
The original MDK on the Playstation and
PC didn't sell nearly enough copies as it deserved. It
had features which were way ahead of it's time, and as
far as I can remember, it was the first Playstation
shooter to feature a fully functional sniper gun. The
game featured lots of shooting action, with a little
puzzle solving. This sequel offers the same, but in much
larger and nicer chunks!
The main difference with MDK2 from it's
prequel is that instead of just controlling one character
(Kurt), you now have 3. Each is used separately, taking
it in turns to play through their own set of levels. You
start with Kurt, then onto Max (a six legged robo-dog!)
and finally Doctor Hawkins before moving back to Kurt
once more. Kurt plays much like he did in the first game,
with large open areas to pick off many targets at once,
then more precise moments which require the use of your
powerful Sniper Helmet. This feature works superbly, and
as there is never any pop-up or fogging in the entire
game, making zooming in on enemies an ease. You can even
zoom onto an enemy's eye to take him out, it's that
powerful! Max the dog offers a more all out shooting fest.
As he has six legs, he runs on 2 legs while the other
four are used for holding a variety of guns which can be
found littering the levels. He also has the use of a
jetpack which allows him to take out airborne enemies too.
The last character, Doctor Hawkins, is a more slower
paced character than the other two. His levels require
that you find items and combine them to create devices to
proceed. Also, his levels contain more platform hopping
skills than shooting.
The graphics, although a little PC
looking, are brilliant. Large alien landscapes are
brought to life with superb quality textures and lighting
effects. They are very diverse too. One moment you could
be shooting enemies in an office, and then you'd jump
outside to fight on the hull of a large spaceship. It
never becomes predictable!
Sound effects and music fit the game
perfectly. There are plenty of explosion and gun effects,
along with appropriate spots of music. The speech,
although mostly between levels in rendered cut-scenes, is
spot on too. It is all very tongue-in-cheek, with the
Doctor's eccentric English voice being great!
Some say the control is a pain, while
others say it's perfect. Thankfully, I'm with the latter
group. The whole game is played from a third person
viewpoint, much like the Tomb Raider games. It basically
controls like the Turok games on the Nintendo 64, and to
be perfectly honest, I couldn't see another method
working in such a frantic game as this. The analogue
stick is used for turning and looking around, while the
four X, Y, A, B buttons are used for movement. The
triggers are then used for shooting and jumping, while
the digital pad is used for inventory functions. There
are no options to change this configuration, so if you
find it a problem, you're stuck I'm afraid!
The game isn't without it's faults. It
is very hard. Hang on, it's VERY, VERY hard! Remember
some old classics like Contra or Ghouls and Ghosts? This
is harder! That's not to say it's impossible though, as
taking your time and planning your route through areas
can mean the difference between survival or death. Also,
restart and save points seem to be placed at irregular
intervals. This first comes to light on level 4 where
Kurt must shoot at some moving platforms to make them
stop so he can use as steps to higher ground. You must do
this 4 times with the same set of 3 platforms, stopping
and starting them where you think they should be. This
would be okay, but for the fact that they are not solid
platforms, but small fans which you must float above.
Miss one of these, and you'll fall to the bottom, where
you have to start all over again. Add to this, the fact
that you are being shot at most of the time by enemies
you can't destroy until you're almost free, then
annoyance soon sets in. Incredibly, after this bit is
finished, you have to go through another 4 very hard
shooting sections before you can find a restart point! So,
if you get shot further on, then you have to do the
floating platform section all over again! I nearly
switched off my Dreamcast and refused to play the game
again, but eventually (after about 40 minutes), I did it!
I am glad I did, because restart points become regular
again, and the game continues to impress. It is the lack
of restart points which could put off a lot of gamers,
because the difficulty means you're going to play some
sections quite a few times. Another niggle is that the
Doctor Hawkins levels require you to do some pixel
perfect jumps, yet the character is so frail and useless,
that it makes it very hard to progress. If you take his
levels at a much slower pace than the other character's,
then you will succeed.
Overall, a great game. Be warned though,
it is VERY hard, and will have you almost smashing your
controller in frustration! Stick at it, and you'll find
one of the most playable, controllable, funny and diverse
games about.
**********
8/10
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Reviewed By
Matt
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