Humans:
Humans start on planet Earth with 50 PL, and gain 150% stat gains for until a TL of 200. Humans can regenerate a lost limb in 20 days. Also, they have a permanent transformation which they can activate at ANY time by visiting Guru on Namek. They start with 120% Stamina.
Saiyans:
Saiyans start on planet Vegeta with 350 PL. Saiyans gain 5% to all stats it their Health drops below 10% and is fully healed (until a PL of 100,000). They also start with a random Bloodline, which determines their beginnig stats and stat gains:
Low Class: Start with 50% of stats, and gain 50% stat gains for a TL of 200. 50% chance at birth.
Medium Class: Start with normal stats and stat gains. 35% chance at birth.
Elite Class: Start with 300% of stats, and gain 300% stat gains for a TL of 200. 10% chance at birth.
Royal Class: Start with 450% of stats, and gain 450% stat gains for a TL of 300. 4% chance at birth.
Legendary Class: Start with 4000% of stats, and gain 2000% stat gains for a TL of 500. 1% chance at birth.
Namekians:
Namekians start on planet Namek with 150 PL. Namekians can regenerate a lost limb immediately. They also have the ability to create Dragonballs once they reach a Ki level of 6.
Changelings:
Changelings start on planet Frieza #79 with 450 PL, and can survive in the atmosphere. Their transformations completely heal their HP every time. They must transform from form to form in ascending level, and cannot skip over any.
Kaioshins:
Kaioshins start at a random Kai planet in OD with 1500 PL. They have the ability to bridge to any planet in the living dimension or back to OD once they reach a Ki level of 6, and can take up to 2 other people along when they reach a Ki level of 8.
Demons:
Demons start in Hell with 1500 PL. They have the ability to bridge to any planet in the living dimension or back to Hell (from Earth only) once they reach a Ki level of 6, and can take up to 2 other people along when they reach a Ki level of 8.
Majin Demons:
Majin Demons start in Zun with 1500 PL. Health must drop to -15% in order to be killed. They also have the ability to absorb defeated enemies, gaining that person's stats onto their own. They keep these stats until they themselves are killed.
Androids:
Androids start on planet Earth with 1000 PL. They cannot use moves that require a soul. If destroyed, they are sent back to Crater Valley to get rebuilt, which takes 10 days (+5% to all stats).
Tuffles:
Tuffles start on planet Neo Vegeta with 100 PL. They have the ability to transform into any transformation their opponent has once they reach Parasite Form.
Dragons:
Dragons start on planet Dark Star with 2000 PL. They are born with an inner Dragon Radar, which gives them +10% chance of finding Dragonballs. This Radar is enhanced once they reach a Technical level of 6. For each Dragonball in their possession, they gain +10% to all stats while in battle. However, they cannot summon a dragon or make wishes.
Bio Androids:
Bio Androids start on planet Sprigam with 1500 PL. They have the ability to absorb defeated Androids. They keep the absorbed Android�s stats permanently. However, they can�t absorb the same Android twice.
Konatians:
Konatians start on planet Konat with 750 PL. They always inflict 200% Blade Damage.
Makyo-Jins:
Makyo-Jins start on planet Makyo with 500 PL. They can learn the ability to shape their arms into weapons. They are also born with the ability to sense the stats of others.
Katarians:
Katarians start on planet Ghetti with 1500 PL. Any physical damage they take is reduced by 5%. Also, they gain +50% stat gains until a TL of 250.
Bune-Jins:
Bune-Jins start on planet Alinos with 350 PL. They inflict +15% Ki damage. Also, they have special training locations exclusive to them.
Hemadeins:
Hemadeins start on planet Maroon with 400 PL. Once they reach a Tech Level of 6, they can instantly teleport to any planet in the same galaxy (Twice per month).
Meat-Jins:
Meat-Jins start on planet Meat with 200 PL. They only use up half the stamina required.
Space Gypsies:
Space Gypsies start on planet Kantri with 800 PL. Only they can learn the ability to steal an opponent�s items. In addition, if they Kill an opponent, they can take 2 of his/her items OR 50% of their cash.
Omis:
Omis start on planet Omicron with 500 PL. They are born with the essence of 1 of 4 Elements (Earth, Fire, Water, or Wind; Must be chosen when joining).