*Magic Gloves: AC 4, hit +1, dam +1, all_saves by -5
*magical backpack: CONTAINER, HP +30, MP +30, minlev 20 (value:70000)
*magma mace: !evil/war/thief/pal/anti-pal/barb/monk/ranger, 3d8, hit +3, dam +3, HP +10 (value:40000)
*magnum: !good/war/pal/barb/monk, 5d6, hit +2, dam +3, lightning bolt by 15 (value:70000)
*Mama bear's claws: !mage/thief/cleric/pal, AC 3, hit -8, dam +5 (value:50000000)
*Mammoth's Skin: !evil/mage/thief/cleric/anti-pal, AC 11, hit +3, dam +3, minlev 45 (value:12000)
*mandalorian boots: !good/neutral/war/mage/cleric/pal/barb/monk, AC 5, hit +2, dam +2 (value:100000)
*mandolin: 3 lev 13 cure critic (value:3000)
*Mantle of Ruling: !evil/war, AC 8, HP +15, MP +10, minlev 16 (value:60000) (on Queen, Aborlon)
*Mantle of Sacrifice: !war/mage/cleric/pal/anti-pal/barb/monk/ranger, AC 10, hit -10, dam +6, HP +10, wis -1, minlev 46 (value:100000)
*mask of Comedy: !barb, AC 3, armor +5, int +2, age -10, sense life by 50 (value:100000) (on Actor, Enchated forest)
*mask of the Dark: INVISIBLE, !good/thief/cleric/barb, AC 10, hit +2, dam +2, con +1, minlev 39 (value:81000)
*mask of Tragedy: !barb, AC 3, armor +5, wis +2, age +10, sense life by 50 (value:100000) (on Actor, Enchated forest)
mask of tree bark: HP +55, MP +50, armor -4
*matchsticks: 5 lev 15 fireball (value:10000)
*mead cup: LIQUID CONTAINER (value:10)
*meat cleaver: !mage/thief/cleric/anti-pal, 5d5, hit +4, dam +4, minlev 23 (value:110000)
*medallion of Ceres: !good, AC 4, MP +25, wis -1 (value:75000)
medallion of the Burning Blade: !war/thief/pal/barb hit +2, dam +3, HP +45, MP +55, minlev ?
*medium sword: !mage/thief/cleric/monk, 2d4, hit +2, dam +2 (value:1000)
*mega bracelet: !good/neutral/mage/cleric/monk, AC 3, hit +3, dam +3, HP +20, minlev 42 (value:200000)
*Mel Puttah Bemoh: !good/neutral/mage/thief/cleric/pal/monk/ranger/druid, 3d7, hit -2, dam +2, lightning bolt by 5, minlev 25 (value:50000)
*MERCENARY War Banner: LIGHT, armor -1, saving_spell by -1 (value:0)
*metal shield: !cleric, AC 15 (value:125)
*metal shield: !good/evil/war/mage/thief/cleric/pal/anti-pal/monk/ranger/druid/bard, AC 60, dam +11 (value:50000) (on Red dragon, Sewers)
*metal vial: lev 25 poison/fear/weaken (value:1000)
*metal wand: !war/mage, 20 lev 20 energy drain (value:2000)
*micro ring: !good/neutral/mage/cleric/monk, AC 5, dam +3, HP +30, armor -5, minlev 43 (value:300000) (on Micro, DK)
*mildewy cloak: AC 1, HP +10, armor +2, dex -1, int -1 (value:0)
*milky white potion: lev 14 word of recall (value:750)
*milli vanilli loop: AC 4, hit +4, dam +4, HP +25 (value:350000) (on Milli, DK)
*mining pick (astoria mines): 5 lev 50 refresh (value:10000) (on Miner, Astoria)
*mining pick (dwarven mines): !mage/cleric/pal/barb/monk, 10d1, hit -2 (value:1500) (on Dwarven miner, Dwarven mines)
*mirkwood sword: !mage/thief/cleric/monk, 2d8, dam +1, con +1 (value:8000) ( , Aborlon)
*mirror: !war/mag/thief, 2 lev 20 blind (value:1000) (on Dolls, Gangland)
*misty potion: lev 10 PFE (value:1000)
*mithril boots: !mage, AC 2, armor -10, dex +1, minlev 26 (value:40000) (on Golem, Thalos)
*mithril gauntlets: !mage, AC 2, hit +2, dam +2, minlev 25 (value:40200) (on Golem, Thalos)
*mithril girth: !mage, AC 3, hit +1, dam +1, armor -7, minlev 26 (value:64200)
*mithril hammer: !cleric, 2d6, hit +2, str +1 (value:10000)
*mithril helm: !mage, AC 2, hit +2, dam +2, minlev 25 (value:40000) (on Golem, Thalos)
*mithril leggings: !mage, AC 3, hit +2, armor -4, dex +1, minlev 25 (value:54000) (on Golem, Thalos)
*mithril sleeves: !mage, AC 2, hit +1, dam +1 (value:42450) (on Golem, Thalos)
*mithril two-handed sword: !mage/thief/cleric/monk, TWO-HANDED, 5d5, dam +4, dex -1 (value:45625) ( , Tarin)
*mocking grin: INVISIBLE, !evil, AC 10, detect invis by 100 (value:15000) (on Chesire cat, Enchanted forest)
*Money Bag: CONTAINER (value:50)
*mood ring: !cleric/pal/anti-pal, AC 2, MP +10, all_saves by 25 (value:25000)
*moon scythe: !cleric/monk, 5d5, hit +2, dam +2 (value:75000)
*morning star: 2d8 (value:15000)
*moss-covered bucklers: dam +1, armor -5, dex +1 (value:100)
*moss-covered shield: armor -23 (value:100)
*moss-green bracer: armor -3 (value:100) (on , Newtonia)
*moss-green breeches: armor -6 (value:100)
*moss-green girdle: armor -3, con +1 (value:100)
*moss-green pants: armor -6 (value:100) ( , Newtonia)
*moss-green tunic: armor -6 (value:100) ( , Newtonia)
*mossgown: MP +17, armor -5, all_saves by -4 (value:100)
*Mother Goose's Book of Nursery Rhymes: CONTAINER, wis +2 (value:7000) (on Mother Goose, Fairytale)
*Mr. Cook's apron: INVISIBLE, AC 10, str +2, dex +3, minlev 15 (value:10000)
*Mr. Cook's chainmail: INVISIBLE, AC 19, con +2 (value:200000)
*Mr. Cook's lithium ring: INVISIBLE, AC 5, HP +25, armor -10, minlev 20 (value:100000)
*Mr. Cook's spiked blue collar: INVISIBLE, AC 10, MP +30, minlev 18 (value:10000)
*Mr. Cook's visor: !evil/mage/cleric/anti-pal, AC 4, hit +3, dam +3, minlev 45 (value:300000)
*mud school diploma: TREASURE, con +1, wis +2 (value:0) (in Pedestal, Mud school)
*muddy gloves: !good/mage/cleric, AC 2, hit -1, dam +2, minlev 20 (value:100)
*mug of hot chocolate: LIQUID CONTAINER (value:100)
*mummified head of Jubal the Benevolent: CONTAINER, !evil (value:0) (on Flesh eater, Catacombs)
*nacreous bauble: BOAT, !good, MP +25, MV +35, age -3 (value:35000)
*narwhal tusk: 7d1, MP +40, con -2, cause light by 75, cause critical by 50 (value:10000)
neatly wrapped scroll: sanc
necklace of woven bone: Hit +3, Dam +3, HP +25, armor -20, ki +5, minlev 50
