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| You may only steal if you kill someone or become a gangster. Ships and Gravitrons can only be stolen when your opponent is killed. Whatever isn't stolen when you die, you take to the Next Dimension with you. Gravitrons Can only use one at a time. Can only be bought on Earth or Planet Vegeta Max of 5 people in at once Crappy Gravitron Cost: $5,000 Adds 500 to training points per day (Can use 7 days a week) Good Gravitron Cost: $10,000 Adds 1500 to training points per day (Can use 5 days a week) Great Gravitron Cost: $30,000 Adds 5,000 to training points a day (Can use 3 days a week) Super Gravitron Cost: $50,000 Adds 10,000 to training points a day (Can use once a week) SpaceShips Saiyan Space Pod Cost: $1,000 One person can travel to other planets. Stats increase as if training under 5x Gravity Only Saiyans can use. Bought on Planet Vegeta (takes 4 days off of travel) Capsule Corp SpaceShip Cost: $5,000 5 people can travel to other planets. Stats increase as if training under 5x gravity. Gravitron compatible. Only bought on Earth. Namekian SpaceShip Cost: $2,000 3 people may travel to other planets. Cannot train in this pod. Bought only on Namek. (takes 3 days off of travel) Generic SpaceShip Cost: $2,000 One person can travel to other planets. Each day adds points as if training under 5x Gravity. Gravitron Compatible. (Takes 3 days off of travel) Royal SpaceShip Cost: $4,000 3 people can travel to other planets. Each day adds points as if training under 10x Gravity. Gravitron Compatible. (Adds one day to travel) Flying Fortress Cost: $10,000 10 people can travel to other planets. Each day adds points as if training under 15x gravity Gravitron Compatible. (Adds 3 days onto travel) Accessories Dragonball Radar Cost :$5,000 With the DragonBall Radar you can find a DragonBall in 2 days less time. (If on correct planet) Normally it takes: 4 days to find Earth DragonBall 6 days to find Namek DragonBall 8 days to find Dark Star DragonBall [Radar and Scouter effects do not stack] Scouter Cost: $7,000 Takes one day off of finding a dragonball(If Dark Star Dragon's power isn't to high) Can only read up to 500,000 Power Level. If someone on planet has more than 500,000 Power Level then scouter explodes(When used) Chips can upgrade how much power it can withstand. 4 days to find Earth DragonBall 6 days to find Namek DragonBall 8 days to find Dark Star DragonBall [Radar and Scouter effects do not stack] Chips Cost: $10,000 Upgrade for Scouter. Adds 500,000 to possible power withstanded. Electromagnetic detector Cost: $15,000 Upgrade for scouter. This allows the scouter to detect the presence of androids. Sunglasses Cost: $1,000 These stylish shades block the effect of Solar Flare. (after 2 uses the glasses are useless) Rejuvination Tank Cost: $40,000 Can battle 4 times a day Pocket Toad Cost: $600 When your opponent uses Body Change, simply throw the toad in front of the blast and he switches places with the toad. Toads stats are all 1. Senzu Bean Cost: $500 each [$2,000 for 5] Senzu beans completly resotre your Life, Strength, Energy, and Toughness. Plus they add 1,000 points to these stats for the fight. Takes one turn to use one. Repair Kit Cost: $500 each [$2,000 for 5] Senzu beans for androids. Robotic based androids, not Bio-Androids. Cage Cost: $2,500 It simply is used to hold your opponent. It can hold up to 5 people, place in 6 and it explodes. You can't keep anyone in for more than 10 days. Cannot be teleported into or out of. When the owner of the cage is defeated, the cage opens up. When inside the cage, you cannot do anything bu sit there. While in the cage, you can learn an attack(or master if you so choose) It takes 2x days to learn/master an attack while in a cage. LongSword Cost: $10,000 A sword, is essentially the same as a technique. You need to learn how to use, and master it to kill. When learned it does 80% of your strength. Mastered it does 110%. Takes a turn to draw sword. BroadSword Cost: $20,000 A sword, is essentially the same as a technique. You need to learn how to use, and master it to kill. When learned it does 110% of your strength. Mastered