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Electric Cannon: The user converts ki into electrical energy and shoots this electricity at the target

Energy Crusher: This can be used two ways. The user can grab the enemy and by touching him/her to absorb their energy or the user can absorb any kind of energy blast.

Energy Disc: A smaller verson of Distructo Disc.

Energy Dragon: Strong energy is released from one's palms in the form of a dragon.

Eye Beam: A beam of energy shot from the user's eyes.

Field Barrier: This move alows the user to form a fairly strong barrier of energy around him/her and/or others. The bigger the barrier becomes the weaker it becomes. Also the only way to get through the barrier is from somebody to break through it or if the user runs out of strenght to keep it up.

Final Cut: Gives 20% to the user and improves ones skill with a sword.

Final Flash; A huge energy Beam which can destroy planets and anything in its path.

Fire Starter: This move makes the user turn in to a dragon, and double his PL in battle. (Demon Only)

Fire From Above: This causes a meteor to fall on the target.

Fiery Spirt: Hidden powers are unlocked and increases the persons PL by 25%.

Fly: The user is able to fly.

Freiza Beam: A small peirceing beam like special beam cannon.

Frog Form: This move was first used by Zarbon against Vegeta on Planet Namek. This move turns you into a larger, stronger form of yourself, but your face looks sort of like a frog. Doubles PL in battle.

Fusion: To people becoming one. Their PL's are added together.

Galactic Donut: A string of ki attacks shaped like rings which surround the enemy like hoola hoops and trap him/her by holding and squeezing the limbs together.

Gallet Gun: A purple beam equal to the Kamehameha.

Gannon's Fury: This move takes some time to charge but when used in battle it will paralyze anything it hits.

Growth: Double PL for Nameks when used, but it does have its down falls. (User becomes enormous)

Ghost Kamikazi: The user of this move spits out a ghost like image of him or herself. Then the user controls the ghost's actions. ( The ghost cannot fire energy blasts but explodes on contact with anything it touches.) The user can control up to 5 ghosts at once.

Heat Seeker: Green ball of energy that follows the enemy's every move.

Hell's Flash: The arm detaches at the elbow, and the inside of the upper arm is revealed to house many missles. The missles are then fired at the target.

Hidden Awakening: Double PL and can only be done once.

Hurricane Combo: A strong and very fast punching and kicking combo which is almost impossible to block becuase of it's speed.

Hyper Tornado Attack: The user can create a tornado by placeing two closed fists together.

Illusion: Creates a temorary illusion, destracting your opponent.

Impact Beam: A beam that explodes on impact.

Imprisonment Ball: A ball forms around the target from which the target cannot break out of.

Internal Weapon: The user of this move can turn a piece of his body into a weapon (axe, sword, etc, But no gun's, bombs or nukes) and pull it out of his/her body.

Instant Transmission: Transport to any sub-section you have been on, on the planet you are on.

Kaioken: A move which powers the user up (see chart in rules page).

Kai Machine Gun: This technique allows the user to shoot multiple blasts of ki at an opponent

Kamehameha: A powerful ki blast which the user has control of.

Kamikazi: The user self-destructs killing themselves and the enemy.

Ki Blast: A blast  of ki from the user's hands.

Kicks Combo: A series of powerful kicks.



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