*Necklace of the Brisings: INVISIBLE, !evil/thief/anti-pal/barb/monk/ranger/druid/bard, AC 10, hit +3, dam +3, MP +66, int +2, wis +2 (value:525000)
*neon blue potion: lev 14 invis/word of recall (value:100)
*nerf assault rifle: !war/pal/anti-pal/barb/monk/ranger/druid/bard, 2d4, dam +2, magic missile by 35 (value:20000)
*neutralizer: !good/evil/mage/thief/cleric/monk, 4d5 (value:51340)
*newspaper: NOTE (value:100)
*Newtonian painting: TREASURE (value:45000)
*nightgaunt's tickler: 3d4, hit +1, dam +1 (value:5000)
*noble's longsword: !mage/thief/cleric/monk, 3d5, hit +2, dam +2 (value:1500)
*nugget of gold: !evil, 10 lev 50 invis (value:5000) (on Dwarven engeneer, Dwarven mines)
*nugget of silver: !evil, 3 lev 50 word of recall (value:4000) (on Dwarven engineer, Dwarven mines)
*oak mandolin: lev 10 word of recall (value:5000)
*obsidian blade: !good/neutral/mage/cleric/pal/monk/druid, 3d8, hit +2, dam +4, armor -20, minlev 27 (value:50000)
*obsidian breastplate: !good/neutral/mage/thief/pal/monk/ranger/druid/bard, AC 35, hit -3, dam +3, all_saves by -20, minlev 20 (value:100000)
Obsidian Gauntlets: !war/thief/barb/ranger, hit +3, dam +3, MP +30, detect invis by 100
*Obsidian Loop: !war/thief/barb, hit +3, dam +3, MP +40, minlev 39 (value:400000)
*Obsidian Morningstar: 6d5, harm by 5, colour spray by 5 (value:60000)
*Obsidian Signet Ring: !war/thief/barb/monk, hit +5, dam +3, HP +20, MP +25, minlev 45 (value:500000) (on Alric, Duergar)
*obsidian wand: 6 lev 20 cure light (value:8000)
*ogre feet: !mage/thief/cleric/monk/druid/bard, AC 4, hit +1, dam +3, int -1, minlev 25 (value:111000) (on Ogre slaves, Hill giants)
*old boots: AC 2, HP +15 (value:3500)
*old scroll: !war, lev 10 create food (value:500)
*old spectacles: int +1 (value:100)
*old, faded robe: !war/thief/anti-pal/barb, AC 10, hit +1, dam +1, MV +30, armor -10, minlev 22 (value:50000)
*onyx bracelet: AC 2, hit +1, dam +2 (value:15000)
*Onyx Bracers of the Pits: !good, AC 5, hit +1, dam +5, HP -35, armor -5 (value:50000)
*onyx stud: INVISIBLE, !good, AC 5, hit +3, dam +3, HP +10, minlev 39 (value:96000)
*opal-studded armbands: !war/pal/bar, AC 2, hit +1, dam +5, armor -10, dex +1 (value:100000)
*opaque colorless potion:lev 20 det invis/sense life (value:20000) ( , Loch Fin)
*opium pipe:lev 12 sanc/strenght/armor (value:30000) (on ships cat, Sea of Dreams)
*orange potion: INVISIBLE, lev 20 sense life (value:7500) (under no-exit-room, Thalos)
*ornate brooch: INVISIBLE, int +1, wis +1 (value:1000)
*ornately decorated cake: FOOD (value:1)
*ornately designed gauntlets: !good/mage/thief/anti-pal, AC 11, hit +3, dam +2, str +2, minlev 31 (value:990000)
*oynx ring: !good/war, AC 5, wis +2 (value:11010)
*PA form: armor -10, lev 10 lightning bolt/fireball/earthquake (value:10000)
*painted zyekian spear: !mage/thief/cleric/monk, 3d7, hit +10 (value:10000)
*pair of bone dice: TRASH (value:50)
*pair of crampons: hit -1, dam +2, MV -25, dex +3 (value:5000) (on Jyemari king, Sewers)
*pair of fine whiskers INVISIBLE, AC 2, int +2, wis +2 (value:100000)
*pair of flippers: INVISIBLE, !war/pal/anti-pal/barb/druid/bard, AC 3, hit +2, dex +2 (value:10000)
*pair of gauntlets: !good/evil/war/mage/thief/cleric/pal/anti-pal/monk/ranger/druid/bard, hit +4, dam +4 (value:200000) (on Red dragon, Sewers)
*pair of gloves: !evil/nutral/war/mage/thief/cleric/anti-pal/barb/monk/ranger, AC 13, hit +4, dam +3, minlev 44 (value:200000)
*pair of pinchers: !mage/cleric/pal/anti-pal/barb, AC 5, hit +2, dam +2, dex +1 (value:20000) (crabs , Lizard caves)
*pair of sandals: AC 4, con +2, all_saves by -2 (value:5000)
*pair of sleeves: !mage/cleric, AC 2 (value:0)
*pair of suspenders: hit +3 (value:5000)
*pair of waterwings: AC 2, hit +1, dam +1, char_weight -10, all_saves by -10 (value:1)
*pale blue boots: !good/mage/thief/cleric/monk, AC 10, con +1 (value:20000)
*pale blue breastplate: !good/mage/thief/cleric/monk, AC 6, dam +1, str +1 (value:20000)
*pale blue collar: !good/pal/barb, AC 3, hit +2, dam +2, minlev 25 (value:50000)
*pale blue gloves: !good/mage/thief/cleric/monk, AC 1, dex +1 (value:20000)
*pale blue helmet: !good/mage/cleric/monk, AC 15, wis +1 (value:20000)
*pale blue stone: TREASURE, str +2 (value:5500)
*pale bone hoop: INVISIBLE, !war/mage/thief/pal/anti-pal/barb/monk/ranger/druid/bard, AC 18, hit +3, dam +2, MP +40, minlev 50 (value:1000000)
*Palladium: !evil, hit +1, MV +50 (value:3000)
*patrol club: !cleric, 1d12, hit +3, MV +10 (value:200) (on Patrolman, Gangland)
*peacock feather earring: !cleric/pal/anti-pal, AC 1, hit +1, dam +1, HP +15 (value:100000)
*peanuts: FOOD (value:25)
*pearl-hilted Longsword: !good/neutral/mage/thief/cleric/pal/monk/ranger/druid/bard, 5d10, hit +6, dam +6 (value:50000)
*pearly white stone: TREASURE, HP -10 (value:8700)
*piece of glowing moss: LIGHT (value:50)
*piece of slime: FOOD (value:15) (on Rock slug, Catacombs)
*pile of stinky shit: TRASH (value:1)
*pink and green stone: TREASURE, hit -5 (value:6600)
*pink coral ring: hit +2, dam +2, detect invis by 100, minlev 15 (value:45000) (on Lobster King , Newbie caverns)
*pint of bitter ale: LIQUID CONTAINER (value:100)
*pitch-black longsword that flames brightly: !mage/thief/cleric/monk, 4d6, hit +4, dam +4, minlev 27 (value:120000) (on Vampire, Catacombs)
*plaid sash: !war/thief/barb, AC 3, hit +2, dam +2, armor +7, minlev 17 (value:25000) (on guards, Loch Fin)
*plastic crate: CONTAINER (value:1) (at entrance, ST)
*plate: TRASH (value:1)
*plate armor of rolly polley skin: !evil/neutral, AC 10, HP +2, MV +1, int +1, minlev 23 (value:30000) (on Rolley polley, Giant forest)
