Ishia
created: 03/11/04
updated: 04/21/04

Name: Ishia
Race: Dark Saiyan
Power Level: 3,770
Power Up: 350

Characteristics
Mental: 10
Physical: 10
Combat: 10
Move: 10

Skills
Fighting: 13
Evasion: 19
Weapon: 11
Power: 10
Body: 0
Mind: 10

Defense: 60
Hits: 145

Ishia


Personality:

-Personallity: Rebellios, Moody, Arrogant, Proud

-Important Value: Vengeance, Power

-Valued Person: Yourself

-Feel about others: People are tools. Use them for your own goals and throw them away when done; People are obstacles to be destoryed if they cross me; Wipe them all out and give the place to the cockroaches


History:

Ishia was Self taught mainly.


Techniques:

Deflection: sort of like a body-hugging forcefield that reflects or deflects energy. Mosts Dragonball Warriors rely on Deflections to ward of energy attacks; very few just stand there and take the hit. In practice, a Deflection actually keeps the attack from affecting the fighter at all, he won't even take Knockback; the Deflection is what takes the hit. However; Deflections are not effective against physical attacks. A Deflection remains in place until either it is knocked down by a superior energy attack, dropped by the person who raised it, or the person who raised it is hit by a physical attack, like a weapon, or hand to hand blow, breaking concentration. Deflections are not automatic, it requires some kind or physical attacks to activate, like raising your hands or assuming a stable position. If the Deflection is Powered Up higher than the Energy attack it's deflecting, its automatically turns into a reflection. *Example: Karma Sen tackles the Master of Shadows with his best 100 point Fire Fusion Fingerbolt. The Master carelessly throws up a 200 points Deflection. 100 points Reflect back on Karma Sen.

Flight: This Power is what Dragonball: A New Legacy characters use to get around fast. At low energy levels, this power allows for flight at hypersonic speeds. (You may not exceed Mach 4 in atmosphere of a planet, unless you want to burn up your clothes, in space you may travel up to Mach 12. You must buy flight in 10 minutes amounts, at the maximum speed you plan to travel. Mach/Cost for 10 minutes.

Super Reflex Boost 1 (Increased Actions): Normally, characters in Dragonball can only do one thing each phase (3 seconds). But by channeling energy into their nervous systems, true warriors can perform many feats in the same blink of an eye. Super Reflex Boost 1 allows you to increase your number of actions by one for a single phase following the Super Reflex Boost. Energy Cost is 10 per action.

Hyperspeed: This technique allows for hypersonic speed during combat, this is the equalivant of moving Mach 4. Going into Hyperspeed requires spending 100 enery points for every phase in which you plan on being in Hyperspeed (Bought at the Beginning of Hyperspeed). When in Hyperspeed, you are literally fighting faster then the average eye can normally see, during Hyperspeed you are effectively invisible and undetectable, unless your opponent is moving equally as fast or can make a 1d20 + Mental + Mind check of 22. It requires a phase to try to spot someone moving around. If someone attacks you, you get a 'spot check' against DV 22 to be able to evade the attack, everytime you are attacked you get the 'spot check'. This does not give you the ability to see them, only spot the attack coming and evade. (This does include flight.)

Super Strength: Much like Super Reflex Boost, energy can be channeled to momentarily increase a character's strength as well. To raise your physical characteristic requires spending 10 PL for every 1 of additional physical characteristic each phase.

Evasion Stance: -10 power, +10 evasion

Power Stance: -10 to fighting, +10 to Power

Fighting Stance: -10 to Power, +10 to fighting

Cyber Hand Blades: 3 Damage Dice

Dark Energy Wave: Homing, damage varies.

Superior Weapon: -10 mind -10 power -10 fighting, +30 to weapon

Superior Fighting: -10 weapon -10 power -10 mind, +30 to fighting

Sneak Attack: mental+mind roll. Ishia and her oppent(s) make a mental+mind roll and if they happen to be higher than her, they can see her, if not, then thats their bloody problem.

Dark Energy Ball: Combines a Martial Art Form Ishia created with a energy attack. (Requires two phases or one phase of Super Reflex Boost to complete). -10 to mind +10 power. As Ishia brings her hands together, a dark form of electricity and energy forms up. Normally followed by a smirk as she moves her hands forward, releasing it towards her oppent.

Scouter: The scope will view a person's power level. The scope will also tell Ritsy the relative health of the character (Healthy = 100%, Lightly Damaged: 25% or less, Medium Damaged: 25% to 50%, Heavily Damaged: 50%-75%, Severely Damaged: 75%+). The scope will also tell her with someone has a deflection up or not. (Not energy amount)

Multi-Image 1: This technique allows the user to create multiple, exact physical copies of himself. These clones fight and act as the user would, doing the same damage as the real person. Neither the original or his clones may use any other powers while Multi Image is in effect, and they must all act in the same turn as the original character. Each additional image costs 100 energy points each phase (must be brought at the beginning of the technique).

Ki Techniques: Blinding Flashes: A Blinding Flash is a non-aimed, non-directed area based energy attack, it goes off just infront of the user's hands. The radius of effect increases at a difficulty of +5 for every MOVE (3 yards) from center of the attack. Each victim rolls 1d20. Failure to roll lower than his Mental Characteristic means he looked. Failing to avoid looking leaves him blinded for 1d6 turns, unable to follow, fight, or evade.

Martial Arts Form: Superior Power Stance; -10 fighting, -10 weapon, -10 mind, +30 power.

"Kiss This"; a powerful Ki attack that Ishia blasts at her opponent, DV:30, PL:400


Experience: 520
XP Unspent:

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