| Character Moves |
| Krillin Attacks Kakusan-Ha(x2 power to all enemies, charge 1 turn) Kienzan(-50% PL to opponent, costs 10% PL, can't be blocked, 1 use per fight) Ground Blast(-10% PL, dodge 1 attack, must be grounded, 1 use per fight) Abilites Head Shine(Blinds target, 1 free turn, enemy can't defend) Yamcha Attacks Wild Wolf Attack(+20% to a punch attack, 1 free turn) Souki-Dan(x3 power, charge 1 turn, guaranteed hit) Yajerobi Attacks Spin Cut(+15% damage with a sword) Bulma Abilities Flash(3 free attacks in a row) Chi-Chi Attacks Bitch Slap(10% PL damage & 1 free turn) |
| Note: Characters do not have to start with any of the abilities that may be attributed to them or their race. If they chose to start without those abilites, they may learn them later through 5 days of training, like you would with a Master. Moves in quotes (") are power-ups. |