*plated tassets: !good/evil/war/mage/thief/cleric/pal/anti-pal/monk/ranger/druid/bard, AC 10, hit +2, dam +2, HP +15 (value:350000) (on Red dragon, Sewers)
*platinum bauble: TREASURE, MP +10, all_saves by -2 (value:55000)
*Platinum Bracelet: AC 7, age +15 (value:10000)
*plum pie: FOOD (value:1)
*pocket knife: !good/neutral/war/mage/cleric/pal/anti-pal/monk/ranger, 2d1 (value:10)
*polished battle axe: !evil/mage/thief/cleric/pal/monk/ranger, 10d2, dam +5, dex -2, minlev 20 (value:5000) (on Dwarven guard, Dwarven mines)
*polished boots: !evil/war/thief/anti-pal/barb/monk/ranger/druid/bard, AC 10, hit +3, dam +3, HP +25, MP +25, armor -10 (value:250000)
*polished crown of azure coral: !neut/war/thief/barb/monk, AC 25, hit +1, dam +1, HP +30, MP +73 (value:850000)
*polished gloves [Good Condition]: !evil/war/thief/anti-pal/barb/monk/ranger/druid/bard, hit +2, dam +2, HP +25, MP +50, armor -10 (value:250000)
*polished-steel scalpel [Decent Condition]: !good/neutral/war/pal/barb/monk/ranger, 5d3, hit +4, dam +4, harm by 5 (value:25000)
*polished stone club: !good/evil/mage/thief/cleric, TWO-HANDED, 2d15, dam +5, str -3, minlev 25 (value:4000) (on Giant worker, Dwarven mines)
*poorly crafted chainmail: !mage/cleric/monk, AC -25, MV -50, dex -3, all_saves by -5 (value:1750) (on Orc soldier, )
*porno magazine: NOTE (value:125)
*pot-shaped helmet: !mage/monk, AC 5, hit +3 (value:500)
*potion of ogre power: lev 15 strength/strength/strength (value:6000)
*pouch of ornamental stones: TREASURE (value:80000)
*power sphere: LIGHT, con +3, all_saves by 1 (value:20000)
*precious sterling circlet: !good, AC 8, hit +3, dam -1, HP +20, MP +25, minlev 11 (value:50000)
*priceless Jewel of Sorpigal: LIGHT (value:1000000)
*principal's ring: INVISIBLE, !evil/neutral/monk, AC 2, hit +3, dam +3 (value:100000)
*prism wand: !war/mage/thief, 4 lev 11 colour spray (value:7070)
*puffball: lev 15 poison (value:1)
*purple cloak: AC 4, armor -14, saving_spell -1, minlev 20 (value:60000)
*purple vial: lev 10 cure critic/cure critic (value:1000)
*Qritcil plate: !neutral/mage/cleric/ranger, AC 3, dam +6, HP +30, armor -60, str -2 (value:1000000)
*quarter: KEY (value:25)
*quarterstaff: 3d6, hit +1, dam +1 (value:9000) (on , Aborlon)
*quartz sphere: !evil, hit +3, dam +3, sense life by 100 (value:6000) (Dwarven priest, Dwarven mines)
*queerly shaped rod: KEY (value:0) (in rat, Catacombs)
*rain cape: !mage/thief/cleric/pal/anti-pal/barb/monk/ranger/druid/bard, AC 10, hit +2, dam +2, armor -15 (value:20000)
*rainbow leggings: AC 9, HP +10, all saves by -5, minlev 35 (value:12) ( , EC)
*rake: 4d6, hit +3, dam +3, minlev 23 (value:1000)
*Raven's diadem: !evil/war/mage/barb/monk/ranger, AC 2, hit +1, dam +4, armor -15 (value:250000)
*Raven's Staff: !war/thief/pal/anti-pal/monk/ranger, 2d9, MP +30 (value:1000000)
red blindfold: !evil, AC 3, invis by 100, all saves by -2
*red collar: !pal/ranger, AC 10, HP +20, str +4 (value:20000)
*red FHS t-shirt: !monk, AC 20, hit +2, dam +2, MP +10, minlev 18 (value:200000)
*red leather vest: !evil/war/pal/barb/ranger, AC 3, sense life by 100 (value:20000) (on , Sea of Dreams)
*red lightsaber: !good/neutral/war/mage/thief/cleric/pal/barb/monk/ranger, 4d10, hit +3, dam +3, fear by 5, weaken by 5 (value:500000)
*red silk vest: !evil/war/pal/barb/ranger, AC 2, sense life by 100 (value:20000)
*red-eyed jewel: TREASURE, int -2 (value:35000)
*reddish-crimson potion: lev 20 rem curse (value:20000) ( , Loch Fin)
*reinforced gloves: AC 4 (value:250)
*reinforced purple leather strap: !evil/neutral/war/thief/cleric/pal/anti-pal/barb/monk/ranger/druid/bard, AC 12, hit +3, dam +3, HP +30, MP +35, age +5, minlev 49 (value:295000)
*rhinestone earring: !pal/anti-pal/barb, AC 3, hit +1, dam +2, minlev 23 (value:50000)
*ribcage shield: !war/thief/cleric/pal/anti-pal/barb/monk/ranger/druid/bard, AC 10, armor +10, str -2, con -2, haste by 100 (value:100000)
*rigid brush: TRASH (value:3)
*the Ring of Dignity: INVISIBLE, !evil, AC 2, MP +20, int +2, minlev 15 (value:30000)
*ring of dwarfsilver: !war/thief/barb/monk, dex +2, hit +2, dam +4, move 15, minlev 44
*ring of elemental conversion: !evil/war/thief/pal/barb/ranger, hit -2, dam+4, dex +2, MP 35, minlev 40
*Ring of Garax: hit +1, dam +1, detect invis by 100, minlev 10 (value:1000000) (on King of Garax, Astoria)
*ring of meditation: !war/mage/thief/cleric/pal/anti-pal/barb/ranger, AC 3, hit +2, dam +2, minlev 50 (value:100000)
*RING of the UNIVERSE: INVISIBLE, AC 3, HP +20, MP +25 (value:50000)
*ring of Yuria: AC 4, hit +4, dam +4, HP +20, armor -10, minlev 45, (value:250000)
*ringmail vest: AC 12, armor -10 (value:102000) (on Golem, Thalos)
*Risan game: hit +5, 5 lev 30 sleep (value:20000)
*robe of multiple colors: !evil/pal/anti-pal/barb, AC 4, hit +4, dam +3, HP +55, minlev 44 (value:350000)
*rock sword: !evil, 8d1, hit +2, dam +2, weaken by 25, minlev 25 (value:100000)
*rocking horse: TRASH (value:100)
*rockworm skull: !evil/mage/thief/monk, AC 5, con +2, str +2, minlev 15 (value:2000) (on Dwarven guard, Dwarven mines)
*rod of ice: !thief/cleric/pal/anti-pal/barb, 10d3, hit +3, dam +3, all_saves by 10, minlev 35 (value:5000)
*Rod of Office: !neutral/pal/barb/ranger, 4d4 (value:0)
*Rod of palzrack: INVISIBLE, !cleric/barb/monk, 15d1, hit +4, dam +4, MP +35, magic missile by 65, minlev 35 (value:20000)
*rolex watch: AC 5, hit +1, dam +1 (value:30000)
*Romalien Disrupter: 3d2, hit +1, dam +1, str +2 (value:100000)
*romulan disruptor: !good/neutral/war/mage/cleric/pal/barb/monk/ranger, 6d9, hit +4, dam +4 (value:100000)
*rose colored sash: !evil/war/thief/anti-pal/barb, AC 3, hit +2, dam +4, armor -5, MP +30, minlev 46 (value:500000)
