Masters' Moves
Attacks

Kame-Hame-Ha
(x1.5 power)
Chou Kame-Hame-Ha
(x2.5 power, charge 1 turn)
Kienzan
(-50% PL to opponent, costs 10% PL, can't be blocked, 1 use per fight)
Wind Shot
(x1.25 power, 1 free turn, enemy can't dodge or defend, 1 use per fight)

Genki-Dama
(x3 power x5 turns, can't be used if transformed)
Chou Genki-Dama
(x5 power x5 turns, can't be used if transformed)

Blue Flame Blast
(x2 power, burns cloth armors)
Hell's Smash
(x5 power, charge 1 turn, breaks hard armors, 1 use per fight)
Astral Shock
(x2 power, freezes opponent 1 turn)

Abilities

Bukujutsu
(Fly in battle, -1 PL for each turn used)

Zanzoken
(1 free dodge)
Extreme Speed(3 free dodges)
Instant Transmission(Teleport to any place you've been)
Kai-Kai(1 free dodge/counterattack, teleport anywhere, 1 use per fight)

Ki Barrier(Adds 50% to defense for 2 turns, charge 1 turn, 1 use per fight)
Energy Stance(Adds 25% to defence for 1 turn, +10% PL, 1 use per fight)

Taiyoken
(Charge 1 turn, 3 free turns, enemy can't defend, 1 use per fight)
Tri-Form(x3 attack strength for 3 turns, 1 use per fight)
Multi-Form(x4 attack strength for 3 turns, 1 use per fight)

Moon Orb
(Turns Saiyan into Oozaru)

Healing
(-10% of your PL, restores 50% of another's PL)

Merging
(2 Nameks combine into 1, permenant, limit 1 merger)
Fusion Dance
(Fuses 2 people together for 10 turns, 1 use per fight)

Kaio-Ken
(x2 PL, x2 attack, x2 defense, lasts 1 turn, 1 use per fight)
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