Character Moves
Krillin

Attacks
Kakusan-Ha
(x2 power to all enemies, charge 1 turn)
Kienzan
(-50% PL to opponent, costs 10% PL, can't be blocked, 1 use per fight)
Ground Blast
(-10% PL, dodge 1 attack, must be grounded, 1 use per fight)

Abilites
Head Shine(Blinds target, 1 free turn, enemy can't defend)



Yamcha

Attacks
Wild Wolf Attack
(+20% to a punch attack, 1 free turn)
Souki-Dan
(x3 power, charge 1 turn, guaranteed hit)



Yajerobi

Attacks
Spin Cut
(+15% damage with a sword)



Bulma

Abilities
Flash
(3 free attacks in a row)



Chi-Chi

Attacks
Bitch Slap(10% PL damage & 1 free turn)
Note:
Characters do not have to start with any of the abilities that may be attributed to them or their race.  If they chose to start without those abilites, they may learn them later through 5 days of training, like you would with a Master.

Moves in quotes (") are power-ups.
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