*rosewood staff: INVISIBLE, 2 lev 15 earthquake (value:6600)
*round norse shield: !mage/thief/cleric/anti-pal, AC 10, hit +4, dam +4, HP 40, armor -50, minlev 28 (value:500000)
*rover short sword: !mage/thief/cleric/monk, 4d4, dam +3, saving_para by 1 (value:5000) (on , Aborlon)
*ruling ring of Aborlon: !evil/neutral/mage/thief/cleric/anti-pal/ranger, hit +4, dam +4, HP +38, armor +35, minlev 50 (value:1000000)
*rune-covered pendant: INVISIBLE, !neutral/war/thief/barb/monk, AC 10, hit +3, dam +3, MP +45, all_saves by 10, minlev 42 (value:1000000) (on Dar Gilac, Ironforge)
*runed chisel: !thief, 2d3, dex +1 (value:1500)
*runed damarian earring: !evil/mage/pal/monk, AC -10, hit +1, dam +1, MV +10, minlev 16 (value:20000) (on princess, Damar)
runed sabre: !evil/mage/thief/cleric/anti-pal/ranger, 5d9, hit +4, dam +3
*runed, wooden loop: !neutral/war/thief/barb/monk/ranger, AC 2, hit +3, dam +3, HP +35, MP +30 (value:1000000)
*rusty dirk: 3d8, hit +1, dam +1 (value:50000)
*Sacrificial Dagger: evil magic !good/neut/mage/antipal, 3d4, hit +2, dam +0 (value: 5000)
*Sadus action figure: str +1, con +1, int +1, wis +1 (value:250000)
*Sagittarius' Shimmering Blade of Lightning: !evil/mage/thief/cleric/monk, 2d11, hit +1, dam +3 (value:10000)
*Sandaskaw's knife: !good/mage/cleric/pal, 1d40, hit +4, dam +4, poison by 10 (value:500005)
*sanitary gloves: AC 4, dam +2, str +2, minlev 23 (value:150000)
sapphire ring: AC 4, hit +1, dam +3, str +2
*satchel: CONTAINER (value:200)
*scale mail sleeves: !mage/cleric, AC 4 (value:250)
*scaley bracelet: !neutral/cleric/bard, AC 5, HP +10, str +2 (value:5000)
*scaly cape: !good/neutral, AC 6 (value:25)
*scarf of swirling colors: !mage, AC 2, HP +5, detect invis by 100, infra by 100, minlev 20 (value:150000)
*scarlet and blue stone: TREASURE, int +2 (value:5500)
*scarlet potion: lev 50 remove curse/strength/armor (value:1000)
*Sceptre of Might: INVISIBLE, LIGHT, !evil, hit +4, dam +3, armor -10 (value:20000)
*scorpion tail: INVISIBLE, !evil/neutral/mage/thief/cleric/monk, 3d4, hit +2, dam +2, poison by 5 (value:740)
*scrap of bear hide: !mage/thief/cleric/pal, AC 15, dam +3, HP +15, minlev 10 (value:10000)
*scroll: !war, lev 21 blindness/curse/sleep (value:3000)
*scroll with strange markings: wis +1, dispel evil/word of recall/bless (value:1)
*scroll written on blue paper: !neutral/war, lev 54 enchant weapon (value:20000)
*sculpin spines: !pal/barb/monk/ranger/druid, AC 30, hit +1, dam +3, minlev 10 (value:35000)
*Sea King's sceptre: LIGHT, dam +3, armor -15, saving_spell by -4 (value:8000)
*seal skin boots: !evil/pal/anti-pal/druid/bard, AC 1, dam +2, dex +1 (value:10000)
*seashell amulet: dam +1, con +1, minlev 1
*seashell ring: BOAT (value:6500)
*seashell spear: !mage/cleric/pal/barb/monk/ranger/druid, 3d3, hit +1, dam +1, poison by 10, paralyze by 2 (value:1)
*Sedryte platemail: !mage/thief/cleric/monk, AC 15, hit +2, dam +2, HP +25, minlev 20 (value:200000) (ACR: -28) ( , Krys'kath)
*sentient fungus: dam +1, HP -15, MP +20 (value:2500) (on , Sewers)
*serpent tattoo: !war/thief/barb/bard, AC 8, hit +1, dam +2, invis by 100 (value:100000)
*serpentine bracelet: !good/mage/thief/cleric/pal, AC 4, hit +2, dam +2 (value:65000)
*set of icy bracers: AC 8, HP -25, MP +25, minlev 25 (value:15000) ( , EC)
*Shadow armor: !good, AC 15, hit +3, dam +4 (value:275000)
*shadow cloak: AC 10, MV +30 (value:4000)
*Shadow Walking boots: INVISIBLE, !good/war/mage/pal/barb/monk/ranger, AC 10, hit +3, dam +3, dex +2 (value:195000)
*shard of unknown crystal: !good/ranger, AC 5, MP +25 (value:10000)
*shark skin: !war/thief/pal/anti-pal/barb/monk/ranger/druid, AC 8, hit +1, dam +1, HP +15, MP +25, minlev 18 (value:200000)
*shark's tooth necklace: !good/mage/cleric/pal/barb/bard, AC 3, hit +2 (value:6000)
*Sharkskin boots: !war/thief/pal/anti-pal/barb/ranger/druid/bard, AC 10, hit +1, dam +2, armor -15 (value:1)
*sharp pair of wolf claws: INVISIBLE, !evil/mage/thief/cleric/druid/bard, AC 3, hit +2, dam +2, dex +1, wis +2 (value:25000)
*sharp rock: !cleric/pal/barb/monk, 1d6, hit +2, dam +1 (value:0)
*sharp scythe: !mage/thief/cleric, 5d3, hit -2, dam +1, minlev 10 (value:5000)
*sharp shard of obsidian: !good/thief, 2d7, dam +3 (value:12000)
*sharp thorn...it drips blood: !good/evil, 6d3, hit +5, blind by 5 (value:1000)
*sharp trident!good/evil, 2d6 (value:5000)
*sharpening steel: hit +6, dex -2 (value:1000) (on Butcher, Sewers)
*shepherd's staff: TWO-HANDED, 3d5, MP +10, str +1, dex +1 (value:1500)
*Shield of Ares[Decent Condition]: INVISIBLE, !war/mage/thief/cleric/pal/anti-pal/barb/ranger/druid/bard, AC 2, hit +3, dam +6, HP +20, armor 35 (value:300000)
*shield of defense: !thief/cleric, AC 42, hit +2, dam +1, armor -10, minlev 18 (value:35000)
*Shield of Garax: AC 3, dam +5, armor -20 (value:100000) (ACR: -20) (on Prince of Sarina, Astoria)
*shield of Pallas: !mage/thief/cleric, AC 55, armor -30 (value:85000)
*shield of the rose: !evil/neut/war/mage/thief/cleric/anti-pal/barb/monk/ranger, AC 55, dam +10 (value:50000)
*shimmering black blade: !good/neutral/mage/thief/cleric/pal/monk/druid/bard, TWO-HANDED, 4d8, hit +2, dam +2, weaken by 5 (value:6000)
*shimmering mace: !thief/anti-pal/monk/ranger/druid/bard, 5d5, hit +4, dam +6, lightning bolt by 5, minlev 30 (value:150000) (on priest, Damar)
*shimmering spore helm: !mage/cleric, hit +3, dam +1, infra by 100, minlev 15 (value:30000) ( , Newbie caverns)
*shimmering wraps of flame: !good/neutral/mage/cleric/pal, hit +3, dam +4 (value:800000)
