Wytsa Koisu
created: 03/15/04
updated: 04/21/04

Name: Wytsa Koisu
Race: Dark Saiyan
Power Level: 18,685
Power Up: 2,160

Characteristics
Mental: 8
Physical: 11
Combat: 11
Move: 10

Skills
Fighting: 11
Evasion: 16
Weapon: 0
Power: 13
Body: 6
Mind: 6

Defense: 110
Hits: 200


Personality:

loves his older bro and will fight for his honor. though is annoyed easly.


History:

Description and background: 6' when standing strait, with broad shoulders, and a slight build to his body. He wears leather boots bound in iron, 3/4 length cargo-like pants with a sleeveless shirt and a black cloak that seams to absorb light drawn over the top. He wares 1� thick steal greaves, which are jet-black and covered in etchings, they protect his forearms and shins. His jet-black hair hangs tied in a braid to his mid-back. he has a small dinond shaped black jewel set in his forhead. He is very fast with the strength of a dragon, his reflexes are as sharp as a monofilament wire, and relies on his speed and strength in a fight. His entire body seems to absorb light, darkening his surroundings. His upper arms have a thick jet-black band of steal, and he holds steal brass knuckles at all times. Little is known about his past and any who find anything disappear shortly after. trained by his older bro and is a sudo pyro


Techniques:

Deflection: sort of like a body-hugging forcefield that reflects or deflects energy. Mosts Dragonball Warriors rely on Deflections to ward of energy attacks; very few just stand there and take the hit. In practice, a Deflection actually keeps the attack from affecting the fighter at all, he won't even take Knockback; the Deflection is what takes the hit. However; Deflections are not effective against physical attacks. A Deflection remains in place until either it is knocked down by a superior energy attack, dropped by the person who raised it, or the person who raised it is hit by a physical attack, like a weapon, or hand to hand blow, breaking concentration. Deflections are not automatic, it requires some kind or physical attacks to activate, like raising your hands or assuming a stable position. If the Deflection is Powered Up higher than the Energy attack it's deflecting, its automatically turns into a reflection. *Example: Karma Sen tackles the Master of Shadows with his best 100 point Fire Fusion Fingerbolt. The Master carelessly throws up a 200 points Deflection. 100 points Reflect back on Karma Sen.

Flight: This Power is what Dragonball: A New Legacy characters use to get around fast. At low energy levels, this power allows for flight at hypersonic speeds. (You may not exceed Mach 4 in atmosphere of a planet, unless you want to burn up your clothes, in space you may travel up to Mach 12. You must buy flight in 10 minutes amounts, at the maximum speed you plan to travel. Mach/Cost for 10 minutes.

Super Reflex Boost 3 (Increased Actions): Normally, characters in Dragonball can only do one thing each phase (3 seconds). But by channeling energy into their nervous systems, true warriors can perform many feats in the same blink of an eye. Super Reflex Boost 3 allows you to increase your number of actions by one, two, or three for a single phase following the Super Reflex Boost. Energy Cost is 10 per action.

Hyperspeed: This technique allows for hypersonic speed during combat, this is the equalivant of moving Mach 4. Going into Hyperspeed requires spending 100 enery points for every phase in which you plan on being in Hyperspeed (Bought at the Beginning of Hyperspeed). When in Hyperspeed, you are literally fighting faster then the average eye can normally see, during Hyperspeed you are effectively invisible and undetectable, unless your opponent is moving equally as fast or can make a 1d20 + Mental + Mind check of 22. It requires a phase to try to spot someone moving around. If someone attacks you, you get a 'spot check' against DV 22 to be able to evade the attack, everytime you are attacked you get the 'spot check'. This does not give you the ability to see them, only spot the attack coming and evade. (This does include flight.)

Super Strength: Much like Super Reflex Boost, energy can be channeled to momentarily increase a character's strength as well. To raise your physical characteristic requires spending 10 PL for every 1 of additional physical characteristic each phase.

Double attack: the brothers attack as the same time to cause more damage (if both brothers hit a target at the exact same time and both hit they may add there damage into one roll)

Defense of the brother: both brothers are good at taking attacks for each other (if one brother does a abort action to take a attack for the other his's defense is doubled)

Dragons Rapid Punch: A rapid amount of punchs that pelt against the skin (+5 damage, - 5 to hit)

Dragons Knowlege: Wytsa gets into a defensive stance gaining a precognitive sight of their attack to enhance his chances of evasion (-10 fighting, +10 evasion)

Dragons Flame (ki attack): A stream of fire erupts from Wytsa consuming his enemies (300pl, AOE)

Multi Image x1: This technique allows the user to create multiple, exact physical copies of himself. These clones fight and act as the user would, doing the same damage as the real person. Neither the original or his clones may use any other powers while Multi Image is in effect, and they must all act in the same turn as the original character. Each additional image costs 100 energy points each phase (must be brought at the beginning of the technique).

Sonic Boom: Wytsa concentrates on their inner energy, pulling forth a burst of personal energy, pulling their hands apart and ripping them forward to release the energy in a wave. (Ki Attack)


Experience: 425
XP Unspent: 10

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