Hunter Deathmatch
by DC Doom
9/20/06

DESCRIPTION:
This is a single player mod which places the hunter monsters onto multiplayer maps.

INSTALLATION: 
Unzip prey_hunterdeathmatch.zip. Place the "hunterdm" folder into your Prey folder, not your Prey\base folder. 

UNINSTALL:
Delete hunterdm folder.

STARTING GAME:
THIS IS A SINGLE PLAYER MOD. DO NOT USE THE MULTIPLAYER TAB.
Start up Prey. Select MODS tab. Select Hunter Deathmatch from list. Select Load Mod tab.

LOADING A MAP:
Press 'ctl' + 'alt' + '~' to bring down console.
Type in:

map game\dmroadhouse

other map choices are: dmescher,dmescher2,dmsalvagewalk,dmshuttle1,dmshuttle2,dmsphere,dmwallwalk2.

GAMEPLAY:
You start alone on the map. You can move around and pick up items. Hunter monsters begin spawning in one at a time at intervals of 6 seconds until there are 6 monsters on the map. When a monster is killed a replacement is spawned in. The monsters are not bots and do not pick up items. Items picked up by the player are not respawned. The game continues until the player quits or dies.

The player can use the spirit bow in normal combat.

There are 9 different types of hunters. They all have the same rifle hunter model but have different attacks.

Rifle Hunter - Laser sight, rifle weapon and grenade attack.

Acid Hunter - Yellow flashlight, acid spray weapon.

Autocannon Hunter - Blue flashlight, autocannon weapon.

Rocket Hunter - Purple flashlight, rocket launcher.

Plasma Hunter - Red flashlight, leech gun firing plasma blasts.

Ice Hunter - White flashlight, leech gun firing freeze blasts.

Bow Hunter - No light, auto arrow launcher.

Melee Hunter - No light, prefers melee attack, health is 250 (normal hunter is 100).

Bomber Hunter - Green flashlight, prefers grenade attack.

CUSTOMIZATION:	
The game files are unpacked and can be opened with a text editor like notepad or wordpad. You can change the number of monsters on a map or the chances of which type of monster spawns onto the map.

Open the 'ai_player.script' file in the script folder.

Near the top of the file you should see:

#define MAX_HUNTERS      6
#define RESPAWN_TIME     6

MAX_HUNTERS is the maximum number of hunters that will appear on the map. You can change it to whatever you and your computer can tolerate.

RESPAWN_TIME is the respawn time interval in seconds.

Scroll down until you come to this section:

////////////////////
// HUNTER LOTTERY //
////////////////////

m1 = 3;  // rifle hunter 
m2 = 3;  // acid hunter 
m3 = 3;  // autocannon hunter  
m4 = 2;  // rocket hunter 
m5 = 2;  // plasma hunter 
m6 = 2;  // ice hunter 	
m7 = 2;  // bow hunter 
m8 = 1;  // melee hunter 
m9 = 2;  // bomber hunter

This section contains the number of chances for each type of hunter to spawn onto the map. The line 'm1 = 3;' means monster1 (the rifle hunter) has three chances, adding up all the other hunter's chances, the rifle hunter has a 3/20 chance of spawning. Changing the line to 'm1 = 6;' gives him a 6/23 chance. Changing the line to 'm1 = 0;' gives him no chance.

You must save the file for the changes to take effect.
 

OTHER INFORMATION:
Version 1.0, Has not been tested on patch 1.1 