*shining, mithril platemail: !evil/mage/thief/cleric/anti-pal/barb/ranger, AC 35, hit +1, dam +1, dex -5, all saves by -10, minlev 25 (value:300000) (on Dwarven warrior, Dwarven mines)
*shining scimitar: !mage/thief/cleric/monk, 3d7, harm by 10 (value:30000)
*shiny leggings: !evil, AC 10, int +1 (value:10000) (on Oberon, Enchanted forest)
*shiny polished crown [Decent Condition]: !evil/war/thief/anti-pal/barb/monk/ranger/druid/bard, AC 7, hit +2, dam +3, MP +40, armor -10 (value:250000)
*shiny sleeves: !evil, AC 10, int +1 (value:10000) (on Oberon, Enchanted forest)
*shiny steel club: 4d7, minlev 30 (value:200000) (on , DK)
*shiny steel sword: !good/mage/thief/cleric/barb/monk/ranger, 4d6, hit +3, dam +3, minlev 25 (value:67000)
*shire holy ring: !evil/neutral, AC 4, hit +1, dam +1, HP +20, armor -10, minlev 17 (value:12000)
*shirt made of muslin: AC 22, hit +5, dam -1, HP +35, MP +50, minlev 40 (value:1000000)
*shirt of silver mesh: !war/mage/thief/cleric/pal/barb, AC 2, hit +1, dam +1, armor +10, saving_spell 25, minlev 23 (value:50000) ( , Sea of Dreams)
*shit shovel: 3d5, hit +1, dam +1 (value:50)
*shock dagger: !neutral/mage, 8d3, hit +4, dam +4, lightning by 5, minlev 44, minstr 19/20? (value:100000) (on Enfan, at entrance to Enfans)
*short-bladed steel sting: !evil, 2d6, hit +4, dam +4, minlev 14 (value:20000)
*short bladed saber: !mage/thief/cleric/monk, 3d3, hit +1 (value:50)
*short steel blade: !mage/thief/cleric/monk, 5d4 (value:5545)
*short steel-tipped spear: !mage/cleric/pal/barb/monk, 15d1, detect invis by 100, minlev 20 (value:4500)
*short sword: !mage/thief/cleric/monk, 10d2 (value:250)
*short sword: !mage/thief/pal/monk, 2d6 (value:100)
*shortsword of dwarven make: !mage/thief/cleric/monk/bard, 5d6, hit +3, dam +3, age +40, sense life by 100, all_saves by 5 (value:165000)
*shovel: 2d5 (value:30)
*Shredded sharkskin sleeves: !war/thief/pal/anti-pal/barb/ranger/druid/bard, AC 10, hit +1, dam +1, MP +25, armor -10, minlev 30 (value:100000)
*Shroud of Darkness: !war/thief/barb/monk/ranger, AC 1, hit +2, dam +2, HP +20, MP +20, monlev 45 (value:215000)
*shrunken head of an elf: !evil/thief/anti-pal, AC 4, hit +4, dam +4, HP +35, armor -15, minlev 43 (value:350000)
*side of beef: FOOD (value:500)
*silk gloves: !evil, AC 6, dex +2 (value:3000) (on , Aborlon)
*silk purse: CONTAINER (value:10000)
*silken veil: AC 2, infra by 100 (value:50000)
*silver bell: 5 lev 10 earthquake (value:50000) (on Weasely-looking Krys'Kath, Krys'Kath)
*silver belt of magic: !good/evil/war/thief/cleric/pal/anti-pal/barb/monk/ranger, AC 5, MP +50, int +2, all_saves by 10, minlev 25 (value:50000)
*silver crown: !monk, AC 2 (value:100000)
*silver dagger: 2d4, dam +1 (value:100)
*silver diadem: !evil, int +2, wis +2 (value:50000)
*silver flute: lev 17 charm person (value:10500)
*silver key: KEY (value:0) (on Priest, Graveyard)
*silver pendant: TREASURE, armor -5 (value:4000)
*silver sceptre: !mage/cleric/pal, hit +5, dam +5, armor -20, all_saves by 8, 5 lrv 50 call lightning (value:10000)
*silver skates: !war/mage/thief/cleric/pal/anti-pal/barb, AC 6, MV +50, dex +3, char_weight -100 (value:50000)
*silver sleeves: !mage/thief/monk/ranger, AC 8, hit +1, dam +1, minlev 20 (value:25000)
*silver stirring spoon: saving_spell by -1 (value:5650)
*silver thimble: !evil, MV +70, armor -5, dex +1, all_saves by -10 (value:1)
*silvery blue wand: 5 lev 10 lightning bolt (value:4000)
*silvery bracelet; !evil/neutral, AC 6, MP +35, minlev 20 (value:20000)
*silvery breast plate: !evil/neutral/war/mage/thief/cleric/anti-pal/barb/monk/ranger, AC 9, dam +2, armor -6, minlev 45 (value:1200000)
*silvery hammer: !evil/neutral/war/mage/thief/cleric/anti-pal/barb/monk/ranger, 8d5, hit +5, dam +5, armor -20, minlev 44 (value:150000)
*silvery helmet: !evil/neutral/war/mage/thief/cleric/anti-pal/barb/monk/ranger, AC 14, hit +2, dam +2, detect invis by 100, infra by 100, minlev 44 (value:425000)
*silvery scroll: lev 10 armor/bless/word of recall (value:1)
*silvery sword: !mage/thief/cleric/monk, 5d4, hit +4, dam +2, dex +2 (value:110000)
*simple gray shift: AC 5, hit +1, dam +1 (value:1500)
*Skiff: BOAT (value:1500)
*skirt made of muslin: !war/thief/cleric/pal/anti-pal/barb/ranger, AC 2, all_saves by -6 (value:15000)
*Skulled ring of Nefarius: !good/neut/war/thief/pal/ranger/monk, hit +4, dam +4, MP +56, con -3, minlev ?
*slave collar: hit -1, dam -1, int -3 (value:100)
*slaver's whip: !mage/cleric/barb, 3d3, dam +2, weaken by 10 (value:500)
*sleeves: AC 2 (value:0)
*sleeves of woven leather: AC 3 (value:3000)
*slender stiletto: !cleric, 2d6 (value:3000)
*slender wooden staff: LIGHT (value:1000)
*slender, oaken staff: !good/neutral/mage/cleric/pal/monk/druid, 2d12, hit +2, dam +2, magic missile by 2 (value:6000)
*slice of swiss cheese: FOOD (value:10)
*slime-covered boots: !neutral, AC 2, dam +1, dex -1 (value:100)
*slippery scroll: lev 15 invis/bless (value:1500)
*small black storm cloud: lev 30 detect evil/dispel evil/PFE (value:26000)
*small cactus cup: LIQUID CONTAINER (value:30)
*small caliber pistol: 4d2, hit +3, dam +3, colour spray by 5 (value:200000)
*small copper ring: AC 4, HP +45, MP +45, minlev 39 (value:150000)
*small dusk of black gyvel: FOOD (value:50)
*small dusk of timian herbs: FOOD (value:5)
*small emerald ring: AC 5, dam -1, HP +60, MP +60 (value:200000)
*small femur: 5 lev 10 charm person (value:1)
*small fluffy white cloud: lev 30 teleport/blindness/curse (value:0)
*small gold earring: INVISIBLE, !evil/thief/anti-pal/monk, AC 3, HP +65, MP +65, minlev 34 (value:250000)
