| Masters' Moves |
| Attacks Kame-Hame-Ha(x1.5 power) Chou Kame-Hame-Ha(x2.5 power, charge 1 turn) Kienzan(-50% PL to opponent, costs 10% PL, can't be blocked, 1 use per fight) Wind Shot(x1.25 power, 1 free turn, enemy can't dodge or defend, 1 use per fight) Genki-Dama(x3 power x5 turns, can't be used if transformed) Chou Genki-Dama(x5 power x5 turns, can't be used if transformed) Blue Flame Blast(x2 power, burns cloth armors) Hell's Smash(x5 power, charge 1 turn, breaks hard armors, 1 use per fight) Astral Shock(x2 power, freezes opponent 1 turn) Abilities Bukujutsu(Fly in battle, -1 PL for each turn used) Zanzoken(1 free dodge) Extreme Speed(3 free dodges) Instant Transmission(Teleport to any place you've been) Kai-Kai(1 free dodge/counterattack, teleport anywhere, 1 use per fight) Ki Barrier(Adds 50% to defense for 2 turns, charge 1 turn, 1 use per fight) Energy Stance(Adds 25% to defence for 1 turn, +10% PL, 1 use per fight) Taiyoken(Charge 1 turn, 3 free turns, enemy can't defend, 1 use per fight) Tri-Form(x3 attack strength for 3 turns, 1 use per fight) Multi-Form(x4 attack strength for 3 turns, 1 use per fight) Moon Orb(Turns Saiyan into Oozaru) Healing(-10% of your PL, restores 50% of another's PL) Merging(2 Nameks combine into 1, permenant, limit 1 merger) Fusion Dance(Fuses 2 people together for 10 turns, 1 use per fight) Kaio-Ken(x2 PL, x2 attack, x2 defense, lasts 1 turn, 1 use per fight) |
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