| Attacks | ||||||
| Level 3 | ||||||
| Instant Transmission - This technique lets you travel at the speed of light. Helps you find the dragon balls faster. During a battle you can use this move to counter only twice. This makes your opponents attack miss. Takes 4 weeks to learn. KE .25 x Pl Special Beam Cannon - You take your fingers and hold them by your head to gather energy. Then you point them at your opponent releasing a beam of energy. At this level it you can use it in one turn. Takes 3 weeks to learn. dmg 2 x Pl KE 1.5 x Pl Final Blast - You use both hands to gather energy. Then you fire a tremendous blast of energy at your opponent. Takes 1 turn to charge up and 1 turn to use. At this level you can charge up to 3 turns. Cant use if you are hit by opponent. Then you must start charging all over. Takes 3 weeks to learn. dmg 3 x Pl + 1 x Pl for every turn gathering energy KE 1.5 x Pl + 1 x Pl for every turn gathering energy Super Lightning Punches - A series of fast multiple punches. dmg .75 x Pl Ke .5 x Sp Super Thunder Kicks - A series of fast multiple kicks. dmg 1 x Pl KE .75 x Sp Spirit Bomb - You gather energy from everything and everyone around you. Then you form it into a ball and throw it at your opponent. This automatically hits them when you throw it at the right moment. Same requirements as before but you can gather energy from anyone good hearted or nuetral on the site. dmg 1 x Pl/character KE 1 x Pl Dark Spirit Bomb - You gather energy from everything and everyone around you. Then you form into a ball and throw it at your opponent. This automatically hits them when you throw it at the right moment. Same requirements as before but you can gather energy from anyone bad hearted or neutral on the site. dmg 1 x Pl/character KE 1 x Pl Super Multi - Form Attack - This time you divide your self into four. You take all of your stats and divide them by four. KE 1 x Pl Scatter Shot - This is when you scatter a lot of miniature ki balls around your opponent. When you say so all of them hit your opponent at once. Automatically hits your opponent. This takes 3 weeks to learn. dmg .5 x Pl/turn charged up Takes 1 turn to use. KE .5 x Pl/turn |
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