*small heap of muffin crumbs: FOOD (value:1)
*small mace: !mage/thief/anti-pal/monk, 3d5, dam +1, weaken by 30 (value:600)
small mining pick: !good, 2d9 (value:600) (on Dark dwarf, )
*small ruby ring: !good, barb only, hit +5, dam +4, HP +65, minlev 45
*small silver-trimmed cloak: AC 5, MV +100, all_saves by -5 (value:2000)
*small spear: 3d4, dam +1, str +1 (value:100)
*small staff: !mage/cleric/pal/anti-pal, 4d4, hit +4, dam +4 (value:2444444) (on Plainswarrior, Plains)
small stick: 3 lev 20 rem curse (area spell)
*small sword: !mage/thief/cleric/monk, 2d3 (value:60)
*small tuft of wolf fur: TRASH (value:10)
*small, glowing stone: LIGHT, !thief (value:1)
*smelly boots: !evil/monk, AC 4, hit +2, dam +2, MV +10, str -1, age +10, minlev 25 (value:100000)
*smooth quartz ball: LIGHT (value:3050)
*snake headed whip: 2d9, hit +2, dam +2 (value:5000)
*snake headed whip: 2d8, hit +2, dam +2 (value:1750)
*snake vertebrae [Falling Apart]: hit +1, dam -1, wis -2, saving_spell by -5 (value:300)
*snowy white wings: KEY, fly by 100 (value:100)
*Soft, black leather boots: !mage/thief/cleric/monk/druid/bard, AC 4, hit +1, dam +3, int -1 (value:111000)
*softball bat: TWO-HANDED, 4d8, hit +1, dam +1 (value:50000)
*Some kelp and seaweed: lev 10 cure critic/bless/armor (value:5000)
*soot-blackened tablet: lev 35 fireball/colour spray/lightning bolt (value:500)
*soul of a demon: !good/war/thief/barb/monk, HP +15, MP +30, minlev 21 (value:130000)
*sparkling dust: !war/mage/thief, lev 20 sanc (value:1000)
*sparkling wand: INVISIBLE, 4 lev 40 fly (value:400)
The Spear of Lineage ! mage/thief/cleric/anti/monk/druid, 4d7, dam +3, magic missle by 10, color spray by 5, (On Lorit, Krys'Kath)
*(Spellbinder the Spellsword): !mage/thief/anti-pal, 4d5, hit +3, dam +3, lightning bolt by 5 (value:200000)
*spiked collar: !mage/cleric, AC 4, hit +2, dam +2, HP +15, minlev 23 (value:85000) (on Chalico cat, TOHS)
*spiked gauntlets: AC 4, hit +2, dam +2, HP +35, minlev 37 (value:70000)
*spiked heeled boots: !thief, AC 4, dam +1, dex +1 (value:35000)
*spiked leather halter: !thief/cleric/pal/anti-pal, AC 3, armor -60, dex -1, minlev 30 (value:138000)
*spiked leather shorts: !thief/cleric/pal/anti-pal, AC 2, hit +3, dam +4, HP +15, minlev 30 (value:1)
*splintmail breast plate: !evil/mage/thief/monk, AC 10, hit +2, dam +2 (value:5000) (on Dwarven priest, Dwaren mines)
*splintmail leggings: !evil/mage/thief/monk, AC 10, hit +2, dam +2, str -2 (value:2500)
*spraypaint can: 15 lev 11 colour spray (value:1000)
*sprig of heather: OTHER (value:5000)
*sprig of violets: HP +10, MP +10, minlev 1
*spring shoot: KEY (value:0)
*squished eye: TRASH (value:0)
*staff of garax: !war/thief/pal/anti-pal/bard/monk/ranger, 3d8, hit +3, dam +3, MP +10, int +1, wis +1 (value:100000) (on Prince of Delcim, Astoria)
*staff of Hades: !thief/cleric/pal/anti-pal, 5d8 (value:255000)
*staff of runed black steel: !evil/thief/anti-pal, 5 lev 45 PFE (area spell) (value:250000) (buy from wizard, Sorpigal)
*staff of sleep: INVISIBLE, !neutral/mage/thief, 3 lev 12 sleep (value:2500)
*standard cloak: AC 5 (value:0)
*standard sword: !mage/thief/cleric/monk, 1d16, hit +1, dam +1 (value:1000)
*steel arm guards: !good/evil/war/mage/thief/cleric/pal/anti-pal/monk/ranger/druid/bard, AC 10, hit +3, dam +3 (value:300000) (on Red dragon, Sewers)
*steel bracer: !evil/mage/thief/monk, AC 5, dam +2, minlev 15 (value:2000)
*steel helmet: !good/evil/war/mage/thief/cleric/pal/anti-pal/monk/ranger/druid/bard, AC 18, hit +2, dam +2 (value:425000) (on Red dragon, Sewers)
*steel ring:AC 10, hit +2, dam +4, minlev 38/45 (2 kinds, all same except minlev) (value:89000)
*stick of firewood: !evil/neutral/war/thief/anti-pal/barb/monk/ranger, 3 lev 40 sanc (value:10000)
*stiletto: !cleric, 5d3, hit +2 (value:6000)
*Sting of Scorpio: !evil, 4d4, hit +3, dam +1 (value:10000)
*stitched moss boots: armor -5 (value:1) ( , Newtonia)
*stone club: 1d10 (value:1000)
*storm dagger: !war/mage/cleric/pal/barb/monk/ranger, 10d2, hit +3, dam +2, minlev 18 (value:4500000) (on Hurricane, EC)
*string of colorful beads: AC 2, armor -10 (value:100000) (on Weasely-looking Krys'Kath, Krys'Kath)
*string of crystal beads: !thief/barb/monk, AC 5, MP +20 (value:25000)
*strip of bone: INVISIBLE, AC 3, hit +1, dam +4, HP +25, armor -35, minlev 50 (value:10000)
*strip of eel skin: AC 5, hit +2, dam +2, int +1 (value:10000) (on Giant eel, Lizardman caves)
*studded leather jerkin: AC 3 (value:200)
*studded shield: AC 36 (value:3000)
*sturdy iron shield: AC 17, saving_para by -2, saving_rod by -2 (value:500)
*sturdy leather vest: AC 5, armor -8 (value:200)
*Styrolite armor: !mage/cleric/pal/monk, AC 5, hit +3, dam +3, armor -50 (value:100000) (on Gorn, Klingon Homeworld)
*suit of chainmail: !mage/cleric, AC 10, armor -10, minlev 22 (value:105000)
*suit of granite platemail: INVISIBLE, !good/mage/thief/cleric, AC 11, dex -1 (value:52300)
*suitcase: CONTAINER, dam +1, armor +5 (value:1000)
*Suloak's dark shawl: INVISIBLE, !war/thief/pal/anti-pal/barb/monk/ranger/druid/bard, AC 14, hit -5, HP +50, MP +100, minlev 50 (value:500000)
*Suloak's demon feet: !good/mage/cleric/pal, AC 10, hit +3, dam +3, HP +30, MP -50, minlev 50 (value:500000)
*Suloak's obsidian band: !war/mage/thief/cleric/pal/anti-pal/barb/druid/bard, AC 1, hit +5, dam +5, HP +35, armor -10 (value:500000)
*Suloak's sword enfan: !good/neutral/mage/thief/cleric/pal/anti-pal/barb/monk/ranger/bard, TWO-HANDED, 30d5, hit +13, dam +8, dex -4, magic missile by 5, minlev 50, minstr 25 (value:5000000)
*summer flower: KEY (value:0)
Sun Sword 10d5 Pal only ???
