The RPG elements aren't much better. There are chests scattered everywhere, but most contain perfectly useless (or at the very least, unnecessary) items. Puzzles are generally no-brainers, and the storylines -- there are three, plus a final showdown -- aren't terribly compelling. The dialog is laughable and the voice acting is pretty obnoxious even when it's competently delivered. The cutscenes are also interminably long, and while most of them are done in-game, there's the odd 2D anime one thrown in here and there for no discernable reason.
And incidentally, as bad and as long as the cutscenes are, there's no way to skip them. None. Combined with the fact that there's no direct control over opportunities to save the game, and that they happen almost at random -- messages pop up asking, "Do you want to save?" sometimes within minutes of eachother, sometimes after nearly an hour -- there are points when an untimely or unlucky death can set you back quite a long way.
The battle system ain't great either. Although occasionally there are critters roaming in the 3D environment that can be attacked directly, in most battles all combatants remain frozen in place. It's in real time, but what this means is that winning is a matter of proper timing between launching attacks and raising a shield. Getting the timing down is made easier by the fact that bosses, especially, will act according to a small number of set patterns, but unfortunately, there are strange split instants after a character launches an attack or shield when pressing the button doesn't register at all. Since holding down the button is required to charge up attacks, it becomes something of a guessing game, choosing a pattern of attack or defense and hoping it matches what the boss is going to do next, because it takes a while to charge up and there's no way to switch quickly.
Yet somehow, in spite of these myriad problems, Orphen is still a breeze to get through. Anyone with a little action game experience can tackle the platform challenges with no trouble, and as mentioned above, the puzzle and RPG elements won't stump anyone with the intelligence of a rutabaga. Go figure.
The Bottom Line: Those who enjoy lackluster game values, cliched dialog and a motley collection of sophomoric characters will find this a competently produced title that won't be hard to get through. Everyone else, steer clear. |