Vega
created: 03/12/04
updated: 04/21/04

Name: Vega
Race: Andriod
Power Level: 23,010
Power Up: 2,880

Characteristics
Mental: 4
Physical: 16
Combat: 15
Move: 6

Skills
Fighting: 0
Evasion: 25
Weapon: 31
Power: 0
Body: 5
Mind: 5

Defense: 80
Hits: 215


Personality:

Demented and arrogant,To be the best most charming psychopath, Himself, Toys for personal pleasure - in whatever form that comes


History:

During the Akuma age, on an island reserved to fighters - Vega a sick puppet of the Street Fighter tournament, had come to fight. Within his first round he fought three opponents where as a machine had documented every detail of his fighting skills-his personality- and dementia. After his win he moved on but not much fighter having been killed by the boxer known as Balrog. His data that had been taken days before - remaining in the archives of the island.

4 years pass and most recently the android "Vega Model 01" and "Vega Model 02" are developed. Sponsored by an unknown benefactor, the team of android builders routinely keep Model 02 adapted to the progressions of the Model 01, so if 01 is destroyed 02 can take its place.

Now 01 has been released to the public, to the unknown beneficiary. (Vega 01 and O2 are both Ki drainer modesl). He does though appear to be entirely real, and charming to both men and women - giving him a very human appeal.


Techniques:

Absorb/Convert Ki (Andriods #19-20): The Energy Absorbing Models were built with limited power supplies, forcing them to recharge to stay activated. This made the creation of an ingenious weapon, the ability to absorb energy through their palms and convert it to Power it can use. Any time an opponent uses a Ki attack on the andriod, the Andriod can absorb the Ki and turn it into available power. There is no limit to the amount of Power an Andriod can absorb using this method, but the Andriod must be away of and facing its attacker, and must successfully Block the attack at a -3 penalty (this block is actually an evade attempt at -3 to hit declaring you are trying to drain). Alternately, should the Andriod capture its opponent in a Hold maneuver, it can drain Ki from its opponent at a rate equal to its Power Up. Once the held victim is out of Ki, the Andriod can drain Hits instead, until the victim is dead. Andriods using either technique must still use their Power Up to access this Power, and they can only gather as much Power at any given time as their Power Up x5 before their capacitors max out.

Barrier: sort of like a body-hugging forcefield that reflects or deflects energy. Mosts Dragonball Warriors rely on Deflections to ward of energy attacks; very few just stand there and take the hit. In practice, a Deflection actually keeps the attack from affecting the fighter at all, he won't even take Knockback; the Deflection is what takes the hit. However; Deflections are not effective against physical attacks. A Deflection remains in place until either it is knocked down by a superior energy attack, dropped by the person who raised it, or the person who raised it is hit by a physical attack, like a weapon, or hand to hand blow, breaking concentration. Deflections are not automatic, it requires some kind or physical attacks to activate, like raising your hands or assuming a stable position. If the Deflection is Powered Up higher than the Energy attack it's deflecting, its automatically turns into a reflection. *Example: Karma Sen tackles the Master of Shadows with his best 100 point Fire Fusion Fingerbolt. The Master carelessly throws up a 200 points Deflection. 100 points Reflect back on Karma Sen.

Hikou: This Power is what Dragonball: A New Legacy characters use to get around fast. At low energy levels, this power allows for flight at hypersonic speeds. (You may not exceed Mach 4 in atmosphere of a planet, unless you want to burn up your clothes, in space you may travel up to Mach 12. You must buy flight in 10 minutes amounts, at the maximum speed you plan to travel. Mach/Cost for 10 minutes.

Super Reflex Boost 3 (Increased Actions): Normally, characters in Dragonball can only do one thing each phase (3 seconds). But by channeling energy into their nervous systems, true warriors can perform many feats in the same blink of an eye. Super Reflex Boost 3 allows you to increase your number of actions by one or three for a single phase following the Super Reflex Boost. Energy Cost is 10 per action.

Hyperspeed: This technique allows for hypersonic speed during combat, this is the equalivant of moving Mach 4. Going into Hyperspeed requires spending 100 enery points for every phase in which you plan on being in Hyperspeed (Bought at the Beginning of Hyperspeed). When in Hyperspeed, you are literally fighting faster then the average eye can normally see, during Hyperspeed you are effectively invisible and undetectable, unless your opponent is moving equally as fast or can make a 1d20 + Mental + Mind check of 22. It requires a phase to try to spot someone moving around. If someone attacks you, you get a 'spot check' against DV 22 to be able to evade the attack, everytime you are attacked you get the 'spot check'. This does not give you the ability to see them, only spot the attack coming and evade. (This does include flight.))

Super Strength: Much like Super Reflex Boost, energy can be channeled to momentarily increase a character's strength as well. To raise your physical characteristic requires spending 10 PL for every 1 of additional physical characteristic each phase.

Throat Slice: A slice delivered to the throat, dealing normal damage - if the damage breaks through the defense of his opponent they roll a 1d20+Physical+Body vs Vega's 1d20+Physical+Body to avoid getting they neck slashed. Effect: d6 rounds of 3d6 bleeding damage (no defense) unless a phase is taken to attempt to stop the bleeding, then roll 1d20+Physical (Under) to stop bleeding.

Rolling Assault: Vega drops to the ground and rolls forward into his opponents, dealing multiple strikes in the process of rolling into them. (+10 damage, -10 to hit)

Claw Arm: An adaption made to the android variation - on the right arm of Vega is the large signature claw, but with a stronger, sharper metal. Metal which extends up to the upper bisop into the android himself. The electrical passages in his body, the waste power from his cells circulate into the claw then exit when touching another material (+17 Damage Dice)

Snakes Charm: Vega becomes more talented at his claw fighting style - when activated the body tattoo of the snake glows red (-10 evasion, +10 Weapon)

Multi-Image 4: This technique allows the user to create multiple, exact physical copies of himself. These clones fight and act as the user would, doing the same damage as the real person. Neither the original or his clones may use any other powers while Multi Image is in effect, and they must all act in the same turn as the original character. Each additional image costs 100 energy points each phase (must be brought at the beginning of the technique).


Experience: 725
XP Unspent: 75
5 XP (Quest Name: Spars (03/23/04), Host Name: Arcmagik)
10 XP (Quest Name: Spars, Host Name: Arcmagik)
10 XP (Quest Name: Spars, Host Name: Arcmagik)
50 Xp (Quest Name: Spars/Training "Vega on Vega", Host Name: Saffron)

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