| Rules | ||||||||||
| Before I begin there are a few phrases I'll be using in the rules that you should under stand. Out of zoid-This mean fights in which you are not fighting inside a zoid(duh). +1/-1-this is refering to the die rolling in chat rooms, some of you may not know you can roll die in chatrooms, well you know now. both die giving 1-3 is a dodge, both giving 4-6 is a hit and if one number is 1-3 and the other 4-6 its blocked. Getting +1/-1 means that you can hit them with a 3 or ddge with a 4. ?d? - 1d10, 1d3, 2d6 these are all referring to the same thing. (how many dice)d(how many sides) that means on a 1d10 a //roll-dice1-sides10 would be typed. (2d6 can be typed with just //roll and is considered the standard roll). if you double there (stat of your choice) than you go twice, etc. - This means that is you triple it you'll go 3 times, quadruple it and you'll go 4, quintuple it and you'll go 5 and so on. If it doesn't have etc. on the end then it just means double and you'll go twice. Members-Your member page will tell your name(sn), Alias, Class, Team, Persona Stats(HP,strength,agility, and reflexes), Carried items, Zoids(you can only have up to 3) and zoid stats, and credits. Members stats can only change when they perform out of zoid activity. 100 is the maximum for any stat. Health-This is an out of zoid stat unless someone attacks your cockpit. If they go through your zoid armor then it takes away from your health. If you survive such an attack your health will increase. You fight outside your zoid you may still have an armor stat if you purchased armor and this, unless special reasons are involved, must also be depleted before your hp is affected. Weapons can be used each with varying specifications of their own. If your health drops to or below zero regardless of if your in or out of a zoid your dead. You will lose your character. That is the dangers of fighting outside a zoid or with in unsanctioned battles. Strength-Strength shows how much dmg you'll inflict with a physical attack. 10% of strength equals the damaged cuased by an attack. weapons that derive their power from your strength will add their own stats to this dmg. Also it gives you a +1/-1 when trying to overpower the enemy iif your strength is greater. Agility-Agility determines how fast you can go out of zoid and only increases out of zoid. If you have double your enemy's agility than you go twice, and etc. Reflex- How fast you react increases in battle. You get an additional +1/-1 for every reflex level higher you are than the enemy. 0-10 = Newbie, 11-25 = Amateur, 26-50 = Intermediate, 51-99 = Proffessional, 100 = Master. Teams-Your team page will show team leader, team members, group items, and group credits. Up to 4 people and 1 transport allowed on a team Zoids-Zoids are giant beast-like machines that are driven by zoid pilots into battle. There are several types of zoids ranging from the warsharks of the sea to the Radons of the sky. Every zoid comes with the stats of Armor, Strength, Speed, Weight, and Equipped Weapons. Armor-This is like your zoids Health when it reaches zero your system freezes and your out of the battle. Armor will be shown as Remaining Armor/Maximum Armor(this does not include armor inceasing accesories, weapons, etc.) Power-Power is like a zoids strength and determines how powerful their melee attacks will be(10% of strength + melee weapon). Having a higher strength than the enemy will give you a +1/-1 in Power vs. Power moves(like keeping someone in a grapple or shoving them back). A Power above 200 may make the zoid immune to certain environmental changes. Speed-Speed is like a zoids agility and will determine how fast it can go. The zoid with the higher speed goes first and will get +1/-1 in or against all counterattacks. A zoid with a speed 25 above the enemy will go twice, 50 3x, 100 4x, etc. 100 in speed over the enemy will also give you +1/-1. Weight-This is not how much your zoid weighs, this is how much it can hold. If the weight of equipped weaponry is above the weight stat then it is subtracted from strength then speed then armor(if it surpasses this then the zoid is destroyed beyond all repair) then health(if it surpasses this you get killed). If your weight exceeds Strength&Speed, making turns sharper than 45 degrees will target your leg limb for 25 dmg Equipped Weapon Statistics-Zoid parts can be mounted on the Head, Mouth, Nose, Back, Chest, Belly, Side, Arm, Leg, Eyes, Inside, and Tail. Sub categories of Right(R), Left(L), Forward(F), Rear(A) exist. Everything faces forward unless equipped backwards except the tail(some tails can attack forward). Also some zoids may have unusual parts that can be equipped to. |
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| Battling, Killing, and Victory | Organoids, Special Events, Ratings | |||||||||
| Trading, Repairing, and The Shop | ||||||||||