*supple, knee-high boots: !mage/cleric/ranger/druid, AC 2, hit +4, dam +4, armor -20, minlev 40 (value:250000) (on Cronos, Olympus)
*supple leather leggings: dam +1, HP +10, MP +10, minlev 5 (value:10000) (on Goblin mother, Newbie caverns)
*Surcoat of the Guards of Delcim (green): AC 3, hit +1, dam +1 (value:1000) (on Guard of Delcim, Astoria)
*Surcoat of the Guards of Marok (blue, sarina): AC 3, hit +1, dam +1, armor -20, MP +20 (value:100000) (on Guard of Sarina, Astoria)
*Surcoat of the Guards of Marok (red): AC 3, hit +2, dam +2, armor -20 (value:1000) (on Guard of Marok, Astoria)
*Surcoat of the Guards of Sarosa (brown): AC 3, hit +1, dam +1, armor -20, str +1 (value:1000) (on guard of Sarosa, Astoria)
*swamp thing's human soul: !thief, AC 15, hit +3, dam +3, armor -10, saving_spell -10, minlev 40 (value:1500000) (on Swamp thing, Swamp)
sweet honeycomb: FOOD (value:100)
*swirling, golden potion: lev 15 bless/remove curse/detect invis (value:1)
*sword of the crescent moon: !mage/thief/cleric/anti-pal/monk, 3d6, hit +3, dam +3, fireball by 5, minlev 18 (value:150000)
*Sword of Dishonor: !good/neutral/mage/thief/cleric/monk, 4d10, hit +6, dam +6, armor -8 (value:500000)
*Sword of the Gnomes: !mage/thief/cleric/monk, 3d4, hit +2, dam +2 (value:8000)
*Sword of the Yrnali: !mage/thief/cleric/anti-pal/monk, 6d8, hit +5, dam +8, fireball by 15 (value:500000)
*swordmans gloves: !good, AC 4, hit +2, dam +1 (value:2500)
*symbol of runes: KEY (value:1000000)
*synthehol: LIQUID CONTAINER (value:200)
*syringe: lev 30 cure critic/sanc (value:1)
*tail of raw hide: 4d4, hit +1, cause light by 5 (value:1000)
*talisman: lev 10 armor (value:5000)
*talisman of giga: !good/neutral/monk, AC 5, hit +2, dam +2, HP +30, MP +30, minlev 44 (value:300000)(On , Death Kingdom)
*talons of the ghoul: !good, 3d8, hit +5, dam +5, minlev 40 (value:195000)
*tambourine: TRASH (value:5000)
*tangled old net: !good/neut/war/mage/cleric/pal/anti-pal/barb/ranger/druid, 4d4, dex by -2, weaken by 25, sleep by 25 (value:25000)
Tarnished gold key: KEY (value:500)
*tattered dog collar: AC 5 (value:100)
*tattered hide girding: !good/evil/mage/thief/cleric, AC 15, hit +1, dam +1, HP +20, con +2, minlev 20 (value:600) (Giant worker, Dwarven mines)
*tattered loincloth: !mage/thief/cleric/anti-pal, AC 3, hit +1, dam +1, MV +5, srmor +5, minlev 10 (value:10000)
*tattered scroll: lev 24 enchant weapon (value:11000)
*Tear of the dead: INVISIBLE, lev 50 heal/armor/heal (value:500)
*telesmic orb: LIGHT, !war/mage/thief/cleric/pal/anti-pal/barb, hit +2, dam +2, HP +30 (value:50000)
*templar's sword: !mage/thief/cleric/monk, 2d6, hit +1 (value:2900)
*Tenedorok, Hammer of Titans [Decent Condition]: 9d3, hit +5, dam +5, blind by 5, lightning bolt by 10 (value:2000000)
Thain girth: !mage, AC 10 (value:11000)
*thermodynamic scroll: lev 35 fireball/fireball (value:3000)
thick iron collar: !good/cleric, Hit +3, Dam +3, HP +20, int -2, wis -2, minlev 42
*thick padded turban: HP -40, armor +1 (value:4300)
*thin, clingy gown: !war/thief/pal/anti-pal/barb, dam -4, HP +35, MP +70, con +2, minlev 48 (value:100000)
*thin, silver wand: !evil, 20 lev 10 lightning bolt (value:5000)
*thin steel bracelet: AC 10, HP +10, MP +15 (value:95000)
*thin two-handed sword: !mage/thief/cleric/monk, 4d4, hit +2, dam +4, minlev 26 (value:50000)
*thorny crown: !good/barb, AC 10, hit +2, dam +2, sense life by 100 (value:10000)
*thundering hammer: !mage, 5d8, hit +4, dam +4, earthquake by 7, minlev 30 (value:275000)
Thorax of the Undead Spider: !mage/cleric/pal/barb/ranger, hit +3, dam +2, con +2
*ticket: KEY (value:25)
*Tiger Jewel: TREASURE, dex +1 (value:23000)
Tight fitting green dragon scale shirt: !evil/war/cle/barb/monk, AC 19, armor -19 (value:1000000)
*tightly rolled scroll: lev 15 colour spray/create food/magic missile (value:5000) (on Vampire, Catacombs)
*titan's chain mail(decent): !mage/thief/cleric/anti-pal, AC 2, armor -55, minlev 40 (value:138000)
*Titanic Arm Plates of Hercules: !evil, AC 6, dam +2, str +1, minlev 20 (value:70000) (ACR: -6) (on Hercules, Universe)
*Titanic Belt of Orion: !evil, AC 9, con +2 (value:10000) (on Orion, Universe)
*Titanic Bracelet of Virgo: !evil, HP +20, wis +2, minlev 15 (value:10000) (on Virgo, Universe)
*Titanic Fleece of Aries: !evil, AC 1, armor -14 (value:10000)
*Titanic Hoof of Taurus: !evil, AC 8, dam +2, MV +30, minlev 26 (value:55000)
*Titanic Horns of Capriocorn: !evil, AC 6, hit +2, dam +1, armor -5, minlev 20 (value:90000)
*Titanic Mask of Gemini: !evil, AC 5, dam -1, MP +35 (value:10000) (ACR: -5) (on Gemini, Universe)
*Titanic Scale of Libra: !evil, AC 48, HP +5, armor -3 (value:10000)
*Titanic Shell of Cancer: !evil, AC 15, armor -2, dex -1 (value:10000)
*Titanic Skin of Leo: AC 17, armor -2 (value:10000) (on Leo, Universe)
*Titanic Tail of Pisces: !evil, AC 12, armor -2, dex -2 (value:10000)
*titanium splint: !evil/neutral/war/thief/cleric/pal/anti-pal/barb/monk/ranger/druid/bard, AC 20, hit +3, dam +3, MP +45, age +5 (value:280000)
*toadstool amulet: HP +5, con +1, saving_petri by 1 (value:5000)
*token: KEY (value:3000)
*tongue of fire: !evil/neutral/war/thief/barb/monk/bard, AC 3, hit +5, dam +2, wis +2, age +10 (value:1500000)
*torch: LIGHT (value:10)
*torturous blade: !evil/war/thi/antipal/barb/monk/ranger/druid/bard, 7d5, minlev 48 (value: 400000)
*transparent vial: lev 30 heal/heal/armor (value:5000)
*traveling staff: 2d6 (value:100)
*tricorder: LIGHT, INVISIBLE, !evil/ranger, int +2, wis +2, detect invis by 100 (value:1) (at entrance, ST)
Trident: !good/evil, 2d6
*Triforce: lev 45 PFE/strength (value:42850)
Troll jacket: !cleric, AC 5 (value:100)
*troll signet ring: AC 4, str +1 (value:10000)
*turquoise robe: str +4 (value:5750)
*twisted dagger: !mage/cleric/range/druid, 5d4, hit +2, dam +2 (value:50000)
twisted, flaxen-colored vine: !evil (value:10) (on , Damarian)
*twisted wooden staff: LIGHT, !evil, wis +2, sense life by 100 (value:5000)
*two-handed sword (one-handed): !mage/thief/cleric/anti-pal/monk, 2d16, hit +3, dam +4, minlev 19 (value:125000) (on Golem, Thalos)
*two-handed sword: !good/evil/war/mage/thief/cleric/pal/anti-pal/monk/ranger/druid/bard, TWO-HANDED, 8d5, hit +3, dam +3, armor -15 (value:150000) (on Red Dragon, Sewers)
*two-pronged fork: !good/war, 4d3, hit +3, dam +3 (value:30000)
*Type-I Phaser: !evil/pal/barb/monk, 5d5, hit +4, dam +4, colour spray by 10, minlev 25 (value:100000) (on Security officers, ST)
*Type-II Phaser: !evil/pal/barb/monk, 5d6, hit +5, dam +6, colour spray by 18, minlev 32 (value:150000) (on Riker, ST)
*Type-II phasor: 4d3, hit +1, dam +1, str +2 (value:10000)
*ugly looking necklace of dirt [Good Condition]: !evil/pal/anti-pal, AC 4, dam +4, MP +30 (value:900000)
