Abilities-Note that all abilities will tax your mind(cuasing you to need Demental sooner) and none of these abilities will work if your brain's frontal lobe is damaged.

Level-1

Telepathy-Subskills:Mind Speak, Mind Reading, Mind Freeze, Mind Blast, Mind Control

ESP(ExtraSensoryPerception)-Subskills:Warning.Forsight,FutureSight,PresentSight,PastSight

Telekinesis-Subskills:Force,Blast,Hold,Crush,Implode,Controlled Movement,Enhance Skill(used with Psi Fighting), Body Manipulation(requires healing)

Level-2

Pyrokinesis-Heat,Ignite,Meltdown,Fireball(requires telekinesis and a flammable object)

Electrokinesis-Static,Lightning,Magnetize,Cyber Read(requires telepathy and ESP),EMP(Electromagneticpulse, must have ability matured)

Force Field(Requires Telekinesis)-Vortex Shield, Quarter Shield, Half Shield, Full Shield, Static Shield(Requires Electrokinesis), Solar Shield(requires photokinesis)

Level-3

Mental Plane(requires Telepathy)-Psyshield,Mental Apparition,Willforce

Biokinesis-Vitality,Body Sense(requires ESP),Antidote,Antipathogen,Regeneration,

Cryokinesis-Freeze Blast, Freeze Form, Ice Sword, Glacier, SubZero

Level-4

Invincibility(requires healing and telekinesis)-no subskills

Disintegrate-no subskills

Advanced Biokinesis(requires Biokinesis,ESP,and Telekinesis)-Morph, Morph Object, Morph Enemy, Multiple Forms(requires Telepathy and Healing), Demental Formation(must know the formula)

Aerokinesis-Air Blast, Cyclone, Thermal, Windsheer,Twister, Windbreaker, Tornado, F5,  Suffocation. Air purification(must know biokinesis)

Level-5

Teleportation(requires Disintegrate and Metamorph)-Teleport, Multiple teleportation, Portal(requires Mental Plane)

Photokinesis-Flash,Burn,Daylight,Nightlight,Invisibility(requires Force Field), Illusion, Power Ball, Power Blast, Power Beam
Skills-You must mature these skills to obtain their specialties

Karate(1XP per point)-Force Attacks

Tai Kwon Do(1 XP per point)-Grace Strikes

Judo(1XP per point)-Power Slams, Lightning Grasp

Jujitsu(2XP per point)-Power Slams, Lightning Grasp, Critical Strike(much more affective with edged weapon), High Jump

Ninjitsu(2XP per point)-Critical Strike(much more effective with edged weapon), Shadow Strike, Wall Walker, High Jump

Tai Chi(3XP per point)-Enhanced healing, 1 XP per 2 stat points

Boxing(1XP per point)-Endurance

Wrestling(1XP per 2 points)-Power Slams

Kick Boxing(1XP per point)-Buster Attacks

PsiFighting(requires telekinesis, 3XP per point)-Psionic Attacks

Zen(5XP per point)-Elemental Attacks
Mental Drugs

Demental-reduces mental strain on the mind.

Apolli-Increases abilities but also increases mental strain

Metranol-Increases telekinetic, Psifighting, and Invincibility

Eserin-Increases Telepathy, ESP, and Mind Plane abilities

Regen-Increases healing rate and abilities
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