Character Moves
Tenshinhan

Attacks
Chi Kung Blast
(x5 power, -20% PL)
Joint Break
(Drops opponents attack by 5% and cant use weapons)

Abilities
Regeneration
(Restores 50% of PL, 1 use per fight)
Taiyo-Ken
(charge 1 turn, 2 free turns, enemy can't defend, 1 use per fight)

"Four Arms Attack"
(x1.5 PL, can be used with other powerups)



Chaozu

Attacks
Doponda
(x1.5 power)
Kamikaze
(x10 power, charge 1 turn, uses all of remaining PL to self-destruct)

Abilities
Telekinesis(Traps target and user for 3 turns, can't be dodged, 1 use per fight)
Note:
Characters do not have to start with any of the abilities that may be attributed to them or their race.  If they chose to start without those abilites, they may learn them later through 5 days of training, like you would with a Master.

Moves in quotes (") are power-ups.
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