*ugly skull of Draco: lev 25 remove curse (value:10000)
*undulating heat wave: !good/mage/cleric, hit +3, dam +3, con -1, minlev 26 (value:50000)
*unicorn's horn: !evil, HP +25, 3 lev 15 heal (value:20000) (on Unicorn, Enchanted forest)
*very baggy jeans: !good, AC 2, hit +1, char_weight +5, saving_para by 10 (value:50000)
*very cold blade: INVISIBLE, !evil/mage/thief/cleric/anti-pal/monk/druid, 6d4, hit -2, dam +3, blind by 3, dispel evil by 5 (value:15000)
*very cold loincloth: AC 3, hit +2, dam +2, MV +50, armor +20, dex +3, minlev 30 (value:5000)
*very cold suit of armor: !evil/mage/thief/cleric/druid/bard, AC 3, hit +1, dam +1, armor -15 (value:30000)
*very light wand....: INVISIBLE, 3 lev 50 fly (value:5000)
*very preppy sweater: !evil/thief/anti-pal/monk, AC 5, hit +1, dam +1, all_saves by 5, minlev 20 (value:125000) (on Seniors(?), Fairview High School)
*very sharp katana: !mage/thief/cleric/pal/anti-pal/barb/monk/ranger/druid, 8d5, hit +5, dam +5, fireball by 10, minlev 43 (value:450000)
*very sharp knife: 6d2, hit +2, dex +2 (value:1000)
*very sharp wakizashi: !mage/thief/cleric/pal/anti-pal/barb/monk/ranger/druid, 8d5, hit +5, dam +5, colour spray by 10, minlev 43 (value:450000)
*vest of human skin: INVISIBLE, !good/war/cleric/pal/barb, AC 12, infra by 100 (value:25000)
*vest of unknown material: !evil/neutral/war/thief/cleric/pal/anti-pal/barb/monk/ranger/druid/bard, AC 30, hit +3, dam +3, HP +20, MP +45, age +5 (value:305000)
*vial of catnip: INVISIBLE, lev 25 armor/remove curse (value:200000)
*vial of rainbow colored liquid: armor +20 (value:1)
*vial of spice:!cleric, lev 30 bless/heal/sanctuary (value:60000) (on Chef, Cluod giants)
*vial of unknown juice: lev 24 heal (value:10000)
*vicious wolf fangs: !evil/mage/cleric/anti-pal/druid/bard, AC 3, hit +1, dam +1, armor -5, sense life by 100, infra by 100, minlev 20 (value:15000)
*viking short sword: !good/pal/monk/ranger, 3d8, hit +3, dam +4, minlev 20 (value:5000000)
*violet potion: lev 18 invis/PFE/detect evil (value:1000)
Violets sprig: HP +10, MP +10
*vorpal blade: !mage/thief/cleric/monk 5d4, hit +2, dam +2, dispel evil by 10 (value:50000)
*Vortex Cube: INVISIBLE, LIGHT, dam +4, armor +5, minlev:25 (value:25000)
*walking stick: !war/mage/thief, 2 lev 18 teleport (value:500)
*wallet: COTAINER (value:500)
*wand of fireballs: !war/thief/pal/barb/monk/ranger, 5 lev 50 fireball (value:50000)
*wand of googleberries: 15 lev 40 fly (value:4000) (on swamp troll, Swamps)
*wand of invisibility: !war/mage/thief, 4 lev 12 invis (value:10000)
*ward major: AC 3, hit +7, dam +7, armor -10, dex -1 (value:200000)
*ward minor: !war/mage, hit +3, dam +3, armor -5, minlev 25 (value:5000)
Warhammer: !cleric, 1d5
*warped stick: !evil/war/thief/anti-pal/barb/monk/ranger/bard, 3 lev 40 power heal (value:10000)
*water jug: LIQUID CONTAINER (value:100)
*waterfall cape: !war/thief/pal/anti-pal/barb, AC 4, HP +10, MP +30, minlev 25 (value:25000) ( , EC)
Waterfall cloak: AC 3, MP +35, minlev 25 (value:100000)
*waterflask: LIQUID CONTAINER (value:200)
*werecreature's bane: !evil, AC 10, hit +2, dam +1, MP +30, minlev 28 (value:20000) (on Town elder, Loch Fin)
*whale's tooth: 1d20, hit +1 (value:10000)
*wheelbarrow: BOAT (value:100)
*whip of Medusa: 2d8, hit +2, dam +2 (value:10000)
*whip of Ponoquo [Good Condition]: !mage/thief/cleric/monk, 5d4, hit +4, dam +4, fireball by 8, magic missile by 2 (value:50000)
*whisper thin rapier: !mage/thief/cleric/monk, 6d2, hit +3, dex +2 (value:1000)
*white cape: AC 8, hit +1 (value:5000)
*white cloak: !evil/neutral, A 2, armor -9, saving_spell by -4 (value:9000)
*white cotton shawl: AC 5, MV +5 (value:200)
*white dress gloves: AC 5, MV +5 (value:250)
*white dress shirt: AC 5, MV +5 (value:300)
*white dress sleeves: AC 5, MV +5 (value:400)
*white gold bracelet: AC 2, hit +4 (value:5000)
*white gold ring: !evil, MP +10, all_saves by 3 (value:5000)
*white lace cuff: AC 5, MV +5 (value:300)
*white lace shoes: AC 5, MV +5 (value:300)
*white medallion: AC 2, MP +25 (value:10000)
*white potion: lev 20 remove poison (value:25000) (on Hypnos, Wastelands)
*white robe: !evil/neutral/war/mage, armor -9, saving_spell by -2 (value:7500)
*white rosebud: OTHER (value:5000)
*white silk and lace scarf: AC 5, MV +5 (value:300)
*white wolf cape: AC 10, HP +5 (value:5000)
*wicker basket: CONTAINER (value:45)
*wide brimmed hat: INVISIBLE, !evil, AC 5 (value:5000) (on Merlin, Aerial castle)
*widow's webbing: !war/pal/anti-pal/barb/ranger, AC 3, hit +2, dam +2, age +10, dex -1, saving_para by -20 (value:100000)
*wild flowers: !evil (value:10)
*wind-up sparking Godzilla: 1d2, magic missile by 50 (value:100000)
*wineflask: LIQUID CONTAINER (value:80)
winged crown: !mage/thief/ranger, hit +2, dam +4, HP +35, int -3
*Winged Helmet: !evil/neutral/mage/thief/anti-pal/monk, AC 8, dex +2, minlev 25 (value:50000)
*wings of the hawk: !mage/cleric, AC 1, hit +1, dam +1 (value:50000)
*Wings of Pegasus: 3 lev 15 heal (value:6000)
*winter branch: KEY (value:0)
*wisp of aether: !war/pal/anti-pal/barb/ranger, AC 3, hit +1, dam +1, invis by 75, sense life by 100, minlev 42 (value:100000)
*withered vine: !neutral/monk, AC 10, hit +3, dam +3, HP -15, MP +30, saving_spell by -15 minlev 38 (value:10000)
*wizard's hat: INVISIBLE, AC 8, armor -2, int +3 (value:20000)
*Wizard's hat: INVISIBLE, !war/thief/cleric/pal/barb/monk/ranger, AC 4, HP +60, MP +80, minlev 40 (value:250000) (on crystal mage, Crystal castle)
*wooden crate: CONTAINER (value:1500)
*wooden mask: AC 6, all_saves by -5 (value:200000)
*wooden ring: hit +1 (value:100)
*wooden spoon: 1d2 (value:50)
Wooden stick: 10 lev 20 bless (value:600)
*wooden truck: TRASH (value:100)
Worn and dented breast plate: AC 5 (value:20000)
*worn leather tunic: AC 20, hit +1, dam +1, all_saves by 15, minlev 25 (value:1250)
*worn pitchfork: !mage/thief/cleric/druid, 3d3 (value:25000)
*woven moss cloak: armor -5, HP +5 (value:50) ( , Newtonia)
*woven white belt: AC 5, MV +5 (value:400)
*wraith boots: !good/neutral, AC 3, hit +1, dam +2, MV +100, minlev 15 (value:25000)
*wristlet of the damned: !neutral/war/thief/barb, AC 7, dam +3, HP +15, MP +35, MV +40, minlev 48 (value:750000)
*yellow and green ring: str -10 (value:50) (on , Sewers)
Yellow flower carnation: OTHER (value:5000)
*yellow potion of see invisible: lev 12 detect invis (value:25000)
*Yuseong sword: !good/neutral/mage/thief/cleric/anti-pal/monk, 3d10, hit +5, dam +4, minlev 42 (value:500000)
Zyekian holy symbol: !war/mage/thief/anti-pal/barb/monk/ranger, mana +40
Zyekian spear: !mage/cleric/monk, 3d7, , hit +3, char_weight -1, min lvl 20 (value:6000)

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