| Abilities-Note that all abilities will tax your mind(cuasing you to need Demental sooner) and none of these abilities will work if your brain's frontal lobe is damaged. Level-1 Telepathy-Subskills:Mind Speak, Mind Reading, Mind Freeze, Mind Blast, Mind Control ESP(ExtraSensoryPerception)-Subskills:Warning.Forsight,FutureSight,PresentSight,PastSight Telekinesis-Subskills:Force,Blast,Hold,Crush,Implode,Controlled Movement,Enhance Skill(used with Psi Fighting), Body Manipulation(requires healing) Level-2 Pyrokinesis-Heat,Ignite,Meltdown,Fireball(requires telekinesis and a flammable object) Electrokinesis-Static,Lightning,Magnetize,Cyber Read(requires telepathy and ESP),EMP(Electromagneticpulse, must have ability matured) Force Field(Requires Telekinesis)-Vortex Shield, Quarter Shield, Half Shield, Full Shield, Static Shield(Requires Electrokinesis), Solar Shield(requires photokinesis) Level-3 Mental Plane(requires Telepathy)-Psyshield,Mental Apparition,Willforce Biokinesis-Vitality,Body Sense(requires ESP),Antidote,Antipathogen,Regeneration, Cryokinesis-Freeze Blast, Freeze Form, Ice Sword, Glacier, SubZero Level-4 Invincibility(requires healing and telekinesis)-no subskills Disintegrate-no subskills Advanced Biokinesis(requires Biokinesis,ESP,and Telekinesis)-Morph, Morph Object, Morph Enemy, Multiple Forms(requires Telepathy and Healing), Demental Formation(must know the formula) Aerokinesis-Air Blast, Cyclone, Thermal, Windsheer,Twister, Windbreaker, Tornado, F5, Suffocation. Air purification(must know biokinesis) Level-5 Teleportation(requires Disintegrate and Metamorph)-Teleport, Multiple teleportation, Portal(requires Mental Plane) Photokinesis-Flash,Burn,Daylight,Nightlight,Invisibility(requires Force Field), Illusion, Power Ball, Power Blast, Power Beam |
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| Skills-You must mature these skills to obtain their specialties Karate(1XP per point)-Force Attacks Tai Kwon Do(1 XP per point)-Grace Strikes Judo(1XP per point)-Power Slams, Lightning Grasp Jujitsu(2XP per point)-Power Slams, Lightning Grasp, Critical Strike(much more affective with edged weapon), High Jump Ninjitsu(2XP per point)-Critical Strike(much more effective with edged weapon), Shadow Strike, Wall Walker, High Jump Tai Chi(3XP per point)-Enhanced healing, 1 XP per 2 stat points Boxing(1XP per point)-Endurance Wrestling(1XP per 2 points)-Power Slams Kick Boxing(1XP per point)-Buster Attacks PsiFighting(requires telekinesis, 3XP per point)-Psionic Attacks Zen(5XP per point)-Elemental Attacks |
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| Mental Drugs Demental-reduces mental strain on the mind. Apolli-Increases abilities but also increases mental strain Metranol-Increases telekinetic, Psifighting, and Invincibility Eserin-Increases Telepathy, ESP, and Mind Plane abilities Regen-Increases healing rate and abilities |
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