Accessories
Accesories2
EXP:Name - Specifications - weight - cost

Sensors - keep the enivornment in mind with these things and they all take a move to turn on and off

Headlights - Lights up dark areas, wouldn't be effective if equipped in back of you - 10 weight - $100

Radar - tracks enemy using radio waves, doesn't work underwater, can't be equipped to limb - 30 weight - $3000

Sonar - tracks enemy using sound waves, only works underwater, can't be equipped to limb - 20 weight - $2000

Multisensor - Comes with both radar and sonar so you don't have to turn one off and then the other on you can just switch over, can't be equipped to a limb - 40 weight - $6000

Receiver - If cargo carrier is equipped with radar or sonar any allying zoids with this device can receive the info, cannot be equipped to limbs(except tail)  - 10 weight - $300

Infrared - Detects heat signatures with infrared light, must be equipped to the eyes, can't be used with Night Vision or Tracker - 10 weight - $2500

Night Vision - Detects enemies on an ultravoilent light wavelength, must be equipped to the eyes, can't be used with Infrared or Tracker - 10 weight - $2000

Multivision - Comes with both Infrared and Night Vision so you don't have to turn one off and then the other on you can just switch over, must be equipped to eyes - 20 weight - $5000

Tracker - Detects even the most faint prints in the ground so they can be followed and is capable of identifying zoid the prints belong to, can't be used with Infrared, Night Vision, or Multisensor - 10 weight - $2000

Stealth - keep the enivornment in mind with these things and they all take a move to turn on and off

Cloak Device - Deflects photons to become invisible to the naked eye must be equipped at the head  and a relayer for every limb- 50 weight - $3000

Relayers - Increase cloak over a limb, must have Cloak Device - 10 weight - $500

Sound Suppression System - the only other way to block sonar is to turn off the engines and stay still, whenever you move and your pitting your SSS against Sonar the die will determine if your spotted(a hit means your caught), equips on every equippable bodypart - 20 weight to every body part - $5000

Coolant System - over heating rules don't work when you have this, whenever someone tries to scout you out with infrared the die will determine if your spotted(a hit means your caught), equips on every equippable bodypart - 20 weight to every body part - $5000

ECM - Jamming System that blocks radar, can't be equipped to a limb - 30 weight - $5000

Communication Jamming Array(CJA) - Blocks communications, unfortunatley it works on everyone - 30 weight - $1000

Attack Systems

Assault Cannon Unit - Fires all Missiles and Cannons at once at up to 10 targets, equips inside - 50 weight - $10000

Wild Weasel Assault Unit - Fires all Missiles and Guns at once at up to 20 targets(takes care of targeting for laser targeted missiles), equips inside - 50 weight - $15000

Megalomax - Fires all Laser Cannons at once at up to 20 targets, equips inside - 50 weight - $20000

Apocalypse Missile Barage - Targets up to 10 zoids and fires all Missiles and Grenades at once, equips inside - 100 weight - $15000

Adaptations

Boosters - Increases speed by 25 - 50 weight - $5000

Vernias - Increases speed by 50, can cuase short flight time - 100 weight - $10000

Ion Boosters - Increases speed by 100, can cuase sustained flight under 100 weight(not including the Ion Booster's weight) - 200 weight - $15000

Oxygen Tanks - Lengthens time you can go without air from 5 turns to 20 turns, equips inside - 50 weight - $1000

Thrusters - Allows added manuevering in 3-D environments - 30 weight, keep environment in mind - $3000

Pivots - Allows weapons to attack on multiple sides - +20% weight where equipped - $1000
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