it does 130%.Takes a turn to draw sword. GreatSword Cost: $25,000 A sword, is essentially the same as a technique. You need to learn how to use, and master it to kill. When learned it does 130% of your strength. Mastered it does 150% of your strength. Takes a turn to draw sword. Twin BroadSwords Cost: $50,000 Twin swords, essentially the same as a technique. You need to learn how to use, and master it to kill. When learned it does 150% of your strength. Mastered 200% of your strength.If you already mastered single Broadsword technique, then training is unessacary.Takes a turn to draw sword. If you only have one scabbard, it stil takes a turn to draw. And the attacks don't count as two, only one. Ear Plugs Cost: $5,000 Special Cotton swabs that negates the effect of Sonar and/or Ocarania. After 3 uses the Ear plugs wearout, and are destroyed. Scabbard Cost: $20,000 When drawing a sword, it doesn't take a turn. (Must buy 2 for Twin BroadSwords) Clothing/Armor Clothing cannot be stolen... That's just wrong. Maximum Weight is 200x Weighted Clothing(x100) Cost: Free! The clothing you begin with. Namekian Cape Cost:$60,000, $50,000 for Nameks. Bought only on Namek. Training gravity per day is multiplied by 200. Saiyan Elite Armor Cost:$60,000 Training gravity per day is multiplied by 200. Bought only on Planet Vegeta (+20,000 to toughness) Changling Elite Armor Cost: $70,000 Training gravity per day is multilied by 200. Bought only on Planet Cold. (+30,000 to Toughness) Upgrade Clothing Cost: $40,000 Adds 50 to training gravity multiplier per day. (+10,000 to Toughness) Tail Guards Cost: $10,000 Prevents your tail from being cut/pulled off. Can only be used 5 times, then useless. Bought only on Planet Vegeta. Member Made Steroids Cost: NOT FOR SALE Created by Buu, this strength enhabncing Pill is an instant action(meaning it doesn't take a turn to use), but it takes one turn to go into effect. Every pill you take increases your strength by 25%(for the fight) The effect can stack up(Meaning 2 pills=50% extra strength) BUTseeing that steroids have a harmful effect on the body, every pill uses 20% of your starting life. (This only lasts for the fight also) If 10 pills are consumed within the period of one week, than you must rest and get no points a day for the next week. (No Learning or doing any physical activities) Generic Boosters Cost: $6,000 Created by Trunks. This "attachment" adds onto the generic Space Pod. In essence it is a booseter and makes the space pod fly as fast as a Saiyan Pod. Saiyan Boosters Cost: $6,000 Built by Gogeta. These boosters adjust the speed of the Saiyan Space pod to take 5 days off of travel as opposed to 4 days. Generic Enlargement Cost: $10,000 Built by Dende. This box is placed on the control panel inside. It warps the space field inside of the pod making it seem larger than it is. With this 3 people can live comfortably inside and travel elsewhere. Red Ribbon Armor Cost: $60,000 Built by 17. This armor is lightweight with strong padding. It works well and provides superb mobibility at the same time. This armor gives a 200x gravity training, and +30,000 Toughness Saiyan Increaser Cost: NOT FOR SALE Built by Gogeta This Coating for the inside of the ship, pressurizes the space pod to give the illusion of training under higher gravity. It makes the gravity of the pod 10 as opposed to 5. Flying Fortress Grav upgrade Cost: $10,000 Built by Dende, this attahment works with the flying fortress' natura enhaced Gravitry and makes it stronger. It works as If training under 20x Gravity. Hyperspace Jump Cost: $10,000 Built By Vegeta. This device is still in it's prototypical state, allthough Vegeta has been working countless hours trying to fix all the bugs. It reduces the travel time from planet to planet in half, and then adds half of the ships bonus to reduction(round down). The downside is that there is a 35% chance of failure, and you ending up in another part of the universe. Combat Simulator Cost: NOT FOR SALE Built by Vegeta. This holographic entity adds to your training experience. It adds an extra 1,000 points to how much you get a day. |
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